CONSOLE_SCREEN_BUFFER_INFO ScrInfo;
DWORD BytesReturned;
WNDCLASSEXW wc;
+ USHORT TextAttribute = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED;
TuiStartService(L"Blue");
&OemCP, sizeof(OemCP), NULL, 0,
&BytesReturned, NULL))
{
- DPRINT("Failed to load the font for codepage %d\n", OemCP);
+ DPRINT1("Failed to load the font for codepage %d\n", OemCP);
/* Let's suppose the font is good enough to continue */
}
+ if (!DeviceIoControl(ConsoleDeviceHandle, IOCTL_CONSOLE_SET_TEXT_ATTRIBUTE,
+ &TextAttribute, sizeof(TextAttribute), NULL, 0,
+ &BytesReturned, NULL))
+ {
+ DPRINT1("Failed to set text attribute\n");
+ }
+
ActiveConsole = NULL;
InitializeCriticalSection(&ActiveConsoleLock);
if (! DeviceIoControl(ConsoleDeviceHandle, IOCTL_CONSOLE_GET_SCREEN_BUFFER_INFO,
static VOID WINAPI
TuiInitScreenBuffer(PCSRSS_CONSOLE Console, PCSRSS_SCREEN_BUFFER Buffer)
{
- Buffer->DefaultAttrib = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | BACKGROUND_BLUE;
+ Buffer->DefaultAttrib = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED;
}
static void FASTCALL