UCHAR Count)
{
ULONG HighestBit = 1 << (Bits - 1);
+ ULONG MaxValue = HighestBit | (HighestBit - 1);
ULONG Result;
/* Normalize the count */
Count &= 0x1F;
+ if (Operation <= 1) Count %= Bits;
+ else if (Operation <= 3) Count %= Bits + 1;
+
/* If the count is zero, do nothing */
- if (Count == 0)
- {
- Result = Value;
- goto SetFlags;
- }
+ if (Count == 0) return Value;
/* Check which operation is this */
switch (Operation)
/* RCL */
case 2:
{
- Result = (Value << Count)
- | (State->Flags.Cf << (Count - 1))
- | (Value >> (Bits - Count + 1));
+ Result = (Value << Count) | (State->Flags.Cf << (Count - 1));
+
+ /* Complete the calculation, but make sure we don't shift by too much */
+ if ((Bits - Count) < 31) Result |= Value >> (Bits - Count + 1);
/* Update CF and OF */
State->Flags.Cf = ((Value & (1 << (Bits - Count))) != 0);
- if (Count == 1) State->Flags.Of = State->Flags.Cf
- ^ ((Result & HighestBit) != 0);
+ if (Count == 1) State->Flags.Of = State->Flags.Cf ^ ((Result & HighestBit) != 0);
break;
}
/* RCR */
case 3:
{
- Result = (Value >> Count)
- | (State->Flags.Cf << (Bits - Count))
- | (Value << (Bits - Count + 1));
+ /* Update OF */
+ if (Count == 1) State->Flags.Of = State->Flags.Cf ^ ((Value & HighestBit) != 0);
- /* Update CF and OF */
- State->Flags.Cf = ((Value & (1 << (Bits - Count))) != 0);
- if (Count == 1) State->Flags.Of = State->Flags.Cf
- ^ ((Result & (HighestBit >> 1)) != 0);
+ Result = (Value >> Count) | (State->Flags.Cf << (Bits - Count));
+
+ /* Complete the calculation, but make sure we don't shift by too much */
+ if ((Bits - Count) < 31) Result |= Value << (Bits - Count + 1);
+
+ /* Update CF */
+ State->Flags.Cf = ((Value & (1 << (Count - 1))) != 0);
break;
}
}
}
-SetFlags:
if (Operation >= 4)
{
/* Update ZF, SF and PF */
- State->Flags.Zf = (Result == 0);
+ State->Flags.Zf = ((Result & MaxValue) == 0);
State->Flags.Sf = ((Result & HighestBit) != 0);
State->Flags.Pf = Fast486CalculateParity(Result);
}