From: Eric Kohl Date: Tue, 1 Jan 2008 22:15:10 +0000 (+0000) Subject: [FORMATTING] Fix indentation and move comments X-Git-Tag: backups/curicon_rewrite@32816~163 X-Git-Url: https://git.reactos.org/?p=reactos.git;a=commitdiff_plain;h=4f648ef5d927acb7b6ca07903ce26d4fb885db10 [FORMATTING] Fix indentation and move comments svn path=/trunk/; revision=31542 --- diff --git a/reactos/base/applications/screensavers/3dtext/3dtext.c b/reactos/base/applications/screensavers/3dtext/3dtext.c index c51c0bf165d..c461b0e623a 100644 --- a/reactos/base/applications/screensavers/3dtext/3dtext.c +++ b/reactos/base/applications/screensavers/3dtext/3dtext.c @@ -18,416 +18,524 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ -#include // Header File For Windows -#include // Header File For Windows Math Library -#include // Header File For The OpenGL32 Library -#include // Header File For The GLu32 Library +#include +#include +#include +#include #include #include "resource.h" #include "3dtext.h" -static HGLRC hRC; // Permanent Rendering Context -static HDC hDC; // Private GDI Device Context +static HGLRC hRC; // Permanent Rendering Context +static HDC hDC; // Private GDI Device Context -GLuint base; // Base Display List For The Font Set -GLfloat rot; // Used To Rotate The Text +GLuint base; // Base Display List For The Font Set +GLfloat rot; // Used To Rotate The Text #define APPNAME _T("3DText") HINSTANCE hInstance; BOOL fullscreen = FALSE; -GLvoid BuildFont(GLvoid) // Build Our Bitmap Font +// Build Our Bitmap Font +GLvoid BuildFont(GLvoid) { - GLYPHMETRICSFLOAT gmf[256]; // Address Buffer For Font Storage - HFONT font; // Windows Font ID - - base = glGenLists(256); // Storage For 256 Characters - - font = CreateFont( -12, // Height Of Font - 0, // Width Of Font - 0, // Angle Of Escapement - 0, // Orientation Angle - FW_BOLD, // Font Weight - FALSE, // Italic - FALSE, // Underline - FALSE, // Strikeout - DEFAULT_CHARSET, // Character Set Identifier - OUT_TT_PRECIS, // Output Precision - CLIP_DEFAULT_PRECIS, // Clipping Precision - ANTIALIASED_QUALITY, // Output Quality - FF_DONTCARE|DEFAULT_PITCH, // Family And Pitch - _T("Tahoma")); // Font Name - - SelectObject(hDC, font); // Selects The Font We Created - - wglUseFontOutlines( hDC, // Select The Current DC - 0, // Starting Character - 255, // Number Of Display Lists To Build - base, // Starting Display Lists - 0.0f, // Deviation From The True Outlines - 0.2f, // Font Thickness In The Z Direction - WGL_FONT_POLYGONS, // Use Polygons, Not Lines - gmf); // Address Of Buffer To Recieve Data + // Address Buffer For Font Storage + GLYPHMETRICSFLOAT gmf[256]; + // Windows Font Handle + HFONT font; + + // Storage For 256 Characters + base = glGenLists(256); + + font = CreateFont(-12, + 0, // Width Of Font + 0, // Angle Of Escapement + 0, // Orientation Angle + FW_BOLD, // Font Weight + FALSE, // Italic + FALSE, // Underline + FALSE, // Strikeout + DEFAULT_CHARSET, // Character Set Identifier + OUT_TT_PRECIS, // Output Precision + CLIP_DEFAULT_PRECIS, // Clipping Precision + ANTIALIASED_QUALITY, // Output Quality + FF_DONTCARE|DEFAULT_PITCH, // Family And Pitch + _T("Tahoma")); // Font Name + + // Selects The Font We Created + SelectObject(hDC, font); + + wglUseFontOutlines(hDC, // Select The Current DC + 0, // Starting Character + 255, // Number Of Display Lists To Build + base, // Starting Display Lists + 0.0f, // Deviation From The True Outlines + 0.2f, // Font Thickness In The Z Direction + WGL_FONT_POLYGONS, // Use Polygons, Not Lines + gmf); // Address Of Buffer To Recieve Data } -GLvoid KillFont(GLvoid) // Delete The Font +// Delete The Font +GLvoid KillFont(GLvoid) { - glDeleteLists(base, 256); // Delete All 256 Characters + // Delete all 256 characters + glDeleteLists(base, 256); } -GLvoid glPrint(LPTSTR text) // Custom GL "Print" Routine +// Custom GL "Print" Routine +GLvoid glPrint(LPTSTR text) { - if (text == NULL) // If There's No Text - return; // Do Nothing + // If there's no text, do nothing + if (text == NULL) + return; - glPushAttrib(GL_LIST_BIT); // Pushes The Display List Bits - glListBase(base); // Sets The Base Character to 32 + // Pushes The Display List Bits + glPushAttrib(GL_LIST_BIT); - glCallLists(_tcslen(text), -#ifdef UNICODE - GL_UNSIGNED_SHORT + // Sets The Base Character to 32 + glListBase(base); + + // Draws The Display List Text + glCallLists(_tcslen(text), +#ifdef UNICODE + GL_UNSIGNED_SHORT, #else - GL_UNSIGNED_BYTE + GL_UNSIGNED_BYTE, #endif - , text); // Draws The Display List Text + text); - glPopAttrib(); // Pops The Display List Bits + // Pops The Display List Bits + glPopAttrib(); } -GLvoid InitGL(GLsizei Width, GLsizei Height) // Will Be Called Right After The GL Window Is Created +// Will Be Called Right After The GL Window Is Created +GLvoid InitGL(GLsizei Width, GLsizei Height) { - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Clear The Background Color To Black - glClearDepth(1.0); // Enables Clearing Of The Depth Buffer - glDepthFunc(GL_LESS); // The Type Of Depth Test To Do - glEnable(GL_DEPTH_TEST); // Enables Depth Testing - glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading + // Clear The Background Color To Black + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + + // Enables Clearing Of The Depth Buffer + glClearDepth(1.0); + + // The Type Of Depth Test To Do + glDepthFunc(GL_LESS); + + // Enables Depth Testing + glEnable(GL_DEPTH_TEST); + + // Enables Smooth Color Shading + glShadeModel(GL_SMOOTH); + + // Select The Projection Matrix + glMatrixMode(GL_PROJECTION); + + // Reset The Projection Matrix + glLoadIdentity(); + + // Calculate The Aspect Ratio Of The Window + gluPerspective(45.0f, (GLfloat)Width / (GLfloat)Height, 0.1f, 100.0f); + + // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix + // Build The Font + BuildFont(); - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); + // Enable Default Light (Quick And Dirty) + glEnable(GL_LIGHT0); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + // Enable Lighting + glEnable(GL_LIGHTING); - BuildFont(); // Build The Font - glEnable(GL_LIGHT0); // Enable Default Light (Quick And Dirty) - glEnable(GL_LIGHTING); // Enable Lighting - glEnable(GL_COLOR_MATERIAL); // Enable Coloring Of Material + // Enable Coloring Of Material + glEnable(GL_COLOR_MATERIAL); } -GLvoid ReSizeGLScene(GLsizei Width, GLsizei Height) // Handles Window Resizing +// Handles Window Resizing +GLvoid ReSizeGLScene(GLsizei Width, GLsizei Height) { - if (Height==0) // Is Window Too Small (Divide By Zero Error) - Height=1; // If So Make It One Pixel Tall + // Is Window Too Small (Divide By Zero Error) + if (Height == 0) + { + // If So Make It One Pixel Tall + Height = 1; + } - // Reset The Current Viewport And Perspective Transformation - glViewport(0, 0, Width, Height); + // Reset The Current Viewport And Perspective Transformation + glViewport(0, 0, Width, Height); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix + // Select The Projection Matrix + glMatrixMode(GL_PROJECTION); - // Calculate The Aspect Ratio Of The Window - gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + // Reset The Projection Matrix + glLoadIdentity(); + + // Calculate The Aspect Ratio Of The Window + gluPerspective(45.0f, (GLfloat)Width / (GLfloat)Height, 0.1f, 100.0f); + + // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); } -GLvoid DrawGLScene(GLvoid) // Handles Rendering +// Handles Rendering +GLvoid DrawGLScene(GLvoid) { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer - glLoadIdentity(); // Reset The View - glTranslatef(0.0f,0.0f,-10.0f); // Move One Unit Into The Screen - glRotatef(rot,1.0f,0.0f,0.0f); // Rotate On The X Axis - glRotatef(rot*1.2f,0.0f,1.0f,0.0f); // Rotate On The Y Axis - glRotatef(rot*1.4f,0.0f,0.0f,1.0f); // Rotate On The Z Axis - glTranslatef(-3.5f,0.0f,0.0f); // Move To The Left Before Drawing - // Pulsing Colors Based On The Rotation - glColor3f( - (1.0f*(cos(rot/20.0f))), - (1.0f*(sin(rot/25.0f))), - (1.0f-0.5f*(cos(rot/17.0f)))); - glPrint(m_Text); // Print GL Text To The Screen - glColor3f(0.0f,0.0f,1.0f); // Make The Text Blue - rot+=0.1f; // Increase The Rotation Variable + // Clear The Screen And The Depth Buffer + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Reset The View + glLoadIdentity(); + + // Move One Unit Into The Screen + glTranslatef(0.0f, 0.0f, -10.0f); + + // Rotate On The X Axis + glRotatef(rot, 1.0f, 0.0f, 0.0f); + + // Rotate On The Y Axis + glRotatef(rot * 1.2f, 0.0f, 1.0f, 0.0f); + + // Rotate On The Z Axis + glRotatef(rot * 1.4f, 0.0f, 0.0f, 1.0f); + + // Move to the Left and Down before drawing + glTranslatef(-3.5f, 0.0f, 0.0f); + + // Pulsing Colors Based On The Rotation + glColor3f((1.0f * (cos(rot / 20.0f))), + (1.0f * (sin(rot / 25.0f))), + (1.0f - 0.5f * (cos(rot / 17.0f)))); + + // Print GL Text To The Screen + glPrint(m_Text); + + // Make The Text Blue + glColor3f(0.0f, 0.0f, 1.0f); + + // Increase The Rotation Variable + rot += 0.1f; } -LRESULT CALLBACK WndProc( HWND hWnd, - UINT message, - WPARAM wParam, - LPARAM lParam) +LRESULT CALLBACK +WndProc(HWND hWnd, + UINT message, + WPARAM wParam, + LPARAM lParam) { - static POINT ptLast; - static POINT ptCursor; - static BOOL fFirstTime = TRUE; - RECT Screen; // Used Later On To Get The Size Of The Window - GLuint PixelFormat; // Pixel Format Storage - static PIXELFORMATDESCRIPTOR pfd= // Pixel Format Descriptor - { - sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor - 1, // Version Number (?) - PFD_DRAW_TO_WINDOW | // Format Must Support Window - PFD_SUPPORT_OPENGL | // Format Must Support OpenGL - PFD_DOUBLEBUFFER, // Must Support Double Buffering - PFD_TYPE_RGBA, // Request An RGBA Format - 16, // Select A 16Bit Color Depth - 0, 0, 0, 0, 0, 0, // Color Bits Ignored (?) - 0, // No Alpha Buffer - 0, // Shift Bit Ignored (?) - 0, // No Accumulation Buffer - 0, 0, 0, 0, // Accumulation Bits Ignored (?) - 16, // 16Bit Z-Buffer (Depth Buffer) - 0, // No Stencil Buffer - 0, // No Auxiliary Buffer (?) - PFD_MAIN_PLANE, // Main Drawing Layer - 0, // Reserved (?) - 0, 0, 0 // Layer Masks Ignored (?) - }; - - switch (message) // Tells Windows We Want To Check The Message - { - case WM_CREATE: // Window Creation - hDC = GetDC(hWnd); // Gets A Device Context For The Window - PixelFormat = ChoosePixelFormat(hDC, &pfd); // Finds The Closest Match To The Pixel Format We Set Above - - if (!PixelFormat) // No Matching Pixel Format? - { - MessageBox(0,_TEXT("Can't Find A Suitable PixelFormat."),_TEXT("Error"),MB_OK|MB_ICONERROR); - PostQuitMessage(0); // This Sends A 'Message' Telling The Program To Quit - break; // Prevents The Rest Of The Code From Running - } - - if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Can We Set The Pixel Mode? - { - MessageBox(0,_TEXT("Can't Set The PixelFormat."),_TEXT("Error"),MB_OK|MB_ICONERROR); - PostQuitMessage(0); // This Sends A 'Message' Telling The Program To Quit - break; // Prevents The Rest Of The Code From Running - } - - hRC = wglCreateContext(hDC); // Grab A Rendering Context - if(!hRC) // Did We Get One? - { - MessageBox(0,_TEXT("Can't Create A GL Rendering Context."),_TEXT("Error"),MB_OK|MB_ICONERROR); - PostQuitMessage(0); // This Sends A 'Message' Telling The Program To Quit - break; // Prevents The Rest Of The Code From Running - } - - if(!wglMakeCurrent(hDC, hRC)) // Can We Make The RC Active? - { - MessageBox(0,_TEXT("Can't Activate GLRC."),_TEXT("Error"),MB_OK|MB_ICONERROR); - PostQuitMessage(0); // This Sends A 'Message' Telling The Program To Quit - break; // Prevents The Rest Of The Code From Running - } - - GetClientRect(hWnd, &Screen); // Grab Screen Info For The Current Window - InitGL(Screen.right, Screen.bottom); // Initialize The GL Screen Using Screen Info - break; - - case WM_DESTROY: // Windows Being Destroyed - case WM_CLOSE: // Windows Being Closed - { - ChangeDisplaySettings(NULL, 0); // Disable Fullscreen Mode - KillFont(); // Deletes The Font Display List - - wglMakeCurrent(hDC,NULL); // Make The DC Current - wglDeleteContext(hRC); // Kill The RC - ReleaseDC(hWnd,hDC); // Free The DC - - PostQuitMessage(0); // Quit The Program - } - break; - case WM_PAINT: - { - DrawGLScene(); - SwapBuffers(hDC); - break; - } - case WM_NOTIFY: - case WM_SYSKEYDOWN: - PostMessage(hWnd, WM_CLOSE, 0, 0); - break; - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_RBUTTONDOWN: - case WM_RBUTTONUP: - case WM_MBUTTONDOWN: - case WM_MBUTTONUP: - case WM_MOUSEMOVE: - { - // If we've got a parent then we must be a preview - if(GetParent(hWnd) != 0) - return 0; - - if(fFirstTime) - { - GetCursorPos(&ptLast); - fFirstTime = FALSE; - } - - GetCursorPos(&ptCursor); - - // if the mouse has moved more than 3 pixels then exit - if(abs(ptCursor.x - ptLast.x) >= 3 || abs(ptCursor.y - ptLast.y) >= 3) - PostMessage(hWnd, WM_CLOSE, 0, 0); - - ptLast = ptCursor; - - return 0; - } - case WM_SIZE: // Resizing The Screen - ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // Resize To The New Window Size - break; - - default: - return (DefWindowProc(hWnd, message, wParam, lParam)); // Pass Windows Messages - } -return (0); + static POINT ptLast; + static POINT ptCursor; + static BOOL fFirstTime = TRUE; + RECT Screen; // Used Later On To Get The Size Of The Window + GLuint PixelFormat; // Pixel Format Storage + static PIXELFORMATDESCRIPTOR pfd= // Pixel Format Descriptor + { + sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor + 1, // Version Number (?) + PFD_DRAW_TO_WINDOW | // Format Must Support Window + PFD_SUPPORT_OPENGL | // Format Must Support OpenGL + PFD_DOUBLEBUFFER, // Must Support Double Buffering + PFD_TYPE_RGBA, // Request An RGBA Format + 16, // Select A 16Bit Color Depth + 0, 0, 0, 0, 0, 0, // Color Bits Ignored (?) + 0, // No Alpha Buffer + 0, // Shift Bit Ignored (?) + 0, // No Accumulation Buffer + 0, 0, 0, 0, // Accumulation Bits Ignored (?) + 16, // 16Bit Z-Buffer (Depth Buffer) + 0, // No Stencil Buffer + 0, // No Auxiliary Buffer (?) + PFD_MAIN_PLANE, // Main Drawing Layer + 0, // Reserved (?) + 0, 0, 0 // Layer Masks Ignored (?) + }; + + switch (message) + { + case WM_CREATE: + // Gets A Device Context For The Window + hDC = GetDC(hWnd); + + // Finds The Closest Match To The Pixel Format We Set Above + PixelFormat = ChoosePixelFormat(hDC, &pfd); + + // No Matching Pixel Format? + if (!PixelFormat) + { + MessageBox(0, _TEXT("Can't Find A Suitable PixelFormat."), _TEXT("Error"),MB_OK | MB_ICONERROR); + + // This Sends A 'Message' Telling The Program To Quit + PostQuitMessage(0); + break; + } + + // Can We Set The Pixel Mode? + if (!SetPixelFormat(hDC, PixelFormat, &pfd)) + { + MessageBox(0, _TEXT("Can't Set The PixelFormat."), _TEXT("Error"), MB_OK | MB_ICONERROR); + + // This Sends A 'Message' Telling The Program To Quit + PostQuitMessage(0); + break; + } + + // Grab A Rendering Context + hRC = wglCreateContext(hDC); + + // Did We Get One? + if (!hRC) + { + MessageBox(0, _TEXT("Can't Create A GL Rendering Context."), _TEXT("Error"), MB_OK | MB_ICONERROR); + + // This Sends A 'Message' Telling The Program To Quit + PostQuitMessage(0); + break; + } + + // Can We Make The RC Active? + if (!wglMakeCurrent(hDC, hRC)) + { + MessageBox(0, _TEXT("Can't Activate GLRC."), _TEXT("Error"), MB_OK | MB_ICONERROR); + + // This Sends A 'Message' Telling The Program To Quit + PostQuitMessage(0); + break; + } + + // Grab Screen Info For The Current Window + GetClientRect(hWnd, &Screen); + + // Initialize The GL Screen Using Screen Info + InitGL(Screen.right, Screen.bottom); + break; + + case WM_DESTROY: + case WM_CLOSE: + // Disable Fullscreen Mode + ChangeDisplaySettings(NULL, 0); + + // Deletes The Font Display List + KillFont(); + + // Make The DC Current + wglMakeCurrent(hDC, NULL); + + // Kill The RC + wglDeleteContext(hRC); + + // Free The DC + ReleaseDC(hWnd, hDC); + + // Quit The Program + PostQuitMessage(0); + break; + + case WM_PAINT: + DrawGLScene(); + SwapBuffers(hDC); + break; + + case WM_NOTIFY: + case WM_SYSKEYDOWN: + PostMessage(hWnd, WM_CLOSE, 0, 0); + break; + + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + case WM_MOUSEMOVE: + // If we've got a parent then we must be a preview + if (GetParent(hWnd) != 0) + return 0; + + if (fFirstTime) + { + GetCursorPos(&ptLast); + fFirstTime = FALSE; + } + + GetCursorPos(&ptCursor); + + // if the mouse has moved more than 3 pixels then exit + if (abs(ptCursor.x - ptLast.x) >= 3 || abs(ptCursor.y - ptLast.y) >= 3) + PostMessage(hWnd, WM_CLOSE, 0, 0); + + ptLast = ptCursor; + return 0; + + case WM_SIZE: // Resizing The Screen + // Resize To The New Window Size + ReSizeGLScene(LOWORD(lParam), HIWORD(lParam)); + break; + + default: + // Pass Windows Messages + return DefWindowProc(hWnd, message, wParam, lParam); + } + + return 0; } -void InitSaver(HWND hwndParent) +VOID InitSaver(HWND hwndParent) { - WNDCLASS wc; - ZeroMemory(&wc, sizeof(wc)); - wc.style = CS_HREDRAW | CS_VREDRAW; - wc.lpfnWndProc = WndProc; - wc.lpszClassName = APPNAME; - RegisterClass(&wc); - - if (hwndParent != 0) - { - RECT rect; - GetClientRect(hwndParent, &rect); - CreateWindow(APPNAME, APPNAME, - WS_VISIBLE | WS_CHILD, - 0, 0, - rect.right, - rect.bottom, - hwndParent, 0, - hInstance, NULL); - fullscreen = FALSE; - } else { - HWND hwnd; - hwnd = CreateWindow(APPNAME, APPNAME, - WS_VISIBLE | WS_POPUP | WS_EX_TOPMOST, - 0, 0, - GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), - HWND_DESKTOP, 0, - hInstance, NULL); - ShowWindow(hwnd, SW_SHOWMAXIMIZED); - ShowCursor(FALSE); - fullscreen = TRUE; - } + WNDCLASS wc; + + ZeroMemory(&wc, sizeof(wc)); + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = WndProc; + wc.lpszClassName = APPNAME; + RegisterClass(&wc); + + if (hwndParent != 0) + { + RECT rect; + + GetClientRect(hwndParent, &rect); + CreateWindow(APPNAME, APPNAME, + WS_VISIBLE | WS_CHILD, + 0, 0, + rect.right, + rect.bottom, + hwndParent, 0, + hInstance, NULL); + fullscreen = FALSE; + } + else + { + HWND hwnd; + hwnd = CreateWindow(APPNAME, APPNAME, + WS_VISIBLE | WS_POPUP | WS_EX_TOPMOST, + 0, 0, + GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), + HWND_DESKTOP, 0, + hInstance, NULL); + ShowWindow(hwnd, SW_SHOWMAXIMIZED); + ShowCursor(FALSE); + fullscreen = TRUE; + } } // -// Look for any options Windows has passed to us: +// Look for any options Windows has passed to us: // -// -a (set password) -// -s (screensave) -// -p (preview) -// -c (configure) +// -a (set password) +// -s (screensave) +// -p (preview) +// -c (configure) // VOID ParseCommandLine(LPTSTR szCmdLine, UCHAR *chOption, HWND *hwndParent) { - TCHAR ch = *szCmdLine++; + TCHAR ch = *szCmdLine++; - if(ch == _T('-') || ch == _T('/')) - ch = *szCmdLine++; + if (ch == _T('-') || ch == _T('/')) + ch = *szCmdLine++; - if(ch >= _T('A') && ch <= _T('Z')) - ch += _T('a') - _T('A'); //convert to lower case + //convert to lower case + if (ch >= _T('A') && ch <= _T('Z')) + ch += _T('a') - _T('A'); - *chOption = ch; - ch = *szCmdLine++; + *chOption = ch; + ch = *szCmdLine++; - if(ch == _T(':')) - ch = *szCmdLine++; + if (ch == _T(':')) + ch = *szCmdLine++; - while(ch == _T(' ') || ch == _T('\t')) - ch = *szCmdLine++; + while (ch == _T(' ') || ch == _T('\t')) + ch = *szCmdLine++; - if(isdigit(ch)) - { - unsigned int i = _ttoi(szCmdLine - 1); - *hwndParent = (HWND)i; - } - else - *hwndParent = NULL; + if (_istdigit(ch)) + { + unsigned int i = _ttoi(szCmdLine - 1); + *hwndParent = (HWND)i; + } + else + { + *hwndParent = NULL; + } } + // -// Dialogbox procedure for Configuration window +// Dialogbox procedure for Configuration window // BOOL CALLBACK ConfigDlgProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { - switch(uMsg) - { + switch (uMsg) + { case WM_INITDIALOG: - SetDlgItemText(hwnd, IDC_MESSAGE_TEXT, m_Text); - return TRUE; + SetDlgItemText(hwnd, IDC_MESSAGE_TEXT, m_Text); + return TRUE; + case WM_COMMAND: - switch(LOWORD(wParam)) + switch (LOWORD(wParam)) { case IDOK: - GetDlgItemText(hwnd, IDC_MESSAGE_TEXT, m_Text, MAX_PATH); - SaveSettings(); + GetDlgItemText(hwnd, IDC_MESSAGE_TEXT, m_Text, MAX_PATH); + SaveSettings(); EndDialog(hwnd, IDOK); - break; + break; + case IDCANCEL: EndDialog(hwnd, IDCANCEL); - break; + break; } - return FALSE; - case WM_CLOSE: - EndDialog(hwnd, 0); - break; + return FALSE; + + case WM_CLOSE: + EndDialog(hwnd, 0); + break; + default: return FALSE; - } + } - return TRUE; + return TRUE; } -void Configure(void) +VOID Configure(VOID) { - DialogBox(hInstance, MAKEINTRESOURCE(IDD_CONFIG), NULL , (DLGPROC)ConfigDlgProc); + DialogBox(hInstance, MAKEINTRESOURCE(IDD_CONFIG), NULL , (DLGPROC)ConfigDlgProc); } -int CALLBACK _tWinMain (HINSTANCE hInst, - HINSTANCE hPrev, - LPTSTR lpCmdLine, - int iCmdShow) +INT CALLBACK +_tWinMain(HINSTANCE hInst, + HINSTANCE hPrev, + LPTSTR lpCmdLine, + INT iCmdShow) { - HWND hwndParent = 0; - UCHAR chOption; - MSG Message; + HWND hwndParent = 0; + UCHAR chOption; + MSG Message; - hInstance = hInst; + hInstance = hInst; - ParseCommandLine(lpCmdLine, &chOption, &hwndParent); + ParseCommandLine(lpCmdLine, &chOption, &hwndParent); - LoadSettings(); + LoadSettings(); - switch(chOption) - { - case 's': - InitSaver(0); - break; + switch (chOption) + { + case _T('s'): + InitSaver(0); + break; - case 'p': - InitSaver(hwndParent); - break; + case _T('p'): + InitSaver(hwndParent); + break; - case 'c': - default: - Configure(); - return 0; - } + case _T('c'): + default: + Configure(); + return 0; + } - while (GetMessage(&Message, 0, 0, 0)) - DispatchMessage(&Message); + while (GetMessage(&Message, 0, 0, 0)) + DispatchMessage(&Message); - return Message.wParam; + return Message.wParam; }