-<module name="shfolder" type="win32dll" baseaddress="${BASEADDRESS_SHFOLDER}" installbase="system32" installname="shfolder.dll">
+<module name="shfolder" type="win32dll" baseaddress="${BASEADDRESS_SHFOLDER}" installbase="system32" installname="shfolder.dll" allowwarnings="true">
<importlibrary definition="shfolder.spec.def" />
<include base="shfolder">.</include>
- <include base="shfolder">include</include>
+ <include base="ReactOS">include/reactos/wine</include>
<define name="__REACTOS__" />
+ <define name="__WINESRC__" />
<define name="__USE_W32API" />
+ <define name="_WIN32_IE">0x600</define>
+ <define name="_WIN32_WINNT">0x501</define>
+ <define name="WINVER">0x501</define>
+ <library>wine</library>
<library>shell32</library>
+ <library>kernel32</library>
+ <library>ntdll</library>
<file>shfolder_main.c</file>
<file>shfolder.spec</file>
</module>
<include base="uxtheme">.</include>
<include base="ReactOS">include/reactos/wine</include>
<define name="__REACTOS__" />
+ <define name="__WINESRC__" />
<define name="__USE_W32API" />
<define name="_WIN32_IE">0x600</define>
<define name="_WIN32_WINNT">0x501</define>
<define name="WINVER">0x501</define>
<library>wine</library>
- <library>shlwapi</library>
- <library>ntdll</library>
+ <library>user32</library>
+ <library>gdi32</library>
<library>advapi32</library>
<library>kernel32</library>
- <library>gdi32</library>
- <library>user32</library>
+ <library>ntdll</library>
<library>msimg32</library>
<file>draw.c</file>
<file>main.c</file>