spec2def(dplay.dll dplay.spec)
-add_library(dplay SHARED dplay_main.c version.rc ${CMAKE_CURRENT_BINARY_DIR}/dplay.def)
+add_library(dplay SHARED
+ dplay_main.c
+ version.rc
+ ${CMAKE_CURRENT_BINARY_DIR}/dplay.def)
set_entrypoint(dplay 0)
ole32
winmm
dinput
+ dplayx
ntdll)
add_dependencies(dplay psdk buildno_header)
-add_cab_target(dplay 1)
\ No newline at end of file
+add_cab_target(dplay 1)
+add_importlib_target(dplay.spec libdplayx)
name_server.c
regsvr.c
version.rc
- dplayx.def)
+ ${CMAKE_CURRENT_BINARY_DIR}/dplayx.def)
include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
set_module_type(dplayx win32dll)
target_link_libraries(dplayx
- ${CMAKE_CURRENT_BINARY_DIR}/dplayx.def
wine
uuid
dxguid)
kernel32
ntdll)
-add_cab_target(dplayx 1)
\ No newline at end of file
+add_cab_target(dplayx 1)
+add_importlib_target(dplayx.spec)
add_importlibs(ksuser advapi32 msvcrt kernel32 ntdll)
add_dependencies(ksuser psdk bugcodes)
add_cab_target(ksuser 1)
+add_importlib_target(ksuser.spec)
add_dependencies(wined3d wineheaders)
add_cab_target(wined3d 1)
-add_importlib_target(wined3d.spec)
\ No newline at end of file
+add_importlib_target(wined3d.spec)