--- /dev/null
+/*
+ * Direct3D wine OpenGL include file
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2004 Jason Edmeades
+ * Raphael Junqueira
+ * Copyright 2007 Roderick Colenbrander
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ *
+ * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
+ * Copyright (C) 1999-2006 Brian Paul
+ *
+ * From the Mesa-license:
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef __WINE_WINED3D_GL_H
+#define __WINE_WINED3D_GL_H
+
+#ifdef USE_WIN32_OPENGL
+#define WINE_GLAPI __stdcall
+#else
+#define WINE_GLAPI
+#endif
+
+/****************************************************
+ * OpenGL 1.0/1.1/1.2/1.3
+ * types, #defines and function pointers
+ ****************************************************/
+
+/* Types */
+typedef unsigned int GLbitfield;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef unsigned char GLubyte;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef unsigned int GLenum;
+typedef float GLfloat;
+typedef int GLsizei;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+/* Booleans */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Clipping */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_COEFF 0x0A00
+#define GL_DOMAIN 0x0A02
+#define GL_ORDER 0x0A01
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Hints */
+#define GL_FOG_HINT 0x0C54
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Push/Pop bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Scissor box */
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SCISSOR_BOX 0x0C10
+
+/* Stencil */
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+/* OpenGL 1.2 constants */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+/* OpenGL 1.3 constants */
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_SUBTRACT 0x84E7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
+void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
+GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences);
+void (WINE_GLAPI *glArrayElement) (GLint i);
+void (WINE_GLAPI *glBegin) (GLenum mode);
+void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
+void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor);
+void (WINE_GLAPI *glCallList) (GLuint list);
+void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists);
+void (WINE_GLAPI *glClear) (GLbitfield mask);
+void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void (WINE_GLAPI *glClearDepth) (GLclampd depth);
+void (WINE_GLAPI *glClearIndex) (GLfloat c);
+void (WINE_GLAPI *glClearStencil) (GLint s);
+void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation);
+void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
+void (WINE_GLAPI *glColor3bv) (const GLbyte* v);
+void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
+void (WINE_GLAPI *glColor3dv) (const GLdouble* v);
+void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
+void (WINE_GLAPI *glColor3fv) (const GLfloat* v);
+void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue);
+void (WINE_GLAPI *glColor3iv) (const GLint* v);
+void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue);
+void (WINE_GLAPI *glColor3sv) (const GLshort* v);
+void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
+void (WINE_GLAPI *glColor3ubv) (const GLubyte* v);
+void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue);
+void (WINE_GLAPI *glColor3uiv) (const GLuint* v);
+void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue);
+void (WINE_GLAPI *glColor3usv) (const GLushort* v);
+void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void (WINE_GLAPI *glColor4bv) (const GLbyte* v);
+void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void (WINE_GLAPI *glColor4dv) (const GLdouble* v);
+void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void (WINE_GLAPI *glColor4fv) (const GLfloat* v);
+void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
+void (WINE_GLAPI *glColor4iv) (const GLint* v);
+void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void (WINE_GLAPI *glColor4sv) (const GLshort* v);
+void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void (WINE_GLAPI *glColor4ubv) (const GLubyte* v);
+void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void (WINE_GLAPI *glColor4uiv) (const GLuint* v);
+void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void (WINE_GLAPI *glColor4usv) (const GLushort* v);
+void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode);
+void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void (WINE_GLAPI *glCullFace) (GLenum mode);
+void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range);
+void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures);
+void (WINE_GLAPI *glDepthFunc) (GLenum func);
+void (WINE_GLAPI *glDepthMask) (GLboolean flag);
+void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
+void (WINE_GLAPI *glDisable) (GLenum cap);
+void (WINE_GLAPI *glDisableClientState) (GLenum array);
+void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
+void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
+void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
+void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
+void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
+void (WINE_GLAPI *glEnable) (GLenum cap);
+void (WINE_GLAPI *glEnableClientState) (GLenum array);
+void (WINE_GLAPI *glEnd) ();
+void (WINE_GLAPI *glEndList) ();
+void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
+void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
+void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
+void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u);
+void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v);
+void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u);
+void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v);
+void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u);
+void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
+void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void (WINE_GLAPI *glEvalPoint1) (GLint i);
+void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
+void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer);
+void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
+void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params);
+void (WINE_GLAPI *glFogi) (GLenum pname, GLint param);
+void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
+void (WINE_GLAPI *glFrontFace) (GLenum mode);
+void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
+void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
+void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
+void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation);
+void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params);
+GLenum (WINE_GLAPI *glGetError) ();
+void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v);
+void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v);
+void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v);
+void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values);
+void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values);
+void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values);
+void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params);
+void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask);
+const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
+void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params);
+void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
+void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params);
+void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
+void (WINE_GLAPI *glIndexMask) (GLuint mask);
+void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
+void (WINE_GLAPI *glIndexd) (GLdouble c);
+void (WINE_GLAPI *glIndexdv) (const GLdouble* c);
+void (WINE_GLAPI *glIndexf) (GLfloat c);
+void (WINE_GLAPI *glIndexfv) (const GLfloat* c);
+void (WINE_GLAPI *glIndexi) (GLint c);
+void (WINE_GLAPI *glIndexiv) (const GLint* c);
+void (WINE_GLAPI *glIndexs) (GLshort c);
+void (WINE_GLAPI *glIndexsv) (const GLshort* c);
+void (WINE_GLAPI *glIndexub) (GLubyte c);
+void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
+void (WINE_GLAPI *glInitNames) ();
+void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
+GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
+GLboolean (WINE_GLAPI *glIsList) (GLuint list);
+GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture);
+void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param);
+void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params);
+void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param);
+void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params);
+void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param);
+void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params);
+void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param);
+void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
+void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
+void (WINE_GLAPI *glLineWidth) (GLfloat width);
+void (WINE_GLAPI *glListBase) (GLuint base);
+void (WINE_GLAPI *glLoadIdentity) ();
+void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
+void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
+void (WINE_GLAPI *glLoadName) (GLuint name);
+void (WINE_GLAPI *glLogicOp) (GLenum opcode);
+void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
+void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
+void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
+void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
+void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param);
+void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params);
+void (WINE_GLAPI *glMatrixMode) (GLenum mode);
+void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m);
+void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m);
+void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode);
+void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz);
+void (WINE_GLAPI *glNormal3bv) (const GLbyte* v);
+void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz);
+void (WINE_GLAPI *glNormal3dv) (const GLdouble* v);
+void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
+void (WINE_GLAPI *glNormal3fv) (const GLfloat* v);
+void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz);
+void (WINE_GLAPI *glNormal3iv) (const GLint* v);
+void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz);
+void (WINE_GLAPI *glNormal3sv) (const GLshort* v);
+void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
+void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void (WINE_GLAPI *glPassThrough) (GLfloat token);
+void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values);
+void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values);
+void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values);
+void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param);
+void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param);
+void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param);
+void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param);
+void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor);
+void (WINE_GLAPI *glPointSize) (GLfloat size);
+void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode);
+void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units);
+void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask);
+void (WINE_GLAPI *glPopAttrib) ();
+void (WINE_GLAPI *glPopClientAttrib) ();
+void (WINE_GLAPI *glPopMatrix) ();
+void (WINE_GLAPI *glPopName) ();
+void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+void (WINE_GLAPI *glPushAttrib) (GLbitfield mask);
+void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask);
+void (WINE_GLAPI *glPushMatrix) ();
+void (WINE_GLAPI *glPushName) (GLuint name);
+void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y);
+void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v);
+void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y);
+void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v);
+void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y);
+void (WINE_GLAPI *glRasterPos2iv) (const GLint* v);
+void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y);
+void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v);
+void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z);
+void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v);
+void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z);
+void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v);
+void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z);
+void (WINE_GLAPI *glRasterPos3iv) (const GLint* v);
+void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z);
+void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v);
+void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v);
+void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v);
+void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
+void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
+void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
+void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v);
+void (WINE_GLAPI *glReadBuffer) (GLenum mode);
+void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2);
+void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2);
+void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2);
+void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2);
+void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2);
+GLint (WINE_GLAPI *glRenderMode) (GLenum mode);
+void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z);
+void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z);
+void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
+void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer);
+void (WINE_GLAPI *glShadeModel) (GLenum mode);
+void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
+void (WINE_GLAPI *glStencilMask) (GLuint mask);
+void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
+void (WINE_GLAPI *glTexCoord1d) (GLdouble s);
+void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v);
+void (WINE_GLAPI *glTexCoord1f) (GLfloat s);
+void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v);
+void (WINE_GLAPI *glTexCoord1i) (GLint s);
+void (WINE_GLAPI *glTexCoord1iv) (const GLint* v);
+void (WINE_GLAPI *glTexCoord1s) (GLshort s);
+void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v);
+void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t);
+void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v);
+void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t);
+void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v);
+void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t);
+void (WINE_GLAPI *glTexCoord2iv) (const GLint* v);
+void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t);
+void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v);
+void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r);
+void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v);
+void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r);
+void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v);
+void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r);
+void (WINE_GLAPI *glTexCoord3iv) (const GLint* v);
+void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r);
+void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v);
+void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v);
+void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v);
+void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q);
+void (WINE_GLAPI *glTexCoord4iv) (const GLint* v);
+void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q);
+void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v);
+void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
+void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
+void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param);
+void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params);
+void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param);
+void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
+void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param);
+void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
+void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param);
+void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
+void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
+void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
+void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param);
+void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
+void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
+void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z);
+void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
+void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y);
+void (WINE_GLAPI *glVertex2dv) (const GLdouble* v);
+void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y);
+void (WINE_GLAPI *glVertex2fv) (const GLfloat* v);
+void (WINE_GLAPI *glVertex2i) (GLint x, GLint y);
+void (WINE_GLAPI *glVertex2iv) (const GLint* v);
+void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y);
+void (WINE_GLAPI *glVertex2sv) (const GLshort* v);
+void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z);
+void (WINE_GLAPI *glVertex3dv) (const GLdouble* v);
+void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z);
+void (WINE_GLAPI *glVertex3fv) (const GLfloat* v);
+void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z);
+void (WINE_GLAPI *glVertex3iv) (const GLint* v);
+void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z);
+void (WINE_GLAPI *glVertex3sv) (const GLshort* v);
+void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void (WINE_GLAPI *glVertex4dv) (const GLdouble* v);
+void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void (WINE_GLAPI *glVertex4fv) (const GLfloat* v);
+void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w);
+void (WINE_GLAPI *glVertex4iv) (const GLint* v);
+void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
+void (WINE_GLAPI *glVertex4sv) (const GLshort* v);
+void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
+void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params);
+
+/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
+ * __stdcall calling convention
+ */
+void (__stdcall *glFinish) ();
+void (__stdcall *glFlush) ();
+
+/* WGL functions */
+HGLRC (WINAPI *pwglCreateContext)(HDC);
+BOOL (WINAPI *pwglDeleteContext)(HGLRC);
+HGLRC (WINAPI *pwglGetCurrentContext)(void);
+HDC (WINAPI *pwglGetCurrentDC)(void);
+PROC (WINAPI *pwglGetProcAddress)(LPCSTR);
+BOOL (WINAPI *pwglMakeCurrent)(HDC,HGLRC);
+BOOL (WINAPI *pwglShareLists)(HGLRC,HGLRC);
+
+#define GL_FUNCS_GEN \
+ USE_GL_FUNC(glAccum) \
+ USE_GL_FUNC(glAlphaFunc) \
+ USE_GL_FUNC(glAreTexturesResident) \
+ USE_GL_FUNC(glArrayElement) \
+ USE_GL_FUNC(glBegin) \
+ USE_GL_FUNC(glBindTexture) \
+ USE_GL_FUNC(glBitmap) \
+ USE_GL_FUNC(glBlendFunc) \
+ USE_GL_FUNC(glCallList) \
+ USE_GL_FUNC(glCallLists) \
+ USE_GL_FUNC(glClear) \
+ USE_GL_FUNC(glClearAccum) \
+ USE_GL_FUNC(glClearColor) \
+ USE_GL_FUNC(glClearDepth) \
+ USE_GL_FUNC(glClearIndex) \
+ USE_GL_FUNC(glClearStencil) \
+ USE_GL_FUNC(glClipPlane) \
+ USE_GL_FUNC(glColor3b) \
+ USE_GL_FUNC(glColor3bv) \
+ USE_GL_FUNC(glColor3d) \
+ USE_GL_FUNC(glColor3dv) \
+ USE_GL_FUNC(glColor3f) \
+ USE_GL_FUNC(glColor3fv) \
+ USE_GL_FUNC(glColor3i) \
+ USE_GL_FUNC(glColor3iv) \
+ USE_GL_FUNC(glColor3s) \
+ USE_GL_FUNC(glColor3sv) \
+ USE_GL_FUNC(glColor3ub) \
+ USE_GL_FUNC(glColor3ubv) \
+ USE_GL_FUNC(glColor3ui) \
+ USE_GL_FUNC(glColor3uiv) \
+ USE_GL_FUNC(glColor3us) \
+ USE_GL_FUNC(glColor3usv) \
+ USE_GL_FUNC(glColor4b) \
+ USE_GL_FUNC(glColor4bv) \
+ USE_GL_FUNC(glColor4d) \
+ USE_GL_FUNC(glColor4dv) \
+ USE_GL_FUNC(glColor4f) \
+ USE_GL_FUNC(glColor4fv) \
+ USE_GL_FUNC(glColor4i) \
+ USE_GL_FUNC(glColor4iv) \
+ USE_GL_FUNC(glColor4s) \
+ USE_GL_FUNC(glColor4sv) \
+ USE_GL_FUNC(glColor4ub) \
+ USE_GL_FUNC(glColor4ubv) \
+ USE_GL_FUNC(glColor4ui) \
+ USE_GL_FUNC(glColor4uiv) \
+ USE_GL_FUNC(glColor4us) \
+ USE_GL_FUNC(glColor4usv) \
+ USE_GL_FUNC(glColorMask) \
+ USE_GL_FUNC(glColorMaterial) \
+ USE_GL_FUNC(glColorPointer) \
+ USE_GL_FUNC(glCopyPixels) \
+ USE_GL_FUNC(glCopyTexImage1D) \
+ USE_GL_FUNC(glCopyTexImage2D) \
+ USE_GL_FUNC(glCopyTexSubImage1D) \
+ USE_GL_FUNC(glCopyTexSubImage2D) \
+ USE_GL_FUNC(glCullFace) \
+ USE_GL_FUNC(glDeleteLists) \
+ USE_GL_FUNC(glDeleteTextures) \
+ USE_GL_FUNC(glDepthFunc) \
+ USE_GL_FUNC(glDepthMask) \
+ USE_GL_FUNC(glDepthRange) \
+ USE_GL_FUNC(glDisable) \
+ USE_GL_FUNC(glDisableClientState) \
+ USE_GL_FUNC(glDrawArrays) \
+ USE_GL_FUNC(glDrawBuffer) \
+ USE_GL_FUNC(glDrawElements) \
+ USE_GL_FUNC(glDrawPixels) \
+ USE_GL_FUNC(glEdgeFlag) \
+ USE_GL_FUNC(glEdgeFlagPointer) \
+ USE_GL_FUNC(glEdgeFlagv) \
+ USE_GL_FUNC(glEnable) \
+ USE_GL_FUNC(glEnableClientState) \
+ USE_GL_FUNC(glEnd) \
+ USE_GL_FUNC(glEndList) \
+ USE_GL_FUNC(glEvalCoord1d) \
+ USE_GL_FUNC(glEvalCoord1dv) \
+ USE_GL_FUNC(glEvalCoord1f) \
+ USE_GL_FUNC(glEvalCoord1fv) \
+ USE_GL_FUNC(glEvalCoord2d) \
+ USE_GL_FUNC(glEvalCoord2dv) \
+ USE_GL_FUNC(glEvalCoord2f) \
+ USE_GL_FUNC(glEvalCoord2fv) \
+ USE_GL_FUNC(glEvalMesh1) \
+ USE_GL_FUNC(glEvalMesh2) \
+ USE_GL_FUNC(glEvalPoint1) \
+ USE_GL_FUNC(glEvalPoint2) \
+ USE_GL_FUNC(glFeedbackBuffer) \
+ USE_GL_FUNC(glFogf) \
+ USE_GL_FUNC(glFogfv) \
+ USE_GL_FUNC(glFogi) \
+ USE_GL_FUNC(glFogiv) \
+ USE_GL_FUNC(glFrontFace) \
+ USE_GL_FUNC(glFrustum) \
+ USE_GL_FUNC(glGenLists) \
+ USE_GL_FUNC(glGenTextures) \
+ USE_GL_FUNC(glGetBooleanv) \
+ USE_GL_FUNC(glGetClipPlane) \
+ USE_GL_FUNC(glGetDoublev) \
+ USE_GL_FUNC(glGetError) \
+ USE_GL_FUNC(glGetFloatv) \
+ USE_GL_FUNC(glGetIntegerv) \
+ USE_GL_FUNC(glGetLightfv) \
+ USE_GL_FUNC(glGetLightiv) \
+ USE_GL_FUNC(glGetMapdv) \
+ USE_GL_FUNC(glGetMapfv) \
+ USE_GL_FUNC(glGetMapiv) \
+ USE_GL_FUNC(glGetMaterialfv) \
+ USE_GL_FUNC(glGetMaterialiv) \
+ USE_GL_FUNC(glGetPixelMapfv) \
+ USE_GL_FUNC(glGetPixelMapuiv) \
+ USE_GL_FUNC(glGetPixelMapusv) \
+ USE_GL_FUNC(glGetPointerv) \
+ USE_GL_FUNC(glGetPolygonStipple) \
+ USE_GL_FUNC(glGetString) \
+ USE_GL_FUNC(glGetTexEnvfv) \
+ USE_GL_FUNC(glGetTexEnviv) \
+ USE_GL_FUNC(glGetTexGendv) \
+ USE_GL_FUNC(glGetTexGenfv) \
+ USE_GL_FUNC(glGetTexGeniv) \
+ USE_GL_FUNC(glGetTexImage) \
+ USE_GL_FUNC(glGetTexLevelParameterfv) \
+ USE_GL_FUNC(glGetTexLevelParameteriv) \
+ USE_GL_FUNC(glGetTexParameterfv) \
+ USE_GL_FUNC(glGetTexParameteriv) \
+ USE_GL_FUNC(glHint) \
+ USE_GL_FUNC(glIndexMask) \
+ USE_GL_FUNC(glIndexPointer) \
+ USE_GL_FUNC(glIndexd) \
+ USE_GL_FUNC(glIndexdv) \
+ USE_GL_FUNC(glIndexf) \
+ USE_GL_FUNC(glIndexfv) \
+ USE_GL_FUNC(glIndexi) \
+ USE_GL_FUNC(glIndexiv) \
+ USE_GL_FUNC(glIndexs) \
+ USE_GL_FUNC(glIndexsv) \
+ USE_GL_FUNC(glIndexub) \
+ USE_GL_FUNC(glIndexubv) \
+ USE_GL_FUNC(glInitNames) \
+ USE_GL_FUNC(glInterleavedArrays) \
+ USE_GL_FUNC(glIsEnabled) \
+ USE_GL_FUNC(glIsList) \
+ USE_GL_FUNC(glIsTexture) \
+ USE_GL_FUNC(glLightModelf) \
+ USE_GL_FUNC(glLightModelfv) \
+ USE_GL_FUNC(glLightModeli) \
+ USE_GL_FUNC(glLightModeliv) \
+ USE_GL_FUNC(glLightf) \
+ USE_GL_FUNC(glLightfv) \
+ USE_GL_FUNC(glLighti) \
+ USE_GL_FUNC(glLightiv) \
+ USE_GL_FUNC(glLineStipple) \
+ USE_GL_FUNC(glLineWidth) \
+ USE_GL_FUNC(glListBase) \
+ USE_GL_FUNC(glLoadIdentity) \
+ USE_GL_FUNC(glLoadMatrixd) \
+ USE_GL_FUNC(glLoadMatrixf) \
+ USE_GL_FUNC(glLoadName) \
+ USE_GL_FUNC(glLogicOp) \
+ USE_GL_FUNC(glMap1d) \
+ USE_GL_FUNC(glMap1f) \
+ USE_GL_FUNC(glMap2d) \
+ USE_GL_FUNC(glMap2f) \
+ USE_GL_FUNC(glMapGrid1d) \
+ USE_GL_FUNC(glMapGrid1f) \
+ USE_GL_FUNC(glMapGrid2d) \
+ USE_GL_FUNC(glMapGrid2f) \
+ USE_GL_FUNC(glMaterialf) \
+ USE_GL_FUNC(glMaterialfv) \
+ USE_GL_FUNC(glMateriali) \
+ USE_GL_FUNC(glMaterialiv) \
+ USE_GL_FUNC(glMatrixMode) \
+ USE_GL_FUNC(glMultMatrixd) \
+ USE_GL_FUNC(glMultMatrixf) \
+ USE_GL_FUNC(glNewList) \
+ USE_GL_FUNC(glNormal3b) \
+ USE_GL_FUNC(glNormal3bv) \
+ USE_GL_FUNC(glNormal3d) \
+ USE_GL_FUNC(glNormal3dv) \
+ USE_GL_FUNC(glNormal3f) \
+ USE_GL_FUNC(glNormal3fv) \
+ USE_GL_FUNC(glNormal3i) \
+ USE_GL_FUNC(glNormal3iv) \
+ USE_GL_FUNC(glNormal3s) \
+ USE_GL_FUNC(glNormal3sv) \
+ USE_GL_FUNC(glNormalPointer) \
+ USE_GL_FUNC(glOrtho) \
+ USE_GL_FUNC(glPassThrough) \
+ USE_GL_FUNC(glPixelMapfv) \
+ USE_GL_FUNC(glPixelMapuiv) \
+ USE_GL_FUNC(glPixelMapusv) \
+ USE_GL_FUNC(glPixelStoref) \
+ USE_GL_FUNC(glPixelStorei) \
+ USE_GL_FUNC(glPixelTransferf) \
+ USE_GL_FUNC(glPixelTransferi) \
+ USE_GL_FUNC(glPixelZoom) \
+ USE_GL_FUNC(glPointSize) \
+ USE_GL_FUNC(glPolygonMode) \
+ USE_GL_FUNC(glPolygonOffset) \
+ USE_GL_FUNC(glPolygonStipple) \
+ USE_GL_FUNC(glPopAttrib) \
+ USE_GL_FUNC(glPopClientAttrib) \
+ USE_GL_FUNC(glPopMatrix) \
+ USE_GL_FUNC(glPopName) \
+ USE_GL_FUNC(glPrioritizeTextures) \
+ USE_GL_FUNC(glPushAttrib) \
+ USE_GL_FUNC(glPushClientAttrib) \
+ USE_GL_FUNC(glPushMatrix) \
+ USE_GL_FUNC(glPushName) \
+ USE_GL_FUNC(glRasterPos2d) \
+ USE_GL_FUNC(glRasterPos2dv) \
+ USE_GL_FUNC(glRasterPos2f) \
+ USE_GL_FUNC(glRasterPos2fv) \
+ USE_GL_FUNC(glRasterPos2i) \
+ USE_GL_FUNC(glRasterPos2iv) \
+ USE_GL_FUNC(glRasterPos2s) \
+ USE_GL_FUNC(glRasterPos2sv) \
+ USE_GL_FUNC(glRasterPos3d) \
+ USE_GL_FUNC(glRasterPos3dv) \
+ USE_GL_FUNC(glRasterPos3f) \
+ USE_GL_FUNC(glRasterPos3fv) \
+ USE_GL_FUNC(glRasterPos3i) \
+ USE_GL_FUNC(glRasterPos3iv) \
+ USE_GL_FUNC(glRasterPos3s) \
+ USE_GL_FUNC(glRasterPos3sv) \
+ USE_GL_FUNC(glRasterPos4d) \
+ USE_GL_FUNC(glRasterPos4dv) \
+ USE_GL_FUNC(glRasterPos4f) \
+ USE_GL_FUNC(glRasterPos4fv) \
+ USE_GL_FUNC(glRasterPos4i) \
+ USE_GL_FUNC(glRasterPos4iv) \
+ USE_GL_FUNC(glRasterPos4s) \
+ USE_GL_FUNC(glRasterPos4sv) \
+ USE_GL_FUNC(glReadBuffer) \
+ USE_GL_FUNC(glReadPixels) \
+ USE_GL_FUNC(glRectd) \
+ USE_GL_FUNC(glRectdv) \
+ USE_GL_FUNC(glRectf) \
+ USE_GL_FUNC(glRectfv) \
+ USE_GL_FUNC(glRecti) \
+ USE_GL_FUNC(glRectiv) \
+ USE_GL_FUNC(glRects) \
+ USE_GL_FUNC(glRectsv) \
+ USE_GL_FUNC(glRenderMode) \
+ USE_GL_FUNC(glRotated) \
+ USE_GL_FUNC(glRotatef) \
+ USE_GL_FUNC(glScaled) \
+ USE_GL_FUNC(glScalef) \
+ USE_GL_FUNC(glScissor) \
+ USE_GL_FUNC(glSelectBuffer) \
+ USE_GL_FUNC(glShadeModel) \
+ USE_GL_FUNC(glStencilFunc) \
+ USE_GL_FUNC(glStencilMask) \
+ USE_GL_FUNC(glStencilOp) \
+ USE_GL_FUNC(glTexCoord1d) \
+ USE_GL_FUNC(glTexCoord1dv) \
+ USE_GL_FUNC(glTexCoord1f) \
+ USE_GL_FUNC(glTexCoord1fv) \
+ USE_GL_FUNC(glTexCoord1i) \
+ USE_GL_FUNC(glTexCoord1iv) \
+ USE_GL_FUNC(glTexCoord1s) \
+ USE_GL_FUNC(glTexCoord1sv) \
+ USE_GL_FUNC(glTexCoord2d) \
+ USE_GL_FUNC(glTexCoord2dv) \
+ USE_GL_FUNC(glTexCoord2f) \
+ USE_GL_FUNC(glTexCoord2fv) \
+ USE_GL_FUNC(glTexCoord2i) \
+ USE_GL_FUNC(glTexCoord2iv) \
+ USE_GL_FUNC(glTexCoord2s) \
+ USE_GL_FUNC(glTexCoord2sv) \
+ USE_GL_FUNC(glTexCoord3d) \
+ USE_GL_FUNC(glTexCoord3dv) \
+ USE_GL_FUNC(glTexCoord3f) \
+ USE_GL_FUNC(glTexCoord3fv) \
+ USE_GL_FUNC(glTexCoord3i) \
+ USE_GL_FUNC(glTexCoord3iv) \
+ USE_GL_FUNC(glTexCoord3s) \
+ USE_GL_FUNC(glTexCoord3sv) \
+ USE_GL_FUNC(glTexCoord4d) \
+ USE_GL_FUNC(glTexCoord4dv) \
+ USE_GL_FUNC(glTexCoord4f) \
+ USE_GL_FUNC(glTexCoord4fv) \
+ USE_GL_FUNC(glTexCoord4i) \
+ USE_GL_FUNC(glTexCoord4iv) \
+ USE_GL_FUNC(glTexCoord4s) \
+ USE_GL_FUNC(glTexCoord4sv) \
+ USE_GL_FUNC(glTexCoordPointer) \
+ USE_GL_FUNC(glTexEnvf) \
+ USE_GL_FUNC(glTexEnvfv) \
+ USE_GL_FUNC(glTexEnvi) \
+ USE_GL_FUNC(glTexEnviv) \
+ USE_GL_FUNC(glTexGend) \
+ USE_GL_FUNC(glTexGendv) \
+ USE_GL_FUNC(glTexGenf) \
+ USE_GL_FUNC(glTexGenfv) \
+ USE_GL_FUNC(glTexGeni) \
+ USE_GL_FUNC(glTexGeniv) \
+ USE_GL_FUNC(glTexImage1D) \
+ USE_GL_FUNC(glTexImage2D) \
+ USE_GL_FUNC(glTexParameterf) \
+ USE_GL_FUNC(glTexParameterfv) \
+ USE_GL_FUNC(glTexParameteri) \
+ USE_GL_FUNC(glTexParameteriv) \
+ USE_GL_FUNC(glTexSubImage1D) \
+ USE_GL_FUNC(glTexSubImage2D) \
+ USE_GL_FUNC(glTranslated) \
+ USE_GL_FUNC(glTranslatef) \
+ USE_GL_FUNC(glVertex2d) \
+ USE_GL_FUNC(glVertex2dv) \
+ USE_GL_FUNC(glVertex2f) \
+ USE_GL_FUNC(glVertex2fv) \
+ USE_GL_FUNC(glVertex2i) \
+ USE_GL_FUNC(glVertex2iv) \
+ USE_GL_FUNC(glVertex2s) \
+ USE_GL_FUNC(glVertex2sv) \
+ USE_GL_FUNC(glVertex3d) \
+ USE_GL_FUNC(glVertex3dv) \
+ USE_GL_FUNC(glVertex3f) \
+ USE_GL_FUNC(glVertex3fv) \
+ USE_GL_FUNC(glVertex3i) \
+ USE_GL_FUNC(glVertex3iv) \
+ USE_GL_FUNC(glVertex3s) \
+ USE_GL_FUNC(glVertex3sv) \
+ USE_GL_FUNC(glVertex4d) \
+ USE_GL_FUNC(glVertex4dv) \
+ USE_GL_FUNC(glVertex4f) \
+ USE_GL_FUNC(glVertex4fv) \
+ USE_GL_FUNC(glVertex4i) \
+ USE_GL_FUNC(glVertex4iv) \
+ USE_GL_FUNC(glVertex4s) \
+ USE_GL_FUNC(glVertex4sv) \
+ USE_GL_FUNC(glVertexPointer) \
+ USE_GL_FUNC(glViewport) \
+ USE_GL_FUNC(glPointParameterfv) \
+
+#define WGL_FUNCS_GEN \
+ USE_WGL_FUNC(wglCreateContext) \
+ USE_WGL_FUNC(wglDeleteContext) \
+ USE_WGL_FUNC(wglGetCurrentContext) \
+ USE_WGL_FUNC(wglGetCurrentDC) \
+ USE_WGL_FUNC(wglGetProcAddress) \
+ USE_WGL_FUNC(wglMakeCurrent) \
+ USE_WGL_FUNC(wglShareLists)
+
+
+/****************************************************
+ * OpenGL Extensions (EXT and ARB)
+ * #defines and functions pointer
+ ****************************************************/
+
+/* GL_ARB_color_buffer_float */
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+/* GL_ARB_depth_texture */
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+/* GL_ARB_draw_buffers */
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+
+/* GL_ARB_imaging */
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
+/* GL_ARB_multitexture */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+/* GL_ARB_texture_cube_map */
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+/* GL_ARB_point_parameters */
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+/* GL_ARB_vertex_blend */
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
+typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
+typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
+/* GL_ARB_pixel_buffer_object */
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+/* GL_EXT_framebuffer_object */
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+
+#endif
+typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
+typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
+typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
+typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
+typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+/* GL_EXT_framebuffer_blit */
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#endif
+typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+/* GL_EXT_framebuffer_multisample */
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
+#define GL_MAX_SAMPLES_EXT 0x8d57
+#endif
+typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+/* GL_EXT_secondary_color */
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+/* GL_EXT_paletted_texture */
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+/* GL_EXT_point_parameters */
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+/* GL_EXT_texture3D */
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+/* GL_EXT_texture_env_combine */
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_SUBTRACT_EXT 0x84E7
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_SOURCE3_ALPHA_EXT 0x858B
+#define GL_SOURCE4_ALPHA_EXT 0x858C
+#define GL_SOURCE5_ALPHA_EXT 0x858D
+#define GL_SOURCE6_ALPHA_EXT 0x858E
+#define GL_SOURCE7_ALPHA_EXT 0x858F
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_OPERAND3_ALPHA_EXT 0x859B
+#define GL_OPERAND4_ALPHA_EXT 0x859C
+#define GL_OPERAND5_ALPHA_EXT 0x859D
+#define GL_OPERAND6_ALPHA_EXT 0x859E
+#define GL_OPERAND7_ALPHA_EXT 0x859F
+#endif
+/* GL_EXT_texture_env_dot3 */
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+/* GL_ARB_texture_border_clamp */
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+/* GL_ATI_texture_mirror_once */
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+/* GL_ARB_texture_env_dot3 */
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+/* GL_EXT_texture_env_dot3 */
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+/* GL_EXT_texture_sRGB */
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+/* GL_ARB_texture_float */
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#endif
+/* GL_ARB_half_float_pixel */
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+/* GL_ARB_vertex_program */
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+/* GL_ARB_multisample */
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+/* GL_ARB_vertex_buffer_object */
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
+typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
+typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data);
+typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data);
+typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+/* GL_EXT_blend_equation_separate */
+typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+/* GL_EXT_blend_func_separate */
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+/* GL_EXT_fog_coord */
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif /* GL_EXT_fog_coord */
+typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat intesity);
+typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (GLfloat intesity);
+typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLfloat intesity);
+typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (GLfloat intesity);
+typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
+/* GL_ARB_shader_objects (GLSL) */
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
+#endif
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+/* GL_ARB_pixel_buffer_object */
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+/* GL_EXT_texture */
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
+/* GL_EXT_stencil_wrap */
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+/* GL_NV_half_float */
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+typedef unsigned short GLhalfNV;
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+
+/* GL_NV_fog_distance */
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+/* GL_NV_texgen_reflection */
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+/* GL_NV_texture_env_combine4 */
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+/* GL_NV_register_combiners */
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+/* GL_NV_register_combiners2 */
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+/* GL_NV_texture_shader */
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+/* GL_NV_texture_shader2 */
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+/* GL_NV_texture_shader3 */
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+/* GL_ATI_texture_env_combine3 */
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+/* #define ONE */
+/* #define ZERO */
+#endif
+
+/**
+ * Point sprites
+ */
+/* GL_ARB_point_sprite */
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+/**
+ * @TODO: GL_NV_point_sprite
+ */
+
+/**
+ * Occlusion Queries
+ */
+/* GL_ARB_occlusion_query */
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#endif
+typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
+typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
+typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
+typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
+typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
+typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
+/* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8165
+#endif
+/* GL_NV_occlusion_query */
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+/* GL_EXT_stencil_two_side */
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
+/* GL_ATI_separate_stencil */
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
+typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
+typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
+typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
+typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
+typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
+typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
+typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
+/* GL_APPLE_fence */
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x84F3
+#endif
+typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
+typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
+typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
+typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
+typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
+typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
+typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
+typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
+/* GL_APPLE_client_storage */
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+/* GLX_SGI_video_sync */
+typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
+typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
+
+/* GL_SGIS_generate_mipmap */
+#ifndef GLX_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#define GLX_SGIS_generate_mipmap
+#endif
+
+/* GL_NV_depth_clamp */
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+/* GL_APPLE_flush_render */
+typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
+typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
+
+/* GL_APPLE_ycbcr_422 */
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+/* GL_ARB_texture_rectangle */
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#endif
+
+/* GL_APPLE_float_pixels */
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels
+#define GL_HALF_APPLE 0x140B
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#endif
+
+/* GL_EXT_gpu_program_parameters */
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters
+typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
+typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
+#endif
+
+/* GL_NV_light_max_exponent */
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+/* GL_ATI_fragment_shader */
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader
+typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
+typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
+typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
+typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) ();
+typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) ();
+typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
+ GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+/* GL_ATI_texture_compression_3dc */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+/* GL_EXT_texture_compression_rgtc */
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+/* GL_VERSION_2_0 */
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+typedef char GLchar;
+#endif
+typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
+typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
+typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
+typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
+typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
+typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
+typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
+typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
+typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+
+
+/****************************************************
+ * OpenGL Official Version
+ * defines
+ ****************************************************/
+/* GL_VERSION_1_3 */
+#if !defined(GL_DOT3_RGBA)
+# define GL_DOT3_RGBA 0x8741
+#endif
+#if !defined(GL_SUBTRACT)
+# define GL_SUBTRACT 0x84E7
+#endif
+
+
+/****************************************************
+ * Enumerated types
+ ****************************************************/
+typedef enum _GL_Vendors {
+ VENDOR_WINE = 0x0,
+ VENDOR_MESA = 0x1,
+ VENDOR_ATI = 0x1002,
+ VENDOR_NVIDIA = 0x10de,
+ VENDOR_INTEL = 0x8086
+} GL_Vendors;
+
+typedef enum _GL_Cards {
+ CARD_WINE = 0x0,
+
+ CARD_ATI_RAGE_128PRO = 0x5246,
+ CARD_ATI_RADEON_7200 = 0x5144,
+ CARD_ATI_RADEON_8500 = 0x514c,
+ CARD_ATI_RADEON_9500 = 0x4144,
+ CARD_ATI_RADEON_X700 = 0x5e4c,
+ CARD_ATI_RADEON_X1600 = 0x71c2,
+ CARD_ATI_RADEON_HD2300 = 0x7210,
+ CARD_ATI_RADEON_HD2600 = 0x9581,
+ CARD_ATI_RADEON_HD2900 = 0x9400,
+ CARD_ATI_RADEON_HD3200 = 0x9620,
+
+ CARD_NVIDIA_RIVA_128 = 0x0018,
+ CARD_NVIDIA_RIVA_TNT = 0x0020,
+ CARD_NVIDIA_RIVA_TNT2 = 0x0028,
+ CARD_NVIDIA_GEFORCE = 0x0100,
+ CARD_NVIDIA_GEFORCE2_MX = 0x0110,
+ CARD_NVIDIA_GEFORCE2 = 0x0150,
+ CARD_NVIDIA_GEFORCE3 = 0x0200,
+ CARD_NVIDIA_GEFORCE4_MX = 0x0170,
+ CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
+ CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
+ CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
+ CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
+ CARD_NVIDIA_GEFORCE_6200 = 0x014f,
+ CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
+ CARD_NVIDIA_GEFORCE_6800 = 0x0041,
+ CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
+ CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
+ CARD_NVIDIA_GEFORCE_7600 = 0x0391,
+ CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
+ CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
+ CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
+ CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
+ CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
+ CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
+ CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
+
+ CARD_INTEL_845G = 0x2562,
+ CARD_INTEL_I830G = 0x3577,
+ CARD_INTEL_I855G = 0x3582,
+ CARD_INTEL_I865G = 0x2572,
+ CARD_INTEL_I915G = 0x2582,
+ CARD_INTEL_I915GM = 0x2592,
+ CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950?? */
+} GL_Cards;
+
+#define WINE_DEFAULT_VIDMEM 64*1024*1024
+
+typedef enum _GL_VSVersion {
+ VS_VERSION_NOT_SUPPORTED = 0x0,
+ VS_VERSION_10 = 0x10,
+ VS_VERSION_11 = 0x11,
+ VS_VERSION_20 = 0x20,
+ VS_VERSION_30 = 0x30,
+ /*Force 32-bits*/
+ VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
+} GL_VSVersion;
+
+typedef enum _GL_PSVersion {
+ PS_VERSION_NOT_SUPPORTED = 0x0,
+ PS_VERSION_10 = 0x10,
+ PS_VERSION_11 = 0x11,
+ PS_VERSION_12 = 0x12,
+ PS_VERSION_13 = 0x13,
+ PS_VERSION_14 = 0x14,
+ PS_VERSION_20 = 0x20,
+ PS_VERSION_30 = 0x30,
+ /*Force 32-bits*/
+ PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
+} GL_PSVersion;
+
+#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
+
+/* OpenGL Supported Extensions (ARB and EXT) */
+typedef enum _GL_SupportedExt {
+ /* ARB */
+ ARB_COLOR_BUFFER_FLOAT,
+ ARB_DRAW_BUFFERS,
+ ARB_FRAGMENT_PROGRAM,
+ ARB_FRAGMENT_SHADER,
+ ARB_IMAGING,
+ ARB_MULTISAMPLE,
+ ARB_MULTITEXTURE,
+ ARB_OCCLUSION_QUERY,
+ ARB_POINT_PARAMETERS,
+ ARB_PIXEL_BUFFER_OBJECT,
+ ARB_POINT_SPRITE,
+ ARB_TEXTURE_COMPRESSION,
+ ARB_TEXTURE_CUBE_MAP,
+ ARB_TEXTURE_ENV_ADD,
+ ARB_TEXTURE_ENV_COMBINE,
+ ARB_TEXTURE_ENV_DOT3,
+ ARB_TEXTURE_FLOAT,
+ ARB_HALF_FLOAT_PIXEL,
+ ARB_TEXTURE_BORDER_CLAMP,
+ ARB_TEXTURE_MIRRORED_REPEAT,
+ ARB_TEXTURE_NON_POWER_OF_TWO,
+ ARB_TEXTURE_RECTANGLE,
+ ARB_VERTEX_PROGRAM,
+ ARB_VERTEX_BLEND,
+ ARB_VERTEX_BUFFER_OBJECT,
+ ARB_VERTEX_SHADER,
+ ARB_SHADER_OBJECTS,
+ /* EXT */
+ EXT_BLEND_COLOR,
+ EXT_BLEND_MINMAX,
+ EXT_BLEND_EQUATION_SEPARATE,
+ EXT_BLEND_FUNC_SEPARATE,
+ EXT_FOG_COORD,
+ EXT_FRAMEBUFFER_OBJECT,
+ EXT_FRAMEBUFFER_BLIT,
+ EXT_FRAMEBUFFER_MULTISAMPLE,
+ EXT_PALETTED_TEXTURE,
+ EXT_PIXEL_BUFFER_OBJECT,
+ EXT_POINT_PARAMETERS,
+ EXT_SECONDARY_COLOR,
+ EXT_STENCIL_TWO_SIDE,
+ EXT_STENCIL_WRAP,
+ EXT_TEXTURE3D,
+ EXT_TEXTURE_COMPRESSION_S3TC,
+ EXT_TEXTURE_COMPRESSION_RGTC,
+ EXT_TEXTURE_FILTER_ANISOTROPIC,
+ EXT_TEXTURE_LOD,
+ EXT_TEXTURE_LOD_BIAS,
+ EXT_TEXTURE_ENV_ADD,
+ EXT_TEXTURE_ENV_COMBINE,
+ EXT_TEXTURE_ENV_DOT3,
+ EXT_TEXTURE_SRGB,
+ EXT_GPU_PROGRAM_PARAMETERS,
+ /* NVIDIA */
+ NV_HALF_FLOAT,
+ NV_FOG_DISTANCE,
+ NV_FRAGMENT_PROGRAM,
+ NV_FRAGMENT_PROGRAM2,
+ NV_OCCLUSION_QUERY,
+ NV_REGISTER_COMBINERS,
+ NV_REGISTER_COMBINERS2,
+ NV_TEXGEN_REFLECTION,
+ NV_TEXTURE_ENV_COMBINE4,
+ NV_TEXTURE_SHADER,
+ NV_TEXTURE_SHADER2,
+ NV_TEXTURE_SHADER3,
+ NV_VERTEX_PROGRAM,
+ NV_VERTEX_PROGRAM1_1,
+ NV_VERTEX_PROGRAM2,
+ NV_VERTEX_PROGRAM3,
+ NV_FENCE,
+ NV_DEPTH_CLAMP,
+ NV_LIGHT_MAX_EXPONENT,
+ /* ATI */
+ ATI_SEPARATE_STENCIL,
+ ATI_TEXTURE_ENV_COMBINE3,
+ ATI_TEXTURE_MIRROR_ONCE,
+ EXT_VERTEX_SHADER,
+ ATI_FRAGMENT_SHADER,
+ ATI_TEXTURE_COMPRESSION_3DC,
+ /* APPLE */
+ APPLE_FENCE,
+ APPLE_CLIENT_STORAGE,
+ APPLE_FLUSH_RENDER,
+ APPLE_YCBCR_422,
+ APPLE_FLOAT_PIXELS,
+ /* SGI */
+ SGI_VIDEO_SYNC,
+ SGIS_GENERATE_MIPMAP,
+
+ /* Internally used */
+ WINE_NORMALIZED_TEXRECT,
+
+ /* WGL extensions */
+ WGL_ARB_PBUFFER,
+ WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
+
+ OPENGL_SUPPORTED_EXT_END
+} GL_SupportedExt;
+
+
+/****************************************************
+ * #Defines
+ ****************************************************/
+#define GL_EXT_FUNCS_GEN \
+ /** ARB Extensions **/ \
+ /* GL_ARB_color_buffer_float */ \
+ USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\
+ /* GL_ARB_draw_buffers */ \
+ USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\
+ /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
+ USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\
+ USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\
+ /* GL_ARB_multisample */ \
+ USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\
+ /* GL_ARB_multitexture */ \
+ USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\
+ /* GL_ARB_occlusion_query */ \
+ USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
+ USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
+ USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\
+ USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\
+ USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\
+ USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\
+ /* GL_ARB_point_parameters */ \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\
+ /* GL_ARB_texture_compression */ \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
+ USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\
+ /* GL_ARB_vertex_blend */ \
+ USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\
+ USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\
+ /* GL_ARB_vertex_buffer_object */ \
+ USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
+ /** EXT Extensions **/ \
+ /* GL_EXT_blend_equation_separate */ \
+ USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\
+ /* GL_EXT_blend_func_separate */ \
+ USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\
+ /* GL_EXT_fog_coord */ \
+ USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\
+ USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\
+ USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\
+ USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoordvEXT, EXT_FOG_COORD, NULL )\
+ USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\
+ /* GL_EXT_framebuffer_object */ \
+ USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
+ /* GL_EXT_framebuffer_blit */ \
+ USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\
+ /* GL_EXT_framebuffer_multisample */ \
+ USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
+ /* GL_EXT_paletted_texture */ \
+ USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\
+ /* GL_EXT_point_parameters */ \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\
+ /* GL_EXT_secondary_color */ \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\
+ /* GL_EXT_texture3D */ \
+ USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\
+ USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\
+ /* GL_ARB_vertex_program */ \
+ USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\
+ USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\
+ /* GL_ARB_shader_objects */ \
+ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
+ USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
+ /* GL_EXT_stencil_two_side */ \
+ USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\
+ /* GL_ATI_separate_stencil */ \
+ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
+ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
+ /* GL_NV_half_float */ \
+ USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\
+ /* GL_NV_register_combiners */ \
+ USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
+ USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\
+ USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
+ /* GL_NV_fence */ \
+ USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\
+ /* GL_APPLE_fence */ \
+ USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\
+ USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\
+ /* GLX_SGI_video_sync */ \
+ USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
+ USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
+ /* GL_APPLE_flush_render */ \
+ USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderApple, APPLE_FLUSH_RENDER, NULL )\
+ USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL )\
+ /* GL_EXT_gpu_program_parameters */ \
+ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
+ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
+ /* GL_ATI_fragment_shader */ \
+ USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
+ USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL )
+
+/****************************************************
+ * OpenGL WGL defines and functions pointer
+ ****************************************************/
+
+/* WGL_ARB_extensions_string */
+typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+/* WGL_ARB_multisample */
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+/* WGL_ARB_pixel_format */
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif
+typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+/* WGL_ARB_make_current_read */
+typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
+/* WGL_ARB_pbuffer */
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+#endif
+DECLARE_HANDLE(HPBUFFERARB);
+typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+#endif
+/* WGL_WINE_pixel_format_passthrough */
+typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
+
+#define WGL_EXT_FUNCS_GEN \
+ USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
+
+
+/****************************************************
+ * Structures
+ ****************************************************/
+
+typedef struct {
+ GLint glInternal, glGammaInternal, rtInternal, glFormat, glType;
+ WINED3DFORMAT conversion_group;
+ unsigned int Flags;
+ float heightscale;
+} GlPixelFormatDesc;
+
+typedef struct _WINED3DGLTYPE {
+ int d3dType;
+ GLint size;
+ GLenum glType;
+ GLboolean normalized;
+ int typesize;
+} WINED3DGLTYPE;
+
+#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
+typedef struct _WineD3D_GL_Info {
+
+ DWORD glx_version;
+ DWORD gl_version;
+
+ GL_Vendors gl_vendor;
+ GL_Cards gl_card;
+ UINT vidmem;
+ DWORD driver_version;
+ DWORD driver_version_hipart;
+ CHAR gl_renderer[255];
+ /**
+ * CAPS Constants
+ */
+ UINT max_buffers;
+ UINT max_lights;
+ UINT max_textures;
+ UINT max_texture_stages;
+ UINT max_fragment_samplers;
+ UINT max_vertex_samplers;
+ UINT max_combined_samplers;
+ UINT max_sampler_stages;
+ UINT max_clipplanes;
+ UINT max_texture_size;
+ UINT max_texture3d_size;
+ float max_pointsize, max_pointsizemin;
+ UINT max_blends;
+ UINT max_anisotropy;
+ UINT max_glsl_varyings;
+ float max_shininess;
+
+ unsigned max_vshader_constantsF;
+ unsigned max_pshader_constantsF;
+
+ unsigned vs_arb_constantsF;
+ unsigned vs_arb_max_instructions;
+ unsigned vs_arb_max_temps;
+ unsigned ps_arb_constantsF;
+ unsigned ps_arb_max_instructions;
+ unsigned ps_arb_max_temps;
+ unsigned vs_glsl_constantsF;
+ unsigned ps_glsl_constantsF;
+
+ GL_PSVersion ps_arb_version;
+ GL_PSVersion ps_nv_version;
+
+ GL_VSVersion vs_arb_version;
+ GL_VSVersion vs_nv_version;
+ GL_VSVersion vs_ati_version;
+
+ BOOL arb_vs_offset_limit;
+ BOOL set_texcoord_w;
+
+ BOOL supported[OPENGL_SUPPORTED_EXT_END + 1];
+
+ /** OpenGL EXT and ARB functions ptr */
+ GL_EXT_FUNCS_GEN
+ /** OpenGL WGL functions ptr */
+ WGL_EXT_FUNCS_GEN
+
+ GlPixelFormatDesc *gl_formats;
+
+ /* Vertex data types */
+ WINED3DGLTYPE glTypeLookup[WINED3DDECLTYPE_UNUSED];
+} WineD3D_GL_Info;
+#undef USE_GL_FUNC
+
+#endif /* __WINE_WINED3D_GL */
--- /dev/null
+/*
+ * Direct3D wine internal public interface file
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
+ * Copyright 2006 Stefan Dösinger for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_WINED3D_INTERFACE_H
+#define __WINE_WINED3D_INTERFACE_H
+
+#if !defined( __WINE_CONFIG_H )
+# error You must include config.h to use this header
+#endif
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+/* Stupid DDraw Struct references surfaces */
+struct IWineD3DSurface;
+
+#include "wined3d_types.h"
+/*****************************************************************
+ * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
+ * PLEASE USE wine/wined3d_gl.h INSTEAD
+ */
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define _FACWINED3D 0x876
+#define MAKE_WINED3DHRESULT( code ) MAKE_HRESULT( 1, _FACWINED3D, code )
+#define MAKE_WINED3DSTATUS( code ) MAKE_HRESULT( 0, _FACWINED3D, code )
+
+/*****************************************************************************
+ * Direct3D Errors
+ */
+#define WINED3D_OK S_OK
+#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
+#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
+#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
+#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
+#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
+#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
+#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
+#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
+#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
+#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
+#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
+#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
+#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
+#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
+#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
+#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
+#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
+#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
+#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
+#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
+#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
+#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
+#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
+#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
+#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
+#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
+#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
+#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
+#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
+#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
+#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
+
+ /*****************************************************************************
+ * Predeclare the interfaces
+ */
+
+struct IWineD3D;
+struct IWineD3DBase;
+struct IWineD3DDevice;
+struct IWineD3DPalette;
+struct IWineD3DResource;
+struct IWineD3DVertexBuffer;
+struct IWineD3DIndexBuffer;
+struct IWineD3DBaseTexture;
+struct IWineD3DTexture;
+struct IWineD3DCubeTexture;
+struct IWineD3DVolumeTexture;
+struct IWineD3DStateBlock;
+struct IWineD3DVolume;
+struct IWineD3DVertexDeclaration;
+struct IWineD3DBaseShader;
+struct IWineD3DVertexShader;
+struct IWineD3DPixelShader;
+struct IWineD3DQuery;
+struct IWineD3DSwapChain;
+struct IWineD3DClipper;
+
+
+/* {108F9C44-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3D,
+0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+DEFINE_GUID(IID_IWineD3DBase,
+0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4);
+
+/* {6d10a2ce-09d0-4a53-a427-11388f9f8ca5} */
+DEFINE_GUID(IID_IWineD3DDevice,
+0x6d10a2ce, 0x09d0, 0x4a53, 0xa4, 0x27, 0x11, 0x38, 0x8f, 0x9f, 0x8c, 0xa5);
+
+/* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */
+DEFINE_GUID(IID_IWineD3DPalette,
+0xf756720c, 0x32b9, 0x4439, 0xb5, 0xa3, 0x1d, 0x6c, 0x97, 0x03, 0x7d, 0x9e);
+
+/* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DResource,
+0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {217F671E-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DVertexBuffer,
+0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {24769ED8-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DVolume,
+0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+
+/* {34D01B10-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DSwapChain,
+0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {37CD5526-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DSurface,
+0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+
+/* {3A02A54E-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DIndexBuffer,
+0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DBaseTexture,
+0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DTexture,
+0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {41752900-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DCubeTexture,
+0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {7B39470C-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DVolumeTexture,
+0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DVertexDeclaration,
+0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */
+DEFINE_GUID(IID_IWineD3DBaseShader,
+0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c);
+
+/* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DVertexShader,
+0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {818503DA-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DPixelShader,
+0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {83B073CE-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DStateBlock,
+0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {905DDBAC-6F30-11d9-C687-00046142C14F} */
+DEFINE_GUID(IID_IWineD3DQuery,
+0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+
+/* {8f2bceb1-d338-488c-ab7f-0ec980bf5d2d} */
+DEFINE_GUID(IID_IWineD3DClipper,
+0x8f2bceb1, 0xd338, 0x488c, 0xab, 0x7f, 0x0e, 0xc9, 0x80, 0xbf, 0x5d, 0x2d);
+
+/*****************************************************************************
+ * Callback functions required for predefining surfaces / stencils
+ */
+typedef HRESULT (WINAPI *D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice,
+ IUnknown *pSuperior,
+ UINT Width,
+ UINT Height,
+ WINED3DFORMAT Format,
+ WINED3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ struct IWineD3DSurface **ppSurface,
+ HANDLE *pSharedHandle);
+
+typedef HRESULT (WINAPI *D3DCB_CREATESURFACEFN) (IUnknown *pDevice,
+ IUnknown *pSuperior,
+ UINT Width,
+ UINT Height,
+ WINED3DFORMAT Format,
+ DWORD Usage,
+ WINED3DPOOL Pool,
+ UINT Level,
+ WINED3DCUBEMAP_FACES Face,
+ struct IWineD3DSurface **ppSurface,
+ HANDLE *pSharedHandle);
+
+typedef HRESULT (WINAPI *D3DCB_CREATEDEPTHSTENCILSURFACEFN) (IUnknown *pDevice,
+ IUnknown *pSuperior,
+ UINT Width,
+ UINT Height,
+ WINED3DFORMAT Format,
+ WINED3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ struct IWineD3DSurface **ppSurface,
+ HANDLE *pSharedHandle);
+
+
+typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
+ IUnknown *pSuperior,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ WINED3DFORMAT Format,
+ WINED3DPOOL Pool,
+ DWORD Usage,
+ struct IWineD3DVolume **ppVolume,
+ HANDLE *pSharedHandle);
+
+typedef HRESULT (WINAPI *D3DCB_CREATESWAPCHAIN) (IUnknown *pDevice,
+ WINED3DPRESENT_PARAMETERS *pPresentationParameters,
+ struct IWineD3DSwapChain **pSwapChain
+ );
+
+typedef HRESULT (WINAPI *D3DCB_ENUMRESOURCES) (struct IWineD3DResource *resource,
+ void *pData
+ );
+
+/*****************************************************************************
+ * Callback functions for custom implicit object destruction.
+ */
+typedef ULONG (WINAPI *D3DCB_DESTROYSWAPCHAINFN) (struct IWineD3DSwapChain *pSwapChain);
+
+typedef ULONG (WINAPI *D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface);
+
+typedef ULONG (WINAPI *D3DCB_DESTROYVOLUMEFN) (struct IWineD3DVolume *pVolume);
+
+/*****************************************************************************
+ * IWineD3DBase interface
+ */
+
+#define INTERFACE IWineD3DBase
+DECLARE_INTERFACE_(IWineD3DBase, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DBase_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DBase_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DBase_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBase_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+#endif
+
+/*****************************************************************************
+ * IWineD3D interface
+ */
+
+#define INTERFACE IWineD3D
+DECLARE_INTERFACE_(IWineD3D, IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3D methods ***/
+ STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
+ STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, WINED3DFORMAT Format) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, WINED3DDISPLAYMODE * pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, WINED3DDISPLAYMODE *pMode) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, WINED3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType) PURE;
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent) PURE;
+
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3D methods ***/
+#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f,g) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f,g)
+#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#endif
+
+/* Define the main WineD3D entrypoint */
+IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
+
+/*****************************************************************************
+ * IWineD3DDevice interface
+ */
+#define INTERFACE IWineD3DDevice
+DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DDevice methods ***/
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,WINED3DPOOL Pool,struct IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ WINED3DSTATEBLOCKTYPE Type, struct IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
+ STDMETHOD(CreateSurface)(THIS_ UINT Width, UINT Height, WINED3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, struct IWineD3DSurface** ppSurface, WINED3DRESOURCETYPE Type, DWORD Usage, WINED3DPOOL Pool, WINED3DMULTISAMPLE_TYPE MultiSample ,DWORD MultisampleQuality, HANDLE* pSharedHandle, WINED3DSURFTYPE Impl, IUnknown *parent) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
+ STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
+ STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent);
+ STDMETHOD(CreateSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type);
+ STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
+ STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
+ STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent);
+ STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain);
+ STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain);
+ STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2);
+ STDMETHOD(UninitGDI)(THIS, D3DCB_DESTROYSWAPCHAINFN pFn2);
+ STDMETHOD_(void, SetMultithreaded)(THIS);
+ STDMETHOD(EvictManagedResources)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ WINED3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(SetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, WINED3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, struct IWineD3DSwapChain **pSwapChain) PURE;
+ STDMETHOD(Reset)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, struct IWineD3DSurface* pCursorBitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int XScreenSpace, int YScreenSpace, DWORD Flags) PURE;
+ STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+ STDMETHOD(SetDepthStencilSurface)(THIS_ struct IWineD3DSurface* pNewZStencil) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ struct IWineD3DSurface** ppZStencilSurface) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
+ STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, WINED3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE;
+ STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData) PURE;
+ STDMETHOD(SetBaseVertexIndex)(THIS_ INT baseIndex);
+ STDMETHOD(GetBaseVertexIndex)(THIS_ INT *baseIndex);
+ STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE;
+ STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
+ STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ struct IWineD3DPixelShader *pShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ struct IWineD3DPixelShader **ppShader) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD * pValue) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE;
+ STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) PURE;
+ STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
+ STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
+ STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture* pTexture) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE;
+ STDMETHOD(SetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, WINED3DMATRIX * pMatrix) PURE;
+ STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE;
+ STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ struct IWineD3DVertexShader** ppShader) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexDeclaration* pVertexDecl, DWORD Flags) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ struct IWineD3DStateBlock** ppStateBlock) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD Count, CONST WINED3DRECT * pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, WINED3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) PURE;
+ STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData, UINT NumVertices, CONST void *pIndexData, WINED3DFORMAT IndexDataFormat) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+ STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
+ STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
+ /*** object tracking ***/
+ STDMETHOD_(void, ResourceReleased)(THIS_ struct IWineD3DResource *resource);
+ STDMETHOD(EnumResources)(THIS_ D3DCB_ENUMRESOURCES pCallback, void *pData);
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DDevice methods ***/
+#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
+#define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
+#define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
+#define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
+#define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
+#define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
+#define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
+#define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c)
+#define IWineD3DDevice_CreateSwapChain(p,a,b,c,d,e,f) (p)->lpVtbl->CreateSwapChain(p,a,b,c,d,e,f)
+#define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d)
+#define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c) (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c)
+#define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
+#define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c)
+#define IWineD3DDevice_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
+#define IWineD3DDevice_Init3D(p, a, b) (p)->lpVtbl->Init3D(p, a, b)
+#define IWineD3DDevice_InitGDI(p, a, b) (p)->lpVtbl->InitGDI(p, a, b)
+#define IWineD3DDevice_Uninit3D(p, a, b) (p)->lpVtbl->Uninit3D(p, a, b)
+#define IWineD3DDevice_UninitGDI(p, a) (p)->lpVtbl->UninitGDI(p, a)
+#define IWineD3DDevice_SetMultithreaded(p) (p)->lpVtbl->SetMultithreaded(p)
+#define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IWineD3DDevice_SetDisplayMode(p,a,b) (p)->lpVtbl->SetDisplayMode(p,a,b)
+#define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IWineD3DDevice_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IWineD3DDevice_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a)
+#define IWineD3DDevice_GetBaseVertexIndex(p,a) (p)->lpVtbl->GetBaseVertexIndex(p,a)
+#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
+#define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IWineD3DDevice_SetFrontBackBuffers(p, a, b) (p)->lpVtbl->SetFrontBackBuffers(p,a,b);
+#define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
+#define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c)
+#define IWineD3DDevice_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f)
+#define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
+#define IWineD3DDevice_EnumResources(p,a,b) (p)->lpVtbl->EnumResources(p,a,b)
+#endif
+
+/*****************************************************************************
+ * WineD3DResource interface
+ */
+#define INTERFACE IWineD3DResource
+DECLARE_INTERFACE_(IWineD3DResource,IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DResource methods ***/
+#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DResource_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
+#endif
+
+/*****************************************************************************
+ * WineD3DVertexBuffer interface
+ */
+#define INTERFACE IWineD3DVertexBuffer
+DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IWineD3DVertexBuffer methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ WINED3DVERTEXBUFFER_DESC * pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DResource methods ***/
+#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DVertexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DVertexBuffer methods ***/
+#define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#endif
+
+/*****************************************************************************
+ * WineD3DIndexBuffer interface
+ */
+#define INTERFACE IWineD3DIndexBuffer
+DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IWineD3DIndexBuffer methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ WINED3DINDEXBUFFER_DESC * pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DResource methods ***/
+#define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DIndexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DIndexBuffer methods ***/
+#define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#endif
+
+/*****************************************************************************
+ * IWineD3DBaseTexture interface
+ * Note at d3d8 this does NOT extend Resource, but at d3d9 it does
+ * since most functions are common anyway, it makes sense to extend it
+ */
+#define INTERFACE IWineD3DBaseTexture
+DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IWineD3DBaseTexture methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
+ STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
+ STDMETHOD(BindTexture)(THIS) PURE;
+ STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
+ STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
+ STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
+
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DBaseTexture methods: IWineD3DResource ***/
+#define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DBaseTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
+#define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
+/*** internal methods ***/
+#define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
+#define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
+#define IWineD3DBaseTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
+#define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IWineD3DTexture interface
+ */
+#define INTERFACE IWineD3DTexture
+DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IWineD3DBaseTexture methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
+ STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
+ STDMETHOD(BindTexture)(THIS) PURE;
+ STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
+ STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
+ STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
+ /*** IWineD3DTexture methods ***/
+ STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE;
+ STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DTexture methods: IWineD3DResource ***/
+#define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
+#define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
+#define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
+#define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
+#define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
+#define IWineD3DTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
+#define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
+/*** IWineD3DTexture methods ***/
+#define IWineD3DTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
+#define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#endif
+
+/*****************************************************************************
+ * IWineD3DCubeTexture interface
+ */
+#define INTERFACE IWineD3DCubeTexture
+DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IWineD3DBaseTexture methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
+ STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
+ STDMETHOD(BindTexture)(THIS) PURE;
+ STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
+ STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
+ STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
+ /*** IWineD3DCubeTexture methods ***/
+ STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE;
+ STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DCubeTexture methods: IWineD3DResource ***/
+#define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DCubeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
+#define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
+#define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
+#define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
+#define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
+#define IWineD3DCubeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
+#define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
+/*** IWineD3DCubeTexture methods ***/
+#define IWineD3DCubeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
+#define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#endif
+
+
+/*****************************************************************************
+ * IWineD3DVolumeTexture interface
+ */
+#define INTERFACE IWineD3DVolumeTexture
+DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IWineD3DBaseTexture methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
+ STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
+ STDMETHOD(BindTexture)(THIS) PURE;
+ STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
+ STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
+ STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
+ /*** IWineD3DVolumeTexture methods ***/
+ STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYVOLUMEFN pFn) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
+#define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DVolumeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
+#define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
+#define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
+#define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
+#define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
+#define IWineD3DVolumeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
+#define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
+/*** IWineD3DVolumeTexture methods ***/
+#define IWineD3DVolumeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
+#define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#endif
+
+/*****************************************************************************
+ * IWineD3DSurface interface
+ */
+#define INTERFACE IWineD3DSurface
+DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IWineD3DSurface methods ***/
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE;
+ STDMETHOD(LockRect)(THIS_ WINED3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS) PURE;
+ STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE;
+ STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
+ STDMETHOD(Flip)(THIS_ IWineD3DSurface *Override, DWORD FLAGS) PURE;
+ STDMETHOD(Blt)(THIS_ RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) PURE;
+ STDMETHOD(GetBltStatus)(THIS_ DWORD Flags) PURE;
+ STDMETHOD(GetFlipStatus)(THIS_ DWORD Flags) PURE;
+ STDMETHOD(IsLost)(THIS) PURE;
+ STDMETHOD(Restore)(THIS) PURE;
+ STDMETHOD(BltFast)(THIS_ DWORD dstx, DWORD dsty, IWineD3DSurface *src, RECT *rsrc, DWORD trans) PURE;
+ STDMETHOD(GetPalette)(THIS_ struct IWineD3DPalette **Palette) PURE;
+ STDMETHOD(SetPalette)(THIS_ struct IWineD3DPalette *Palette) PURE;
+ STDMETHOD(RealizePalette)(THIS) PURE;
+ STDMETHOD(SetColorKey)(THIS_ DWORD Flags, WINEDDCOLORKEY *CKey) PURE;
+ STDMETHOD_(DWORD,GetPitch)(THIS) PURE;
+ STDMETHOD(SetMem)(THIS_ void *mem) PURE;
+ STDMETHOD(SetOverlayPosition)(THIS_ LONG X, LONG Y) PURE;
+ STDMETHOD(GetOverlayPosition)(THIS_ LONG *X, LONG *Y) PURE;
+ STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD Flags, IWineD3DSurface *Ref) PURE;
+ STDMETHOD(UpdateOverlay)(THIS_ RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
+ STDMETHOD(SetClipper)(THIS_ struct IWineD3DClipper *clipper);
+ STDMETHOD(GetClipper)(THIS_ struct IWineD3DClipper **clipper);
+ /* Internally used methods */
+ STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
+ STDMETHOD(LoadTexture)(THIS, BOOL srgb_mode) PURE;
+ STDMETHOD_(void, BindTexture)(THIS) PURE;
+ STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
+ STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
+ STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
+ STDMETHOD_(CONST void *, GetData)(THIS) PURE;
+ STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE;
+ STDMETHOD(PrivateSetup)(THIS) PURE;
+ STDMETHOD_(void,ModifyLocation)(THIS_ DWORD flag, BOOL persistent);
+ STDMETHOD(LoadLocation)(THIS_ DWORD flag, const RECT *rect);
+ STDMETHOD_(WINED3DSURFTYPE,GetImplType)(THIS);
+ STDMETHOD(DrawOverlay)(THIS);
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DResource methods ***/
+#define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DSurface_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DSurface methods ***/
+#define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+#define IWineD3DSurface_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
+#define IWineD3DSurface_Blt(p,a,b,c,d,e,f) (p)->lpVtbl->Blt(p,a,b,c,d,e,f)
+#define IWineD3DSurface_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
+#define IWineD3DSurface_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
+#define IWineD3DSurface_IsLost(p) (p)->lpVtbl->IsLost(p)
+#define IWineD3DSurface_Restore(p) (p)->lpVtbl->Restore(p)
+#define IWineD3DSurface_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
+#define IWineD3DSurface_GetPalette(p, a) (p)->lpVtbl->GetPalette(p, a)
+#define IWineD3DSurface_SetPalette(p, a) (p)->lpVtbl->SetPalette(p, a)
+#define IWineD3DSurface_RealizePalette(p) (p)->lpVtbl->RealizePalette(p)
+#define IWineD3DSurface_SetColorKey(p, a, b) (p)->lpVtbl->SetColorKey(p, a, b)
+#define IWineD3DSurface_GetPitch(p) (p)->lpVtbl->GetPitch(p)
+#define IWineD3DSurface_SetMem(p, a) (p)->lpVtbl->SetMem(p, a)
+#define IWineD3DSurface_SetOverlayPosition(p, a, b) (p)->lpVtbl->SetOverlayPosition(p, a, b)
+#define IWineD3DSurface_GetOverlayPosition(p, a, b) (p)->lpVtbl->GetOverlayPosition(p, a, b)
+#define IWineD3DSurface_UpdateOverlayZOrder(p, a, b) (p)->lpVtbl->UpdateOverlayZOrder(p, a, b)
+#define IWineD3DSurface_UpdateOverlay(p, a, b, c, d, e) (p)->lpVtbl->UpdateOverlay(p, a, b, c, d, e)
+#define IWineD3DSurface_SetClipper(p, a) (p)->lpVtbl->SetClipper(p, a)
+#define IWineD3DSurface_GetClipper(p, a) (p)->lpVtbl->GetClipper(p, a)
+/*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
+#define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#define IWineD3DSurface_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a)
+#define IWineD3DSurface_BindTexture(p) (p)->lpVtbl->BindTexture(p)
+#define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
+#define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
+#define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a)
+#define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)
+#define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
+#define IWineD3DSurface_PrivateSetup(p) (p)->lpVtbl->PrivateSetup(p)
+#define IWineD3DSurface_ModifyLocation(p,a,b) (p)->lpVtbl->ModifyLocation(p,a,b)
+#define IWineD3DSurface_LoadLocation(p,a,b) (p)->lpVtbl->LoadLocation(p,a,b)
+#define IWineD3DSurface_GetImplType(p) (p)->lpVtbl->GetImplType(p)
+#define IWineD3DSurface_DrawOverlay(p) (p)->lpVtbl->DrawOverlay(p)
+#endif
+
+/*****************************************************************************
+ * IWineD3DVolume interface
+ */
+#define INTERFACE IWineD3DVolume
+DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DResource methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(void,UnLoad)(THIS) PURE;
+ STDMETHOD_(WINED3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IWineD3DVolume methods ***/
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
+ STDMETHOD(LockBox)(THIS_ WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
+ STDMETHOD(CleanDirtyBox)(THIS) PURE;
+ STDMETHOD(LoadTexture)(THIS_ int gl_level, BOOL srgb_mode) PURE;
+ STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DResource methods ***/
+#define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IWineD3DVolume_UnLoad(p) (p)->lpVtbl->UnLoad(p)
+#define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IWineD3DVolume methods ***/
+#define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
+#define IWineD3DVolume_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
+#define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
+#endif
+
+/*****************************************************************************
+ * IWineD3DVertexDeclaration interface
+ */
+#define INTERFACE IWineD3DVertexDeclaration
+DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DVertexDeclaration methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ WINED3DVERTEXELEMENT *elements, UINT *elements_count) PURE;
+ STDMETHOD(SetDeclaration)(THIS_ const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DVertexDeclaration methods ***/
+#define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+#define IWineD3DVertexDeclaration_SetDeclaration(p,a,b) (p)->lpVtbl->SetDeclaration(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IWineD3DStateBlock interface
+ */
+#define INTERFACE IWineD3DStateBlock
+DECLARE_INTERFACE_(IWineD3DStateBlock,IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DStateBlock methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **pDevice) PURE;
+ STDMETHOD(Capture)(THIS) PURE;
+ STDMETHOD(Apply)(THIS) PURE;
+ STDMETHOD(InitStartupStateBlock)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DStateBlock methods ***/
+#define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p)
+#define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p)
+#define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
+#endif
+
+/*****************************************************************************
+ * WineD3DQuery interface
+ */
+#define INTERFACE IWineD3DQuery
+DECLARE_INTERFACE_(IWineD3DQuery,IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DQuery methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
+ STDMETHOD(GetData)(THIS_ void *pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
+ STDMETHOD_(DWORD,GetDataSize)(THIS) PURE;
+ STDMETHOD_(WINED3DQUERYTYPE, GetType)(THIS) PURE;
+ STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
+
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DQuery methods ***/
+#define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+#define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p)
+#define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+
+#endif
+
+/*****************************************************************************
+ * IWineD3DSwapChain interface
+ * TODO: add gamma-ramp setting functions to make life easier
+ * (There kinda missing from Microsofts DirectX!)
+ */
+#define INTERFACE IWineD3DSwapChain
+DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IDirect3DSwapChain9 methods ***/
+ STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
+ STDMETHOD(SetDestWindowOverride)(THIS_ HWND window);
+ STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ WINED3DDISPLAYMODE *pMode) PURE;
+ STDMETHOD(GetPresentParameters)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters) PURE;
+ STDMETHOD(SetGammaRamp)(THIS_ DWORD Flags, const WINED3DGAMMARAMP *pRamp) PURE;
+ STDMETHOD(GetGammaRamp)(THIS_ WINED3DGAMMARAMP *pRamp) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DSwapChain methods ***/
+#define IWineD3DSwapChain_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
+#define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IWineD3DSwapChain_SetDestWindowOverride(p,a) (p)->lpVtbl->SetDestWindowOverride(p,a)
+#define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
+#endif
+
+/*****************************************************************************
+ * IWineD3DBaseShader interface
+ */
+#define INTERFACE IWineD3DBaseShader
+DECLARE_INTERFACE_(IWineD3DBaseShader,IWineD3DBase)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DBaseShader methods ***/
+ STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
+ STDMETHOD(CompileShader)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DBaseShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DBaseShader_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DBaseShader_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBaseShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DBaseShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
+#define IWineD3DBaseShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
+#endif
+
+/*****************************************************************************
+ * IWineD3DVertexShader interface
+ */
+#define INTERFACE IWineD3DVertexShader
+DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DBaseShader methods ***/
+ STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
+ STDMETHOD(CompileShader)(THIS) PURE;
+ /*** IWineD3DVertexShader methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
+ STDMETHOD_(void, FakeSemantics)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration) PURE;
+ STDMETHOD(SetLocalConstantsF)(THIS_ UINT start_idx, const float *src_data, UINT count) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
+#define IWineD3DVertexShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
+/*** IWineD3DVertexShader methods ***/
+#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#define IWineD3DVertexShader_FakeSemantics(p,a) (p)->lpVtbl->FakeSemantics(p,a)
+#define IWineD3DVertexShader_SetLocalConstantsF(p,a,b,c) (p)->lpVtbl->SetLocalConstantsF(p,a,b,c)
+#endif
+
+/*****************************************************************************
+ * IWineD3DPixelShader interface
+ */
+#define INTERFACE IWineD3DPixelShader
+DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBaseShader)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DBase methods ***/
+ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
+ /*** IWineD3DBaseShader methods ***/
+ STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
+ STDMETHOD(CompileShader)(THIS) PURE;
+ /*** IWineD3DPixelShader methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DBase methods ***/
+#define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
+#define IWineD3DPixelShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
+/*** IWineD3DPixelShader methods ***/
+#define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IWineD3DPalette interface
+ */
+#define INTERFACE IWineD3DPalette
+DECLARE_INTERFACE_(IWineD3DPalette,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DPalette methods ***/
+ STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **Parent);
+ STDMETHOD_(HRESULT,GetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
+ STDMETHOD_(HRESULT,GetCaps)(THIS_ DWORD *Caps);
+ STDMETHOD_(HRESULT,SetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DPalette_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DPalette_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DPalette_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DPalette methods ***/
+#define IWineD3DPalette_GetParent(p, a) (p)->lpVtbl->GetParent(p, a)
+#define IWineD3DPalette_GetEntries(p, a, b, c, d) (p)->lpVtbl->GetEntries(p, a, b, c, d)
+#define IWineD3DPalette_GetCaps(p, a) (p)->lpVtbl->GetCaps(p, a)
+#define IWineD3DPalette_SetEntries(p, a, b, c, d) (p)->lpVtbl->SetEntries(p, a, b, c, d)
+#endif
+
+/*****************************************************************************
+ * IDirectDrawClipper interface
+ */
+#define INTERFACE IWineD3DClipper
+DECLARE_INTERFACE_(IWineD3DClipper,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** WineD3DBase methods ***/
+ STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **parent) PURE;
+ /*** IWineD3DClipper methods ***/
+ STDMETHOD(GetClipList)(THIS_ LPRECT lpRect, LPRGNDATA lpClipList, LPDWORD lpdwSize) PURE;
+ STDMETHOD(GetHWnd)(THIS_ HWND *lphWnd) PURE;
+ STDMETHOD(IsClipListChanged)(THIS_ BOOL *lpbChanged) PURE;
+ STDMETHOD(SetClipList)(THIS_ LPRGNDATA lpClipList, DWORD dwFlags) PURE;
+ STDMETHOD(SetHWnd)(THIS_ DWORD dwFlags, HWND hWnd) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DClipper_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DClipper_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DClipper_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DClipper methods ***/
+#define IWineD3DClipper_GetClipList(p,a,b,c) (p)->lpVtbl->GetClipList(p,a,b,c)
+#define IWineD3DClipper_GetHWnd(p,a) (p)->lpVtbl->GetHWnd(p,a)
+#define IWineD3DClipper_IsClipListChanged(p,a) (p)->lpVtbl->IsClipListChanged(p,a)
+#define IWineD3DClipper_SetClipList(p,a,b) (p)->lpVtbl->SetClipList(p,a,b)
+#define IWineD3DClipper_SetHWnd(p,a,b) (p)->lpVtbl->SetHWnd(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IWineD3DClipper_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IWineD3DClipper_AddRef(p) (p)->AddRef()
+#define IWineD3DClipper_Release(p) (p)->Release()
+/*** IWineD3DClipper methods ***/
+#define IWineD3DClipper_GetClipList(p,a,b,c) (p)->GetClipList(a,b,c)
+#define IWineD3DClipper_GetHWnd(p,a) (p)->GetHWnd(a)
+#define IWineD3DClipper_IsClipListChanged(p,a) (p)->IsClipListChanged(a)
+#define IWineD3DClipper_SetClipList(p,a,b) (p)->SetClipList(a,b)
+#define IWineD3DClipper_SetHWnd(p,a,b) (p)->SetHWnd(a,b)
+#endif
+
+/* DDraw Clippers are not created from DDraw objects, they have a separate creation function */
+IWineD3DClipper* WINAPI WineDirect3DCreateClipper(IUnknown *parent);
+
+#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
+extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
+/* internal Interfaces */
+extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
+#endif /* Temporary #if 0 */
+
+
+#endif
--- /dev/null
+/*
+ * Direct3D wine types include file
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
+ * Copyright 2006 Stefan Dösinger
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_WINED3D_TYPES_H
+#define __WINE_WINED3D_TYPES_H
+
+typedef DWORD WINED3DCOLOR;
+
+typedef enum _WINED3DLIGHTTYPE {
+ WINED3DLIGHT_POINT = 1,
+ WINED3DLIGHT_SPOT = 2,
+ WINED3DLIGHT_DIRECTIONAL = 3,
+ WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
+ WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
+ WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
+} WINED3DLIGHTTYPE;
+
+typedef enum _WINED3DPRIMITIVETYPE {
+ WINED3DPT_POINTLIST = 1,
+ WINED3DPT_LINELIST = 2,
+ WINED3DPT_LINESTRIP = 3,
+ WINED3DPT_TRIANGLELIST = 4,
+ WINED3DPT_TRIANGLESTRIP = 5,
+ WINED3DPT_TRIANGLEFAN = 6,
+
+ WINED3DPT_FORCE_DWORD = 0x7fffffff
+} WINED3DPRIMITIVETYPE;
+
+typedef struct _WINED3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} WINED3DCOLORVALUE;
+
+typedef struct _WINED3DVECTOR {
+ float x;
+ float y;
+ float z;
+} WINED3DVECTOR;
+
+typedef struct _WINED3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ } DUMMYSTRUCTNAME;
+ float m[4][4];
+ } DUMMYUNIONNAME;
+} WINED3DMATRIX;
+
+typedef struct _WINED3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} WINED3DRECT;
+
+typedef struct _WINED3DLIGHT {
+ WINED3DLIGHTTYPE Type;
+ WINED3DCOLORVALUE Diffuse;
+ WINED3DCOLORVALUE Specular;
+ WINED3DCOLORVALUE Ambient;
+ WINED3DVECTOR Position;
+ WINED3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} WINED3DLIGHT;
+
+typedef struct _WINED3DMATERIAL {
+ WINED3DCOLORVALUE Diffuse;
+ WINED3DCOLORVALUE Ambient;
+ WINED3DCOLORVALUE Specular;
+ WINED3DCOLORVALUE Emissive;
+ float Power;
+} WINED3DMATERIAL;
+
+typedef struct _WINED3DVIEWPORT {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} WINED3DVIEWPORT;
+
+typedef struct _WINED3DGAMMARAMP {
+ WORD red [256];
+ WORD green[256];
+ WORD blue [256];
+} WINED3DGAMMARAMP;
+
+typedef struct _WINED3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} WINED3DLINEPATTERN;
+
+/*****************************************************************************
+ * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
+ */
+
+
+typedef enum _WINED3DDEVTYPE {
+ WINED3DDEVTYPE_HAL = 1,
+ WINED3DDEVTYPE_REF = 2,
+ WINED3DDEVTYPE_SW = 3,
+ WINED3DDEVTYPE_NULLREF = 4,
+
+ WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} WINED3DDEVTYPE;
+
+typedef enum _WINED3DDEGREETYPE {
+ WINED3DDEGREE_LINEAR = 1,
+ WINED3DDEGREE_QUADRATIC = 2,
+ WINED3DDEGREE_CUBIC = 3,
+ WINED3DDEGREE_QUINTIC = 5,
+
+ WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
+} WINED3DDEGREETYPE;
+
+#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+
+typedef enum _WINED3DFORMAT {
+ WINED3DFMT_UNKNOWN = 0,
+
+ WINED3DFMT_R8G8B8 = 20,
+ WINED3DFMT_A8R8G8B8 = 21,
+ WINED3DFMT_X8R8G8B8 = 22,
+ WINED3DFMT_R5G6B5 = 23,
+ WINED3DFMT_X1R5G5B5 = 24,
+ WINED3DFMT_A1R5G5B5 = 25,
+ WINED3DFMT_A4R4G4B4 = 26,
+ WINED3DFMT_R3G3B2 = 27,
+ WINED3DFMT_A8 = 28,
+ WINED3DFMT_A8R3G3B2 = 29,
+ WINED3DFMT_X4R4G4B4 = 30,
+ WINED3DFMT_A2B10G10R10 = 31,
+ WINED3DFMT_A8B8G8R8 = 32,
+ WINED3DFMT_X8B8G8R8 = 33,
+ WINED3DFMT_G16R16 = 34,
+ WINED3DFMT_A2R10G10B10 = 35,
+ WINED3DFMT_A16B16G16R16 = 36,
+
+
+ WINED3DFMT_A8P8 = 40,
+ WINED3DFMT_P8 = 41,
+
+ WINED3DFMT_L8 = 50,
+ WINED3DFMT_A8L8 = 51,
+ WINED3DFMT_A4L4 = 52,
+
+ WINED3DFMT_V8U8 = 60,
+ WINED3DFMT_L6V5U5 = 61,
+ WINED3DFMT_X8L8V8U8 = 62,
+ WINED3DFMT_Q8W8V8U8 = 63,
+ WINED3DFMT_V16U16 = 64,
+ WINED3DFMT_W11V11U10 = 65,
+ WINED3DFMT_A2W10V10U10 = 67,
+
+ WINED3DFMT_UYVY = WINEMAKEFOURCC('U', 'Y', 'V', 'Y'),
+ WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y', 'U', 'Y', '2'),
+ WINED3DFMT_YV12 = WINEMAKEFOURCC('Y', 'V', '1', '2'),
+ WINED3DFMT_DXT1 = WINEMAKEFOURCC('D', 'X', 'T', '1'),
+ WINED3DFMT_DXT2 = WINEMAKEFOURCC('D', 'X', 'T', '2'),
+ WINED3DFMT_DXT3 = WINEMAKEFOURCC('D', 'X', 'T', '3'),
+ WINED3DFMT_DXT4 = WINEMAKEFOURCC('D', 'X', 'T', '4'),
+ WINED3DFMT_DXT5 = WINEMAKEFOURCC('D', 'X', 'T', '5'),
+ WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M', 'E', 'T', '1'),
+ WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G', 'R', 'G', 'B'),
+ WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R', 'G', 'B', 'G'),
+
+ WINED3DFMT_D16_LOCKABLE = 70,
+ WINED3DFMT_D32 = 71,
+ WINED3DFMT_D15S1 = 73,
+ WINED3DFMT_D24S8 = 75,
+ WINED3DFMT_D24X8 = 77,
+ WINED3DFMT_D24X4S4 = 79,
+ WINED3DFMT_D16 = 80,
+ WINED3DFMT_L16 = 81,
+ WINED3DFMT_D32F_LOCKABLE = 82,
+ WINED3DFMT_D24FS8 = 83,
+
+ WINED3DFMT_VERTEXDATA = 100,
+ WINED3DFMT_INDEX16 = 101,
+ WINED3DFMT_INDEX32 = 102,
+ WINED3DFMT_Q16W16V16U16 = 110,
+ /* Floating point formats */
+ WINED3DFMT_R16F = 111,
+ WINED3DFMT_G16R16F = 112,
+ WINED3DFMT_A16B16G16R16F = 113,
+
+ /* IEEE formats */
+ WINED3DFMT_R32F = 114,
+ WINED3DFMT_G32R32F = 115,
+ WINED3DFMT_A32B32G32R32F = 116,
+
+ WINED3DFMT_CxV8U8 = 117,
+
+ /* Vendor specific formats */
+ WINED3DFMT_ATI2N = WINEMAKEFOURCC('A', 'T', 'I', '2'),
+ WINED3DFMT_NVHU = WINEMAKEFOURCC('N', 'V', 'H', 'U'),
+ WINED3DFMT_NVHS = WINEMAKEFOURCC('N', 'V', 'H', 'S'),
+
+ WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
+} WINED3DFORMAT;
+
+typedef enum _WINED3DRENDERSTATETYPE {
+ WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
+ WINED3DRS_ANTIALIAS = 2, /* d3d7 */
+ WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
+ WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
+ WINED3DRS_WRAPU = 5, /* d3d7 */
+ WINED3DRS_WRAPV = 6, /* d3d7 */
+ WINED3DRS_ZENABLE = 7,
+ WINED3DRS_FILLMODE = 8,
+ WINED3DRS_SHADEMODE = 9,
+ WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
+ WINED3DRS_MONOENABLE = 11, /* d3d7 */
+ WINED3DRS_ROP2 = 12, /* d3d7 */
+ WINED3DRS_PLANEMASK = 13, /* d3d7 */
+ WINED3DRS_ZWRITEENABLE = 14,
+ WINED3DRS_ALPHATESTENABLE = 15,
+ WINED3DRS_LASTPIXEL = 16,
+ WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
+ WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
+ WINED3DRS_SRCBLEND = 19,
+ WINED3DRS_DESTBLEND = 20,
+ WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
+ WINED3DRS_CULLMODE = 22,
+ WINED3DRS_ZFUNC = 23,
+ WINED3DRS_ALPHAREF = 24,
+ WINED3DRS_ALPHAFUNC = 25,
+ WINED3DRS_DITHERENABLE = 26,
+ WINED3DRS_ALPHABLENDENABLE = 27,
+ WINED3DRS_FOGENABLE = 28,
+ WINED3DRS_SPECULARENABLE = 29,
+ WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
+ WINED3DRS_SUBPIXEL = 31, /* d3d7 */
+ WINED3DRS_SUBPIXELX = 32, /* d3d7 */
+ WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
+ WINED3DRS_FOGCOLOR = 34,
+ WINED3DRS_FOGTABLEMODE = 35,
+ WINED3DRS_FOGSTART = 36,
+ WINED3DRS_FOGEND = 37,
+ WINED3DRS_FOGDENSITY = 38,
+ WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
+ WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
+ WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
+ WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
+ WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
+ WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
+ WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
+ WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
+ WINED3DRS_RANGEFOGENABLE = 48,
+ WINED3DRS_ANISOTROPY = 49, /* d3d7 */
+ WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
+ WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
+ WINED3DRS_STENCILENABLE = 52,
+ WINED3DRS_STENCILFAIL = 53,
+ WINED3DRS_STENCILZFAIL = 54,
+ WINED3DRS_STENCILPASS = 55,
+ WINED3DRS_STENCILFUNC = 56,
+ WINED3DRS_STENCILREF = 57,
+ WINED3DRS_STENCILMASK = 58,
+ WINED3DRS_STENCILWRITEMASK = 59,
+ WINED3DRS_TEXTUREFACTOR = 60,
+
+ WINED3DRS_STIPPLEPATTERN00 = 64,
+ WINED3DRS_STIPPLEPATTERN01 = 65,
+ WINED3DRS_STIPPLEPATTERN02 = 66,
+ WINED3DRS_STIPPLEPATTERN03 = 67,
+ WINED3DRS_STIPPLEPATTERN04 = 68,
+ WINED3DRS_STIPPLEPATTERN05 = 69,
+ WINED3DRS_STIPPLEPATTERN06 = 70,
+ WINED3DRS_STIPPLEPATTERN07 = 71,
+ WINED3DRS_STIPPLEPATTERN08 = 72,
+ WINED3DRS_STIPPLEPATTERN09 = 73,
+ WINED3DRS_STIPPLEPATTERN10 = 74,
+ WINED3DRS_STIPPLEPATTERN11 = 75,
+ WINED3DRS_STIPPLEPATTERN12 = 76,
+ WINED3DRS_STIPPLEPATTERN13 = 77,
+ WINED3DRS_STIPPLEPATTERN14 = 78,
+ WINED3DRS_STIPPLEPATTERN15 = 79,
+ WINED3DRS_STIPPLEPATTERN16 = 80,
+ WINED3DRS_STIPPLEPATTERN17 = 81,
+ WINED3DRS_STIPPLEPATTERN18 = 82,
+ WINED3DRS_STIPPLEPATTERN19 = 83,
+ WINED3DRS_STIPPLEPATTERN20 = 84,
+ WINED3DRS_STIPPLEPATTERN21 = 85,
+ WINED3DRS_STIPPLEPATTERN22 = 86,
+ WINED3DRS_STIPPLEPATTERN23 = 87,
+ WINED3DRS_STIPPLEPATTERN24 = 88,
+ WINED3DRS_STIPPLEPATTERN25 = 89,
+ WINED3DRS_STIPPLEPATTERN26 = 90,
+ WINED3DRS_STIPPLEPATTERN27 = 91,
+ WINED3DRS_STIPPLEPATTERN28 = 92,
+ WINED3DRS_STIPPLEPATTERN29 = 93,
+ WINED3DRS_STIPPLEPATTERN30 = 94,
+ WINED3DRS_STIPPLEPATTERN31 = 95,
+
+ WINED3DRS_WRAP0 = 128,
+ WINED3DRS_WRAP1 = 129,
+ WINED3DRS_WRAP2 = 130,
+ WINED3DRS_WRAP3 = 131,
+ WINED3DRS_WRAP4 = 132,
+ WINED3DRS_WRAP5 = 133,
+ WINED3DRS_WRAP6 = 134,
+ WINED3DRS_WRAP7 = 135,
+ WINED3DRS_CLIPPING = 136,
+ WINED3DRS_LIGHTING = 137,
+ WINED3DRS_EXTENTS = 138, /* d3d7 */
+ WINED3DRS_AMBIENT = 139,
+ WINED3DRS_FOGVERTEXMODE = 140,
+ WINED3DRS_COLORVERTEX = 141,
+ WINED3DRS_LOCALVIEWER = 142,
+ WINED3DRS_NORMALIZENORMALS = 143,
+ WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
+ WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
+ WINED3DRS_SPECULARMATERIALSOURCE = 146,
+ WINED3DRS_AMBIENTMATERIALSOURCE = 147,
+ WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
+ WINED3DRS_VERTEXBLEND = 151,
+ WINED3DRS_CLIPPLANEENABLE = 152,
+ WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
+ WINED3DRS_POINTSIZE = 154,
+ WINED3DRS_POINTSIZE_MIN = 155,
+ WINED3DRS_POINTSPRITEENABLE = 156,
+ WINED3DRS_POINTSCALEENABLE = 157,
+ WINED3DRS_POINTSCALE_A = 158,
+ WINED3DRS_POINTSCALE_B = 159,
+ WINED3DRS_POINTSCALE_C = 160,
+ WINED3DRS_MULTISAMPLEANTIALIAS = 161,
+ WINED3DRS_MULTISAMPLEMASK = 162,
+ WINED3DRS_PATCHEDGESTYLE = 163,
+ WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
+ WINED3DRS_DEBUGMONITORTOKEN = 165,
+ WINED3DRS_POINTSIZE_MAX = 166,
+ WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ WINED3DRS_COLORWRITEENABLE = 168,
+ WINED3DRS_TWEENFACTOR = 170,
+ WINED3DRS_BLENDOP = 171,
+ WINED3DRS_POSITIONORDER = 172,
+ WINED3DRS_NORMALORDER = 173,
+ WINED3DRS_POSITIONDEGREE = 172,
+ WINED3DRS_NORMALDEGREE = 173,
+ WINED3DRS_SCISSORTESTENABLE = 174,
+ WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
+ WINED3DRS_ANTIALIASEDLINEENABLE = 176,
+ WINED3DRS_MINTESSELLATIONLEVEL = 178,
+ WINED3DRS_MAXTESSELLATIONLEVEL = 179,
+ WINED3DRS_ADAPTIVETESS_X = 180,
+ WINED3DRS_ADAPTIVETESS_Y = 181,
+ WINED3DRS_ADAPTIVETESS_Z = 182,
+ WINED3DRS_ADAPTIVETESS_W = 183,
+ WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
+ WINED3DRS_TWOSIDEDSTENCILMODE = 185,
+ WINED3DRS_CCW_STENCILFAIL = 186,
+ WINED3DRS_CCW_STENCILZFAIL = 187,
+ WINED3DRS_CCW_STENCILPASS = 188,
+ WINED3DRS_CCW_STENCILFUNC = 189,
+ WINED3DRS_COLORWRITEENABLE1 = 190,
+ WINED3DRS_COLORWRITEENABLE2 = 191,
+ WINED3DRS_COLORWRITEENABLE3 = 192,
+ WINED3DRS_BLENDFACTOR = 193,
+ WINED3DRS_SRGBWRITEENABLE = 194,
+ WINED3DRS_DEPTHBIAS = 195,
+ WINED3DRS_WRAP8 = 198,
+ WINED3DRS_WRAP9 = 199,
+ WINED3DRS_WRAP10 = 200,
+ WINED3DRS_WRAP11 = 201,
+ WINED3DRS_WRAP12 = 202,
+ WINED3DRS_WRAP13 = 203,
+ WINED3DRS_WRAP14 = 204,
+ WINED3DRS_WRAP15 = 205,
+ WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
+ WINED3DRS_SRCBLENDALPHA = 207,
+ WINED3DRS_DESTBLENDALPHA = 208,
+ WINED3DRS_BLENDOPALPHA = 209,
+
+ WINED3DRS_FORCE_DWORD = 0x7fffffff
+} WINED3DRENDERSTATETYPE;
+
+#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
+ /* Highest WINED3DRS_ value */
+
+#define WINED3DCOLORWRITEENABLE_RED (1<<0)
+#define WINED3DCOLORWRITEENABLE_GREEN (1<<1)
+#define WINED3DCOLORWRITEENABLE_BLUE (1<<2)
+#define WINED3DCOLORWRITEENABLE_ALPHA (1<<3)
+
+typedef enum _WINED3DBLEND {
+ WINED3DBLEND_ZERO = 1,
+ WINED3DBLEND_ONE = 2,
+ WINED3DBLEND_SRCCOLOR = 3,
+ WINED3DBLEND_INVSRCCOLOR = 4,
+ WINED3DBLEND_SRCALPHA = 5,
+ WINED3DBLEND_INVSRCALPHA = 6,
+ WINED3DBLEND_DESTALPHA = 7,
+ WINED3DBLEND_INVDESTALPHA = 8,
+ WINED3DBLEND_DESTCOLOR = 9,
+ WINED3DBLEND_INVDESTCOLOR = 10,
+ WINED3DBLEND_SRCALPHASAT = 11,
+ WINED3DBLEND_BOTHSRCALPHA = 12,
+ WINED3DBLEND_BOTHINVSRCALPHA = 13,
+ WINED3DBLEND_BLENDFACTOR = 14,
+ WINED3DBLEND_INVBLENDFACTOR = 15,
+ WINED3DBLEND_FORCE_DWORD = 0x7fffffff
+} WINED3DBLEND;
+
+typedef enum _WINED3DBLENDOP {
+ WINED3DBLENDOP_ADD = 1,
+ WINED3DBLENDOP_SUBTRACT = 2,
+ WINED3DBLENDOP_REVSUBTRACT = 3,
+ WINED3DBLENDOP_MIN = 4,
+ WINED3DBLENDOP_MAX = 5,
+
+ WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
+} WINED3DBLENDOP;
+
+typedef enum _WINED3DVERTEXBLENDFLAGS {
+ WINED3DVBF_DISABLE = 0,
+ WINED3DVBF_1WEIGHTS = 1,
+ WINED3DVBF_2WEIGHTS = 2,
+ WINED3DVBF_3WEIGHTS = 3,
+ WINED3DVBF_TWEENING = 255,
+ WINED3DVBF_0WEIGHTS = 256
+} WINED3DVERTEXBLENDFLAGS;
+
+typedef enum _WINED3DCMPFUNC {
+ WINED3DCMP_NEVER = 1,
+ WINED3DCMP_LESS = 2,
+ WINED3DCMP_EQUAL = 3,
+ WINED3DCMP_LESSEQUAL = 4,
+ WINED3DCMP_GREATER = 5,
+ WINED3DCMP_NOTEQUAL = 6,
+ WINED3DCMP_GREATEREQUAL = 7,
+ WINED3DCMP_ALWAYS = 8,
+
+ WINED3DCMP_FORCE_DWORD = 0x7fffffff
+} WINED3DCMPFUNC;
+
+typedef enum _WINED3DZBUFFERTYPE {
+ WINED3DZB_FALSE = 0,
+ WINED3DZB_TRUE = 1,
+ WINED3DZB_USEW = 2,
+
+ WINED3DZB_FORCE_DWORD = 0x7fffffff
+} WINED3DZBUFFERTYPE;
+
+typedef enum _WINED3DFOGMODE {
+ WINED3DFOG_NONE = 0,
+ WINED3DFOG_EXP = 1,
+ WINED3DFOG_EXP2 = 2,
+ WINED3DFOG_LINEAR = 3,
+
+ WINED3DFOG_FORCE_DWORD = 0x7fffffff
+} WINED3DFOGMODE;
+
+typedef enum _WINED3DSHADEMODE {
+ WINED3DSHADE_FLAT = 1,
+ WINED3DSHADE_GOURAUD = 2,
+ WINED3DSHADE_PHONG = 3,
+
+ WINED3DSHADE_FORCE_DWORD = 0x7fffffff
+} WINED3DSHADEMODE;
+
+typedef enum _WINED3DFILLMODE {
+ WINED3DFILL_POINT = 1,
+ WINED3DFILL_WIREFRAME = 2,
+ WINED3DFILL_SOLID = 3,
+
+ WINED3DFILL_FORCE_DWORD = 0x7fffffff
+} WINED3DFILLMODE;
+
+typedef enum _WINED3DCULL {
+ WINED3DCULL_NONE = 1,
+ WINED3DCULL_CW = 2,
+ WINED3DCULL_CCW = 3,
+
+ WINED3DCULL_FORCE_DWORD = 0x7fffffff
+} WINED3DCULL;
+
+typedef enum _WINED3DSTENCILOP {
+ WINED3DSTENCILOP_KEEP = 1,
+ WINED3DSTENCILOP_ZERO = 2,
+ WINED3DSTENCILOP_REPLACE = 3,
+ WINED3DSTENCILOP_INCRSAT = 4,
+ WINED3DSTENCILOP_DECRSAT = 5,
+ WINED3DSTENCILOP_INVERT = 6,
+ WINED3DSTENCILOP_INCR = 7,
+ WINED3DSTENCILOP_DECR = 8,
+
+ WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} WINED3DSTENCILOP;
+
+typedef enum _WINED3DMATERIALCOLORSOURCE {
+ WINED3DMCS_MATERIAL = 0,
+ WINED3DMCS_COLOR1 = 1,
+ WINED3DMCS_COLOR2 = 2,
+
+ WINED3DMCS_FORCE_DWORD = 0x7fffffff
+} WINED3DMATERIALCOLORSOURCE;
+
+typedef enum _WINED3DPATCHEDGESTYLE {
+ WINED3DPATCHEDGE_DISCRETE = 0,
+ WINED3DPATCHEDGE_CONTINUOUS = 1,
+
+ WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} WINED3DPATCHEDGESTYLE;
+
+typedef struct _WINED3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ WINED3DFORMAT Format;
+} WINED3DDISPLAYMODE;
+
+typedef enum _WINED3DBACKBUFFER_TYPE {
+ WINED3DBACKBUFFER_TYPE_MONO = 0,
+ WINED3DBACKBUFFER_TYPE_LEFT = 1,
+ WINED3DBACKBUFFER_TYPE_RIGHT = 2,
+
+ WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
+} WINED3DBACKBUFFER_TYPE;
+
+#define WINED3DADAPTER_DEFAULT 0
+#define WINED3DENUM_NO_WHQL_LEVEL 2
+#define WINED3DPRESENT_BACK_BUFFER_MAX 3
+
+typedef enum _WINED3DSWAPEFFECT {
+ WINED3DSWAPEFFECT_DISCARD = 1,
+ WINED3DSWAPEFFECT_FLIP = 2,
+ WINED3DSWAPEFFECT_COPY = 3,
+ WINED3DSWAPEFFECT_COPY_VSYNC = 4,
+ WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
+} WINED3DSWAPEFFECT;
+
+typedef enum _WINED3DSAMPLERSTATETYPE {
+ WINED3DSAMP_ADDRESSU = 1,
+ WINED3DSAMP_ADDRESSV = 2,
+ WINED3DSAMP_ADDRESSW = 3,
+ WINED3DSAMP_BORDERCOLOR = 4,
+ WINED3DSAMP_MAGFILTER = 5,
+ WINED3DSAMP_MINFILTER = 6,
+ WINED3DSAMP_MIPFILTER = 7,
+ WINED3DSAMP_MIPMAPLODBIAS = 8,
+ WINED3DSAMP_MAXMIPLEVEL = 9,
+ WINED3DSAMP_MAXANISOTROPY = 10,
+ WINED3DSAMP_SRGBTEXTURE = 11,
+ WINED3DSAMP_ELEMENTINDEX = 12,
+ WINED3DSAMP_DMAPOFFSET = 13,
+
+ WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
+} WINED3DSAMPLERSTATETYPE;
+#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
+
+typedef enum _WINED3DMULTISAMPLE_TYPE {
+ WINED3DMULTISAMPLE_NONE = 0,
+ WINED3DMULTISAMPLE_NONMASKABLE = 1,
+ WINED3DMULTISAMPLE_2_SAMPLES = 2,
+ WINED3DMULTISAMPLE_3_SAMPLES = 3,
+ WINED3DMULTISAMPLE_4_SAMPLES = 4,
+ WINED3DMULTISAMPLE_5_SAMPLES = 5,
+ WINED3DMULTISAMPLE_6_SAMPLES = 6,
+ WINED3DMULTISAMPLE_7_SAMPLES = 7,
+ WINED3DMULTISAMPLE_8_SAMPLES = 8,
+ WINED3DMULTISAMPLE_9_SAMPLES = 9,
+ WINED3DMULTISAMPLE_10_SAMPLES = 10,
+ WINED3DMULTISAMPLE_11_SAMPLES = 11,
+ WINED3DMULTISAMPLE_12_SAMPLES = 12,
+ WINED3DMULTISAMPLE_13_SAMPLES = 13,
+ WINED3DMULTISAMPLE_14_SAMPLES = 14,
+ WINED3DMULTISAMPLE_15_SAMPLES = 15,
+ WINED3DMULTISAMPLE_16_SAMPLES = 16,
+
+ WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
+} WINED3DMULTISAMPLE_TYPE;
+
+typedef enum _WINED3DTEXTURESTAGESTATETYPE {
+ WINED3DTSS_COLOROP = 1,
+ WINED3DTSS_COLORARG1 = 2,
+ WINED3DTSS_COLORARG2 = 3,
+ WINED3DTSS_ALPHAOP = 4,
+ WINED3DTSS_ALPHAARG1 = 5,
+ WINED3DTSS_ALPHAARG2 = 6,
+ WINED3DTSS_BUMPENVMAT00 = 7,
+ WINED3DTSS_BUMPENVMAT01 = 8,
+ WINED3DTSS_BUMPENVMAT10 = 9,
+ WINED3DTSS_BUMPENVMAT11 = 10,
+ WINED3DTSS_TEXCOORDINDEX = 11,
+ WINED3DTSS_ADDRESS = 12,
+ WINED3DTSS_ADDRESSU = 13,
+ WINED3DTSS_ADDRESSV = 14,
+ WINED3DTSS_BORDERCOLOR = 15,
+ WINED3DTSS_MAGFILTER = 16,
+ WINED3DTSS_MINFILTER = 17,
+ WINED3DTSS_MIPFILTER = 18,
+ WINED3DTSS_MIPMAPLODBIAS = 19,
+ WINED3DTSS_MAXMIPLEVEL = 20,
+ WINED3DTSS_MAXANISOTROPY = 21,
+ WINED3DTSS_BUMPENVLSCALE = 22,
+ WINED3DTSS_BUMPENVLOFFSET = 23,
+ WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ WINED3DTSS_ADDRESSW = 25,
+ WINED3DTSS_COLORARG0 = 26,
+ WINED3DTSS_ALPHAARG0 = 27,
+ WINED3DTSS_RESULTARG = 28,
+ WINED3DTSS_CONSTANT = 32,
+
+ WINED3DTSS_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTURESTAGESTATETYPE;
+
+#define WINED3DTSS_TCI_PASSTHRU 0x00000
+#define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
+#define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
+#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
+#define WINED3DTSS_TCI_SPHEREMAP 0x40000
+
+#define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
+
+typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
+ WINED3DTTFF_DISABLE = 0,
+ WINED3DTTFF_COUNT1 = 1,
+ WINED3DTTFF_COUNT2 = 2,
+ WINED3DTTFF_COUNT3 = 3,
+ WINED3DTTFF_COUNT4 = 4,
+ WINED3DTTFF_PROJECTED = 256,
+
+ WINED3DTTFF_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _WINED3DTEXTUREOP {
+ WINED3DTOP_DISABLE = 1,
+ WINED3DTOP_SELECTARG1 = 2,
+ WINED3DTOP_SELECTARG2 = 3,
+ WINED3DTOP_MODULATE = 4,
+ WINED3DTOP_MODULATE2X = 5,
+ WINED3DTOP_MODULATE4X = 6,
+ WINED3DTOP_ADD = 7,
+ WINED3DTOP_ADDSIGNED = 8,
+ WINED3DTOP_ADDSIGNED2X = 9,
+ WINED3DTOP_SUBTRACT = 10,
+ WINED3DTOP_ADDSMOOTH = 11,
+ WINED3DTOP_BLENDDIFFUSEALPHA = 12,
+ WINED3DTOP_BLENDTEXTUREALPHA = 13,
+ WINED3DTOP_BLENDFACTORALPHA = 14,
+ WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
+ WINED3DTOP_BLENDCURRENTALPHA = 16,
+ WINED3DTOP_PREMODULATE = 17,
+ WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ WINED3DTOP_BUMPENVMAP = 22,
+ WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
+ WINED3DTOP_DOTPRODUCT3 = 24,
+ WINED3DTOP_MULTIPLYADD = 25,
+ WINED3DTOP_LERP = 26,
+
+ WINED3DTOP_FORCE_DWORD = 0x7fffffff,
+} WINED3DTEXTUREOP;
+
+#define WINED3DTA_SELECTMASK 0x0000000f
+#define WINED3DTA_DIFFUSE 0x00000000
+#define WINED3DTA_CURRENT 0x00000001
+#define WINED3DTA_TEXTURE 0x00000002
+#define WINED3DTA_TFACTOR 0x00000003
+#define WINED3DTA_SPECULAR 0x00000004
+#define WINED3DTA_TEMP 0x00000005
+#define WINED3DTA_CONSTANT 0x00000006
+#define WINED3DTA_COMPLEMENT 0x00000010
+#define WINED3DTA_ALPHAREPLICATE 0x00000020
+
+typedef enum _WINED3DTEXTUREADDRESS {
+ WINED3DTADDRESS_WRAP = 1,
+ WINED3DTADDRESS_MIRROR = 2,
+ WINED3DTADDRESS_CLAMP = 3,
+ WINED3DTADDRESS_BORDER = 4,
+ WINED3DTADDRESS_MIRRORONCE = 5,
+
+ WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREADDRESS;
+
+typedef enum _WINED3DTRANSFORMSTATETYPE {
+ WINED3DTS_VIEW = 2,
+ WINED3DTS_PROJECTION = 3,
+ WINED3DTS_TEXTURE0 = 16,
+ WINED3DTS_TEXTURE1 = 17,
+ WINED3DTS_TEXTURE2 = 18,
+ WINED3DTS_TEXTURE3 = 19,
+ WINED3DTS_TEXTURE4 = 20,
+ WINED3DTS_TEXTURE5 = 21,
+ WINED3DTS_TEXTURE6 = 22,
+ WINED3DTS_TEXTURE7 = 23,
+
+ WINED3DTS_FORCE_DWORD = 0x7fffffff
+} WINED3DTRANSFORMSTATETYPE;
+
+#define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)
+#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
+#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
+#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
+#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
+
+typedef enum _WINED3DBASISTYPE {
+ WINED3DBASIS_BEZIER = 0,
+ WINED3DBASIS_BSPLINE = 1,
+ WINED3DBASIS_INTERPOLATE = 2,
+
+ WINED3DBASIS_FORCE_DWORD = 0x7fffffff
+} WINED3DBASISTYPE;
+
+typedef enum _WINED3DCUBEMAP_FACES {
+ WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
+ WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
+
+ WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
+} WINED3DCUBEMAP_FACES;
+
+typedef enum _WINED3DTEXTUREFILTERTYPE {
+ WINED3DTEXF_NONE = 0,
+ WINED3DTEXF_POINT = 1,
+ WINED3DTEXF_LINEAR = 2,
+ WINED3DTEXF_ANISOTROPIC = 3,
+ WINED3DTEXF_FLATCUBIC = 4,
+ WINED3DTEXF_GAUSSIANCUBIC = 5,
+ WINED3DTEXF_PYRAMIDALQUAD = 6,
+ WINED3DTEXF_GAUSSIANQUAD = 7,
+ WINED3DTEXF_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREFILTERTYPE;
+
+typedef struct _WINEDD3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ WINED3DBASISTYPE Basis;
+ WINED3DDEGREETYPE Degree;
+} WINED3DRECTPATCH_INFO;
+
+typedef struct _WINED3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ WINED3DBASISTYPE Basis;
+ WINED3DDEGREETYPE Degree;
+} WINED3DTRIPATCH_INFO;
+
+
+typedef struct _WINED3DADAPTER_IDENTIFIER {
+ char *Driver;
+ char *Description;
+ char *DeviceName;
+ LARGE_INTEGER *DriverVersion;
+ DWORD *VendorId;
+ DWORD *DeviceId;
+ DWORD *SubSysId;
+ DWORD *Revision;
+ GUID *DeviceIdentifier;
+ DWORD *WHQLLevel;
+} WINED3DADAPTER_IDENTIFIER;
+
+typedef struct _WINED3DPRESENT_PARAMETERS {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ WINED3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+ WINED3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ WINED3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ BOOL Windowed;
+ BOOL EnableAutoDepthStencil;
+ WINED3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+ UINT FullScreen_RefreshRateInHz;
+ UINT PresentationInterval;
+ BOOL AutoRestoreDisplayMode;
+} WINED3DPRESENT_PARAMETERS;
+
+#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
+#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
+#define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
+#define WINED3DPRESENTFLAG_VIDEO 0x00000010
+#define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
+#define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
+
+typedef enum _WINED3DRESOURCETYPE {
+ WINED3DRTYPE_SURFACE = 1,
+ WINED3DRTYPE_VOLUME = 2,
+ WINED3DRTYPE_TEXTURE = 3,
+ WINED3DRTYPE_VOLUMETEXTURE = 4,
+ WINED3DRTYPE_CUBETEXTURE = 5,
+ WINED3DRTYPE_VERTEXBUFFER = 6,
+ WINED3DRTYPE_INDEXBUFFER = 7,
+
+ WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
+} WINED3DRESOURCETYPE;
+
+#define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
+
+typedef enum _WINED3DPOOL {
+ WINED3DPOOL_DEFAULT = 0,
+ WINED3DPOOL_MANAGED = 1,
+ WINED3DPOOL_SYSTEMMEM = 2,
+ WINED3DPOOL_SCRATCH = 3,
+
+ WINED3DPOOL_FORCE_DWORD = 0x7fffffff
+} WINED3DPOOL;
+
+typedef struct _WINED3DSURFACE_DESC
+{
+ WINED3DFORMAT *Format;
+ WINED3DRESOURCETYPE *Type;
+ DWORD *Usage;
+ WINED3DPOOL *Pool;
+ UINT *Size;
+
+ WINED3DMULTISAMPLE_TYPE *MultiSampleType;
+ DWORD *MultiSampleQuality;
+ UINT *Width;
+ UINT *Height;
+} WINED3DSURFACE_DESC;
+
+typedef struct _WINED3DVOLUME_DESC
+{
+ WINED3DFORMAT *Format;
+ WINED3DRESOURCETYPE *Type;
+ DWORD *Usage;
+ WINED3DPOOL *Pool;
+ UINT *Size;
+
+ UINT *Width;
+ UINT *Height;
+ UINT *Depth;
+} WINED3DVOLUME_DESC;
+
+typedef struct _WINED3DCLIPSTATUS {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} WINED3DCLIPSTATUS;
+
+
+typedef struct _WINED3DVERTEXELEMENT {
+ WORD Stream;
+ WORD Offset;
+ BYTE Type;
+ BYTE Method;
+ BYTE Usage;
+ BYTE UsageIndex;
+ int Reg; /* DirectX 8 */
+} WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
+
+
+typedef enum _WINED3DQUERYTYPE {
+ WINED3DQUERYTYPE_VCACHE = 4,
+ WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
+ WINED3DQUERYTYPE_VERTEXSTATS = 6,
+ WINED3DQUERYTYPE_EVENT = 8,
+ WINED3DQUERYTYPE_OCCLUSION = 9,
+ WINED3DQUERYTYPE_TIMESTAMP = 10,
+ WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+ WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
+ WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
+ WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
+ WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
+ WINED3DQUERYTYPE_PIXELTIMINGS = 16,
+ WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+ WINED3DQUERYTYPE_CACHEUTILIZATION = 18
+} WINED3DQUERYTYPE;
+
+#define WINED3DISSUE_BEGIN (1 << 1)
+#define WINED3DISSUE_END (1 << 0)
+#define WINED3DGETDATA_FLUSH (1 << 0)
+
+typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ WINED3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} WINED3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
+ float MaxBandwidthUtilized;
+ float FrontEndUploadMemoryUtilizedPercent;
+ float VertexRateUtilizedPercent;
+ float TriangleSetupRateUtilizedPercent;
+ float FillRateUtilizedPercent;
+} WINED3DDEVINFO_BANDWIDTHTIMINGS;
+
+typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
+ float TextureCacheHitRate;
+ float PostTransformVertexCacheHitRate;
+} WINED3DDEVINFO_CACHEUTILIZATION;
+
+typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
+ float WaitingForGPUToUseApplicationResourceTimePercent;
+ float WaitingForGPUToAcceptMoreCommandsTimePercent;
+ float WaitingForGPUToStayWithinLatencyTimePercent;
+ float WaitingForGPUExclusiveResourceTimePercent;
+ float WaitingForGPUOtherTimePercent;
+} WINED3DDEVINFO_INTERFACETIMINGS;
+
+typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
+ float VertexProcessingTimePercent;
+ float PixelProcessingTimePercent;
+ float OtherGPUProcessingTimePercent;
+ float GPUIdleTimePercent;
+} WINED3DDEVINFO_PIPELINETIMINGS;
+
+typedef struct _WINED3DDEVINFO_STAGETIMINGS {
+ float MemoryProcessingPercent;
+ float ComputationProcessingPercent;
+} WINED3DDEVINFO_STAGETIMINGS;
+
+typedef struct _WINED3DRASTER_STATUS {
+ BOOL InVBlank;
+ UINT ScanLine;
+} WINED3DRASTER_STATUS;
+
+
+typedef struct WINED3DRESOURCESTATS {
+ BOOL bThrashing;
+ DWORD ApproxBytesDownloaded;
+ DWORD NumEvicts;
+ DWORD NumVidCreates;
+ DWORD LastPri;
+ DWORD NumUsed;
+ DWORD NumUsedInVidMem;
+ DWORD WorkingSet;
+ DWORD WorkingSetBytes;
+ DWORD TotalManaged;
+ DWORD TotalBytes;
+} WINED3DRESOURCESTATS;
+
+typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
+ WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
+} WINED3DDEVINFO_RESOURCEMANAGER;
+
+typedef struct _WINED3DDEVINFO_VERTEXSTATS {
+ DWORD NumRenderedTriangles;
+ DWORD NumExtraClippingTriangles;
+} WINED3DDEVINFO_VERTEXSTATS;
+
+typedef struct _WINED3DLOCKED_RECT {
+ INT Pitch;
+ void* pBits;
+} WINED3DLOCKED_RECT;
+
+typedef struct _WINED3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void* pBits;
+} WINED3DLOCKED_BOX;
+
+
+typedef struct _WINED3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} WINED3DBOX;
+
+/*Vertex cache optimization hints.*/
+typedef struct WINED3DDEVINFO_VCACHE {
+ /*Must be a 4 char code FOURCC (e.g. CACH)*/
+ DWORD Pattern;
+ /*0 to get the longest strips, 1 vertex cache*/
+ DWORD OptMethod;
+ /*Cache size to use (only valid if OptMethod==1) */
+ DWORD CacheSize;
+ /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
+ DWORD MagicNumber;
+} WINED3DDEVINFO_VCACHE;
+
+typedef struct _WINED3DVERTEXBUFFER_DESC {
+ WINED3DFORMAT Format;
+ WINED3DRESOURCETYPE Type;
+ DWORD Usage;
+ WINED3DPOOL Pool;
+ UINT Size;
+ DWORD FVF;
+} WINED3DVERTEXBUFFER_DESC;
+
+typedef struct _WINED3DINDEXBUFFER_DESC {
+ WINED3DFORMAT Format;
+ WINED3DRESOURCETYPE Type;
+ DWORD Usage;
+ WINED3DPOOL Pool;
+ UINT Size;
+} WINED3DINDEXBUFFER_DESC;
+
+/*
+ * The wined3dcaps structure
+ */
+
+typedef struct _WINED3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} WINED3DVSHADERCAPS2_0;
+
+typedef struct _WINED3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} WINED3DPSHADERCAPS2_0;
+
+typedef struct _WINEDDCAPS {
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD CKeyCaps;
+ DWORD FXCaps;
+ DWORD FXAlphaCaps;
+ DWORD PalCaps;
+ DWORD SVCaps;
+ DWORD SVBCaps;
+ DWORD SVBCKeyCaps;
+ DWORD SVBFXCaps;
+ DWORD VSBCaps;
+ DWORD VSBCKeyCaps;
+ DWORD VSBFXCaps;
+ DWORD SSBCaps;
+ DWORD SSBCKeyCaps;
+ DWORD SSBFXCaps;
+ DWORD ddsCaps;
+ DWORD StrideAlign;
+} WINEDDCAPS;
+
+typedef struct _WINED3DCAPS {
+ WINED3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ DWORD CursorCaps;
+
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+
+ DWORD LineCaps;
+
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+
+ /* DX 9 */
+ DWORD DevCaps2;
+
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5; /*undocumented*/
+
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ WINED3DVSHADERCAPS2_0 VS20Caps;
+ WINED3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+ DWORD Reserved2;/* Not in the microsoft headers but documented */
+ DWORD Reserved3;
+
+ WINEDDCAPS DirectDrawCaps;
+} WINED3DCAPS;
+
+typedef enum _WINED3DSTATEBLOCKTYPE {
+ WINED3DSBT_INIT = 0,
+ WINED3DSBT_ALL = 1,
+ WINED3DSBT_PIXELSTATE = 2,
+ WINED3DSBT_VERTEXSTATE = 3,
+ WINED3DSBT_RECORDED = 4, /* WineD3D private */
+
+ WINED3DSBT_FORCE_DWORD = 0xffffffff
+} WINED3DSTATEBLOCKTYPE;
+
+typedef struct glDescriptor {
+ UINT textureName;
+ int level;
+ int target;
+ int/*GLenum*/ glFormat;
+ int/*GLenum*/ glFormatInternal;
+ int/*GLenum*/ glType;
+} glDescriptor;
+
+#define WINED3DDP_MAXTEXCOORD 8
+
+typedef enum _WINED3DDECLMETHOD {
+ WINED3DDECLMETHOD_DEFAULT = 0,
+ WINED3DDECLMETHOD_PARTIALU = 1,
+ WINED3DDECLMETHOD_PARTIALV = 2,
+ WINED3DDECLMETHOD_CROSSUV = 3,
+ WINED3DDECLMETHOD_UV = 4,
+ WINED3DDECLMETHOD_LOOKUP = 5,
+ WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} WINED3DDECLMETHOD;
+
+typedef enum _WINED3DDECLTYPE {
+ WINED3DDECLTYPE_FLOAT1 = 0,
+ WINED3DDECLTYPE_FLOAT2 = 1,
+ WINED3DDECLTYPE_FLOAT3 = 2,
+ WINED3DDECLTYPE_FLOAT4 = 3,
+ WINED3DDECLTYPE_D3DCOLOR = 4,
+ WINED3DDECLTYPE_UBYTE4 = 5,
+ WINED3DDECLTYPE_SHORT2 = 6,
+ WINED3DDECLTYPE_SHORT4 = 7,
+ /* VS 2.0 */
+ WINED3DDECLTYPE_UBYTE4N = 8,
+ WINED3DDECLTYPE_SHORT2N = 9,
+ WINED3DDECLTYPE_SHORT4N = 10,
+ WINED3DDECLTYPE_USHORT2N = 11,
+ WINED3DDECLTYPE_USHORT4N = 12,
+ WINED3DDECLTYPE_UDEC3 = 13,
+ WINED3DDECLTYPE_DEC3N = 14,
+ WINED3DDECLTYPE_FLOAT16_2 = 15,
+ WINED3DDECLTYPE_FLOAT16_4 = 16,
+ WINED3DDECLTYPE_UNUSED = 17,
+} WINED3DDECLTYPE;
+
+#define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1}
+
+typedef struct WineDirect3DStridedData {
+ BYTE *lpData; /* Pointer to start of data */
+ DWORD dwStride; /* Stride between occurrences of this data */
+ DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
+ int VBO; /* Vertex buffer object this data is in */
+ UINT streamNo; /* D3D stream number */
+} WineDirect3DStridedData;
+
+typedef struct WineDirect3DVertexStridedData {
+ /* IMPORTANT:
+ *
+ * This structure can be accessed in two ways: Named access, and array
+ * access. Please note that named access is only valid with the fixed
+ * function vertex pipeline, and the arrays are only valid with the
+ * programmable vertex pipeline(vertex shaders)
+ */
+ union {
+ struct {
+
+ /* Do not add or reorder fields here,
+ * so this can be indexed as an array */
+ WineDirect3DStridedData position;
+ WineDirect3DStridedData blendWeights;
+ WineDirect3DStridedData blendMatrixIndices;
+ WineDirect3DStridedData normal;
+ WineDirect3DStridedData pSize;
+ WineDirect3DStridedData diffuse;
+ WineDirect3DStridedData specular;
+ WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
+ WineDirect3DStridedData position2; /* tween data */
+ WineDirect3DStridedData normal2; /* tween data */
+ WineDirect3DStridedData tangent;
+ WineDirect3DStridedData binormal;
+ WineDirect3DStridedData tessFactor;
+ WineDirect3DStridedData fog;
+ WineDirect3DStridedData depth;
+ WineDirect3DStridedData sample;
+
+ /* Add fields here */
+ BOOL position_transformed;
+
+ } s;
+ WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
+ } u;
+} WineDirect3DVertexStridedData;
+
+typedef enum {
+ WINED3DDECLUSAGE_POSITION = 0,
+ WINED3DDECLUSAGE_BLENDWEIGHT = 1,
+ WINED3DDECLUSAGE_BLENDINDICES = 2,
+ WINED3DDECLUSAGE_NORMAL = 3,
+ WINED3DDECLUSAGE_PSIZE = 4,
+ WINED3DDECLUSAGE_TEXCOORD = 5,
+ WINED3DDECLUSAGE_TANGENT = 6,
+ WINED3DDECLUSAGE_BINORMAL = 7,
+ WINED3DDECLUSAGE_TESSFACTOR = 8,
+ WINED3DDECLUSAGE_POSITIONT = 9,
+ WINED3DDECLUSAGE_COLOR = 10,
+ WINED3DDECLUSAGE_FOG = 11,
+ WINED3DDECLUSAGE_DEPTH = 12,
+ WINED3DDECLUSAGE_SAMPLE = 13
+} WINED3DDECLUSAGE;
+
+#define WINED3DUSAGE_RENDERTARGET 0x00000001L
+#define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
+#define WINED3DUSAGE_WRITEONLY 0x00000008L
+#define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
+#define WINED3DUSAGE_DONOTCLIP 0x00000020L
+#define WINED3DUSAGE_POINTS 0x00000040L
+#define WINED3DUSAGE_RTPATCHES 0x00000080L
+#define WINED3DUSAGE_NPATCHES 0x00000100L
+#define WINED3DUSAGE_DYNAMIC 0x00000200L
+#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
+#define WINED3DUSAGE_DMAP 0x00004000L
+#define WINED3DUSAGE_MASK 0x00004FFFL
+#define WINED3DUSAGE_OVERLAY 0x80000000L
+
+#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
+#define WINED3DUSAGE_QUERY_FILTER 0x00020000L
+#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
+#define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L
+#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
+#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
+#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
+#define WINED3DUSAGE_QUERY_MASK 0x003F8000L
+
+typedef enum _WINED3DSURFTYPE {
+ SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
+ SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
+ SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
+} WINED3DSURFTYPE;
+
+#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L
+#define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L
+#define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L
+#define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
+#define WINED3DCAPS2_RESERVED 0x02000000L
+#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L
+#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L
+#define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
+
+#define WINED3DPRASTERCAPS_DITHER 0x00000001L
+#define WINED3DPRASTERCAPS_ROP2 0x00000002L
+#define WINED3DPRASTERCAPS_XOR 0x00000004L
+#define WINED3DPRASTERCAPS_PAT 0x00000008L
+#define WINED3DPRASTERCAPS_ZTEST 0x00000010L
+#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
+#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
+#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
+#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
+#define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
+#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
+#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
+#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
+#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
+#define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
+#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
+#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
+#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
+#define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
+#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
+#define WINED3DPRASTERCAPS_WFOG 0x00100000L
+#define WINED3DPRASTERCAPS_ZFOG 0x00200000L
+#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
+#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
+#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
+#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
+#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
+
+#define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
+#define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
+#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
+#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
+#define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
+#define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
+#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
+#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
+#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
+#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
+#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
+#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
+#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
+#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
+#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
+#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
+#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
+#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
+#define WINED3DPSHADECAPS_FOGFLAT 0x040000
+#define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
+#define WINED3DPSHADECAPS_FOGPHONG 0x100000
+
+#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
+#define WINED3DPTEXTURECAPS_POW2 0x00000002L
+#define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
+#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
+#define WINED3DPTEXTURECAPS_BORDER 0x00000010L
+#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
+#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
+#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
+#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
+#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
+#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
+#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
+#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
+#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
+#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
+#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
+#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
+#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
+#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
+
+#define WINED3DPTFILTERCAPS_NEAREST 0x00000001
+#define WINED3DPTFILTERCAPS_LINEAR 0x00000002
+#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
+#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
+#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
+#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
+#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
+#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
+
+#define WINED3DVTXPCAPS_TEXGEN 0x00000001L
+#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
+#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
+#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
+#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
+#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
+#define WINED3DVTXPCAPS_TWEENING 0x00000040L
+#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
+#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
+
+#define WINED3DCURSORCAPS_COLOR 0x000000001
+#define WINED3DCURSORCAPS_LOWRES 0x000000002
+
+#define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
+#define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
+#define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
+#define WINED3DDEVCAPS_SORTEXACT 0x000000008
+#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
+#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
+#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
+#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
+#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
+#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
+#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
+#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
+#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
+#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
+#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
+#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
+#define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
+#define WINED3DDEVCAPS_PUREDEVICE 0x000100000
+#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
+#define WINED3DDEVCAPS_RTPATCHES 0x000400000
+#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
+#define WINED3DDEVCAPS_NPATCHES 0x001000000
+
+#define WINED3DLOCK_READONLY 0x0010
+#define WINED3DLOCK_NOSYSLOCK 0x0800
+#define WINED3DLOCK_NOOVERWRITE 0x1000
+#define WINED3DLOCK_DISCARD 0x2000
+#define WINED3DLOCK_DONOTWAIT 0x4000
+#define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
+
+#define WINED3DPRESENT_RATE_DEFAULT 0x000000000
+
+#define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define WINED3DPRESENT_INTERVAL_ONE 0x00000001
+#define WINED3DPRESENT_INTERVAL_TWO 0x00000002
+#define WINED3DPRESENT_INTERVAL_THREE 0x00000004
+#define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
+#define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define WINED3DMAXUSERCLIPPLANES 32
+#define WINED3DCLIPPLANE0 (1 << 0)
+#define WINED3DCLIPPLANE1 (1 << 1)
+#define WINED3DCLIPPLANE2 (1 << 2)
+#define WINED3DCLIPPLANE3 (1 << 3)
+#define WINED3DCLIPPLANE4 (1 << 4)
+#define WINED3DCLIPPLANE5 (1 << 5)
+
+/* FVF (Flexible Vertex Format) codes */
+#define WINED3DFVF_RESERVED0 0x0001
+#define WINED3DFVF_POSITION_MASK 0x000E
+#define WINED3DFVF_XYZ 0x0002
+#define WINED3DFVF_XYZRHW 0x0004
+#define WINED3DFVF_XYZB1 0x0006
+#define WINED3DFVF_XYZB2 0x0008
+#define WINED3DFVF_XYZB3 0x000a
+#define WINED3DFVF_XYZB4 0x000c
+#define WINED3DFVF_XYZB5 0x000e
+#define WINED3DFVF_XYZW 0x4002
+#define WINED3DFVF_NORMAL 0x0010
+#define WINED3DFVF_PSIZE 0x0020
+#define WINED3DFVF_DIFFUSE 0x0040
+#define WINED3DFVF_SPECULAR 0x0080
+#define WINED3DFVF_TEXCOUNT_MASK 0x0f00
+#define WINED3DFVF_TEXCOUNT_SHIFT 8
+#define WINED3DFVF_TEX0 0x0000
+#define WINED3DFVF_TEX1 0x0100
+#define WINED3DFVF_TEX2 0x0200
+#define WINED3DFVF_TEX3 0x0300
+#define WINED3DFVF_TEX4 0x0400
+#define WINED3DFVF_TEX5 0x0500
+#define WINED3DFVF_TEX6 0x0600
+#define WINED3DFVF_TEX7 0x0700
+#define WINED3DFVF_TEX8 0x0800
+#define WINED3DFVF_LASTBETA_UBYTE4 0x1000
+#define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
+#define WINED3DFVF_RESERVED2 0x6000
+
+#define WINED3DFVF_TEXTUREFORMAT1 3
+#define WINED3DFVF_TEXTUREFORMAT2 0
+#define WINED3DFVF_TEXTUREFORMAT3 1
+#define WINED3DFVF_TEXTUREFORMAT4 2
+#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
+#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+/* Clear flags */
+#define WINED3DCLEAR_TARGET 0x00000001
+#define WINED3DCLEAR_ZBUFFER 0x00000002
+#define WINED3DCLEAR_STENCIL 0x00000004
+
+/* Stream source flags */
+#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
+#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
+
+/* SetPrivateData flags */
+#define WINED3DSPD_IUNKNOWN 0x00000001
+
+/* IWineD3D::CreateDevice behaviour flags */
+#define WINED3DCREATE_FPU_PRESERVE 0x00000002
+#define WINED3DCREATE_PUREDEVICE 0x00000010
+#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
+#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
+#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
+#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
+#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
+
+/* VTF defines */
+#define WINED3DDMAPSAMPLER 0x100
+#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
+#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
+#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
+#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
+
+/* DirectDraw types */
+
+typedef struct _WINEDDCOLORKEY
+{
+ DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
+ * be treated as Color Key, inclusive
+ */
+ DWORD dwColorSpaceHighValue; /* high boundary of color space that is
+ * to be treated as Color Key, inclusive
+ */
+} WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
+
+typedef struct _WINEDDBLTFX
+{
+ DWORD dwSize; /* size of structure */
+ DWORD dwDDFX; /* FX operations */
+ DWORD dwROP; /* Win32 raster operations */
+ DWORD dwDDROP; /* Raster operations new for DirectDraw */
+ DWORD dwRotationAngle; /* Rotation angle for blt */
+ DWORD dwZBufferOpCode; /* ZBuffer compares */
+ DWORD dwZBufferLow; /* Low limit of Z buffer */
+ DWORD dwZBufferHigh; /* High limit of Z buffer */
+ DWORD dwZBufferBaseDest; /* Destination base value */
+ DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
+ union
+ {
+ DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
+ struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
+ } DUMMYUNIONNAME1;
+ DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
+ union
+ {
+ DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
+ struct IWineD3DSurface *lpDDSZBufferSrc;/* Surface to use as Z buffer for src */
+ } DUMMYUNIONNAME2;
+ DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
+ DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
+ DWORD dwReserved;
+ DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
+ union
+ {
+ DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
+ struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
+ } DUMMYUNIONNAME3;
+ DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
+ union
+ {
+ DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
+ struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
+ } DUMMYUNIONNAME4;
+ union
+ {
+ DWORD dwFillColor; /* color in RGB or Palettized */
+ DWORD dwFillDepth; /* depth value for z-buffer */
+ DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
+ struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
+ } DUMMYUNIONNAME5;
+ WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
+ WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
+} WINEDDBLTFX,*LPWINEDDBLTFX;
+
+typedef struct _WINEDDOVERLAYFX
+{
+ DWORD dwSize; /* size of structure */
+ DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
+ DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
+ DWORD dwReserved;
+ DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
+ union
+ {
+ DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
+ struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
+ } DUMMYUNIONNAME1;
+ DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
+ union
+ {
+ DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
+ struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
+ } DUMMYUNIONNAME2;
+ WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
+ WINEDDCOLORKEY dckSrcColorkey; /* DestColorkey override */
+ DWORD dwDDFX; /* Overlay FX */
+ DWORD dwFlags; /* flags */
+} WINEDDOVERLAYFX;
+
+/* dwDDFX */
+/* arithmetic stretching along y axis */
+#define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
+/* mirror on y axis */
+#define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
+/* mirror on x axis */
+#define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
+/* do not tear */
+#define WINEDDBLTFX_NOTEARING 0x00000008
+/* 180 degrees clockwise rotation */
+#define WINEDDBLTFX_ROTATE180 0x00000010
+/* 270 degrees clockwise rotation */
+#define WINEDDBLTFX_ROTATE270 0x00000020
+/* 90 degrees clockwise rotation */
+#define WINEDDBLTFX_ROTATE90 0x00000040
+/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
+#define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
+/* add dwZBufferBaseDest to every source z value before compare */
+#define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
+
+/* dwFlags for Blt* */
+#define WINEDDBLT_ALPHADEST 0x00000001
+#define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
+#define WINEDDBLT_ALPHADESTNEG 0x00000004
+#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
+#define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
+#define WINEDDBLT_ALPHASRC 0x00000020
+#define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
+#define WINEDDBLT_ALPHASRCNEG 0x00000080
+#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
+#define WINEDDBLT_ASYNC 0x00000200
+#define WINEDDBLT_COLORFILL 0x00000400
+#define WINEDDBLT_DDFX 0x00000800
+#define WINEDDBLT_DDROPS 0x00001000
+#define WINEDDBLT_KEYDEST 0x00002000
+#define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
+#define WINEDDBLT_KEYSRC 0x00008000
+#define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
+#define WINEDDBLT_ROP 0x00020000
+#define WINEDDBLT_ROTATIONANGLE 0x00040000
+#define WINEDDBLT_ZBUFFER 0x00080000
+#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
+#define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
+#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
+#define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
+#define WINEDDBLT_WAIT 0x01000000
+#define WINEDDBLT_DEPTHFILL 0x02000000
+#define WINEDDBLT_DONOTWAIT 0x08000000
+
+/* dwTrans for BltFast */
+#define WINEDDBLTFAST_NOCOLORKEY 0x00000000
+#define WINEDDBLTFAST_SRCCOLORKEY 0x00000001
+#define WINEDDBLTFAST_DESTCOLORKEY 0x00000002
+#define WINEDDBLTFAST_WAIT 0x00000010
+#define WINEDDBLTFAST_DONOTWAIT 0x00000020
+
+/* DDCAPS.dwPalCaps */
+#define WINEDDPCAPS_4BIT 0x00000001
+#define WINEDDPCAPS_8BITENTRIES 0x00000002
+#define WINEDDPCAPS_8BIT 0x00000004
+#define WINEDDPCAPS_INITIALIZE 0x00000008
+#define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
+#define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
+#define WINEDDPCAPS_ALLOW256 0x00000040
+#define WINEDDPCAPS_VSYNC 0x00000080
+#define WINEDDPCAPS_1BIT 0x00000100
+#define WINEDDPCAPS_2BIT 0x00000200
+#define WINEDDPCAPS_ALPHA 0x00000400
+
+/* DDSURFACEDESC.dwFlags */
+#define WINEDDSD_CAPS 0x00000001
+#define WINEDDSD_HEIGHT 0x00000002
+#define WINEDDSD_WIDTH 0x00000004
+#define WINEDDSD_PITCH 0x00000008
+#define WINEDDSD_BACKBUFFERCOUNT 0x00000020
+#define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
+#define WINEDDSD_ALPHABITDEPTH 0x00000080
+#define WINEDDSD_LPSURFACE 0x00000800
+#define WINEDDSD_PIXELFORMAT 0x00001000
+#define WINEDDSD_CKDESTOVERLAY 0x00002000
+#define WINEDDSD_CKDESTBLT 0x00004000
+#define WINEDDSD_CKSRCOVERLAY 0x00008000
+#define WINEDDSD_CKSRCBLT 0x00010000
+#define WINEDDSD_MIPMAPCOUNT 0x00020000
+#define WINEDDSD_REFRESHRATE 0x00040000
+#define WINEDDSD_LINEARSIZE 0x00080000
+#define WINEDDSD_TEXTURESTAGE 0x00100000
+#define WINEDDSD_FVF 0x00200000
+#define WINEDDSD_SRCVBHANDLE 0x00400000
+#define WINEDDSD_ALL 0x007ff9ee
+
+/* Set/Get Colour Key Flags */
+#define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
+#define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
+#define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
+#define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
+#define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
+
+/* dwFlags for GetBltStatus */
+#define WINEDDGBS_CANBLT 0x00000001
+#define WINEDDGBS_ISBLTDONE 0x00000002
+
+/* dwFlags for GetFlipStatus */
+#define WINEDDGFS_CANFLIP 1L
+#define WINEDDGFS_ISFLIPDONE 2L
+
+/* dwFlags for Flip */
+#define WINEDDFLIP_WAIT 0x00000001
+#define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
+#define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
+#define WINEDDFLIP_NOVSYNC 0x00000008
+#define WINEDDFLIP_STEREO 0x00000010
+#define WINEDDFLIP_DONOTWAIT 0x00000020
+#define WINEDDFLIP_INTERVAL2 0x02000000
+#define WINEDDFLIP_INTERVAL3 0x03000000
+#define WINEDDFLIP_INTERVAL4 0x04000000
+
+#define WINEDDOVER_ALPHADEST 0x00000001
+#define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
+#define WINEDDOVER_ALPHADESTNEG 0x00000004
+#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
+#define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
+#define WINEDDOVER_ALPHASRC 0x00000020
+#define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
+#define WINEDDOVER_ALPHASRCNEG 0x00000080
+#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
+#define WINEDDOVER_HIDE 0x00000200
+#define WINEDDOVER_KEYDEST 0x00000400
+#define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
+#define WINEDDOVER_KEYSRC 0x00001000
+#define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
+#define WINEDDOVER_SHOW 0x00004000
+#define WINEDDOVER_ADDDIRTYRECT 0x00008000
+#define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
+#define WINEDDOVER_REFRESHALL 0x00020000
+#define WINEDDOVER_DDFX 0x00080000
+#define WINEDDOVER_AUTOFLIP 0x00100000
+#define WINEDDOVER_BOB 0x00200000
+#define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
+#define WINEDDOVER_INTERLEAVED 0x00800000
+
+#endif