const UNICODE_STRING IdentifierMouse = RTL_CONSTANT_STRING(L"PointerController");
UNICODE_STRING HardwareIdMouse = RTL_CONSTANT_STRING(L"*PNP0F13\0");
static ULONG DeviceIndexMouse = 0;
+ const UNICODE_STRING IdentifierParallel = RTL_CONSTANT_STRING(L"PARALLEL");
+ UNICODE_STRING HardwareIdParallel = RTL_CONSTANT_STRING(L"*PNP0400\0");
+ static ULONG DeviceIndexParallel = 0;
+ const UNICODE_STRING IdentifierFloppy = RTL_CONSTANT_STRING(L"FLOPPY");
+ UNICODE_STRING HardwareIdFloppy = RTL_CONSTANT_STRING(L"*PNP0700\0");
+ static ULONG DeviceIndexFloppy = 0;
+ const UNICODE_STRING IdentifierIsa = RTL_CONSTANT_STRING(L"ISA");
+ UNICODE_STRING HardwareIdIsa = RTL_CONSTANT_STRING(L"*PNP0A00\0");
+ static ULONG DeviceIndexIsa = 0;
UNICODE_STRING HardwareIdKey;
PUNICODE_STRING pHardwareId;
ULONG DeviceIndex = 0;
pHardwareId = &HardwareIdPci;
DeviceIndex = DeviceIndexPci++;
}
+ else if (RtlCompareUnicodeString(&ValueName, &IdentifierIsa, FALSE) == 0)
+ {
+ pHardwareId = &HardwareIdIsa;
+ DeviceIndex = DeviceIndexIsa++;
+ }
#ifdef ENABLE_ACPI
else if (RtlCompareUnicodeString(&ValueName, &IdentifierAcpi, FALSE) == 0)
{
DeviceIndex = DeviceIndexAcpi++;
}
#endif
- else
+ else /* Now let's detect devices with a device number at the end */
{
- /* Unknown device */
- DPRINT("Unknown device '%wZ'\n", &ValueName);
- goto nextdevice;
+ /* First, we remove the number */
+ ValueName.Length -= sizeof(WCHAR);
+
+ /* Let's see if it is a floppy device */
+ if (RtlCompareUnicodeString(&ValueName, &IdentifierFloppy, FALSE) == 0)
+ {
+ pHardwareId = &HardwareIdFloppy;
+ DeviceIndex = DeviceIndexFloppy++;
+ }
+ /* Nope, is it a parallel port? */
+ else if (RtlCompareUnicodeString(&ValueName, &IdentifierParallel, FALSE) == 0)
+ {
+ pHardwareId = &HardwareIdParallel;
+ DeviceIndex = DeviceIndexParallel++;
+ }
+ /* Nope, out of ideas so let's skip this one */
+ else
+ {
+ ValueName.Length += sizeof(WCHAR);
+ DPRINT("Unknown device '%wZ'\n", &ValueName);
+ goto nextdevice;
+ }
+
+ /* Add the number back */
+ ValueName.Length += sizeof(WCHAR);
}
}
else