From: Magnus Olsen Date: Sun, 4 Dec 2005 17:36:01 +0000 (+0000) Subject: directx header from mingw, writen by our Filip Navara X-Git-Tag: backups/ros-branch-0_2_9@19949~53 X-Git-Url: https://git.reactos.org/?p=reactos.git;a=commitdiff_plain;h=e1f3a661efb55975050925a1be86c5a9d040f9d9;hp=f5b28d6150e14e9f132d7289e5eadc79d135b7d1;ds=inline directx header from mingw, writen by our Filip Navara svn path=/trunk/; revision=19881 --- diff --git a/reactos/w32api/include/d3d9caps.h b/reactos/w32api/include/d3d9caps.h index 0731de5ef6d..3b46592b7f8 100644 --- a/reactos/w32api/include/d3d9caps.h +++ b/reactos/w32api/include/d3d9caps.h @@ -1,391 +1,342 @@ /* - * Copyright (C) 2002-2003 Jason Edmeades - * Raphael Junqueira - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ -#ifndef __WINE_D3D9CAPS_H -#define __WINE_D3D9CAPS_H + d3d9caps.h - Header file for the Direct3D9 API -/* - * Definitions - */ -#define D3DCAPS_READ_SCANLINE 0x20000 - -#define D3DCURSORCAPS_COLOR 1 -#define D3DCURSORCAPS_LOWRES 2 - - -#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L -#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L -#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L -#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L -#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L -#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L -#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L - -#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 -#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 -#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 -#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 -#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 -#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 -#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 -#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 -#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 -#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 -#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 -#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 -#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 -#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 -#define D3DDEVCAPS_HWRASTERIZATION 0x0080000 -#define D3DDEVCAPS_PUREDEVICE 0x0100000 -#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 -#define D3DDEVCAPS_RTPATCHES 0x0400000 -#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 -#define D3DDEVCAPS_NPATCHES 0x1000000 - -#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF -#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 -#define D3DFVFCAPS_PSIZE 0x100000 - -#define D3DLINECAPS_TEXTURE 0x01 -#define D3DLINECAPS_ZTEST 0x02 -#define D3DLINECAPS_BLEND 0x04 -#define D3DLINECAPS_ALPHACMP 0x08 -#define D3DLINECAPS_FOG 0x10 - -#define D3DPBLENDCAPS_ZERO 0x00000001 -#define D3DPBLENDCAPS_ONE 0x00000002 -#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 -#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 -#define D3DPBLENDCAPS_SRCALPHA 0x00000010 -#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 -#define D3DPBLENDCAPS_DESTALPHA 0x00000040 -#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 -#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 -#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 -#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 -#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 -#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 -#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 - -#define D3DPCMPCAPS_NEVER 0x01 -#define D3DPCMPCAPS_LESS 0x02 -#define D3DPCMPCAPS_EQUAL 0x04 -#define D3DPCMPCAPS_LESSEQUAL 0x08 -#define D3DPCMPCAPS_GREATER 0x10 -#define D3DPCMPCAPS_NOTEQUAL 0x20 -#define D3DPCMPCAPS_GREATEREQUAL 0x40 -#define D3DPCMPCAPS_ALWAYS 0x80 - -#define D3DPMISCCAPS_MASKZ 0x00000002L -#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L -#define D3DPMISCCAPS_CULLNONE 0x00000010L -#define D3DPMISCCAPS_CULLCW 0x00000020L -#define D3DPMISCCAPS_CULLCCW 0x00000040L -#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L -#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L -#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L -#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L -#define D3DPMISCCAPS_BLENDOP 0x00000800L -#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L -#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L -#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L -#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L -#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L -#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L -#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L -#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L - - -#define D3DPRASTERCAPS_DITHER 0x00000001L -#define D3DPRASTERCAPS_PAT 0x00000008L -#define D3DPRASTERCAPS_ZTEST 0x00000010L -#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L -#define D3DPRASTERCAPS_FOGTABLE 0x00000100L -#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L -#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L -#define D3DPRASTERCAPS_ZBIAS 0x00004000L -#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L -#define D3DPRASTERCAPS_FOGRANGE 0x00010000L -#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L -#define D3DPRASTERCAPS_WBUFFER 0x00040000L -#define D3DPRASTERCAPS_WFOG 0x00100000L -#define D3DPRASTERCAPS_ZFOG 0x00200000L -#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L -#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L -#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L -#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L -#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L - -#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 -#define D3DPRESENT_INTERVAL_ONE 0x00000001 -#define D3DPRESENT_INTERVAL_TWO 0x00000002 -#define D3DPRESENT_INTERVAL_THREE 0x00000004 -#define D3DPRESENT_INTERVAL_FOUR 0x00000008 -#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 - -#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 -#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 -#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 -#define D3DPSHADECAPS_FOGGOURAUD 0x80000 - -#define D3DPTADDRESSCAPS_WRAP 0x01 -#define D3DPTADDRESSCAPS_MIRROR 0x02 -#define D3DPTADDRESSCAPS_CLAMP 0x04 -#define D3DPTADDRESSCAPS_BORDER 0x08 -#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 -#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 - -#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L -#define D3DPTEXTURECAPS_POW2 0x00000002L -#define D3DPTEXTURECAPS_ALPHA 0x00000004L -#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L -#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L -#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L -#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L -#define D3DPTEXTURECAPS_PROJECTED 0x00000400L -#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L -#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L -#define D3DPTEXTURECAPS_MIPMAP 0x00004000L -#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L -#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L -#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L -#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L -#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L + Written by Filip Navara -#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 -#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 -#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 -#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 -#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 -#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 -#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 -#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 -#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 -#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -#define D3DSTENCILCAPS_KEEP 0x01 -#define D3DSTENCILCAPS_ZERO 0x02 -#define D3DSTENCILCAPS_REPLACE 0x04 -#define D3DSTENCILCAPS_INCRSAT 0x08 -#define D3DSTENCILCAPS_DECRSAT 0x10 -#define D3DSTENCILCAPS_INVERT 0x20 -#define D3DSTENCILCAPS_INCR 0x40 -#define D3DSTENCILCAPS_DECR 0x80 +*/ -#define D3DTEXOPCAPS_DISABLE 0x0000001 -#define D3DTEXOPCAPS_SELECTARG1 0x0000002 -#define D3DTEXOPCAPS_SELECTARG2 0x0000004 -#define D3DTEXOPCAPS_MODULATE 0x0000008 -#define D3DTEXOPCAPS_MODULATE2X 0x0000010 -#define D3DTEXOPCAPS_MODULATE4X 0x0000020 -#define D3DTEXOPCAPS_ADD 0x0000040 -#define D3DTEXOPCAPS_ADDSIGNED 0x0000080 -#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 -#define D3DTEXOPCAPS_SUBTRACT 0x0000200 -#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 -#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 -#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 -#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 -#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 -#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 -#define D3DTEXOPCAPS_PREMODULATE 0x0010000 -#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 -#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 -#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 -#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 -#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 -#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 -#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 -#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 -#define D3DTEXOPCAPS_LERP 0x2000000 - -#define D3DVTXPCAPS_TEXGEN 0x00000001L -#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L -#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L -#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L -#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L -#define D3DVTXPCAPS_TWEENING 0x00000040L -#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L -#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L - -#define D3DDTCAPS_UBYTE4 0x00000001L -#define D3DDTCAPS_UBYTE4N 0x00000002L -#define D3DDTCAPS_SHORT2N 0x00000004L -#define D3DDTCAPS_SHORT4N 0x00000008L -#define D3DDTCAPS_USHORT2N 0x00000010L -#define D3DDTCAPS_USHORT4N 0x00000020L -#define D3DDTCAPS_UDEC3 0x00000040L -#define D3DDTCAPS_DEC3N 0x00000080L -#define D3DDTCAPS_FLOAT16_2 0x00000100L -#define D3DDTCAPS_FLOAT16_4 0x00000200L - -#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L -#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L -#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L -#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L -#define D3DCAPS3_RESERVED 0x8000001FL - -#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L -#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L -#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L -#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L -#define D3DCAPS2_RESERVED 0x02000000L -#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L -#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L -#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L - - -#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 -#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 -#define D3DVS20_MAX_NUMTEMPS 32 -#define D3DVS20_MIN_NUMTEMPS 12 -#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 -#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 - -#define D3DVS20CAPS_PREDICATION (1 << 0) +#ifndef _D3D9_CAPS_H +#define _D3D9_CAPS_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif -#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) -#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) -#define D3DPS20CAPS_PREDICATION (1 << 2) -#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) -#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif -#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 -#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 -#define D3DPS20_MAX_NUMTEMPS 32 -#define D3DPS20_MIN_NUMTEMPS 12 -#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 -#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 -#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 -#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 +#if (DIRECT3D_VERSION >= 0x0900) -#define D3DMIN30SHADERINSTRUCTIONS 512 -#define D3DMAX30SHADERINSTRUCTIONS 32768 +#if defined(_X86_) || defined(_IA64) +#pragma pack(4) +#endif +#define D3DCURSORCAPS_COLOR 1 +#define D3DCURSORCAPS_LOWRES 2 +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000 +#define D3DDEVCAPS_HWRASTERIZATION 0x80000 +#define D3DDEVCAPS_PUREDEVICE 0x100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000 +#define D3DDEVCAPS_RTPATCHES 0x400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000 +#define D3DDEVCAPS_NPATCHES 0x1000000 +#define D3DDEVCAPS2_STREAMOFFSET 0x01 +#define D3DDEVCAPS2_DMAPNPATCH 0x02 +#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04 +#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08 +#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10 +#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20 +#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40 +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000 +#define D3DFVFCAPS_PSIZE 0x100000 +#define D3DLINECAPS_TEXTURE 0x01 +#define D3DLINECAPS_ZTEST 0x02 +#define D3DLINECAPS_BLEND 0x04 +#define D3DLINECAPS_ALPHACMP 0x08 +#define D3DLINECAPS_FOG 0x10 +#define D3DLINECAPS_ANTIALIAS 0x20 +#define D3DPBLENDCAPS_ZERO 0x01 +#define D3DPBLENDCAPS_ONE 0x02 +#define D3DPBLENDCAPS_SRCCOLOR 0x04 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x08 +#define D3DPBLENDCAPS_SRCALPHA 0x10 +#define D3DPBLENDCAPS_INVSRCALPHA 0x20 +#define D3DPBLENDCAPS_DESTALPHA 0x40 +#define D3DPBLENDCAPS_INVDESTALPHA 0x80 +#define D3DPBLENDCAPS_DESTCOLOR 0x100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 +#define D3DPBLENDCAPS_BLENDFACTOR 0x2000 +#define D3DPCMPCAPS_NEVER 0x01 +#define D3DPCMPCAPS_LESS 0x02 +#define D3DPCMPCAPS_EQUAL 0x04 +#define D3DPCMPCAPS_LESSEQUAL 0x08 +#define D3DPCMPCAPS_GREATER 0x10 +#define D3DPCMPCAPS_NOTEQUAL 0x20 +#define D3DPCMPCAPS_GREATEREQUAL 0x40 +#define D3DPCMPCAPS_ALWAYS 0x80 +#define D3DPMISCCAPS_MASKZ 0x02 +#define D3DPMISCCAPS_CULLNONE 0x10 +#define D3DPMISCCAPS_CULLCW 0x20 +#define D3DPMISCCAPS_CULLCCW 0x40 +#define D3DPMISCCAPS_COLORWRITEENABLE 0x80 +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100 +#define D3DPMISCCAPS_CLIPTLVERTS 0x200 +#define D3DPMISCCAPS_TSSARGTEMP 0x400 +#define D3DPMISCCAPS_BLENDOP 0x800 +#define D3DPMISCCAPS_NULLREFERENCE 0x1000 +#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000 +#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000 +#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000 +#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000 +#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000 +#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000 +#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000 +#define D3DPRASTERCAPS_DITHER 0x01 +#define D3DPRASTERCAPS_ZTEST 0x10 +#define D3DPRASTERCAPS_FOGVERTEX 0x80 +#define D3DPRASTERCAPS_FOGTABLE 0x100 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000 +#define D3DPRASTERCAPS_FOGRANGE 0x10000 +#define D3DPRASTERCAPS_ANISOTROPY 0x20000 +#define D3DPRASTERCAPS_WBUFFER 0x40000 +#define D3DPRASTERCAPS_WFOG 0x100000 +#define D3DPRASTERCAPS_ZFOG 0x200000 +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000 +#define D3DPRASTERCAPS_SCISSORTEST 0x1000000 +#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000 +#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000 +#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000 +#define D3DPRESENT_INTERVAL_DEFAULT 0x00 +#define D3DPRESENT_INTERVAL_ONE 0x01 +#define D3DPRESENT_INTERVAL_TWO 0x02 +#define D3DPRESENT_INTERVAL_THREE 0x04 +#define D3DPRESENT_INTERVAL_FOUR 0x08 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000 +#define D3DPSHADECAPS_FOGGOURAUD 0x80000 +#define D3DPTADDRESSCAPS_WRAP 0x01 +#define D3DPTADDRESSCAPS_MIRROR 0x02 +#define D3DPTADDRESSCAPS_CLAMP 0x04 +#define D3DPTADDRESSCAPS_BORDER 0x08 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 +#define D3DPTEXTURECAPS_PERSPECTIVE 0x01 +#define D3DPTEXTURECAPS_POW2 0x02 +#define D3DPTEXTURECAPS_ALPHA 0x04 +#define D3DPTEXTURECAPS_SQUAREONLY 0x20 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100 +#define D3DPTEXTURECAPS_PROJECTED 0x400 +#define D3DPTEXTURECAPS_CUBEMAP 0x800 +#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000 +#define D3DPTEXTURECAPS_MIPMAP 0x4000 +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000 +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 +#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000 +#define D3DPTFILTERCAPS_MINFPOINT 0x100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400 +#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800 +#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000 +#define D3DPTFILTERCAPS_MIPFPOINT 0x10000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000 +#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 +#define D3DSTENCILCAPS_KEEP 0x01 +#define D3DSTENCILCAPS_ZERO 0x02 +#define D3DSTENCILCAPS_REPLACE 0x04 +#define D3DSTENCILCAPS_INCRSAT 0x08 +#define D3DSTENCILCAPS_DECRSAT 0x10 +#define D3DSTENCILCAPS_INVERT 0x20 +#define D3DSTENCILCAPS_INCR 0x40 +#define D3DSTENCILCAPS_DECR 0x80 +#define D3DSTENCILCAPS_TWOSIDED 0x100 +#define D3DTEXOPCAPS_DISABLE 0x01 +#define D3DTEXOPCAPS_SELECTARG1 0x02 +#define D3DTEXOPCAPS_SELECTARG2 0x04 +#define D3DTEXOPCAPS_MODULATE 0x08 +#define D3DTEXOPCAPS_MODULATE2X 0x10 +#define D3DTEXOPCAPS_MODULATE4X 0x20 +#define D3DTEXOPCAPS_ADD 0x40 +#define D3DTEXOPCAPS_ADDSIGNED 0x80 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x100 +#define D3DTEXOPCAPS_SUBTRACT 0x200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000 +#define D3DTEXOPCAPS_PREMODULATE 0x10000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 +#define D3DTEXOPCAPS_LERP 0x2000000 +#define D3DVTXPCAPS_TEXGEN 0x01 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x02 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10 +#define D3DVTXPCAPS_LOCALVIEWER 0x20 +#define D3DVTXPCAPS_TWEENING 0x40 +#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100 +#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200 +#define D3DCAPS_READ_SCANLINE 0x20000 +#define D3DCAPS2_FULLSCREENGAMMA 0x20000L +#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L +#define D3DCAPS2_RESERVED 0x2000000L +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L +#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20 +#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80 +#define D3DCAPS3_COPY_TO_VIDMEM 0x100 +#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200 +#define D3DCAPS3_RESERVED 0x8000001fL +#define D3DDTCAPS_UBYTE4 0x01 +#define D3DDTCAPS_UBYTE4N 0x02 +#define D3DDTCAPS_SHORT2N 0x04 +#define D3DDTCAPS_SHORT4N 0x08 +#define D3DDTCAPS_USHORT2N 0x10 +#define D3DDTCAPS_USHORT4N 0x20 +#define D3DDTCAPS_UDEC3 0x40 +#define D3DDTCAPS_DEC3N 0x80 +#define D3DDTCAPS_FLOAT16_2 0x100 +#define D3DDTCAPS_FLOAT16_4 0x200 +#define D3DMIN30SHADERINSTRUCTIONS 512 +#define D3DMAX30SHADERINSTRUCTIONS 32768 +#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMTEMPS 32 +#define D3DPS20_MIN_NUMTEMPS 12 +#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 +#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1 +#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2 +#define D3DPS20CAPS_PREDICATION 0x4 +#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8 +#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10 +#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DVS20_MAX_NUMTEMPS 32 +#define D3DVS20_MIN_NUMTEMPS 12 +#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 +#define D3DVS20CAPS_PREDICATION 1 typedef struct _D3DVSHADERCAPS2_0 { - DWORD Caps; - INT DynamicFlowControlDepth; - INT NumTemps; - INT StaticFlowControlDepth; + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; } D3DVSHADERCAPS2_0; typedef struct _D3DPSHADERCAPS2_0 { - DWORD Caps; - INT DynamicFlowControlDepth; - INT NumTemps; - INT StaticFlowControlDepth; - INT NumInstructionSlots; + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; } D3DPSHADERCAPS2_0; -/* - * The d3dcaps9 structure - */ typedef struct _D3DCAPS9 { - D3DDEVTYPE DeviceType; - UINT AdapterOrdinal; - - DWORD Caps; - DWORD Caps2; - DWORD Caps3; - DWORD PresentationIntervals; - - DWORD CursorCaps; - - DWORD DevCaps; - - DWORD PrimitiveMiscCaps; - DWORD RasterCaps; - DWORD ZCmpCaps; - DWORD SrcBlendCaps; - DWORD DestBlendCaps; - DWORD AlphaCmpCaps; - DWORD ShadeCaps; - DWORD TextureCaps; - DWORD TextureFilterCaps; - DWORD CubeTextureFilterCaps; - DWORD VolumeTextureFilterCaps; - DWORD TextureAddressCaps; - DWORD VolumeTextureAddressCaps; - - DWORD LineCaps; - - DWORD MaxTextureWidth, MaxTextureHeight; - DWORD MaxVolumeExtent; - - DWORD MaxTextureRepeat; - DWORD MaxTextureAspectRatio; - DWORD MaxAnisotropy; - float MaxVertexW; - - float GuardBandLeft; - float GuardBandTop; - float GuardBandRight; - float GuardBandBottom; - - float ExtentsAdjust; - DWORD StencilCaps; - - DWORD FVFCaps; - DWORD TextureOpCaps; - DWORD MaxTextureBlendStages; - DWORD MaxSimultaneousTextures; - - DWORD VertexProcessingCaps; - DWORD MaxActiveLights; - DWORD MaxUserClipPlanes; - DWORD MaxVertexBlendMatrices; - DWORD MaxVertexBlendMatrixIndex; - - float MaxPointSize; - - DWORD MaxPrimitiveCount; - DWORD MaxVertexIndex; - DWORD MaxStreams; - DWORD MaxStreamStride; - - DWORD VertexShaderVersion; - DWORD MaxVertexShaderConst; - - DWORD PixelShaderVersion; - float MaxPixelShaderValue; - - /* DX 9 */ - DWORD DevCaps2; - - float MaxNpatchTessellationLevel; - DWORD Reserved5; - - UINT MasterAdapterOrdinal; - UINT AdapterOrdinalInGroup; - UINT NumberOfAdaptersInGroup; - DWORD DeclTypes; - DWORD NumSimultaneousRTs; - DWORD StretchRectFilterCaps; - D3DVSHADERCAPS2_0 VS20Caps; - D3DPSHADERCAPS2_0 PS20Caps; - DWORD VertexTextureFilterCaps; - DWORD MaxVShaderInstructionsExecuted; - DWORD MaxPShaderInstructionsExecuted; - DWORD MaxVertexShader30InstructionSlots; - DWORD MaxPixelShader30InstructionSlots; - + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + DWORD CursorCaps; + DWORD DevCaps; + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + DWORD LineCaps; + DWORD MaxTextureWidth; + DWORD MaxTextureHeight; + DWORD MaxVolumeExtent; + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + float ExtentsAdjust; + DWORD StencilCaps; + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + float MaxPointSize; + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + DWORD DevCaps2; + float MaxNpatchTessellationLevel; + DWORD Reserved5; + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; } D3DCAPS9; #endif +#endif