* !!! AUTOMATICALLY CREATED FROM glfuncs.csv !!!
*/
-/* To use this macro define a macro X(name, ret, typeargs, args).
- * It gets called for every glXXX function. For glVertex3f name would be "glVertex3f",
- * ret would be "void", typeargs would be "(GLfloat x, GLfloat y, GLfloat z)" and
- * args would be "(x,y,z)".
+/* To use this macro define a macro X(name, ret, typeargs, args, icdidx, tebidx, stack).
+ * It gets called for every glXXX function. i.e. glVertex3f: name = "glVertex3f",
+ * ret = "void", typeargs = "(GLfloat x, GLfloat y, GLfloat z)", args = "(x,y,z)",
+ * icdidx = "136", tebidx = "98" and stack = "12".
* Don't forget to undefine X ;-)
*/
#define GLFUNCS_MACRO \
- X(glAccum, void, (GLenum op, GLfloat value), (op,value)) \
- X(glActiveTexture, void, (GLenum texture), (texture)) \
- X(glAddSwapHintRectWIN, void, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height)) \
- X(glAlphaFunc, void, (GLenum func, GLclampf ref), (func,ref)) \
- X(glAreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *residences), (n,textures,residences)) \
- X(glArrayElement, void, (GLint i), (i)) \
- X(glBegin, void, (GLenum mode), (mode)) \
- X(glBindTexture, void, (GLenum target, GLuint texture), (target,texture)) \
- X(glBitmap, void, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap), (width,height,xorig,yorig,xmove,ymove,bitmap)) \
- X(glBlendColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red,green,blue,alpha)) \
- X(glBlendEquation, void, (GLenum mode), (mode)) \
- X(glBlendFunc, void, (GLenum sfactor, GLenum dfactor), (sfactor,dfactor)) \
- X(glBlendFuncSeparate, void, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha), (sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha)) \
- X(glCallList, void, (GLuint list), (list)) \
- X(glCallLists, void, (GLsizei n, GLenum type, const GLvoid *lists), (n,type,lists)) \
- X(glClear, void, (GLbitfield mask), (mask)) \
- X(glClearAccum, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red,green,blue,alpha)) \
- X(glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red,green,blue,alpha)) \
- X(glClearDepth, void, (GLclampd depth), (depth)) \
- X(glClearIndex, void, (GLfloat c), (c)) \
- X(glClearStencil, void, (GLint s), (s)) \
- X(glClientActiveTexture, void, (GLenum texture), (texture)) \
- X(glClipPlane, void, (GLenum plane, const GLdouble *equation), (plane,equation)) \
- X(glColor3b, void, (GLbyte red, GLbyte green, GLbyte blue), (red,green,blue)) \
- X(glColor3bv, void, (const GLbyte *v), (v)) \
- X(glColor3d, void, (GLdouble red, GLdouble green, GLdouble blue), (red,green,blue)) \
- X(glColor3dv, void, (const GLdouble *v), (v)) \
- X(glColor3f, void, (GLfloat red, GLfloat green, GLfloat blue), (red,green,blue)) \
- X(glColor3fv, void, (const GLfloat *v), (v)) \
- X(glColor3i, void, (GLint red, GLint green, GLint blue), (red,green,blue)) \
- X(glColor3iv, void, (const GLint *v), (v)) \
- X(glColor3s, void, (GLshort red, GLshort green, GLshort blue), (red,green,blue)) \
- X(glColor3sv, void, (const GLshort *v), (v)) \
- X(glColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue), (red,green,blue)) \
- X(glColor3ubv, void, (const GLubyte *v), (v)) \
- X(glColor3ui, void, (GLuint red, GLuint green, GLuint blue), (red,green,blue)) \
- X(glColor3uiv, void, (const GLuint *v), (v)) \
- X(glColor3us, void, (GLushort red, GLushort green, GLushort blue), (red,green,blue)) \
- X(glColor3usv, void, (const GLushort *v), (v)) \
- X(glColor4b, void, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha), (red,green,blue,alpha)) \
- X(glColor4bv, void, (const GLbyte *v), (v)) \
- X(glColor4d, void, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha), (red,green,blue,alpha)) \
- X(glColor4dv, void, (const GLdouble *v), (v)) \
- X(glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red,green,blue,alpha)) \
- X(glColor4fv, void, (const GLfloat *v), (v)) \
- X(glColor4i, void, (GLint red, GLint green, GLint blue, GLint alpha), (red,green,blue,alpha)) \
- X(glColor4iv, void, (const GLint *v), (v)) \
- X(glColor4s, void, (GLshort red, GLshort green, GLshort blue, GLshort alpha), (red,green,blue,alpha)) \
- X(glColor4sv, void, (const GLshort *v), (v)) \
- X(glColor4ub, void, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha), (red,green,blue,alpha)) \
- X(glColor4ubv, void, (const GLubyte *v), (v)) \
- X(glColor4ui, void, (GLuint red, GLuint green, GLuint blue, GLuint alpha), (red,green,blue,alpha)) \
- X(glColor4uiv, void, (const GLuint *v), (v)) \
- X(glColor4us, void, (GLushort red, GLushort green, GLushort blue, GLushort alpha), (red,green,blue,alpha)) \
- X(glColor4usv, void, (const GLushort *v), (v)) \
- X(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red,green,blue,alpha)) \
- X(glColorMaterial, void, (GLenum face, GLenum mode), (face,mode)) \
- X(glColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer)) \
- X(glColorSubTable, void, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data), (target,start,count,format,type,data)) \
- X(glColorTable, void, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table), (target,internalformat,width,format,type,table)) \
- X(glColorTableParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params)) \
- X(glColorTableParameteriv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params)) \
- X(glCompressedTexImage1D, void, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data), (target,level,internalformat,width,border,imageSize,data)) \
- X(glCompressedTexImage2D, void, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data), (target,level,internalformat,width,height,border,imageSize,data)) \
- X(glCompressedTexImage3D, void, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data), (target,level,internalformat,width,height,depth,border,imageSize,data)) \
- X(glCompressedTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data), (target,level,xoffset,width,format,imageSize,data)) \
- X(glCompressedTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data), (target,level,xoffset,yoffset,width,height,format,imageSize,data)) \
- X(glCompressedTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data), (target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data)) \
- X(glConvolutionFilter1D, void, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image), (target,internalformat,width,format,type,image)) \
- X(glConvolutionFilter2D, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image), (target,internalformat,width,height,format,type,image)) \
- X(glConvolutionParameterf, void, (GLenum target, GLenum pname, GLfloat params), (target,pname,params)) \
- X(glConvolutionParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params)) \
- X(glConvolutionParameteri, void, (GLenum target, GLenum pname, GLint params), (target,pname,params)) \
- X(glConvolutionParameteriv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params)) \
- X(glCopyColorSubTable, void, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width), (target,start,x,y,width)) \
- X(glCopyColorTable, void, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width), (target,internalformat,x,y,width)) \
- X(glCopyConvolutionFilter1D, void, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width), (target,internalformat,x,y,width)) \
- X(glCopyConvolutionFilter2D, void, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height), (target,internalformat,x,y,width,height)) \
- X(glCopyPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type), (x,y,width,height,type)) \
- X(glCopyTexImage1D, void, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), (target,level,internalformat,x,y,width,border)) \
- X(glCopyTexImage2D, void, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target,level,internalformat,x,y,width,height,border)) \
- X(glCopyTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (target,level,xoffset,x,y,width)) \
- X(glCopyTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target,level,xoffset,yoffset,x,y,width,height)) \
- X(glCopyTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target,level,xoffset,yoffset,zoffset,x,y,width,height)) \
- X(glCullFace, void, (GLenum mode), (mode)) \
- X(glDeleteLists, void, (GLuint list, GLsizei range), (list,range)) \
- X(glDeleteTextures, void, (GLsizei n, const GLuint *textures), (n,textures)) \
- X(glDepthFunc, void, (GLenum func), (func)) \
- X(glDepthMask, void, (GLboolean flag), (flag)) \
- X(glDepthRange, void, (GLclampd zNear, GLclampd zFar), (zNear,zFar)) \
- X(glDisable, void, (GLenum cap), (cap)) \
- X(glDisableClientState, void, (GLenum array), (array)) \
- X(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count), (mode,first,count)) \
- X(glDrawBuffer, void, (GLenum mode), (mode)) \
- X(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), (mode,count,type,indices)) \
- X(glDrawPixels, void, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (width,height,format,type,pixels)) \
- X(glDrawRangeElements, void, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices), (mode,start,end,count,type,indices)) \
- X(glEdgeFlag, void, (GLboolean flag), (flag)) \
- X(glEdgeFlagPointer, void, (GLsizei stride, const GLboolean *pointer), (stride,pointer)) \
- X(glEdgeFlagv, void, (const GLboolean *flag), (flag)) \
- X(glEnable, void, (GLenum cap), (cap)) \
- X(glEnableClientState, void, (GLenum array), (array)) \
- X(glEnd, void, (void), ()) \
- X(glEndList, void, (void), ()) \
- X(glEvalCoord1d, void, (GLdouble u), (u)) \
- X(glEvalCoord1dv, void, (const GLdouble *u), (u)) \
- X(glEvalCoord1f, void, (GLfloat u), (u)) \
- X(glEvalCoord1fv, void, (const GLfloat *u), (u)) \
- X(glEvalCoord2d, void, (GLdouble u, GLdouble v), (u,v)) \
- X(glEvalCoord2dv, void, (const GLdouble *u), (u)) \
- X(glEvalCoord2f, void, (GLfloat u, GLfloat v), (u,v)) \
- X(glEvalCoord2fv, void, (const GLfloat *u), (u)) \
- X(glEvalMesh1, void, (GLenum mode, GLint i1, GLint i2), (mode,i1,i2)) \
- X(glEvalMesh2, void, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2), (mode,i1,i2,j1,j2)) \
- X(glEvalPoint1, void, (GLint i), (i)) \
- X(glEvalPoint2, void, (GLint i, GLint j), (i,j)) \
- X(glFeedbackBuffer, void, (GLsizei size, GLenum type, GLfloat *buffer), (size,type,buffer)) \
- X(glFinish, void, (void), ()) \
- X(glFlush, void, (void), ()) \
- X(glFlushHold, GLuint, (void), ()) \
- X(glFogCoordPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer), (type,stride,pointer)) \
- X(glFogCoordd, void, (GLdouble fog), (fog)) \
- X(glFogCoorddv, void, (const GLdouble *fog), (fog)) \
- X(glFogCoordf, void, (GLfloat fog), (fog)) \
- X(glFogCoordfv, void, (const GLfloat *fog), (fog)) \
- X(glFogf, void, (GLenum pname, GLfloat param), (pname,param)) \
- X(glFogfv, void, (GLenum pname, const GLfloat *params), (pname,params)) \
- X(glFogi, void, (GLenum pname, GLint param), (pname,param)) \
- X(glFogiv, void, (GLenum pname, const GLint *params), (pname,params)) \
- X(glFrontFace, void, (GLenum mode), (mode)) \
- X(glFrustum, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left,right,bottom,top,zNear,zFar)) \
- X(glGenLists, GLuint, (GLsizei range), (range)) \
- X(glGenTextures, void, (GLsizei n, GLuint *textures), (n,textures)) \
- X(glGetBooleanv, void, (GLenum pname, GLboolean *params), (pname,params)) \
- X(glGetClipPlane, void, (GLenum plane, GLdouble *equation), (plane,equation)) \
- X(glGetColorTable, void, (GLenum target, GLenum format, GLenum type, GLvoid *table), (target,format,type,table)) \
- X(glGetColorTableParameterfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params)) \
- X(glGetColorTableParameteriv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params)) \
- X(glGetCompressedTexImage, void, (GLenum target, GLint lod, GLvoid *img), (target,lod,img)) \
- X(glGetConvolutionFilter, void, (GLenum target, GLenum format, GLenum type, GLvoid *image), (target,format,type,image)) \
- X(glGetConvolutionParameterfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params)) \
- X(glGetConvolutionParameteriv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params)) \
- X(glGetDoublev, void, (GLenum pname, GLdouble *params), (pname,params)) \
- X(glGetError, GLenum, (void), ()) \
- X(glGetFloatv, void, (GLenum pname, GLfloat *params), (pname,params)) \
- X(glGetHistogram, void, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values), (target,reset,format,type,values)) \
- X(glGetHistogramParameterfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params)) \
- X(glGetHistogramParameteriv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params)) \
- X(glGetIntegerv, void, (GLenum pname, GLint *params), (pname,params)) \
- X(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params), (light,pname,params)) \
- X(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params), (light,pname,params)) \
- X(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v), (target,query,v)) \
- X(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v), (target,query,v)) \
- X(glGetMapiv, void, (GLenum target, GLenum query, GLint *v), (target,query,v)) \
- X(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params), (face,pname,params)) \
- X(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params), (face,pname,params)) \
- X(glGetMinmax, void, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values), (target,reset,format,type,values)) \
- X(glGetMinmaxParameterfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params)) \
- X(glGetMinmaxParameteriv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params)) \
- X(glGetPixelMapfv, void, (GLenum map, GLfloat *values), (map,values)) \
- X(glGetPixelMapuiv, void, (GLenum map, GLuint *values), (map,values)) \
- X(glGetPixelMapusv, void, (GLenum map, GLushort *values), (map,values)) \
- X(glGetPointerv, void, (GLenum pname, GLvoid* *params), (pname,params)) \
- X(glGetPolygonStipple, void, (GLubyte *mask), (mask)) \
- X(glGetSeparableFilter, void, (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span), (target,format,type,row,column,span)) \
- X(glGetString, const, (GLenum name), (name)) \
- X(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params)) \
- X(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params)) \
- X(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params), (coord,pname,params)) \
- X(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params), (coord,pname,params)) \
- X(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params), (coord,pname,params)) \
- X(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels), (target,level,format,type,pixels)) \
- X(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params), (target,level,pname,params)) \
- X(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params), (target,level,pname,params)) \
- X(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params)) \
- X(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params)) \
- X(glHint, void, (GLenum target, GLenum mode), (target,mode)) \
- X(glHistogram, void, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink), (target,width,internalformat,sink)) \
- X(glIndexMask, void, (GLuint mask), (mask)) \
- X(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer), (type,stride,pointer)) \
- X(glIndexd, void, (GLdouble c), (c)) \
- X(glIndexdv, void, (const GLdouble *c), (c)) \
- X(glIndexf, void, (GLfloat c), (c)) \
- X(glIndexfv, void, (const GLfloat *c), (c)) \
- X(glIndexi, void, (GLint c), (c)) \
- X(glIndexiv, void, (const GLint *c), (c)) \
- X(glIndexs, void, (GLshort c), (c)) \
- X(glIndexsv, void, (const GLshort *c), (c)) \
- X(glIndexub, void, (GLubyte c), (c)) \
- X(glIndexubv, void, (const GLubyte *c), (c)) \
- X(glInitNames, void, (void), ()) \
- X(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer), (format,stride,pointer)) \
- X(glIsEnabled, GLboolean, (GLenum cap), (cap)) \
- X(glIsList, GLboolean, (GLuint list), (list)) \
- X(glIsTexture, GLboolean, (GLuint texture), (texture)) \
- X(glLightModelf, void, (GLenum pname, GLfloat param), (pname,param)) \
- X(glLightModelfv, void, (GLenum pname, const GLfloat *params), (pname,params)) \
- X(glLightModeli, void, (GLenum pname, GLint param), (pname,param)) \
- X(glLightModeliv, void, (GLenum pname, const GLint *params), (pname,params)) \
- X(glLightf, void, (GLenum light, GLenum pname, GLfloat param), (light,pname,param)) \
- X(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params), (light,pname,params)) \
- X(glLighti, void, (GLenum light, GLenum pname, GLint param), (light,pname,param)) \
- X(glLightiv, void, (GLenum light, GLenum pname, const GLint *params), (light,pname,params)) \
- X(glLineStipple, void, (GLint factor, GLushort pattern), (factor,pattern)) \
- X(glLineWidth, void, (GLfloat width), (width)) \
- X(glListBase, void, (GLuint base), (base)) \
- X(glLoadIdentity, void, (void), ()) \
- X(glLoadMatrixd, void, (const GLdouble *m), (m)) \
- X(glLoadMatrixf, void, (const GLfloat *m), (m)) \
- X(glLoadName, void, (GLuint name), (name)) \
- X(glLoadTransposeMatrixd, void, (const GLdouble *m), (m)) \
- X(glLoadTransposeMatrixf, void, (const GLfloat *m), (m)) \
- X(glLogicOp, void, (GLenum opcode), (opcode)) \
- X(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), (target,u1,u2,stride,order,points)) \
- X(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points), (target,u1,u2,stride,order,points)) \
- X(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points)) \
- X(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points)) \
- X(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2), (un,u1,u2)) \
- X(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2), (un,u1,u2)) \
- X(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2), (un,u1,u2,vn,v1,v2)) \
- X(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2), (un,u1,u2,vn,v1,v2)) \
- X(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param), (face,pname,param)) \
- X(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat *params), (face,pname,params)) \
- X(glMateriali, void, (GLenum face, GLenum pname, GLint param), (face,pname,param)) \
- X(glMaterialiv, void, (GLenum face, GLenum pname, const GLint *params), (face,pname,params)) \
- X(glMatrixMode, void, (GLenum mode), (mode)) \
- X(glMinmax, void, (GLenum target, GLenum internalformat, GLboolean sink), (target,internalformat,sink)) \
- X(glMultMatrixd, void, (const GLdouble *m), (m)) \
- X(glMultMatrixf, void, (const GLfloat *m), (m)) \
- X(glMultTransposeMatrixd, void, (const GLdouble *m), (m)) \
- X(glMultTransposeMatrixf, void, (const GLfloat *m), (m)) \
- X(glMultiDrawArrays, void, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount), (mode,first,count,primcount)) \
- X(glMultiDrawElements, void, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount), (mode,count,type,indices,primcount)) \
- X(glMultiTexCoord1d, void, (GLenum target, GLdouble s), (target,s)) \
- X(glMultiTexCoord1dv, void, (GLenum target, const GLdouble *v), (target,v)) \
- X(glMultiTexCoord1f, void, (GLenum target, GLfloat s), (target,s)) \
- X(glMultiTexCoord1fv, void, (GLenum target, const GLfloat *v), (target,v)) \
- X(glMultiTexCoord1i, void, (GLenum target, GLint s), (target,s)) \
- X(glMultiTexCoord1iv, void, (GLenum target, const GLint *v), (target,v)) \
- X(glMultiTexCoord1s, void, (GLenum target, GLshort s), (target,s)) \
- X(glMultiTexCoord1sv, void, (GLenum target, const GLshort *v), (target,v)) \
- X(glMultiTexCoord2d, void, (GLenum target, GLdouble s, GLdouble t), (target,s,t)) \
- X(glMultiTexCoord2dv, void, (GLenum target, const GLdouble *v), (target,v)) \
- X(glMultiTexCoord2f, void, (GLenum target, GLfloat s, GLfloat t), (target,s,t)) \
- X(glMultiTexCoord2fv, void, (GLenum target, const GLfloat *v), (target,v)) \
- X(glMultiTexCoord2i, void, (GLenum target, GLint s, GLint t), (target,s,t)) \
- X(glMultiTexCoord2iv, void, (GLenum target, const GLint *v), (target,v)) \
- X(glMultiTexCoord2s, void, (GLenum target, GLshort s, GLshort t), (target,s,t)) \
- X(glMultiTexCoord2sv, void, (GLenum target, const GLshort *v), (target,v)) \
- X(glMultiTexCoord3d, void, (GLenum target, GLdouble s, GLdouble t, GLdouble r), (target,s,t,r)) \
- X(glMultiTexCoord3dv, void, (GLenum target, const GLdouble *v), (target,v)) \
- X(glMultiTexCoord3f, void, (GLenum target, GLfloat s, GLfloat t, GLfloat r), (target,s,t,r)) \
- X(glMultiTexCoord3fv, void, (GLenum target, const GLfloat *v), (target,v)) \
- X(glMultiTexCoord3i, void, (GLenum target, GLint s, GLint t, GLint r), (target,s,t,r)) \
- X(glMultiTexCoord3iv, void, (GLenum target, const GLint *v), (target,v)) \
- X(glMultiTexCoord3s, void, (GLenum target, GLshort s, GLshort t, GLshort r), (target,s,t,r)) \
- X(glMultiTexCoord3sv, void, (GLenum target, const GLshort *v), (target,v)) \
- X(glMultiTexCoord4d, void, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q), (target,s,t,r,q)) \
- X(glMultiTexCoord4dv, void, (GLenum target, const GLdouble *v), (target,v)) \
- X(glMultiTexCoord4f, void, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q), (target,s,t,r,q)) \
- X(glMultiTexCoord4fv, void, (GLenum target, const GLfloat *v), (target,v)) \
- X(glMultiTexCoord4i, void, (GLenum target, GLint s, GLint t, GLint r, GLint q), (target,s,t,r,q)) \
- X(glMultiTexCoord4iv, void, (GLenum target, const GLint *v), (target,v)) \
- X(glMultiTexCoord4s, void, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q), (target,s,t,r,q)) \
- X(glMultiTexCoord4sv, void, (GLenum target, const GLshort *v), (target,v)) \
- X(glNewList, void, (GLuint list, GLenum mode), (list,mode)) \
- X(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz), (nx,ny,nz)) \
- X(glNormal3bv, void, (const GLbyte *v), (v)) \
- X(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz), (nx,ny,nz)) \
- X(glNormal3dv, void, (const GLdouble *v), (v)) \
- X(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz), (nx,ny,nz)) \
- X(glNormal3fv, void, (const GLfloat *v), (v)) \
- X(glNormal3i, void, (GLint nx, GLint ny, GLint nz), (nx,ny,nz)) \
- X(glNormal3iv, void, (const GLint *v), (v)) \
- X(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz), (nx,ny,nz)) \
- X(glNormal3sv, void, (const GLshort *v), (v)) \
- X(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer), (type,stride,pointer)) \
- X(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left,right,bottom,top,zNear,zFar)) \
- X(glPassThrough, void, (GLfloat token), (token)) \
- X(glPixelMapfv, void, (GLenum map, GLint mapsize, const GLfloat *values), (map,mapsize,values)) \
- X(glPixelMapuiv, void, (GLenum map, GLint mapsize, const GLuint *values), (map,mapsize,values)) \
- X(glPixelMapusv, void, (GLenum map, GLint mapsize, const GLushort *values), (map,mapsize,values)) \
- X(glPixelStoref, void, (GLenum pname, GLfloat param), (pname,param)) \
- X(glPixelStorei, void, (GLenum pname, GLint param), (pname,param)) \
- X(glPixelTransferf, void, (GLenum pname, GLfloat param), (pname,param)) \
- X(glPixelTransferi, void, (GLenum pname, GLint param), (pname,param)) \
- X(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor), (xfactor,yfactor)) \
- X(glPointParameterf, void, (GLenum pname, GLfloat param), (pname,param)) \
- X(glPointParameterfv, void, (GLenum pname, const GLfloat *params), (pname,params)) \
- X(glPointParameteri, void, (GLenum pname, GLint param), (pname,param)) \
- X(glPointParameteriv, void, (GLenum pname, const GLint *params), (pname,params)) \
- X(glPointSize, void, (GLfloat size), (size)) \
- X(glPolygonMode, void, (GLenum face, GLenum mode), (face,mode)) \
- X(glPolygonOffset, void, (GLfloat factor, GLfloat units), (factor,units)) \
- X(glPolygonStipple, void, (const GLubyte *mask), (mask)) \
- X(glPopAttrib, void, (void), ()) \
- X(glPopClientAttrib, void, (void), ()) \
- X(glPopMatrix, void, (void), ()) \
- X(glPopName, void, (void), ()) \
- X(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities), (n,textures,priorities)) \
- X(glPushAttrib, void, (GLbitfield mask), (mask)) \
- X(glPushClientAttrib, void, (GLbitfield mask), (mask)) \
- X(glPushMatrix, void, (void), ()) \
- X(glPushName, void, (GLuint name), (name)) \
- X(glRasterPos2d, void, (GLdouble x, GLdouble y), (x,y)) \
- X(glRasterPos2dv, void, (const GLdouble *v), (v)) \
- X(glRasterPos2f, void, (GLfloat x, GLfloat y), (x,y)) \
- X(glRasterPos2fv, void, (const GLfloat *v), (v)) \
- X(glRasterPos2i, void, (GLint x, GLint y), (x,y)) \
- X(glRasterPos2iv, void, (const GLint *v), (v)) \
- X(glRasterPos2s, void, (GLshort x, GLshort y), (x,y)) \
- X(glRasterPos2sv, void, (const GLshort *v), (v)) \
- X(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z)) \
- X(glRasterPos3dv, void, (const GLdouble *v), (v)) \
- X(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z)) \
- X(glRasterPos3fv, void, (const GLfloat *v), (v)) \
- X(glRasterPos3i, void, (GLint x, GLint y, GLint z), (x,y,z)) \
- X(glRasterPos3iv, void, (const GLint *v), (v)) \
- X(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z), (x,y,z)) \
- X(glRasterPos3sv, void, (const GLshort *v), (v)) \
- X(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x,y,z,w)) \
- X(glRasterPos4dv, void, (const GLdouble *v), (v)) \
- X(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x,y,z,w)) \
- X(glRasterPos4fv, void, (const GLfloat *v), (v)) \
- X(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w), (x,y,z,w)) \
- X(glRasterPos4iv, void, (const GLint *v), (v)) \
- X(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w), (x,y,z,w)) \
- X(glRasterPos4sv, void, (const GLshort *v), (v)) \
- X(glReadBuffer, void, (GLenum mode), (mode)) \
- X(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x,y,width,height,format,type,pixels)) \
- X(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2), (x1,y1,x2,y2)) \
- X(glRectdv, void, (const GLdouble *v1, const GLdouble *v2), (v1,v2)) \
- X(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2), (x1,y1,x2,y2)) \
- X(glRectfv, void, (const GLfloat *v1, const GLfloat *v2), (v1,v2)) \
- X(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2), (x1,y1,x2,y2)) \
- X(glRectiv, void, (const GLint *v1, const GLint *v2), (v1,v2)) \
- X(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2), (x1,y1,x2,y2)) \
- X(glRectsv, void, (const GLshort *v1, const GLshort *v2), (v1,v2)) \
- X(glReleaseFlushHold, GLenum, (GLuint id), (id)) \
- X(glRenderMode, GLint, (GLenum mode), (mode)) \
- X(glResetHistogram, void, (GLenum target), (target)) \
- X(glResetMinmax, void, (GLenum target), (target)) \
- X(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z), (angle,x,y,z)) \
- X(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle,x,y,z)) \
- X(glSampleCoverage, void, (GLclampf value, GLboolean invert), (value,invert)) \
- X(glScaled, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z)) \
- X(glScalef, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z)) \
- X(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height)) \
- X(glSecondaryColor3b, void, (GLbyte red, GLbyte green, GLbyte blue), (red,green,blue)) \
- X(glSecondaryColor3bv, void, (const GLbyte *v), (v)) \
- X(glSecondaryColor3d, void, (GLdouble red, GLdouble green, GLdouble blue), (red,green,blue)) \
- X(glSecondaryColor3dv, void, (const GLdouble *v), (v)) \
- X(glSecondaryColor3f, void, (GLfloat red, GLfloat green, GLfloat blue), (red,green,blue)) \
- X(glSecondaryColor3fv, void, (const GLfloat *v), (v)) \
- X(glSecondaryColor3i, void, (GLint red, GLint green, GLint blue), (red,green,blue)) \
- X(glSecondaryColor3iv, void, (const GLint *v), (v)) \
- X(glSecondaryColor3s, void, (GLshort red, GLshort green, GLshort blue), (red,green,blue)) \
- X(glSecondaryColor3sv, void, (const GLshort *v), (v)) \
- X(glSecondaryColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue), (red,green,blue)) \
- X(glSecondaryColor3ubv, void, (const GLubyte *v), (v)) \
- X(glSecondaryColor3ui, void, (GLuint red, GLuint green, GLuint blue), (red,green,blue)) \
- X(glSecondaryColor3uiv, void, (const GLuint *v), (v)) \
- X(glSecondaryColor3us, void, (GLushort red, GLushort green, GLushort blue), (red,green,blue)) \
- X(glSecondaryColor3usv, void, (const GLushort *v), (v)) \
- X(glSecondaryColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer)) \
- X(glSelectBuffer, void, (GLsizei size, GLuint *buffer), (size,buffer)) \
- X(glSeparableFilter2D, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column), (target,internalformat,width,height,format,type,row,column)) \
- X(glShadeModel, void, (GLenum mode), (mode)) \
- X(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask), (func,ref,mask)) \
- X(glStencilMask, void, (GLuint mask), (mask)) \
- X(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass), (fail,zfail,zpass)) \
- X(glTexCoord1d, void, (GLdouble s), (s)) \
- X(glTexCoord1dv, void, (const GLdouble *v), (v)) \
- X(glTexCoord1f, void, (GLfloat s), (s)) \
- X(glTexCoord1fv, void, (const GLfloat *v), (v)) \
- X(glTexCoord1i, void, (GLint s), (s)) \
- X(glTexCoord1iv, void, (const GLint *v), (v)) \
- X(glTexCoord1s, void, (GLshort s), (s)) \
- X(glTexCoord1sv, void, (const GLshort *v), (v)) \
- X(glTexCoord2d, void, (GLdouble s, GLdouble t), (s,t)) \
- X(glTexCoord2dv, void, (const GLdouble *v), (v)) \
- X(glTexCoord2f, void, (GLfloat s, GLfloat t), (s,t)) \
- X(glTexCoord2fv, void, (const GLfloat *v), (v)) \
- X(glTexCoord2i, void, (GLint s, GLint t), (s,t)) \
- X(glTexCoord2iv, void, (const GLint *v), (v)) \
- X(glTexCoord2s, void, (GLshort s, GLshort t), (s,t)) \
- X(glTexCoord2sv, void, (const GLshort *v), (v)) \
- X(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r), (s,t,r)) \
- X(glTexCoord3dv, void, (const GLdouble *v), (v)) \
- X(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r), (s,t,r)) \
- X(glTexCoord3fv, void, (const GLfloat *v), (v)) \
- X(glTexCoord3i, void, (GLint s, GLint t, GLint r), (s,t,r)) \
- X(glTexCoord3iv, void, (const GLint *v), (v)) \
- X(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r), (s,t,r)) \
- X(glTexCoord3sv, void, (const GLshort *v), (v)) \
- X(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q), (s,t,r,q)) \
- X(glTexCoord4dv, void, (const GLdouble *v), (v)) \
- X(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q), (s,t,r,q)) \
- X(glTexCoord4fv, void, (const GLfloat *v), (v)) \
- X(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q), (s,t,r,q)) \
- X(glTexCoord4iv, void, (const GLint *v), (v)) \
- X(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q), (s,t,r,q)) \
- X(glTexCoord4sv, void, (const GLshort *v), (v)) \
- X(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer)) \
- X(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param), (target,pname,param)) \
- X(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params)) \
- X(glTexEnvi, void, (GLenum target, GLenum pname, GLint param), (target,pname,param)) \
- X(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params)) \
- X(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param), (coord,pname,param)) \
- X(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *params), (coord,pname,params)) \
- X(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param), (coord,pname,param)) \
- X(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *params), (coord,pname,params)) \
- X(glTexGeni, void, (GLenum coord, GLenum pname, GLint param), (coord,pname,param)) \
- X(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *params), (coord,pname,params)) \
- X(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,border,format,type,pixels)) \
- X(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,height,border,format,type,pixels)) \
- X(glTexImage3D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,height,depth,border,format,type,pixels)) \
- X(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param), (target,pname,param)) \
- X(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params)) \
- X(glTexParameteri, void, (GLenum target, GLenum pname, GLint param), (target,pname,param)) \
- X(glTexParameteriv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params)) \
- X(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,width,format,type,pixels)) \
- X(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,yoffset,width,height,format,type,pixels)) \
- X(glTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels)) \
- X(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z)) \
- X(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z)) \
- X(glValidBackBufferHintAutodesk, GLboolean, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height)) \
- X(glVertex2d, void, (GLdouble x, GLdouble y), (x,y)) \
- X(glVertex2dv, void, (const GLdouble *v), (v)) \
- X(glVertex2f, void, (GLfloat x, GLfloat y), (x,y)) \
- X(glVertex2fv, void, (const GLfloat *v), (v)) \
- X(glVertex2i, void, (GLint x, GLint y), (x,y)) \
- X(glVertex2iv, void, (const GLint *v), (v)) \
- X(glVertex2s, void, (GLshort x, GLshort y), (x,y)) \
- X(glVertex2sv, void, (const GLshort *v), (v)) \
- X(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z)) \
- X(glVertex3dv, void, (const GLdouble *v), (v)) \
- X(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z)) \
- X(glVertex3fv, void, (const GLfloat *v), (v)) \
- X(glVertex3i, void, (GLint x, GLint y, GLint z), (x,y,z)) \
- X(glVertex3iv, void, (const GLint *v), (v)) \
- X(glVertex3s, void, (GLshort x, GLshort y, GLshort z), (x,y,z)) \
- X(glVertex3sv, void, (const GLshort *v), (v)) \
- X(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x,y,z,w)) \
- X(glVertex4dv, void, (const GLdouble *v), (v)) \
- X(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x,y,z,w)) \
- X(glVertex4fv, void, (const GLfloat *v), (v)) \
- X(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w), (x,y,z,w)) \
- X(glVertex4iv, void, (const GLint *v), (v)) \
- X(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w), (x,y,z,w)) \
- X(glVertex4sv, void, (const GLshort *v), (v)) \
- X(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer)) \
- X(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height)) \
- X(glWindowBackBufferHintAutodesk, void, (void), ()) \
- X(glWindowPos2d, void, (GLdouble x, GLdouble y), (x,y)) \
- X(glWindowPos2dv, void, (const GLdouble *p), (p)) \
- X(glWindowPos2f, void, (GLfloat x, GLfloat y), (x,y)) \
- X(glWindowPos2fv, void, (const GLfloat *p), (p)) \
- X(glWindowPos2i, void, (GLint x, GLint y), (x,y)) \
- X(glWindowPos2iv, void, (const GLint *p), (p)) \
- X(glWindowPos2s, void, (GLshort x, GLshort y), (x,y)) \
- X(glWindowPos2sv, void, (const GLshort *p), (p)) \
- X(glWindowPos3d, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z)) \
- X(glWindowPos3dv, void, (const GLdouble *p), (p)) \
- X(glWindowPos3f, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z)) \
- X(glWindowPos3fv, void, (const GLfloat *p), (p)) \
- X(glWindowPos3i, void, (GLint x, GLint y, GLint z), (x,y,z)) \
- X(glWindowPos3iv, void, (const GLint *p), (p)) \
- X(glWindowPos3s, void, (GLshort x, GLshort y, GLshort z), (x,y,z)) \
- X(glWindowPos3sv, void, (const GLshort *p), (p))
+ X(glAccum, void, (GLenum op, GLfloat value), (op,value), 213, -1, 8) \
+ X(glAlphaFunc, void, (GLenum func, GLclampf ref), (func,ref), 240, -1, 8) \
+ X(glAreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *residences), (n,textures,residences), 322, -1, 12) \
+ X(glArrayElement, void, (GLint i), (i), 306, 144, 4) \
+ X(glBegin, void, (GLenum mode), (mode), 7, 2, 4) \
+ X(glBindTexture, void, (GLenum target, GLuint texture), (target,texture), 307, 145, 8) \
+ X(glBitmap, void, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap), (width,height,xorig,yorig,xmove,ymove,bitmap), 8, -1, 28) \
+ X(glBlendFunc, void, (GLenum sfactor, GLenum dfactor), (sfactor,dfactor), 241, -1, 8) \
+ X(glCallList, void, (GLuint list), (list), 2, 0, 4) \
+ X(glCallLists, void, (GLsizei n, GLenum type, const GLvoid *lists), (n,type,lists), 3, 1, 12) \
+ X(glClear, void, (GLbitfield mask), (mask), 203, -1, 4) \
+ X(glClearAccum, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red,green,blue,alpha), 204, -1, 16) \
+ X(glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red,green,blue,alpha), 206, -1, 16) \
+ X(glClearDepth, void, (GLclampd depth), (depth), 208, -1, 8) \
+ X(glClearIndex, void, (GLfloat c), (c), 205, -1, 4) \
+ X(glClearStencil, void, (GLint s), (s), 207, -1, 4) \
+ X(glClipPlane, void, (GLenum plane, const GLdouble *equation), (plane,equation), 150, -1, 8) \
+ X(glColor3b, void, (GLbyte red, GLbyte green, GLbyte blue), (red,green,blue), 9, 3, 12) \
+ X(glColor3bv, void, (const GLbyte *v), (v), 10, 4, 4) \
+ X(glColor3d, void, (GLdouble red, GLdouble green, GLdouble blue), (red,green,blue), 11, 5, 24) \
+ X(glColor3dv, void, (const GLdouble *v), (v), 12, 6, 4) \
+ X(glColor3f, void, (GLfloat red, GLfloat green, GLfloat blue), (red,green,blue), 13, 7, 12) \
+ X(glColor3fv, void, (const GLfloat *v), (v), 14, 8, 4) \
+ X(glColor3i, void, (GLint red, GLint green, GLint blue), (red,green,blue), 15, 9, 12) \
+ X(glColor3iv, void, (const GLint *v), (v), 16, 10, 4) \
+ X(glColor3s, void, (GLshort red, GLshort green, GLshort blue), (red,green,blue), 17, 11, 12) \
+ X(glColor3sv, void, (const GLshort *v), (v), 18, 12, 4) \
+ X(glColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue), (red,green,blue), 19, 13, 12) \
+ X(glColor3ubv, void, (const GLubyte *v), (v), 20, 14, 4) \
+ X(glColor3ui, void, (GLuint red, GLuint green, GLuint blue), (red,green,blue), 21, 15, 12) \
+ X(glColor3uiv, void, (const GLuint *v), (v), 22, 16, 4) \
+ X(glColor3us, void, (GLushort red, GLushort green, GLushort blue), (red,green,blue), 23, 17, 12) \
+ X(glColor3usv, void, (const GLushort *v), (v), 24, 18, 4) \
+ X(glColor4b, void, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha), (red,green,blue,alpha), 25, 19, 16) \
+ X(glColor4bv, void, (const GLbyte *v), (v), 26, 20, 4) \
+ X(glColor4d, void, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha), (red,green,blue,alpha), 27, 21, 32) \
+ X(glColor4dv, void, (const GLdouble *v), (v), 28, 22, 4) \
+ X(glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red,green,blue,alpha), 29, 23, 16) \
+ X(glColor4fv, void, (const GLfloat *v), (v), 30, 24, 4) \
+ X(glColor4i, void, (GLint red, GLint green, GLint blue, GLint alpha), (red,green,blue,alpha), 31, 25, 16) \
+ X(glColor4iv, void, (const GLint *v), (v), 32, 26, 4) \
+ X(glColor4s, void, (GLshort red, GLshort green, GLshort blue, GLshort alpha), (red,green,blue,alpha), 33, 27, 16) \
+ X(glColor4sv, void, (const GLshort *v), (v), 34, 28, 4) \
+ X(glColor4ub, void, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha), (red,green,blue,alpha), 35, 29, 16) \
+ X(glColor4ubv, void, (const GLubyte *v), (v), 36, 30, 4) \
+ X(glColor4ui, void, (GLuint red, GLuint green, GLuint blue, GLuint alpha), (red,green,blue,alpha), 37, 31, 16) \
+ X(glColor4uiv, void, (const GLuint *v), (v), 38, 32, 4) \
+ X(glColor4us, void, (GLushort red, GLushort green, GLushort blue, GLushort alpha), (red,green,blue,alpha), 39, 33, 16) \
+ X(glColor4usv, void, (const GLushort *v), (v), 40, 34, 4) \
+ X(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red,green,blue,alpha), 210, -1, 16) \
+ X(glColorMaterial, void, (GLenum face, GLenum mode), (face,mode), 151, -1, 8) \
+ X(glColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer), 308, 146, 16) \
+ X(glCopyPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type), (x,y,width,height,type), 255, -1, 20) \
+ X(glCopyTexImage1D, void, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), (target,level,internalformat,x,y,width,border), 323, -1, 28) \
+ X(glCopyTexImage2D, void, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target,level,internalformat,x,y,width,height,border), 324, -1, 32) \
+ X(glCopyTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (target,level,xoffset,x,y,width), 325, -1, 24) \
+ X(glCopyTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target,level,xoffset,yoffset,x,y,width,height), 326, -1, 32) \
+ X(glCullFace, void, (GLenum mode), (mode), 152, -1, 4) \
+ X(glDeleteLists, void, (GLuint list, GLsizei range), (list,range), 4, -1, 8) \
+ X(glDeleteTextures, void, (GLsizei n, const GLuint *textures), (n,textures), 327, -1, 8) \
+ X(glDepthFunc, void, (GLenum func), (func), 245, -1, 4) \
+ X(glDepthMask, void, (GLboolean flag), (flag), 211, -1, 4) \
+ X(glDepthRange, void, (GLclampd zNear, GLclampd zFar), (zNear,zFar), 288, -1, 16) \
+ X(glDisable, void, (GLenum cap), (cap), 214, 116, 4) \
+ X(glDisableClientState, void, (GLenum array), (array), 309, 147, 4) \
+ X(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count), (mode,first,count), 310, 148, 12) \
+ X(glDrawBuffer, void, (GLenum mode), (mode), 202, -1, 4) \
+ X(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), (mode,count,type,indices), 311, 149, 16) \
+ X(glDrawPixels, void, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (width,height,format,type,pixels), 257, -1, 20) \
+ X(glEdgeFlag, void, (GLboolean flag), (flag), 41, 35, 4) \
+ X(glEdgeFlagPointer, void, (GLsizei stride, const GLboolean *pointer), (stride,pointer), 312, 150, 8) \
+ X(glEdgeFlagv, void, (const GLboolean *flag), (flag), 42, 36, 4) \
+ X(glEnable, void, (GLenum cap), (cap), 215, 117, 4) \
+ X(glEnableClientState, void, (GLenum array), (array), 313, 151, 4) \
+ X(glEnd, void, (void), (), 43, 37, 0) \
+ X(glEndList, void, (void), (), 1, -1, 0) \
+ X(glEvalCoord1d, void, (GLdouble u), (u), 228, 120, 8) \
+ X(glEvalCoord1dv, void, (const GLdouble *u), (u), 229, 121, 4) \
+ X(glEvalCoord1f, void, (GLfloat u), (u), 230, 122, 4) \
+ X(glEvalCoord1fv, void, (const GLfloat *u), (u), 231, 123, 4) \
+ X(glEvalCoord2d, void, (GLdouble u, GLdouble v), (u,v), 232, 124, 16) \
+ X(glEvalCoord2dv, void, (const GLdouble *u), (u), 233, 125, 4) \
+ X(glEvalCoord2f, void, (GLfloat u, GLfloat v), (u,v), 234, 126, 8) \
+ X(glEvalCoord2fv, void, (const GLfloat *u), (u), 235, 127, 4) \
+ X(glEvalMesh1, void, (GLenum mode, GLint i1, GLint i2), (mode,i1,i2), 236, -1, 12) \
+ X(glEvalMesh2, void, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2), (mode,i1,i2,j1,j2), 238, -1, 20) \
+ X(glEvalPoint1, void, (GLint i), (i), 237, 128, 4) \
+ X(glEvalPoint2, void, (GLint i, GLint j), (i,j), 239, 129, 8) \
+ X(glFeedbackBuffer, void, (GLsizei size, GLenum type, GLfloat *buffer), (size,type,buffer), 194, -1, 12) \
+ X(glFinish, void, (void), (), 216, -1, 0) \
+ X(glFlush, void, (void), (), 217, -1, 0) \
+ X(glFogf, void, (GLenum pname, GLfloat param), (pname,param), 153, -1, 8) \
+ X(glFogfv, void, (GLenum pname, const GLfloat *params), (pname,params), 154, -1, 8) \
+ X(glFogi, void, (GLenum pname, GLint param), (pname,param), 155, -1, 8) \
+ X(glFogiv, void, (GLenum pname, const GLint *params), (pname,params), 156, -1, 8) \
+ X(glFrontFace, void, (GLenum mode), (mode), 157, -1, 4) \
+ X(glFrustum, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left,right,bottom,top,zNear,zFar), 289, -1, 48) \
+ X(glGenLists, GLuint, (GLsizei range), (range), 5, -1, 4) \
+ X(glGenTextures, void, (GLsizei n, GLuint *textures), (n,textures), 328, -1, 8) \
+ X(glGetBooleanv, void, (GLenum pname, GLboolean *params), (pname,params), 258, -1, 8) \
+ X(glGetClipPlane, void, (GLenum plane, GLdouble *equation), (plane,equation), 259, -1, 8) \
+ X(glGetDoublev, void, (GLenum pname, GLdouble *params), (pname,params), 260, -1, 8) \
+ X(glGetError, GLenum, (void), (), 261, -1, 0) \
+ X(glGetFloatv, void, (GLenum pname, GLfloat *params), (pname,params), 262, -1, 8) \
+ X(glGetIntegerv, void, (GLenum pname, GLint *params), (pname,params), 263, -1, 8) \
+ X(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params), (light,pname,params), 264, -1, 12) \
+ X(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params), (light,pname,params), 265, -1, 12) \
+ X(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v), (target,query,v), 266, -1, 12) \
+ X(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v), (target,query,v), 267, -1, 12) \
+ X(glGetMapiv, void, (GLenum target, GLenum query, GLint *v), (target,query,v), 268, -1, 12) \
+ X(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params), (face,pname,params), 269, -1, 12) \
+ X(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params), (face,pname,params), 270, -1, 12) \
+ X(glGetPixelMapfv, void, (GLenum map, GLfloat *values), (map,values), 271, -1, 8) \
+ X(glGetPixelMapuiv, void, (GLenum map, GLuint *values), (map,values), 272, -1, 8) \
+ X(glGetPixelMapusv, void, (GLenum map, GLushort *values), (map,values), 273, -1, 8) \
+ X(glGetPointerv, void, (GLenum pname, GLvoid* *params), (pname,params), 329, 160, 8) \
+ X(glGetPolygonStipple, void, (GLubyte *mask), (mask), 274, -1, 4) \
+ X(glGetString, const GLubyte *, (GLenum name), (name), 275, -1, 4) \
+ X(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params), 276, -1, 12) \
+ X(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params), 277, -1, 12) \
+ X(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params), (coord,pname,params), 278, -1, 12) \
+ X(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params), (coord,pname,params), 279, -1, 12) \
+ X(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params), (coord,pname,params), 280, -1, 12) \
+ X(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels), (target,level,format,type,pixels), 281, -1, 20) \
+ X(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params), (target,level,pname,params), 284, -1, 16) \
+ X(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params), (target,level,pname,params), 285, -1, 16) \
+ X(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params), 282, -1, 12) \
+ X(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params), (target,pname,params), 283, -1, 12) \
+ X(glHint, void, (GLenum target, GLenum mode), (target,mode), 158, -1, 8) \
+ X(glIndexMask, void, (GLuint mask), (mask), 212, -1, 4) \
+ X(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer), (type,stride,pointer), 314, 152, 12) \
+ X(glIndexd, void, (GLdouble c), (c), 44, 38, 8) \
+ X(glIndexdv, void, (const GLdouble *c), (c), 45, 39, 4) \
+ X(glIndexf, void, (GLfloat c), (c), 46, 40, 4) \
+ X(glIndexfv, void, (const GLfloat *c), (c), 47, 41, 4) \
+ X(glIndexi, void, (GLint c), (c), 48, 42, 4) \
+ X(glIndexiv, void, (const GLint *c), (c), 49, 43, 4) \
+ X(glIndexs, void, (GLshort c), (c), 50, 44, 4) \
+ X(glIndexsv, void, (const GLshort *c), (c), 51, 45, 4) \
+ X(glIndexub, void, (GLubyte c), (c), 315, 153, 4) \
+ X(glIndexubv, void, (const GLubyte *c), (c), 316, 154, 4) \
+ X(glInitNames, void, (void), (), 197, -1, 0) \
+ X(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer), (format,stride,pointer), 317, 155, 12) \
+ X(glIsEnabled, GLboolean, (GLenum cap), (cap), 286, -1, 4) \
+ X(glIsList, GLboolean, (GLuint list), (list), 287, -1, 4) \
+ X(glIsTexture, GLboolean, (GLuint texture), (texture), 330, -1, 4) \
+ X(glLightModelf, void, (GLenum pname, GLfloat param), (pname,param), 163, -1, 8) \
+ X(glLightModelfv, void, (GLenum pname, const GLfloat *params), (pname,params), 164, -1, 8) \
+ X(glLightModeli, void, (GLenum pname, GLint param), (pname,param), 165, -1, 8) \
+ X(glLightModeliv, void, (GLenum pname, const GLint *params), (pname,params), 166, -1, 8) \
+ X(glLightf, void, (GLenum light, GLenum pname, GLfloat param), (light,pname,param), 159, -1, 12) \
+ X(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params), (light,pname,params), 160, -1, 12) \
+ X(glLighti, void, (GLenum light, GLenum pname, GLint param), (light,pname,param), 161, -1, 12) \
+ X(glLightiv, void, (GLenum light, GLenum pname, const GLint *params), (light,pname,params), 162, -1, 12) \
+ X(glLineStipple, void, (GLint factor, GLushort pattern), (factor,pattern), 167, -1, 8) \
+ X(glLineWidth, void, (GLfloat width), (width), 168, -1, 4) \
+ X(glListBase, void, (GLuint base), (base), 6, -1, 4) \
+ X(glLoadIdentity, void, (void), (), 290, 130, 0) \
+ X(glLoadMatrixd, void, (const GLdouble *m), (m), 292, 132, 4) \
+ X(glLoadMatrixf, void, (const GLfloat *m), (m), 291, 131, 4) \
+ X(glLoadName, void, (GLuint name), (name), 198, -1, 4) \
+ X(glLogicOp, void, (GLenum opcode), (opcode), 242, -1, 4) \
+ X(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), (target,u1,u2,stride,order,points), 220, -1, 32) \
+ X(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points), (target,u1,u2,stride,order,points), 221, -1, 24) \
+ X(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points), 222, -1, 56) \
+ X(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points), 223, -1, 40) \
+ X(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2), (un,u1,u2), 224, -1, 20) \
+ X(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2), (un,u1,u2), 225, -1, 12) \
+ X(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2), (un,u1,u2,vn,v1,v2), 226, -1, 40) \
+ X(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2), (un,u1,u2,vn,v1,v2), 227, -1, 24) \
+ X(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param), (face,pname,param), 169, 112, 12) \
+ X(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat *params), (face,pname,params), 170, 113, 12) \
+ X(glMateriali, void, (GLenum face, GLenum pname, GLint param), (face,pname,param), 171, 114, 12) \
+ X(glMaterialiv, void, (GLenum face, GLenum pname, const GLint *params), (face,pname,params), 172, 115, 12) \
+ X(glMatrixMode, void, (GLenum mode), (mode), 293, 133, 4) \
+ X(glMultMatrixd, void, (const GLdouble *m), (m), 295, 135, 4) \
+ X(glMultMatrixf, void, (const GLfloat *m), (m), 294, 134, 4) \
+ X(glNewList, void, (GLuint list, GLenum mode), (list,mode), 0, -1, 8) \
+ X(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz), (nx,ny,nz), 52, 46, 12) \
+ X(glNormal3bv, void, (const GLbyte *v), (v), 53, 47, 4) \
+ X(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz), (nx,ny,nz), 54, 48, 24) \
+ X(glNormal3dv, void, (const GLdouble *v), (v), 55, 49, 4) \
+ X(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz), (nx,ny,nz), 56, 50, 12) \
+ X(glNormal3fv, void, (const GLfloat *v), (v), 57, 51, 4) \
+ X(glNormal3i, void, (GLint nx, GLint ny, GLint nz), (nx,ny,nz), 58, 52, 12) \
+ X(glNormal3iv, void, (const GLint *v), (v), 59, 53, 4) \
+ X(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz), (nx,ny,nz), 60, 54, 12) \
+ X(glNormal3sv, void, (const GLshort *v), (v), 61, 55, 4) \
+ X(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer), (type,stride,pointer), 318, 156, 12) \
+ X(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left,right,bottom,top,zNear,zFar), 296, -1, 48) \
+ X(glPassThrough, void, (GLfloat token), (token), 199, -1, 4) \
+ X(glPixelMapfv, void, (GLenum map, GLint mapsize, const GLfloat *values), (map,mapsize,values), 251, -1, 12) \
+ X(glPixelMapuiv, void, (GLenum map, GLint mapsize, const GLuint *values), (map,mapsize,values), 252, -1, 12) \
+ X(glPixelMapusv, void, (GLenum map, GLint mapsize, const GLushort *values), (map,mapsize,values), 253, -1, 12) \
+ X(glPixelStoref, void, (GLenum pname, GLfloat param), (pname,param), 249, -1, 8) \
+ X(glPixelStorei, void, (GLenum pname, GLint param), (pname,param), 250, -1, 8) \
+ X(glPixelTransferf, void, (GLenum pname, GLfloat param), (pname,param), 247, -1, 8) \
+ X(glPixelTransferi, void, (GLenum pname, GLint param), (pname,param), 248, -1, 8) \
+ X(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor), (xfactor,yfactor), 246, -1, 8) \
+ X(glPointSize, void, (GLfloat size), (size), 173, -1, 4) \
+ X(glPolygonMode, void, (GLenum face, GLenum mode), (face,mode), 174, -1, 8) \
+ X(glPolygonOffset, void, (GLfloat factor, GLfloat units), (factor,units), 319, 157, 8) \
+ X(glPolygonStipple, void, (const GLubyte *mask), (mask), 175, -1, 4) \
+ X(glPopAttrib, void, (void), (), 218, 118, 0) \
+ X(glPopClientAttrib, void, (void), (), 334, 161, 0) \
+ X(glPopMatrix, void, (void), (), 297, 136, 0) \
+ X(glPopName, void, (void), (), 200, -1, 0) \
+ X(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities), (n,textures,priorities), 331, -1, 12) \
+ X(glPushAttrib, void, (GLbitfield mask), (mask), 219, 119, 4) \
+ X(glPushClientAttrib, void, (GLbitfield mask), (mask), 335, 162, 4) \
+ X(glPushMatrix, void, (void), (), 298, 137, 0) \
+ X(glPushName, void, (GLuint name), (name), 201, -1, 4) \
+ X(glRasterPos2d, void, (GLdouble x, GLdouble y), (x,y), 62, -1, 16) \
+ X(glRasterPos2dv, void, (const GLdouble *v), (v), 63, -1, 4) \
+ X(glRasterPos2f, void, (GLfloat x, GLfloat y), (x,y), 64, -1, 8) \
+ X(glRasterPos2fv, void, (const GLfloat *v), (v), 65, -1, 4) \
+ X(glRasterPos2i, void, (GLint x, GLint y), (x,y), 66, -1, 8) \
+ X(glRasterPos2iv, void, (const GLint *v), (v), 67, -1, 4) \
+ X(glRasterPos2s, void, (GLshort x, GLshort y), (x,y), 68, -1, 8) \
+ X(glRasterPos2sv, void, (const GLshort *v), (v), 69, -1, 4) \
+ X(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z), 70, -1, 24) \
+ X(glRasterPos3dv, void, (const GLdouble *v), (v), 71, -1, 4) \
+ X(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z), 72, -1, 12) \
+ X(glRasterPos3fv, void, (const GLfloat *v), (v), 73, -1, 4) \
+ X(glRasterPos3i, void, (GLint x, GLint y, GLint z), (x,y,z), 74, -1, 12) \
+ X(glRasterPos3iv, void, (const GLint *v), (v), 75, -1, 4) \
+ X(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z), (x,y,z), 76, -1, 12) \
+ X(glRasterPos3sv, void, (const GLshort *v), (v), 77, -1, 4) \
+ X(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x,y,z,w), 78, -1, 32) \
+ X(glRasterPos4dv, void, (const GLdouble *v), (v), 79, -1, 4) \
+ X(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x,y,z,w), 80, -1, 16) \
+ X(glRasterPos4fv, void, (const GLfloat *v), (v), 81, -1, 4) \
+ X(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w), (x,y,z,w), 82, -1, 16) \
+ X(glRasterPos4iv, void, (const GLint *v), (v), 83, -1, 4) \
+ X(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w), (x,y,z,w), 84, -1, 16) \
+ X(glRasterPos4sv, void, (const GLshort *v), (v), 85, -1, 4) \
+ X(glReadBuffer, void, (GLenum mode), (mode), 254, -1, 4) \
+ X(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x,y,width,height,format,type,pixels), 256, -1, 28) \
+ X(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2), (x1,y1,x2,y2), 86, -1, 32) \
+ X(glRectdv, void, (const GLdouble *v1, const GLdouble *v2), (v1,v2), 87, -1, 8) \
+ X(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2), (x1,y1,x2,y2), 88, -1, 16) \
+ X(glRectfv, void, (const GLfloat *v1, const GLfloat *v2), (v1,v2), 89, -1, 8) \
+ X(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2), (x1,y1,x2,y2), 90, -1, 16) \
+ X(glRectiv, void, (const GLint *v1, const GLint *v2), (v1,v2), 91, -1, 8) \
+ X(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2), (x1,y1,x2,y2), 92, -1, 16) \
+ X(glRectsv, void, (const GLshort *v1, const GLshort *v2), (v1,v2), 93, -1, 8) \
+ X(glRenderMode, GLint, (GLenum mode), (mode), 196, -1, 4) \
+ X(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z), (angle,x,y,z), 299, 138, 32) \
+ X(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle,x,y,z), 300, 139, 16) \
+ X(glScaled, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z), 301, 140, 24) \
+ X(glScalef, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z), 302, 141, 12) \
+ X(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height), 176, -1, 16) \
+ X(glSelectBuffer, void, (GLsizei size, GLuint *buffer), (size,buffer), 195, -1, 8) \
+ X(glShadeModel, void, (GLenum mode), (mode), 177, -1, 4) \
+ X(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask), (func,ref,mask), 243, -1, 12) \
+ X(glStencilMask, void, (GLuint mask), (mask), 209, -1, 4) \
+ X(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass), (fail,zfail,zpass), 244, -1, 12) \
+ X(glTexCoord1d, void, (GLdouble s), (s), 94, 56, 8) \
+ X(glTexCoord1dv, void, (const GLdouble *v), (v), 95, 57, 4) \
+ X(glTexCoord1f, void, (GLfloat s), (s), 96, 58, 4) \
+ X(glTexCoord1fv, void, (const GLfloat *v), (v), 97, 59, 4) \
+ X(glTexCoord1i, void, (GLint s), (s), 98, 60, 4) \
+ X(glTexCoord1iv, void, (const GLint *v), (v), 99, 61, 4) \
+ X(glTexCoord1s, void, (GLshort s), (s), 100, 62, 4) \
+ X(glTexCoord1sv, void, (const GLshort *v), (v), 101, 63, 4) \
+ X(glTexCoord2d, void, (GLdouble s, GLdouble t), (s,t), 102, 64, 16) \
+ X(glTexCoord2dv, void, (const GLdouble *v), (v), 103, 65, 4) \
+ X(glTexCoord2f, void, (GLfloat s, GLfloat t), (s,t), 104, 66, 8) \
+ X(glTexCoord2fv, void, (const GLfloat *v), (v), 105, 67, 4) \
+ X(glTexCoord2i, void, (GLint s, GLint t), (s,t), 106, 68, 8) \
+ X(glTexCoord2iv, void, (const GLint *v), (v), 107, 69, 4) \
+ X(glTexCoord2s, void, (GLshort s, GLshort t), (s,t), 108, 70, 8) \
+ X(glTexCoord2sv, void, (const GLshort *v), (v), 109, 71, 4) \
+ X(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r), (s,t,r), 110, 72, 24) \
+ X(glTexCoord3dv, void, (const GLdouble *v), (v), 111, 73, 4) \
+ X(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r), (s,t,r), 112, 74, 12) \
+ X(glTexCoord3fv, void, (const GLfloat *v), (v), 113, 75, 4) \
+ X(glTexCoord3i, void, (GLint s, GLint t, GLint r), (s,t,r), 114, 76, 12) \
+ X(glTexCoord3iv, void, (const GLint *v), (v), 115, 77, 4) \
+ X(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r), (s,t,r), 116, 78, 12) \
+ X(glTexCoord3sv, void, (const GLshort *v), (v), 117, 79, 4) \
+ X(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q), (s,t,r,q), 118, 80, 32) \
+ X(glTexCoord4dv, void, (const GLdouble *v), (v), 119, 81, 4) \
+ X(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q), (s,t,r,q), 120, 82, 16) \
+ X(glTexCoord4fv, void, (const GLfloat *v), (v), 121, 83, 4) \
+ X(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q), (s,t,r,q), 122, 84, 16) \
+ X(glTexCoord4iv, void, (const GLint *v), (v), 123, 85, 4) \
+ X(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q), (s,t,r,q), 124, 86, 16) \
+ X(glTexCoord4sv, void, (const GLshort *v), (v), 125, 87, 4) \
+ X(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer), 320, 158, 16) \
+ X(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param), (target,pname,param), 184, -1, 12) \
+ X(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params), 185, -1, 12) \
+ X(glTexEnvi, void, (GLenum target, GLenum pname, GLint param), (target,pname,param), 186, -1, 12) \
+ X(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params), 187, -1, 12) \
+ X(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param), (coord,pname,param), 188, -1, 16) \
+ X(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *params), (coord,pname,params), 189, -1, 12) \
+ X(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param), (coord,pname,param), 190, -1, 12) \
+ X(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *params), (coord,pname,params), 191, -1, 12) \
+ X(glTexGeni, void, (GLenum coord, GLenum pname, GLint param), (coord,pname,param), 192, -1, 12) \
+ X(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *params), (coord,pname,params), 193, -1, 12) \
+ X(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,border,format,type,pixels), 182, -1, 32) \
+ X(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,height,border,format,type,pixels), 183, -1, 36) \
+ X(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param), (target,pname,param), 178, -1, 12) \
+ X(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params), 179, -1, 12) \
+ X(glTexParameteri, void, (GLenum target, GLenum pname, GLint param), (target,pname,param), 180, -1, 12) \
+ X(glTexParameteriv, void, (GLenum target, GLenum pname, const GLint *params), (target,pname,params), 181, -1, 12) \
+ X(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,width,format,type,pixels), 332, -1, 28) \
+ X(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,yoffset,width,height,format,type,pixels), 333, -1, 36) \
+ X(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z), 303, 142, 24) \
+ X(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z), 304, 143, 12) \
+ X(glVertex2d, void, (GLdouble x, GLdouble y), (x,y), 126, 88, 16) \
+ X(glVertex2dv, void, (const GLdouble *v), (v), 127, 89, 4) \
+ X(glVertex2f, void, (GLfloat x, GLfloat y), (x,y), 128, 90, 8) \
+ X(glVertex2fv, void, (const GLfloat *v), (v), 129, 91, 4) \
+ X(glVertex2i, void, (GLint x, GLint y), (x,y), 130, 92, 8) \
+ X(glVertex2iv, void, (const GLint *v), (v), 131, 93, 4) \
+ X(glVertex2s, void, (GLshort x, GLshort y), (x,y), 132, 94, 8) \
+ X(glVertex2sv, void, (const GLshort *v), (v), 133, 95, 4) \
+ X(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z), (x,y,z), 134, 96, 24) \
+ X(glVertex3dv, void, (const GLdouble *v), (v), 135, 97, 4) \
+ X(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z), (x,y,z), 136, 98, 12) \
+ X(glVertex3fv, void, (const GLfloat *v), (v), 137, 99, 4) \
+ X(glVertex3i, void, (GLint x, GLint y, GLint z), (x,y,z), 138, 100, 12) \
+ X(glVertex3iv, void, (const GLint *v), (v), 139, 101, 4) \
+ X(glVertex3s, void, (GLshort x, GLshort y, GLshort z), (x,y,z), 140, 102, 12) \
+ X(glVertex3sv, void, (const GLshort *v), (v), 141, 103, 4) \
+ X(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x,y,z,w), 142, 104, 32) \
+ X(glVertex4dv, void, (const GLdouble *v), (v), 143, 105, 4) \
+ X(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x,y,z,w), 144, 106, 16) \
+ X(glVertex4fv, void, (const GLfloat *v), (v), 145, 107, 4) \
+ X(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w), (x,y,z,w), 146, 108, 16) \
+ X(glVertex4iv, void, (const GLint *v), (v), 147, 109, 4) \
+ X(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w), (x,y,z,w), 148, 110, 16) \
+ X(glVertex4sv, void, (const GLshort *v), (v), 149, 111, 4) \
+ X(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size,type,stride,pointer), 321, 159, 16) \
+ X(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height), 305, -1, 16) \
+
+
+/* EOF */