From cbea1f27b71e5fdbc154e073997932ce73525df3 Mon Sep 17 00:00:00 2001 From: Kamil Hornicek Date: Tue, 9 Dec 2008 12:27:50 +0000 Subject: [PATCH] - revert 37958 for now, sorry svn path=/trunk/; revision=37959 --- reactos/include/reactos/wine/wined3d_caps.h | 312 ++ reactos/include/reactos/wine/wined3d_gl.h | 3898 +++++++++++++++++ .../include/reactos/wine/wined3d_interface.h | 1637 +++++++ reactos/include/reactos/wine/wined3d_types.h | 1762 ++++++++ 4 files changed, 7609 insertions(+) create mode 100644 reactos/include/reactos/wine/wined3d_caps.h create mode 100644 reactos/include/reactos/wine/wined3d_gl.h create mode 100644 reactos/include/reactos/wine/wined3d_interface.h create mode 100644 reactos/include/reactos/wine/wined3d_types.h diff --git a/reactos/include/reactos/wine/wined3d_caps.h b/reactos/include/reactos/wine/wined3d_caps.h new file mode 100644 index 00000000000..1cfbbd49bf5 --- /dev/null +++ b/reactos/include/reactos/wine/wined3d_caps.h @@ -0,0 +1,312 @@ +/* + * Copyright 2007 Henri Verbeet + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_WINED3D_CAPS_H +#define __WINE_WINED3D_CAPS_H + +#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L +#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L +#define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100L +#define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L +#define WINED3DCAPS3_RESERVED 0x8000001FL + +#define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001 +#define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002 +#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 +#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 +#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 +#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 +#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 + +#define WINED3DDTCAPS_UBYTE4 0x00000001 +#define WINED3DDTCAPS_UBYTE4N 0x00000002 +#define WINED3DDTCAPS_SHORT2N 0x00000004 +#define WINED3DDTCAPS_SHORT4N 0x00000008 +#define WINED3DDTCAPS_USHORT2N 0x00000010 +#define WINED3DDTCAPS_USHORT4N 0x00000020 +#define WINED3DDTCAPS_UDEC3 0x00000040 +#define WINED3DDTCAPS_DEC3N 0x00000080 +#define WINED3DDTCAPS_FLOAT16_2 0x00000100 +#define WINED3DDTCAPS_FLOAT16_4 0x00000200 + +#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF +#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 +#define WINED3DFVFCAPS_PSIZE 0x00100000 + +#define WINED3DLINECAPS_TEXTURE 0x00000001 +#define WINED3DLINECAPS_ZTEST 0x00000002 +#define WINED3DLINECAPS_BLEND 0x00000004 +#define WINED3DLINECAPS_ALPHACMP 0x00000008 +#define WINED3DLINECAPS_FOG 0x00000010 +#define WINED3DLINECAPS_ANTIALIAS 0x00000020 + +#define WINED3DMAX30SHADERINSTRUCTIONS 32768 +#define WINED3DMIN30SHADERINSTRUCTIONS 512 + +#define WINED3DPBLENDCAPS_ZERO 0x00000001 +#define WINED3DPBLENDCAPS_ONE 0x00000002 +#define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004 +#define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008 +#define WINED3DPBLENDCAPS_SRCALPHA 0x00000010 +#define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020 +#define WINED3DPBLENDCAPS_DESTALPHA 0x00000040 +#define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080 +#define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100 +#define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200 +#define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400 +#define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 +#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 +#define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000 + +#define WINED3DPCMPCAPS_NEVER 0x00000001 +#define WINED3DPCMPCAPS_LESS 0x00000002 +#define WINED3DPCMPCAPS_EQUAL 0x00000004 +#define WINED3DPCMPCAPS_LESSEQUAL 0x00000008 +#define WINED3DPCMPCAPS_GREATER 0x00000010 +#define WINED3DPCMPCAPS_NOTEQUAL 0x00000020 +#define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040 +#define WINED3DPCMPCAPS_ALWAYS 0x00000080 + +#define WINED3DPMISCCAPS_MASKZ 0x00000002 +#define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004 +#define WINED3DPMISCCAPS_CULLNONE 0x00000010 +#define WINED3DPMISCCAPS_CULLCW 0x00000020 +#define WINED3DPMISCCAPS_CULLCCW 0x00000040 +#define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080 +#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 +#define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200 +#define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400 +#define WINED3DPMISCCAPS_BLENDOP 0x00000800 +#define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000 +#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 +#define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 +#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 +#define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 +#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 +#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 +#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 + +#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define WINED3DPS20_MAX_NUMTEMPS 32 +#define WINED3DPS20_MIN_NUMTEMPS 12 +#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 + +#define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001 +#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002 +#define WINED3DPS20CAPS_PREDICATION 0x00000004 +#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008 +#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010 + +#define WINED3DPTADDRESSCAPS_WRAP 0x00000001 +#define WINED3DPTADDRESSCAPS_MIRROR 0x00000002 +#define WINED3DPTADDRESSCAPS_CLAMP 0x00000004 +#define WINED3DPTADDRESSCAPS_BORDER 0x00000008 +#define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 +#define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020 + +#define WINED3DSTENCILCAPS_KEEP 0x00000001 +#define WINED3DSTENCILCAPS_ZERO 0x00000002 +#define WINED3DSTENCILCAPS_REPLACE 0x00000004 +#define WINED3DSTENCILCAPS_INCRSAT 0x00000008 +#define WINED3DSTENCILCAPS_DECRSAT 0x00000010 +#define WINED3DSTENCILCAPS_INVERT 0x00000020 +#define WINED3DSTENCILCAPS_INCR 0x00000040 +#define WINED3DSTENCILCAPS_DECR 0x00000080 +#define WINED3DSTENCILCAPS_TWOSIDED 0x00000100 + +#define WINED3DTEXOPCAPS_DISABLE 0x00000001 +#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002 +#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004 +#define WINED3DTEXOPCAPS_MODULATE 0x00000008 +#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010 +#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020 +#define WINED3DTEXOPCAPS_ADD 0x00000040 +#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080 +#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100 +#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200 +#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400 +#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 +#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 +#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 +#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000 +#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 +#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 +#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 +#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 +#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000 +#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 +#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000 +#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000 +#define WINED3DTEXOPCAPS_LERP 0x02000000 + +#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define WINED3DVS20_MAX_NUMTEMPS 32 +#define WINED3DVS20_MIN_NUMTEMPS 12 +#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 + +#define WINED3DVS20CAPS_PREDICATION 0x00000001 + +/* DirectDraw Caps */ +#define WINEDDSCAPS_RESERVED1 0x00000001 +#define WINEDDSCAPS_ALPHA 0x00000002 +#define WINEDDSCAPS_BACKBUFFER 0x00000004 +#define WINEDDSCAPS_COMPLEX 0x00000008 +#define WINEDDSCAPS_FLIP 0x00000010 +#define WINEDDSCAPS_FRONTBUFFER 0x00000020 +#define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040 +#define WINEDDSCAPS_OVERLAY 0x00000080 +#define WINEDDSCAPS_PALETTE 0x00000100 +#define WINEDDSCAPS_PRIMARYSURFACE 0x00000200 +#define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400 +#define WINEDDSCAPS_SYSTEMMEMORY 0x00000800 +#define WINEDDSCAPS_TEXTURE 0x00001000 +#define WINEDDSCAPS_3DDEVICE 0x00002000 +#define WINEDDSCAPS_VIDEOMEMORY 0x00004000 +#define WINEDDSCAPS_VISIBLE 0x00008000 +#define WINEDDSCAPS_WRITEONLY 0x00010000 +#define WINEDDSCAPS_ZBUFFER 0x00020000 +#define WINEDDSCAPS_OWNDC 0x00040000 +#define WINEDDSCAPS_LIVEVIDEO 0x00080000 +#define WINEDDSCAPS_HWCODEC 0x00100000 +#define WINEDDSCAPS_MODEX 0x00200000 +#define WINEDDSCAPS_MIPMAP 0x00400000 +#define WINEDDSCAPS_RESERVED2 0x00800000 +#define WINEDDSCAPS_ALLOCONLOAD 0x04000000 +#define WINEDDSCAPS_VIDEOPORT 0x08000000 +#define WINEDDSCAPS_LOCALVIDMEM 0x10000000 +#define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000 +#define WINEDDSCAPS_STANDARDVGAMODE 0x40000000 +#define WINEDDSCAPS_OPTIMIZED 0x80000000 + +#define WINEDDCKEYCAPS_DESTBLT 0x00000001 +#define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002 +#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004 +#define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008 +#define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010 +#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020 +#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040 +#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080 +#define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100 +#define WINEDDCKEYCAPS_SRCBLT 0x00000200 +#define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400 +#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800 +#define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000 +#define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000 +#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000 +#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000 +#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000 +#define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000 +#define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000 + +#define WINEDDFXCAPS_BLTALPHA 0x00000001 +#define WINEDDFXCAPS_OVERLAYALPHA 0x00000004 +#define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010 +#define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020 +#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040 +#define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080 +#define WINEDDFXCAPS_BLTROTATION 0x00000100 +#define WINEDDFXCAPS_BLTROTATION90 0x00000200 +#define WINEDDFXCAPS_BLTSHRINKX 0x00000400 +#define WINEDDFXCAPS_BLTSHRINKXN 0x00000800 +#define WINEDDFXCAPS_BLTSHRINKY 0x00001000 +#define WINEDDFXCAPS_BLTSHRINKYN 0x00002000 +#define WINEDDFXCAPS_BLTSTRETCHX 0x00004000 +#define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000 +#define WINEDDFXCAPS_BLTSTRETCHY 0x00010000 +#define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000 +#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000 +#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008 +#define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000 +#define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000 +#define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000 +#define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000 +#define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000 +#define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000 +#define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000 +#define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000 +#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000 +#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000 + +#define WINEDDCAPS_3D 0x00000001 +#define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002 +#define WINEDDCAPS_ALIGNSIZEDEST 0x00000004 +#define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008 +#define WINEDDCAPS_ALIGNSIZESRC 0x00000010 +#define WINEDDCAPS_ALIGNSTRIDE 0x00000020 +#define WINEDDCAPS_BLT 0x00000040 +#define WINEDDCAPS_BLTQUEUE 0x00000080 +#define WINEDDCAPS_BLTFOURCC 0x00000100 +#define WINEDDCAPS_BLTSTRETCH 0x00000200 +#define WINEDDCAPS_GDI 0x00000400 +#define WINEDDCAPS_OVERLAY 0x00000800 +#define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000 +#define WINEDDCAPS_OVERLAYFOURCC 0x00002000 +#define WINEDDCAPS_OVERLAYSTRETCH 0x00004000 +#define WINEDDCAPS_PALETTE 0x00008000 +#define WINEDDCAPS_PALETTEVSYNC 0x00010000 +#define WINEDDCAPS_READSCANLINE 0x00020000 +#define WINEDDCAPS_STEREOVIEW 0x00040000 +#define WINEDDCAPS_VBI 0x00080000 +#define WINEDDCAPS_ZBLTS 0x00100000 +#define WINEDDCAPS_ZOVERLAYS 0x00200000 +#define WINEDDCAPS_COLORKEY 0x00400000 +#define WINEDDCAPS_ALPHA 0x00800000 +#define WINEDDCAPS_COLORKEYHWASSIST 0x01000000 +#define WINEDDCAPS_NOHARDWARE 0x02000000 +#define WINEDDCAPS_BLTCOLORFILL 0x04000000 +#define WINEDDCAPS_BANKSWITCHED 0x08000000 +#define WINEDDCAPS_BLTDEPTHFILL 0x10000000 +#define WINEDDCAPS_CANCLIP 0x20000000 +#define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000 +#define WINEDDCAPS_CANBLTSYSMEM 0x80000000 + +#define WINEDDCAPS2_CERTIFIED 0x00000001 +#define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002 +#define WINEDDCAPS2_VIDEOPORT 0x00000004 +#define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008 +#define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010 +#define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020 +#define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040 +#define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080 +#define WINEDDCAPS2_CANDROPZ16BIT 0x00000100 +#define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200 +#define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400 +#define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800 +#define WINEDDCAPS2_WIDESURFACES 0x00001000 +#define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000 +#define WINEDDCAPS2_CANBOBHARDWARE 0x00004000 +#define WINEDDCAPS2_COPYFOURCC 0x00008000 +#define WINEDDCAPS2_PRIMARYGAMMA 0x00020000 +#define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000 +#define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000 +#define WINEDDCAPS2_FLIPINTERVAL 0x00200000 +#define WINEDDCAPS2_FLIPNOVSYNC 0x00400000 +#define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000 +#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000 +#define WINEDDCAPS2_STEREO 0x02000000 +#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000 + +#endif /* __WINE_WINED3D_CAPS_H */ diff --git a/reactos/include/reactos/wine/wined3d_gl.h b/reactos/include/reactos/wine/wined3d_gl.h new file mode 100644 index 00000000000..4dba7d2c55b --- /dev/null +++ b/reactos/include/reactos/wine/wined3d_gl.h @@ -0,0 +1,3898 @@ +/* + * Direct3D wine OpenGL include file + * + * Copyright 2002-2003 The wine-d3d team + * Copyright 2002-2004 Jason Edmeades + * Raphael Junqueira + * Copyright 2007 Roderick Colenbrander + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + * + * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: + * Copyright (C) 1999-2006 Brian Paul + * + * From the Mesa-license: + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __WINE_WINED3D_GL_H +#define __WINE_WINED3D_GL_H + +#ifdef USE_WIN32_OPENGL +#define WINE_GLAPI __stdcall +#else +#define WINE_GLAPI +#endif + +/**************************************************** + * OpenGL 1.0/1.1/1.2/1.3 + * types, #defines and function pointers + ****************************************************/ + +/* Types */ +typedef unsigned int GLbitfield; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef unsigned char GLubyte; +typedef short GLshort; +typedef unsigned short GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef unsigned int GLenum; +typedef float GLfloat; +typedef int GLsizei; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +/* Booleans */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Clipping */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_COEFF 0x0A00 +#define GL_DOMAIN 0x0A02 +#define GL_ORDER 0x0A01 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Hints */ +#define GL_FOG_HINT 0x0C54 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Push/Pop bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Scissor box */ +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 + +/* Stencil */ +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + +/* OpenGL 1.2 constants */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +/* OpenGL 1.3 constants */ +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_SUBTRACT 0x84E7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 + +void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value); +void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref); +GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences); +void (WINE_GLAPI *glArrayElement) (GLint i); +void (WINE_GLAPI *glBegin) (GLenum mode); +void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture); +void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); +void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor); +void (WINE_GLAPI *glCallList) (GLuint list); +void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists); +void (WINE_GLAPI *glClear) (GLbitfield mask); +void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void (WINE_GLAPI *glClearDepth) (GLclampd depth); +void (WINE_GLAPI *glClearIndex) (GLfloat c); +void (WINE_GLAPI *glClearStencil) (GLint s); +void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation); +void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue); +void (WINE_GLAPI *glColor3bv) (const GLbyte* v); +void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue); +void (WINE_GLAPI *glColor3dv) (const GLdouble* v); +void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue); +void (WINE_GLAPI *glColor3fv) (const GLfloat* v); +void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue); +void (WINE_GLAPI *glColor3iv) (const GLint* v); +void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue); +void (WINE_GLAPI *glColor3sv) (const GLshort* v); +void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue); +void (WINE_GLAPI *glColor3ubv) (const GLubyte* v); +void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue); +void (WINE_GLAPI *glColor3uiv) (const GLuint* v); +void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue); +void (WINE_GLAPI *glColor3usv) (const GLushort* v); +void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void (WINE_GLAPI *glColor4bv) (const GLbyte* v); +void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void (WINE_GLAPI *glColor4dv) (const GLdouble* v); +void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void (WINE_GLAPI *glColor4fv) (const GLfloat* v); +void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha); +void (WINE_GLAPI *glColor4iv) (const GLint* v); +void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha); +void (WINE_GLAPI *glColor4sv) (const GLshort* v); +void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void (WINE_GLAPI *glColor4ubv) (const GLubyte* v); +void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +void (WINE_GLAPI *glColor4uiv) (const GLuint* v); +void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha); +void (WINE_GLAPI *glColor4usv) (const GLushort* v); +void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode); +void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void (WINE_GLAPI *glCullFace) (GLenum mode); +void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range); +void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures); +void (WINE_GLAPI *glDepthFunc) (GLenum func); +void (WINE_GLAPI *glDepthMask) (GLboolean flag); +void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam); +void (WINE_GLAPI *glDisable) (GLenum cap); +void (WINE_GLAPI *glDisableClientState) (GLenum array); +void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count); +void (WINE_GLAPI *glDrawBuffer) (GLenum mode); +void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +void (WINE_GLAPI *glEdgeFlag) (GLboolean flag); +void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer); +void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag); +void (WINE_GLAPI *glEnable) (GLenum cap); +void (WINE_GLAPI *glEnableClientState) (GLenum array); +void (WINE_GLAPI *glEnd) (); +void (WINE_GLAPI *glEndList) (); +void (WINE_GLAPI *glEvalCoord1d) (GLdouble u); +void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u); +void (WINE_GLAPI *glEvalCoord1f) (GLfloat u); +void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u); +void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v); +void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u); +void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v); +void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u); +void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2); +void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void (WINE_GLAPI *glEvalPoint1) (GLint i); +void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j); +void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer); +void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param); +void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params); +void (WINE_GLAPI *glFogi) (GLenum pname, GLint param); +void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params); +void (WINE_GLAPI *glFrontFace) (GLenum mode); +void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLuint (WINE_GLAPI *glGenLists) (GLsizei range); +void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures); +void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params); +void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation); +void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params); +GLenum (WINE_GLAPI *glGetError) (); +void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params); +void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v); +void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v); +void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v); +void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values); +void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values); +void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values); +void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params); +void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask); +const GLubyte * (WINE_GLAPI *glGetString) (GLenum name); +void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params); +void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); +void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params); +void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params); +void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params); +void (WINE_GLAPI *glHint) (GLenum target, GLenum mode); +void (WINE_GLAPI *glIndexMask) (GLuint mask); +void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer); +void (WINE_GLAPI *glIndexd) (GLdouble c); +void (WINE_GLAPI *glIndexdv) (const GLdouble* c); +void (WINE_GLAPI *glIndexf) (GLfloat c); +void (WINE_GLAPI *glIndexfv) (const GLfloat* c); +void (WINE_GLAPI *glIndexi) (GLint c); +void (WINE_GLAPI *glIndexiv) (const GLint* c); +void (WINE_GLAPI *glIndexs) (GLshort c); +void (WINE_GLAPI *glIndexsv) (const GLshort* c); +void (WINE_GLAPI *glIndexub) (GLubyte c); +void (WINE_GLAPI *glIndexubv) (const GLubyte* c); +void (WINE_GLAPI *glInitNames) (); +void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer); +GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap); +GLboolean (WINE_GLAPI *glIsList) (GLuint list); +GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture); +void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param); +void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params); +void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param); +void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params); +void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param); +void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params); +void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param); +void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params); +void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern); +void (WINE_GLAPI *glLineWidth) (GLfloat width); +void (WINE_GLAPI *glListBase) (GLuint base); +void (WINE_GLAPI *glLoadIdentity) (); +void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m); +void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m); +void (WINE_GLAPI *glLoadName) (GLuint name); +void (WINE_GLAPI *glLogicOp) (GLenum opcode); +void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); +void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2); +void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2); +void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param); +void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params); +void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param); +void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params); +void (WINE_GLAPI *glMatrixMode) (GLenum mode); +void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m); +void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m); +void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode); +void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz); +void (WINE_GLAPI *glNormal3bv) (const GLbyte* v); +void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz); +void (WINE_GLAPI *glNormal3dv) (const GLdouble* v); +void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); +void (WINE_GLAPI *glNormal3fv) (const GLfloat* v); +void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz); +void (WINE_GLAPI *glNormal3iv) (const GLint* v); +void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz); +void (WINE_GLAPI *glNormal3sv) (const GLshort* v); +void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer); +void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void (WINE_GLAPI *glPassThrough) (GLfloat token); +void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values); +void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values); +void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values); +void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param); +void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param); +void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param); +void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param); +void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor); +void (WINE_GLAPI *glPointSize) (GLfloat size); +void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode); +void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units); +void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask); +void (WINE_GLAPI *glPopAttrib) (); +void (WINE_GLAPI *glPopClientAttrib) (); +void (WINE_GLAPI *glPopMatrix) (); +void (WINE_GLAPI *glPopName) (); +void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities); +void (WINE_GLAPI *glPushAttrib) (GLbitfield mask); +void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask); +void (WINE_GLAPI *glPushMatrix) (); +void (WINE_GLAPI *glPushName) (GLuint name); +void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y); +void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v); +void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y); +void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v); +void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y); +void (WINE_GLAPI *glRasterPos2iv) (const GLint* v); +void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y); +void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v); +void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z); +void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v); +void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z); +void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v); +void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z); +void (WINE_GLAPI *glRasterPos3iv) (const GLint* v); +void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z); +void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v); +void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v); +void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v); +void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w); +void (WINE_GLAPI *glRasterPos4iv) (const GLint* v); +void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w); +void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v); +void (WINE_GLAPI *glReadBuffer) (GLenum mode); +void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2); +void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2); +void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2); +void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2); +void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2); +GLint (WINE_GLAPI *glRenderMode) (GLenum mode); +void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z); +void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z); +void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); +void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer); +void (WINE_GLAPI *glShadeModel) (GLenum mode); +void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask); +void (WINE_GLAPI *glStencilMask) (GLuint mask); +void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); +void (WINE_GLAPI *glTexCoord1d) (GLdouble s); +void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v); +void (WINE_GLAPI *glTexCoord1f) (GLfloat s); +void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v); +void (WINE_GLAPI *glTexCoord1i) (GLint s); +void (WINE_GLAPI *glTexCoord1iv) (const GLint* v); +void (WINE_GLAPI *glTexCoord1s) (GLshort s); +void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v); +void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t); +void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v); +void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t); +void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v); +void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t); +void (WINE_GLAPI *glTexCoord2iv) (const GLint* v); +void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t); +void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v); +void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r); +void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v); +void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r); +void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v); +void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r); +void (WINE_GLAPI *glTexCoord3iv) (const GLint* v); +void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r); +void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v); +void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v); +void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v); +void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q); +void (WINE_GLAPI *glTexCoord4iv) (const GLint* v); +void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q); +void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v); +void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param); +void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params); +void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param); +void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params); +void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param); +void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params); +void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param); +void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params); +void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param); +void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params); +void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param); +void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params); +void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param); +void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params); +void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels); +void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z); +void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z); +void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y); +void (WINE_GLAPI *glVertex2dv) (const GLdouble* v); +void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y); +void (WINE_GLAPI *glVertex2fv) (const GLfloat* v); +void (WINE_GLAPI *glVertex2i) (GLint x, GLint y); +void (WINE_GLAPI *glVertex2iv) (const GLint* v); +void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y); +void (WINE_GLAPI *glVertex2sv) (const GLshort* v); +void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z); +void (WINE_GLAPI *glVertex3dv) (const GLdouble* v); +void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z); +void (WINE_GLAPI *glVertex3fv) (const GLfloat* v); +void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z); +void (WINE_GLAPI *glVertex3iv) (const GLint* v); +void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z); +void (WINE_GLAPI *glVertex3sv) (const GLshort* v); +void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void (WINE_GLAPI *glVertex4dv) (const GLdouble* v); +void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void (WINE_GLAPI *glVertex4fv) (const GLfloat* v); +void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w); +void (WINE_GLAPI *glVertex4iv) (const GLint* v); +void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w); +void (WINE_GLAPI *glVertex4sv) (const GLshort* v); +void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height); +void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params); + +/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have + * __stdcall calling convention + */ +void (__stdcall *glFinish) (); +void (__stdcall *glFlush) (); + +/* WGL functions */ +HGLRC (WINAPI *pwglCreateContext)(HDC); +BOOL (WINAPI *pwglDeleteContext)(HGLRC); +HGLRC (WINAPI *pwglGetCurrentContext)(void); +HDC (WINAPI *pwglGetCurrentDC)(void); +PROC (WINAPI *pwglGetProcAddress)(LPCSTR); +BOOL (WINAPI *pwglMakeCurrent)(HDC,HGLRC); +BOOL (WINAPI *pwglShareLists)(HGLRC,HGLRC); + +#define GL_FUNCS_GEN \ + USE_GL_FUNC(glAccum) \ + USE_GL_FUNC(glAlphaFunc) \ + USE_GL_FUNC(glAreTexturesResident) \ + USE_GL_FUNC(glArrayElement) \ + USE_GL_FUNC(glBegin) \ + USE_GL_FUNC(glBindTexture) \ + USE_GL_FUNC(glBitmap) \ + USE_GL_FUNC(glBlendFunc) \ + USE_GL_FUNC(glCallList) \ + USE_GL_FUNC(glCallLists) \ + USE_GL_FUNC(glClear) \ + USE_GL_FUNC(glClearAccum) \ + USE_GL_FUNC(glClearColor) \ + USE_GL_FUNC(glClearDepth) \ + USE_GL_FUNC(glClearIndex) \ + USE_GL_FUNC(glClearStencil) \ + USE_GL_FUNC(glClipPlane) \ + USE_GL_FUNC(glColor3b) \ + USE_GL_FUNC(glColor3bv) \ + USE_GL_FUNC(glColor3d) \ + USE_GL_FUNC(glColor3dv) \ + USE_GL_FUNC(glColor3f) \ + USE_GL_FUNC(glColor3fv) \ + USE_GL_FUNC(glColor3i) \ + USE_GL_FUNC(glColor3iv) \ + USE_GL_FUNC(glColor3s) \ + USE_GL_FUNC(glColor3sv) \ + USE_GL_FUNC(glColor3ub) \ + USE_GL_FUNC(glColor3ubv) \ + USE_GL_FUNC(glColor3ui) \ + USE_GL_FUNC(glColor3uiv) \ + USE_GL_FUNC(glColor3us) \ + USE_GL_FUNC(glColor3usv) \ + USE_GL_FUNC(glColor4b) \ + USE_GL_FUNC(glColor4bv) \ + USE_GL_FUNC(glColor4d) \ + USE_GL_FUNC(glColor4dv) \ + USE_GL_FUNC(glColor4f) \ + USE_GL_FUNC(glColor4fv) \ + USE_GL_FUNC(glColor4i) \ + USE_GL_FUNC(glColor4iv) \ + USE_GL_FUNC(glColor4s) \ + USE_GL_FUNC(glColor4sv) \ + USE_GL_FUNC(glColor4ub) \ + USE_GL_FUNC(glColor4ubv) \ + USE_GL_FUNC(glColor4ui) \ + USE_GL_FUNC(glColor4uiv) \ + USE_GL_FUNC(glColor4us) \ + USE_GL_FUNC(glColor4usv) \ + USE_GL_FUNC(glColorMask) \ + USE_GL_FUNC(glColorMaterial) \ + USE_GL_FUNC(glColorPointer) \ + USE_GL_FUNC(glCopyPixels) \ + USE_GL_FUNC(glCopyTexImage1D) \ + USE_GL_FUNC(glCopyTexImage2D) \ + USE_GL_FUNC(glCopyTexSubImage1D) \ + USE_GL_FUNC(glCopyTexSubImage2D) \ + USE_GL_FUNC(glCullFace) \ + USE_GL_FUNC(glDeleteLists) \ + USE_GL_FUNC(glDeleteTextures) \ + USE_GL_FUNC(glDepthFunc) \ + USE_GL_FUNC(glDepthMask) \ + USE_GL_FUNC(glDepthRange) \ + USE_GL_FUNC(glDisable) \ + USE_GL_FUNC(glDisableClientState) \ + USE_GL_FUNC(glDrawArrays) \ + USE_GL_FUNC(glDrawBuffer) \ + USE_GL_FUNC(glDrawElements) \ + USE_GL_FUNC(glDrawPixels) \ + USE_GL_FUNC(glEdgeFlag) \ + USE_GL_FUNC(glEdgeFlagPointer) \ + USE_GL_FUNC(glEdgeFlagv) \ + USE_GL_FUNC(glEnable) \ + USE_GL_FUNC(glEnableClientState) \ + USE_GL_FUNC(glEnd) \ + USE_GL_FUNC(glEndList) \ + USE_GL_FUNC(glEvalCoord1d) \ + USE_GL_FUNC(glEvalCoord1dv) \ + USE_GL_FUNC(glEvalCoord1f) \ + USE_GL_FUNC(glEvalCoord1fv) \ + USE_GL_FUNC(glEvalCoord2d) \ + USE_GL_FUNC(glEvalCoord2dv) \ + USE_GL_FUNC(glEvalCoord2f) \ + USE_GL_FUNC(glEvalCoord2fv) \ + USE_GL_FUNC(glEvalMesh1) \ + USE_GL_FUNC(glEvalMesh2) \ + USE_GL_FUNC(glEvalPoint1) \ + USE_GL_FUNC(glEvalPoint2) \ + USE_GL_FUNC(glFeedbackBuffer) \ + USE_GL_FUNC(glFogf) \ + USE_GL_FUNC(glFogfv) \ + USE_GL_FUNC(glFogi) \ + USE_GL_FUNC(glFogiv) \ + USE_GL_FUNC(glFrontFace) \ + USE_GL_FUNC(glFrustum) \ + USE_GL_FUNC(glGenLists) \ + USE_GL_FUNC(glGenTextures) \ + USE_GL_FUNC(glGetBooleanv) \ + USE_GL_FUNC(glGetClipPlane) \ + USE_GL_FUNC(glGetDoublev) \ + USE_GL_FUNC(glGetError) \ + USE_GL_FUNC(glGetFloatv) \ + USE_GL_FUNC(glGetIntegerv) \ + USE_GL_FUNC(glGetLightfv) \ + USE_GL_FUNC(glGetLightiv) \ + USE_GL_FUNC(glGetMapdv) \ + USE_GL_FUNC(glGetMapfv) \ + USE_GL_FUNC(glGetMapiv) \ + USE_GL_FUNC(glGetMaterialfv) \ + USE_GL_FUNC(glGetMaterialiv) \ + USE_GL_FUNC(glGetPixelMapfv) \ + USE_GL_FUNC(glGetPixelMapuiv) \ + USE_GL_FUNC(glGetPixelMapusv) \ + USE_GL_FUNC(glGetPointerv) \ + USE_GL_FUNC(glGetPolygonStipple) \ + USE_GL_FUNC(glGetString) \ + USE_GL_FUNC(glGetTexEnvfv) \ + USE_GL_FUNC(glGetTexEnviv) \ + USE_GL_FUNC(glGetTexGendv) \ + USE_GL_FUNC(glGetTexGenfv) \ + USE_GL_FUNC(glGetTexGeniv) \ + USE_GL_FUNC(glGetTexImage) \ + USE_GL_FUNC(glGetTexLevelParameterfv) \ + USE_GL_FUNC(glGetTexLevelParameteriv) \ + USE_GL_FUNC(glGetTexParameterfv) \ + USE_GL_FUNC(glGetTexParameteriv) \ + USE_GL_FUNC(glHint) \ + USE_GL_FUNC(glIndexMask) \ + USE_GL_FUNC(glIndexPointer) \ + USE_GL_FUNC(glIndexd) \ + USE_GL_FUNC(glIndexdv) \ + USE_GL_FUNC(glIndexf) \ + USE_GL_FUNC(glIndexfv) \ + USE_GL_FUNC(glIndexi) \ + USE_GL_FUNC(glIndexiv) \ + USE_GL_FUNC(glIndexs) \ + USE_GL_FUNC(glIndexsv) \ + USE_GL_FUNC(glIndexub) \ + USE_GL_FUNC(glIndexubv) \ + USE_GL_FUNC(glInitNames) \ + USE_GL_FUNC(glInterleavedArrays) \ + USE_GL_FUNC(glIsEnabled) \ + USE_GL_FUNC(glIsList) \ + USE_GL_FUNC(glIsTexture) \ + USE_GL_FUNC(glLightModelf) \ + USE_GL_FUNC(glLightModelfv) \ + USE_GL_FUNC(glLightModeli) \ + USE_GL_FUNC(glLightModeliv) \ + USE_GL_FUNC(glLightf) \ + USE_GL_FUNC(glLightfv) \ + USE_GL_FUNC(glLighti) \ + USE_GL_FUNC(glLightiv) \ + USE_GL_FUNC(glLineStipple) \ + USE_GL_FUNC(glLineWidth) \ + USE_GL_FUNC(glListBase) \ + USE_GL_FUNC(glLoadIdentity) \ + USE_GL_FUNC(glLoadMatrixd) \ + USE_GL_FUNC(glLoadMatrixf) \ + USE_GL_FUNC(glLoadName) \ + USE_GL_FUNC(glLogicOp) \ + USE_GL_FUNC(glMap1d) \ + USE_GL_FUNC(glMap1f) \ + USE_GL_FUNC(glMap2d) \ + USE_GL_FUNC(glMap2f) \ + USE_GL_FUNC(glMapGrid1d) \ + USE_GL_FUNC(glMapGrid1f) \ + USE_GL_FUNC(glMapGrid2d) \ + USE_GL_FUNC(glMapGrid2f) \ + USE_GL_FUNC(glMaterialf) \ + USE_GL_FUNC(glMaterialfv) \ + USE_GL_FUNC(glMateriali) \ + USE_GL_FUNC(glMaterialiv) \ + USE_GL_FUNC(glMatrixMode) \ + USE_GL_FUNC(glMultMatrixd) \ + USE_GL_FUNC(glMultMatrixf) \ + USE_GL_FUNC(glNewList) \ + USE_GL_FUNC(glNormal3b) \ + USE_GL_FUNC(glNormal3bv) \ + USE_GL_FUNC(glNormal3d) \ + USE_GL_FUNC(glNormal3dv) \ + USE_GL_FUNC(glNormal3f) \ + USE_GL_FUNC(glNormal3fv) \ + USE_GL_FUNC(glNormal3i) \ + USE_GL_FUNC(glNormal3iv) \ + USE_GL_FUNC(glNormal3s) \ + USE_GL_FUNC(glNormal3sv) \ + USE_GL_FUNC(glNormalPointer) \ + USE_GL_FUNC(glOrtho) \ + USE_GL_FUNC(glPassThrough) \ + USE_GL_FUNC(glPixelMapfv) \ + USE_GL_FUNC(glPixelMapuiv) \ + USE_GL_FUNC(glPixelMapusv) \ + USE_GL_FUNC(glPixelStoref) \ + USE_GL_FUNC(glPixelStorei) \ + USE_GL_FUNC(glPixelTransferf) \ + USE_GL_FUNC(glPixelTransferi) \ + USE_GL_FUNC(glPixelZoom) \ + USE_GL_FUNC(glPointSize) \ + USE_GL_FUNC(glPolygonMode) \ + USE_GL_FUNC(glPolygonOffset) \ + USE_GL_FUNC(glPolygonStipple) \ + USE_GL_FUNC(glPopAttrib) \ + USE_GL_FUNC(glPopClientAttrib) \ + USE_GL_FUNC(glPopMatrix) \ + USE_GL_FUNC(glPopName) \ + USE_GL_FUNC(glPrioritizeTextures) \ + USE_GL_FUNC(glPushAttrib) \ + USE_GL_FUNC(glPushClientAttrib) \ + USE_GL_FUNC(glPushMatrix) \ + USE_GL_FUNC(glPushName) \ + USE_GL_FUNC(glRasterPos2d) \ + USE_GL_FUNC(glRasterPos2dv) \ + USE_GL_FUNC(glRasterPos2f) \ + USE_GL_FUNC(glRasterPos2fv) \ + USE_GL_FUNC(glRasterPos2i) \ + USE_GL_FUNC(glRasterPos2iv) \ + USE_GL_FUNC(glRasterPos2s) \ + USE_GL_FUNC(glRasterPos2sv) \ + USE_GL_FUNC(glRasterPos3d) \ + USE_GL_FUNC(glRasterPos3dv) \ + USE_GL_FUNC(glRasterPos3f) \ + USE_GL_FUNC(glRasterPos3fv) \ + USE_GL_FUNC(glRasterPos3i) \ + USE_GL_FUNC(glRasterPos3iv) \ + USE_GL_FUNC(glRasterPos3s) \ + USE_GL_FUNC(glRasterPos3sv) \ + USE_GL_FUNC(glRasterPos4d) \ + USE_GL_FUNC(glRasterPos4dv) \ + USE_GL_FUNC(glRasterPos4f) \ + USE_GL_FUNC(glRasterPos4fv) \ + USE_GL_FUNC(glRasterPos4i) \ + USE_GL_FUNC(glRasterPos4iv) \ + USE_GL_FUNC(glRasterPos4s) \ + USE_GL_FUNC(glRasterPos4sv) \ + USE_GL_FUNC(glReadBuffer) \ + USE_GL_FUNC(glReadPixels) \ + USE_GL_FUNC(glRectd) \ + USE_GL_FUNC(glRectdv) \ + USE_GL_FUNC(glRectf) \ + USE_GL_FUNC(glRectfv) \ + USE_GL_FUNC(glRecti) \ + USE_GL_FUNC(glRectiv) \ + USE_GL_FUNC(glRects) \ + USE_GL_FUNC(glRectsv) \ + USE_GL_FUNC(glRenderMode) \ + USE_GL_FUNC(glRotated) \ + USE_GL_FUNC(glRotatef) \ + USE_GL_FUNC(glScaled) \ + USE_GL_FUNC(glScalef) \ + USE_GL_FUNC(glScissor) \ + USE_GL_FUNC(glSelectBuffer) \ + USE_GL_FUNC(glShadeModel) \ + USE_GL_FUNC(glStencilFunc) \ + USE_GL_FUNC(glStencilMask) \ + USE_GL_FUNC(glStencilOp) \ + USE_GL_FUNC(glTexCoord1d) \ + USE_GL_FUNC(glTexCoord1dv) \ + USE_GL_FUNC(glTexCoord1f) \ + USE_GL_FUNC(glTexCoord1fv) \ + USE_GL_FUNC(glTexCoord1i) \ + USE_GL_FUNC(glTexCoord1iv) \ + USE_GL_FUNC(glTexCoord1s) \ + USE_GL_FUNC(glTexCoord1sv) \ + USE_GL_FUNC(glTexCoord2d) \ + USE_GL_FUNC(glTexCoord2dv) \ + USE_GL_FUNC(glTexCoord2f) \ + USE_GL_FUNC(glTexCoord2fv) \ + USE_GL_FUNC(glTexCoord2i) \ + USE_GL_FUNC(glTexCoord2iv) \ + USE_GL_FUNC(glTexCoord2s) \ + USE_GL_FUNC(glTexCoord2sv) \ + USE_GL_FUNC(glTexCoord3d) \ + USE_GL_FUNC(glTexCoord3dv) \ + USE_GL_FUNC(glTexCoord3f) \ + USE_GL_FUNC(glTexCoord3fv) \ + USE_GL_FUNC(glTexCoord3i) \ + USE_GL_FUNC(glTexCoord3iv) \ + USE_GL_FUNC(glTexCoord3s) \ + USE_GL_FUNC(glTexCoord3sv) \ + USE_GL_FUNC(glTexCoord4d) \ + USE_GL_FUNC(glTexCoord4dv) \ + USE_GL_FUNC(glTexCoord4f) \ + USE_GL_FUNC(glTexCoord4fv) \ + USE_GL_FUNC(glTexCoord4i) \ + USE_GL_FUNC(glTexCoord4iv) \ + USE_GL_FUNC(glTexCoord4s) \ + USE_GL_FUNC(glTexCoord4sv) \ + USE_GL_FUNC(glTexCoordPointer) \ + USE_GL_FUNC(glTexEnvf) \ + USE_GL_FUNC(glTexEnvfv) \ + USE_GL_FUNC(glTexEnvi) \ + USE_GL_FUNC(glTexEnviv) \ + USE_GL_FUNC(glTexGend) \ + USE_GL_FUNC(glTexGendv) \ + USE_GL_FUNC(glTexGenf) \ + USE_GL_FUNC(glTexGenfv) \ + USE_GL_FUNC(glTexGeni) \ + USE_GL_FUNC(glTexGeniv) \ + USE_GL_FUNC(glTexImage1D) \ + USE_GL_FUNC(glTexImage2D) \ + USE_GL_FUNC(glTexParameterf) \ + USE_GL_FUNC(glTexParameterfv) \ + USE_GL_FUNC(glTexParameteri) \ + USE_GL_FUNC(glTexParameteriv) \ + USE_GL_FUNC(glTexSubImage1D) \ + USE_GL_FUNC(glTexSubImage2D) \ + USE_GL_FUNC(glTranslated) \ + USE_GL_FUNC(glTranslatef) \ + USE_GL_FUNC(glVertex2d) \ + USE_GL_FUNC(glVertex2dv) \ + USE_GL_FUNC(glVertex2f) \ + USE_GL_FUNC(glVertex2fv) \ + USE_GL_FUNC(glVertex2i) \ + USE_GL_FUNC(glVertex2iv) \ + USE_GL_FUNC(glVertex2s) \ + USE_GL_FUNC(glVertex2sv) \ + USE_GL_FUNC(glVertex3d) \ + USE_GL_FUNC(glVertex3dv) \ + USE_GL_FUNC(glVertex3f) \ + USE_GL_FUNC(glVertex3fv) \ + USE_GL_FUNC(glVertex3i) \ + USE_GL_FUNC(glVertex3iv) \ + USE_GL_FUNC(glVertex3s) \ + USE_GL_FUNC(glVertex3sv) \ + USE_GL_FUNC(glVertex4d) \ + USE_GL_FUNC(glVertex4dv) \ + USE_GL_FUNC(glVertex4f) \ + USE_GL_FUNC(glVertex4fv) \ + USE_GL_FUNC(glVertex4i) \ + USE_GL_FUNC(glVertex4iv) \ + USE_GL_FUNC(glVertex4s) \ + USE_GL_FUNC(glVertex4sv) \ + USE_GL_FUNC(glVertexPointer) \ + USE_GL_FUNC(glViewport) \ + USE_GL_FUNC(glPointParameterfv) \ + +#define WGL_FUNCS_GEN \ + USE_WGL_FUNC(wglCreateContext) \ + USE_WGL_FUNC(wglDeleteContext) \ + USE_WGL_FUNC(wglGetCurrentContext) \ + USE_WGL_FUNC(wglGetCurrentDC) \ + USE_WGL_FUNC(wglGetProcAddress) \ + USE_WGL_FUNC(wglMakeCurrent) \ + USE_WGL_FUNC(wglShareLists) + + +/**************************************************** + * OpenGL Extensions (EXT and ARB) + * #defines and functions pointer + ****************************************************/ + +/* GL_ARB_color_buffer_float */ +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif +typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +/* GL_ARB_depth_texture */ +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +/* GL_ARB_draw_buffers */ +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif +typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); + +/* GL_ARB_imaging */ +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif +typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode); +/* GL_ARB_multitexture */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif +typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +/* GL_ARB_texture_cube_map */ +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +/* GL_ARB_point_parameters */ +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif +typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +/* GL_ARB_vertex_blend */ +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif +typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights); +typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights); +typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count); +/* GL_ARB_pixel_buffer_object */ +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +/* GL_EXT_framebuffer_object */ +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 + +#endif +typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); +typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +/* GL_EXT_framebuffer_blit */ +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif +typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +/* GL_EXT_framebuffer_multisample */ +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 +#define GL_MAX_SAMPLES_EXT 0x8d57 +#endif +typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +/* GL_EXT_secondary_color */ +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif +typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +/* GL_EXT_paletted_texture */ +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif +typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +/* GL_EXT_point_parameters */ +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif +typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +/* GL_EXT_texture3D */ +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif +typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +/* GL_EXT_texture_env_combine */ +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_SUBTRACT_EXT 0x84E7 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE3_RGB_EXT 0x8583 +#define GL_SOURCE4_RGB_EXT 0x8584 +#define GL_SOURCE5_RGB_EXT 0x8585 +#define GL_SOURCE6_RGB_EXT 0x8586 +#define GL_SOURCE7_RGB_EXT 0x8587 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_SOURCE3_ALPHA_EXT 0x858B +#define GL_SOURCE4_ALPHA_EXT 0x858C +#define GL_SOURCE5_ALPHA_EXT 0x858D +#define GL_SOURCE6_ALPHA_EXT 0x858E +#define GL_SOURCE7_ALPHA_EXT 0x858F +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND3_RGB_EXT 0x8593 +#define GL_OPERAND4_RGB_EXT 0x8594 +#define GL_OPERAND5_RGB_EXT 0x8595 +#define GL_OPERAND6_RGB_EXT 0x8596 +#define GL_OPERAND7_RGB_EXT 0x8597 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#define GL_OPERAND3_ALPHA_EXT 0x859B +#define GL_OPERAND4_ALPHA_EXT 0x859C +#define GL_OPERAND5_ALPHA_EXT 0x859D +#define GL_OPERAND6_ALPHA_EXT 0x859E +#define GL_OPERAND7_ALPHA_EXT 0x859F +#endif +/* GL_EXT_texture_env_dot3 */ +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif +/* GL_EXT_texture_lod_bias */ +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif +/* GL_ARB_texture_border_clamp */ +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif +/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */ +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif +/* GL_ATI_texture_mirror_once */ +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif +/* GL_ARB_texture_env_dot3 */ +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif +/* GL_EXT_texture_env_dot3 */ +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif +/* GL_EXT_texture_sRGB */ +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif +/* GL_ARB_texture_float */ +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#endif +/* GL_ARB_half_float_pixel */ +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif +/* GL_ARB_vertex_program */ +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program); +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif +/* GL_ARB_multisample */ +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif +typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +/* GL_ARB_vertex_buffer_object */ +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif +typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer); +typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage); +typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data); +typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data); +typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target); +typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +/* GL_EXT_blend_equation_separate */ +typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +/* GL_EXT_blend_func_separate */ +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif +typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +/* GL_EXT_fog_coord */ +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif /* GL_EXT_fog_coord */ +typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat intesity); +typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (GLfloat intesity); +typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLfloat intesity); +typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (GLfloat intesity); +typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data); +/* GL_ARB_shader_objects (GLSL) */ +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +typedef char GLcharARB; +typedef unsigned int GLhandleARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64 +#endif +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif +typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +/* GL_ARB_pixel_buffer_object */ +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif +/* GL_EXT_texture */ +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif +typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +/* GL_EXT_stencil_wrap */ +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +/* GL_NV_half_float */ +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +#endif +typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); + +/* GL_NV_fog_distance */ +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif +/* GL_NV_texgen_reflection */ +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif +/* GL_NV_texture_env_combine4 */ +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif +/* GL_NV_register_combiners */ +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif +typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +/* GL_NV_register_combiners2 */ +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif +typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +/* GL_NV_texture_shader */ +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif +/* GL_NV_texture_shader2 */ +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif +/* GL_NV_texture_shader3 */ +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif +/* GL_ATI_texture_env_combine3 */ +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +/* #define ONE */ +/* #define ZERO */ +#endif + +/** + * Point sprites + */ +/* GL_ARB_point_sprite */ +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif +/** + * @TODO: GL_NV_point_sprite + */ + +/** + * Occlusion Queries + */ +/* GL_ARB_occlusion_query */ +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#endif +typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries); +typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries); +typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query); +typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query); +typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target); +typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params); +/* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */ +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8165 +#endif +/* GL_NV_occlusion_query */ +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif +typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void); +typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +/* GL_EXT_stencil_two_side */ +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif +typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face); +/* GL_ATI_separate_stencil */ +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif +typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum); +typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint); +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif +typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *); +typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *); +typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum); +typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint); +typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint); +typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint); +typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *); +/* GL_APPLE_fence */ +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x84F3 +#endif +typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *); +typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *); +typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint); +typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint); +typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint); +typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint); +typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint); +typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint); +/* GL_APPLE_client_storage */ +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif +/* GLX_SGI_video_sync */ +typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *); +typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *); + +/* GL_SGIS_generate_mipmap */ +#ifndef GLX_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#define GLX_SGIS_generate_mipmap +#endif + +/* GL_NV_depth_clamp */ +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +/* GL_APPLE_flush_render */ +typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void); +typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void); + +/* GL_APPLE_ycbcr_422 */ +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +/* GL_ARB_texture_rectangle */ +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#endif + +/* GL_APPLE_float_pixels */ +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels +#define GL_HALF_APPLE 0x140B +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#endif + +/* GL_EXT_gpu_program_parameters */ +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters +typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params); +typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params); +#endif + +/* GL_NV_light_max_exponent */ +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +/* GL_ATI_fragment_shader */ +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader +typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range); +typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id); +typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id); +typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) (); +typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) (); +typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod); +typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod); +typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, + GLuint arg3Mod); +typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, + GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, + GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, + GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value); +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif +/* GL_ATI_texture_compression_3dc */ +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 +#endif +/* GL_EXT_texture_compression_rgtc */ +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif + +/* GL_VERSION_2_0 */ +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +typedef char GLchar; +#endif +typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void); +typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type); +typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program); +typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader); +typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program); +typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader); +typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program); +typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program); +typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + + +/**************************************************** + * OpenGL Official Version + * defines + ****************************************************/ +/* GL_VERSION_1_3 */ +#if !defined(GL_DOT3_RGBA) +# define GL_DOT3_RGBA 0x8741 +#endif +#if !defined(GL_SUBTRACT) +# define GL_SUBTRACT 0x84E7 +#endif + + +/**************************************************** + * Enumerated types + ****************************************************/ +typedef enum _GL_Vendors { + VENDOR_WINE = 0x0, + VENDOR_MESA = 0x1, + VENDOR_ATI = 0x1002, + VENDOR_NVIDIA = 0x10de, + VENDOR_INTEL = 0x8086 +} GL_Vendors; + +typedef enum _GL_Cards { + CARD_WINE = 0x0, + + CARD_ATI_RAGE_128PRO = 0x5246, + CARD_ATI_RADEON_7200 = 0x5144, + CARD_ATI_RADEON_8500 = 0x514c, + CARD_ATI_RADEON_9500 = 0x4144, + CARD_ATI_RADEON_X700 = 0x5e4c, + CARD_ATI_RADEON_X1600 = 0x71c2, + CARD_ATI_RADEON_HD2300 = 0x7210, + CARD_ATI_RADEON_HD2600 = 0x9581, + CARD_ATI_RADEON_HD2900 = 0x9400, + CARD_ATI_RADEON_HD3200 = 0x9620, + + CARD_NVIDIA_RIVA_128 = 0x0018, + CARD_NVIDIA_RIVA_TNT = 0x0020, + CARD_NVIDIA_RIVA_TNT2 = 0x0028, + CARD_NVIDIA_GEFORCE = 0x0100, + CARD_NVIDIA_GEFORCE2_MX = 0x0110, + CARD_NVIDIA_GEFORCE2 = 0x0150, + CARD_NVIDIA_GEFORCE3 = 0x0200, + CARD_NVIDIA_GEFORCE4_MX = 0x0170, + CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253, + CARD_NVIDIA_GEFORCEFX_5200 = 0x0320, + CARD_NVIDIA_GEFORCEFX_5600 = 0x0312, + CARD_NVIDIA_GEFORCEFX_5800 = 0x0302, + CARD_NVIDIA_GEFORCE_6200 = 0x014f, + CARD_NVIDIA_GEFORCE_6600GT = 0x0140, + CARD_NVIDIA_GEFORCE_6800 = 0x0041, + CARD_NVIDIA_GEFORCE_7400 = 0x01d8, + CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */ + CARD_NVIDIA_GEFORCE_7600 = 0x0391, + CARD_NVIDIA_GEFORCE_7800GT = 0x0092, + CARD_NVIDIA_GEFORCE_8300GS = 0x0423, + CARD_NVIDIA_GEFORCE_8600GT = 0x0402, + CARD_NVIDIA_GEFORCE_8600MGT = 0x0407, + CARD_NVIDIA_GEFORCE_8800GTS = 0x0193, + CARD_NVIDIA_GEFORCE_9600GT = 0x0622, + CARD_NVIDIA_GEFORCE_9800GT = 0x0614, + + CARD_INTEL_845G = 0x2562, + CARD_INTEL_I830G = 0x3577, + CARD_INTEL_I855G = 0x3582, + CARD_INTEL_I865G = 0x2572, + CARD_INTEL_I915G = 0x2582, + CARD_INTEL_I915GM = 0x2592, + CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950?? */ +} GL_Cards; + +#define WINE_DEFAULT_VIDMEM 64*1024*1024 + +typedef enum _GL_VSVersion { + VS_VERSION_NOT_SUPPORTED = 0x0, + VS_VERSION_10 = 0x10, + VS_VERSION_11 = 0x11, + VS_VERSION_20 = 0x20, + VS_VERSION_30 = 0x30, + /*Force 32-bits*/ + VS_VERSION_FORCE_DWORD = 0x7FFFFFFF +} GL_VSVersion; + +typedef enum _GL_PSVersion { + PS_VERSION_NOT_SUPPORTED = 0x0, + PS_VERSION_10 = 0x10, + PS_VERSION_11 = 0x11, + PS_VERSION_12 = 0x12, + PS_VERSION_13 = 0x13, + PS_VERSION_14 = 0x14, + PS_VERSION_20 = 0x20, + PS_VERSION_30 = 0x30, + /*Force 32-bits*/ + PS_VERSION_FORCE_DWORD = 0x7FFFFFFF +} GL_PSVersion; + +#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF) + +/* OpenGL Supported Extensions (ARB and EXT) */ +typedef enum _GL_SupportedExt { + /* ARB */ + ARB_COLOR_BUFFER_FLOAT, + ARB_DRAW_BUFFERS, + ARB_FRAGMENT_PROGRAM, + ARB_FRAGMENT_SHADER, + ARB_IMAGING, + ARB_MULTISAMPLE, + ARB_MULTITEXTURE, + ARB_OCCLUSION_QUERY, + ARB_POINT_PARAMETERS, + ARB_PIXEL_BUFFER_OBJECT, + ARB_POINT_SPRITE, + ARB_TEXTURE_COMPRESSION, + ARB_TEXTURE_CUBE_MAP, + ARB_TEXTURE_ENV_ADD, + ARB_TEXTURE_ENV_COMBINE, + ARB_TEXTURE_ENV_DOT3, + ARB_TEXTURE_FLOAT, + ARB_HALF_FLOAT_PIXEL, + ARB_TEXTURE_BORDER_CLAMP, + ARB_TEXTURE_MIRRORED_REPEAT, + ARB_TEXTURE_NON_POWER_OF_TWO, + ARB_TEXTURE_RECTANGLE, + ARB_VERTEX_PROGRAM, + ARB_VERTEX_BLEND, + ARB_VERTEX_BUFFER_OBJECT, + ARB_VERTEX_SHADER, + ARB_SHADER_OBJECTS, + /* EXT */ + EXT_BLEND_COLOR, + EXT_BLEND_MINMAX, + EXT_BLEND_EQUATION_SEPARATE, + EXT_BLEND_FUNC_SEPARATE, + EXT_FOG_COORD, + EXT_FRAMEBUFFER_OBJECT, + EXT_FRAMEBUFFER_BLIT, + EXT_FRAMEBUFFER_MULTISAMPLE, + EXT_PALETTED_TEXTURE, + EXT_PIXEL_BUFFER_OBJECT, + EXT_POINT_PARAMETERS, + EXT_SECONDARY_COLOR, + EXT_STENCIL_TWO_SIDE, + EXT_STENCIL_WRAP, + EXT_TEXTURE3D, + EXT_TEXTURE_COMPRESSION_S3TC, + EXT_TEXTURE_COMPRESSION_RGTC, + EXT_TEXTURE_FILTER_ANISOTROPIC, + EXT_TEXTURE_LOD, + EXT_TEXTURE_LOD_BIAS, + EXT_TEXTURE_ENV_ADD, + EXT_TEXTURE_ENV_COMBINE, + EXT_TEXTURE_ENV_DOT3, + EXT_TEXTURE_SRGB, + EXT_GPU_PROGRAM_PARAMETERS, + /* NVIDIA */ + NV_HALF_FLOAT, + NV_FOG_DISTANCE, + NV_FRAGMENT_PROGRAM, + NV_FRAGMENT_PROGRAM2, + NV_OCCLUSION_QUERY, + NV_REGISTER_COMBINERS, + NV_REGISTER_COMBINERS2, + NV_TEXGEN_REFLECTION, + NV_TEXTURE_ENV_COMBINE4, + NV_TEXTURE_SHADER, + NV_TEXTURE_SHADER2, + NV_TEXTURE_SHADER3, + NV_VERTEX_PROGRAM, + NV_VERTEX_PROGRAM1_1, + NV_VERTEX_PROGRAM2, + NV_VERTEX_PROGRAM3, + NV_FENCE, + NV_DEPTH_CLAMP, + NV_LIGHT_MAX_EXPONENT, + /* ATI */ + ATI_SEPARATE_STENCIL, + ATI_TEXTURE_ENV_COMBINE3, + ATI_TEXTURE_MIRROR_ONCE, + EXT_VERTEX_SHADER, + ATI_FRAGMENT_SHADER, + ATI_TEXTURE_COMPRESSION_3DC, + /* APPLE */ + APPLE_FENCE, + APPLE_CLIENT_STORAGE, + APPLE_FLUSH_RENDER, + APPLE_YCBCR_422, + APPLE_FLOAT_PIXELS, + /* SGI */ + SGI_VIDEO_SYNC, + SGIS_GENERATE_MIPMAP, + + /* Internally used */ + WINE_NORMALIZED_TEXRECT, + + /* WGL extensions */ + WGL_ARB_PBUFFER, + WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, + + OPENGL_SUPPORTED_EXT_END +} GL_SupportedExt; + + +/**************************************************** + * #Defines + ****************************************************/ +#define GL_EXT_FUNCS_GEN \ + /** ARB Extensions **/ \ + /* GL_ARB_color_buffer_float */ \ + USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\ + /* GL_ARB_draw_buffers */ \ + USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\ + /* GL_ARB_imaging, GL_EXT_blend_minmax */ \ + USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\ + USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\ + /* GL_ARB_multisample */ \ + USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\ + /* GL_ARB_multitexture */ \ + USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\ + /* GL_ARB_occlusion_query */ \ + USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\ + USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\ + USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\ + USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\ + USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\ + USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\ + /* GL_ARB_point_parameters */ \ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\ + /* GL_ARB_texture_compression */ \ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\ + USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\ + /* GL_ARB_vertex_blend */ \ + USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\ + USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\ + /* GL_ARB_vertex_buffer_object */ \ + USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\ + /** EXT Extensions **/ \ + /* GL_EXT_blend_equation_separate */ \ + USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\ + /* GL_EXT_blend_func_separate */ \ + USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\ + /* GL_EXT_fog_coord */ \ + USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\ + USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\ + USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\ + USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoordvEXT, EXT_FOG_COORD, NULL )\ + USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\ + /* GL_EXT_framebuffer_object */ \ + USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\ + /* GL_EXT_framebuffer_blit */ \ + USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\ + /* GL_EXT_framebuffer_multisample */ \ + USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\ + /* GL_EXT_paletted_texture */ \ + USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\ + /* GL_EXT_point_parameters */ \ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\ + /* GL_EXT_secondary_color */ \ + USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\ + USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\ + USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\ + USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\ + /* GL_EXT_texture3D */ \ + USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\ + USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\ + /* GL_ARB_vertex_program */ \ + USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\ + USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\ + /* GL_ARB_shader_objects */ \ + USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\ + /* GL_EXT_stencil_two_side */ \ + USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\ + /* GL_ATI_separate_stencil */ \ + USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\ + USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\ + /* GL_NV_half_float */ \ + USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\ + USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\ + /* GL_NV_register_combiners */ \ + USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\ + USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\ + USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\ + /* GL_NV_fence */ \ + USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\ + USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\ + USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\ + USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\ + USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\ + USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\ + USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\ + /* GL_APPLE_fence */ \ + USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\ + USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\ + USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\ + USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\ + USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\ + USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\ + USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\ + USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\ + /* GLX_SGI_video_sync */ \ + USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ + USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ + /* GL_APPLE_flush_render */ \ + USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderApple, APPLE_FLUSH_RENDER, NULL )\ + USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL )\ + /* GL_EXT_gpu_program_parameters */ \ + USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ + USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ + /* GL_ATI_fragment_shader */ \ + USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\ + USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL ) + +/**************************************************** + * OpenGL WGL defines and functions pointer + ****************************************************/ + +/* WGL_ARB_extensions_string */ +typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +/* WGL_ARB_multisample */ +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif +/* WGL_ARB_pixel_format */ +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#endif +typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +/* WGL_ARB_make_current_read */ +typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void); +/* WGL_ARB_pbuffer */ +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +#endif +DECLARE_HANDLE(HPBUFFERARB); +typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif +/* WGL_WINE_pixel_format_passthrough */ +typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd); + +#define WGL_EXT_FUNCS_GEN \ + USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) + + +/**************************************************** + * Structures + ****************************************************/ + +typedef struct { + GLint glInternal, glGammaInternal, rtInternal, glFormat, glType; + WINED3DFORMAT conversion_group; + unsigned int Flags; + float heightscale; +} GlPixelFormatDesc; + +typedef struct _WINED3DGLTYPE { + int d3dType; + GLint size; + GLenum glType; + GLboolean normalized; + int typesize; +} WINED3DGLTYPE; + +#define USE_GL_FUNC(type, pfn, ext, replace) type pfn; +typedef struct _WineD3D_GL_Info { + + DWORD glx_version; + DWORD gl_version; + + GL_Vendors gl_vendor; + GL_Cards gl_card; + UINT vidmem; + DWORD driver_version; + DWORD driver_version_hipart; + CHAR gl_renderer[255]; + /** + * CAPS Constants + */ + UINT max_buffers; + UINT max_lights; + UINT max_textures; + UINT max_texture_stages; + UINT max_fragment_samplers; + UINT max_vertex_samplers; + UINT max_combined_samplers; + UINT max_sampler_stages; + UINT max_clipplanes; + UINT max_texture_size; + UINT max_texture3d_size; + float max_pointsize, max_pointsizemin; + UINT max_blends; + UINT max_anisotropy; + UINT max_glsl_varyings; + float max_shininess; + + unsigned max_vshader_constantsF; + unsigned max_pshader_constantsF; + + unsigned vs_arb_constantsF; + unsigned vs_arb_max_instructions; + unsigned vs_arb_max_temps; + unsigned ps_arb_constantsF; + unsigned ps_arb_max_instructions; + unsigned ps_arb_max_temps; + unsigned vs_glsl_constantsF; + unsigned ps_glsl_constantsF; + + GL_PSVersion ps_arb_version; + GL_PSVersion ps_nv_version; + + GL_VSVersion vs_arb_version; + GL_VSVersion vs_nv_version; + GL_VSVersion vs_ati_version; + + BOOL arb_vs_offset_limit; + BOOL set_texcoord_w; + + BOOL supported[OPENGL_SUPPORTED_EXT_END + 1]; + + /** OpenGL EXT and ARB functions ptr */ + GL_EXT_FUNCS_GEN + /** OpenGL WGL functions ptr */ + WGL_EXT_FUNCS_GEN + + GlPixelFormatDesc *gl_formats; + + /* Vertex data types */ + WINED3DGLTYPE glTypeLookup[WINED3DDECLTYPE_UNUSED]; +} WineD3D_GL_Info; +#undef USE_GL_FUNC + +#endif /* __WINE_WINED3D_GL */ diff --git a/reactos/include/reactos/wine/wined3d_interface.h b/reactos/include/reactos/wine/wined3d_interface.h new file mode 100644 index 00000000000..8443767c2d3 --- /dev/null +++ b/reactos/include/reactos/wine/wined3d_interface.h @@ -0,0 +1,1637 @@ +/* + * Direct3D wine internal public interface file + * + * Copyright 2002-2003 The wine-d3d team + * Copyright 2002-2003 Raphael Junqueira + * Copyright 2005 Oliver Stieber + * Copyright 2006 Stefan Dösinger for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_WINED3D_INTERFACE_H +#define __WINE_WINED3D_INTERFACE_H + +#if !defined( __WINE_CONFIG_H ) +# error You must include config.h to use this header +#endif + +#define COM_NO_WINDOWS_H +#include + +/* Stupid DDraw Struct references surfaces */ +struct IWineD3DSurface; + +#include "wined3d_types.h" +/***************************************************************** + * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES + * PLEASE USE wine/wined3d_gl.h INSTEAD + */ + +/***************************************************************************** + * #defines and error codes + */ +#define _FACWINED3D 0x876 +#define MAKE_WINED3DHRESULT( code ) MAKE_HRESULT( 1, _FACWINED3D, code ) +#define MAKE_WINED3DSTATUS( code ) MAKE_HRESULT( 0, _FACWINED3D, code ) + +/***************************************************************************** + * Direct3D Errors + */ +#define WINED3D_OK S_OK +#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072) +#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073) +#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074) +#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075) +#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076) +#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077) +#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078) +#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079) +#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) +#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) +#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086) +#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087) +#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150) +#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151) +#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152) +#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153) +#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) +#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) +#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155) +#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) +#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157) +#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540) +#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) +#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586) +#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620) +#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582) +#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) +#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) +#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205) +#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) +#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159) + + /***************************************************************************** + * Predeclare the interfaces + */ + +struct IWineD3D; +struct IWineD3DBase; +struct IWineD3DDevice; +struct IWineD3DPalette; +struct IWineD3DResource; +struct IWineD3DVertexBuffer; +struct IWineD3DIndexBuffer; +struct IWineD3DBaseTexture; +struct IWineD3DTexture; +struct IWineD3DCubeTexture; +struct IWineD3DVolumeTexture; +struct IWineD3DStateBlock; +struct IWineD3DVolume; +struct IWineD3DVertexDeclaration; +struct IWineD3DBaseShader; +struct IWineD3DVertexShader; +struct IWineD3DPixelShader; +struct IWineD3DQuery; +struct IWineD3DSwapChain; +struct IWineD3DClipper; + + +/* {108F9C44-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3D, +0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +DEFINE_GUID(IID_IWineD3DBase, +0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4); + +/* {6d10a2ce-09d0-4a53-a427-11388f9f8ca5} */ +DEFINE_GUID(IID_IWineD3DDevice, +0x6d10a2ce, 0x09d0, 0x4a53, 0xa4, 0x27, 0x11, 0x38, 0x8f, 0x9f, 0x8c, 0xa5); + +/* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */ +DEFINE_GUID(IID_IWineD3DPalette, +0xf756720c, 0x32b9, 0x4439, 0xb5, 0xa3, 0x1d, 0x6c, 0x97, 0x03, 0x7d, 0x9e); + +/* {1F3BFB34-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DResource, +0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {217F671E-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DVertexBuffer, +0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {24769ED8-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DVolume, +0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + + +/* {34D01B10-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DSwapChain, +0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {37CD5526-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DSurface, +0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + + +/* {3A02A54E-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DIndexBuffer, +0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DBaseTexture, +0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {3E72CC1C-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DTexture, +0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {41752900-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DCubeTexture, +0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {7B39470C-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DVolumeTexture, +0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {7CD55BE6-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DVertexDeclaration, +0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */ +DEFINE_GUID(IID_IWineD3DBaseShader, +0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c); + +/* {7F7A2B60-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DVertexShader, +0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {818503DA-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DPixelShader, +0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {83B073CE-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DStateBlock, +0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {905DDBAC-6F30-11d9-C687-00046142C14F} */ +DEFINE_GUID(IID_IWineD3DQuery, +0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); + +/* {8f2bceb1-d338-488c-ab7f-0ec980bf5d2d} */ +DEFINE_GUID(IID_IWineD3DClipper, +0x8f2bceb1, 0xd338, 0x488c, 0xab, 0x7f, 0x0e, 0xc9, 0x80, 0xbf, 0x5d, 0x2d); + +/***************************************************************************** + * Callback functions required for predefining surfaces / stencils + */ +typedef HRESULT (WINAPI *D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice, + IUnknown *pSuperior, + UINT Width, + UINT Height, + WINED3DFORMAT Format, + WINED3DMULTISAMPLE_TYPE MultiSample, + DWORD MultisampleQuality, + BOOL Lockable, + struct IWineD3DSurface **ppSurface, + HANDLE *pSharedHandle); + +typedef HRESULT (WINAPI *D3DCB_CREATESURFACEFN) (IUnknown *pDevice, + IUnknown *pSuperior, + UINT Width, + UINT Height, + WINED3DFORMAT Format, + DWORD Usage, + WINED3DPOOL Pool, + UINT Level, + WINED3DCUBEMAP_FACES Face, + struct IWineD3DSurface **ppSurface, + HANDLE *pSharedHandle); + +typedef HRESULT (WINAPI *D3DCB_CREATEDEPTHSTENCILSURFACEFN) (IUnknown *pDevice, + IUnknown *pSuperior, + UINT Width, + UINT Height, + WINED3DFORMAT Format, + WINED3DMULTISAMPLE_TYPE MultiSample, + DWORD MultisampleQuality, + BOOL Discard, + struct IWineD3DSurface **ppSurface, + HANDLE *pSharedHandle); + + +typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice, + IUnknown *pSuperior, + UINT Width, + UINT Height, + UINT Depth, + WINED3DFORMAT Format, + WINED3DPOOL Pool, + DWORD Usage, + struct IWineD3DVolume **ppVolume, + HANDLE *pSharedHandle); + +typedef HRESULT (WINAPI *D3DCB_CREATESWAPCHAIN) (IUnknown *pDevice, + WINED3DPRESENT_PARAMETERS *pPresentationParameters, + struct IWineD3DSwapChain **pSwapChain + ); + +typedef HRESULT (WINAPI *D3DCB_ENUMRESOURCES) (struct IWineD3DResource *resource, + void *pData + ); + +/***************************************************************************** + * Callback functions for custom implicit object destruction. + */ +typedef ULONG (WINAPI *D3DCB_DESTROYSWAPCHAINFN) (struct IWineD3DSwapChain *pSwapChain); + +typedef ULONG (WINAPI *D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface); + +typedef ULONG (WINAPI *D3DCB_DESTROYVOLUMEFN) (struct IWineD3DVolume *pVolume); + +/***************************************************************************** + * IWineD3DBase interface + */ + +#define INTERFACE IWineD3DBase +DECLARE_INTERFACE_(IWineD3DBase, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DBase_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DBase_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DBase_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DBase_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +#endif + +/***************************************************************************** + * IWineD3D interface + */ + +#define INTERFACE IWineD3D +DECLARE_INTERFACE_(IWineD3D, IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3D methods ***/ + STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE; + STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; + STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; + STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, WINED3DFORMAT Format) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, WINED3DDISPLAYMODE * pMode) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, WINED3DDISPLAYMODE *pMode) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, WINED3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType) PURE; + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent) PURE; + +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3D_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3D methods ***/ +#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f,g) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f,g) +#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +#endif + +/* Define the main WineD3D entrypoint */ +IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent); + +/***************************************************************************** + * IWineD3DDevice interface + */ +#define INTERFACE IWineD3DDevice +DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DDevice methods ***/ + STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,WINED3DPOOL Pool,struct IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE; + STDMETHOD(CreateStateBlock)(THIS_ WINED3DSTATEBLOCKTYPE Type, struct IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE; + STDMETHOD(CreateSurface)(THIS_ UINT Width, UINT Height, WINED3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, struct IWineD3DSurface** ppSurface, WINED3DRESOURCETYPE Type, DWORD Usage, WINED3DPOOL Pool, WINED3DMULTISAMPLE_TYPE MultiSample ,DWORD MultisampleQuality, HANDLE* pSharedHandle, WINED3DSURFTYPE Impl, IUnknown *parent) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE; + STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE; + STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent); + STDMETHOD(CreateSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type); + STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE; + STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE; + STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE; + STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE; + STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent); + STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain); + STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain); + STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2); + STDMETHOD(UninitGDI)(THIS, D3DCB_DESTROYSWAPCHAINFN pFn2); + STDMETHOD_(void, SetMultithreaded)(THIS); + STDMETHOD(EvictManagedResources)(THIS) PURE; + STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE; + STDMETHOD(GetCreationParameters)(THIS_ WINED3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE; + STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE; + STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE; + STDMETHOD(SetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE; + STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; + STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, WINED3DRASTER_STATUS* pRasterStatus) PURE; + STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, struct IWineD3DSwapChain **pSwapChain) PURE; + STDMETHOD(Reset)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters) PURE; + STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, struct IWineD3DSurface* pCursorBitmap) PURE; + STDMETHOD_(void, SetCursorPosition)(THIS_ int XScreenSpace, int YScreenSpace, DWORD Flags) PURE; + STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; + STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE; + STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; + STDMETHOD(SetDepthStencilSurface)(THIS_ struct IWineD3DSurface* pNewZStencil) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ struct IWineD3DSurface** ppZStencilSurface) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE; + STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE; + STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) PURE; + STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, WINED3DGAMMARAMP* pRamp) PURE; + STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE; + STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData) PURE; + STDMETHOD(SetBaseVertexIndex)(THIS_ INT baseIndex); + STDMETHOD(GetBaseVertexIndex)(THIS_ INT *baseIndex); + STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE; + STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE; + STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE; + STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE; + STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE; + STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; + STDMETHOD_(float, GetNPatchMode)(THIS) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; + STDMETHOD(SetPixelShader)(THIS_ struct IWineD3DPixelShader *pShader) PURE; + STDMETHOD(GetPixelShader)(THIS_ struct IWineD3DPixelShader **ppShader) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; + STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD Value) PURE; + STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD * pValue) PURE; + STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE; + STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE; + STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) PURE; + STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) PURE; + STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; + STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; + STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE; + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture* pTexture) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE; + STDMETHOD(SetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE; + STDMETHOD(GetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, WINED3DMATRIX * pMatrix) PURE; + STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE; + STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE; + STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE; + STDMETHOD(GetVertexShader)(THIS_ struct IWineD3DVertexShader** ppShader) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; + STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE; + STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE; + STDMETHOD(MultiplyTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexDeclaration* pVertexDecl, DWORD Flags) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ struct IWineD3DStateBlock** ppStateBlock) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE; + STDMETHOD(Clear)(THIS_ DWORD Count, CONST WINED3DRECT * pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) PURE; + STDMETHOD(DrawPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, WINED3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; + STDMETHOD(DrawPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) PURE; + STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData, UINT NumVertices, CONST void *pIndexData, WINED3DFORMAT IndexDataFormat) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; + STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE; + STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE; + STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE; + /*** object tracking ***/ + STDMETHOD_(void, ResourceReleased)(THIS_ struct IWineD3DResource *resource); + STDMETHOD(EnumResources)(THIS_ D3DCB_ENUMRESOURCES pCallback, void *pData); +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DDevice methods ***/ +#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g) +#define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g) +#define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c) +#define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) +#define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j) +#define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) +#define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i) +#define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) +#define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c) +#define IWineD3DDevice_CreateSwapChain(p,a,b,c,d,e,f) (p)->lpVtbl->CreateSwapChain(p,a,b,c,d,e,f) +#define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d) +#define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c) (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c) +#define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) +#define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c) +#define IWineD3DDevice_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d) +#define IWineD3DDevice_Init3D(p, a, b) (p)->lpVtbl->Init3D(p, a, b) +#define IWineD3DDevice_InitGDI(p, a, b) (p)->lpVtbl->InitGDI(p, a, b) +#define IWineD3DDevice_Uninit3D(p, a, b) (p)->lpVtbl->Uninit3D(p, a, b) +#define IWineD3DDevice_UninitGDI(p, a) (p)->lpVtbl->UninitGDI(p, a) +#define IWineD3DDevice_SetMultithreaded(p) (p)->lpVtbl->SetMultithreaded(p) +#define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IWineD3DDevice_SetDisplayMode(p,a,b) (p)->lpVtbl->SetDisplayMode(p,a,b) +#define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IWineD3DDevice_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IWineD3DDevice_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) +#define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a) +#define IWineD3DDevice_GetBaseVertexIndex(p,a) (p)->lpVtbl->GetBaseVertexIndex(p,a) +#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b) +#define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IWineD3DDevice_SetFrontBackBuffers(p, a, b) (p)->lpVtbl->SetFrontBackBuffers(p,a,b); +#define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) +#define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c) +#define IWineD3DDevice_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) +#define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a) +#define IWineD3DDevice_EnumResources(p,a,b) (p)->lpVtbl->EnumResources(p,a,b) +#endif + +/***************************************************************************** + * WineD3DResource interface + */ +#define INTERFACE IWineD3DResource +DECLARE_INTERFACE_(IWineD3DResource,IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DResource methods ***/ +#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DResource_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p) +#endif + +/***************************************************************************** + * WineD3DVertexBuffer interface + */ +#define INTERFACE IWineD3DVertexBuffer +DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IWineD3DVertexBuffer methods ***/ + STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ WINED3DVERTEXBUFFER_DESC * pDesc) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DResource methods ***/ +#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DVertexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DVertexBuffer methods ***/ +#define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#endif + +/***************************************************************************** + * WineD3DIndexBuffer interface + */ +#define INTERFACE IWineD3DIndexBuffer +DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IWineD3DIndexBuffer methods ***/ + STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ WINED3DINDEXBUFFER_DESC * pDesc) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DResource methods ***/ +#define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DIndexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DIndexBuffer methods ***/ +#define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#endif + +/***************************************************************************** + * IWineD3DBaseTexture interface + * Note at d3d8 this does NOT extend Resource, but at d3d9 it does + * since most functions are common anyway, it makes sense to extend it + */ +#define INTERFACE IWineD3DBaseTexture +DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IWineD3DBaseTexture methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; + STDMETHOD_(BOOL, GetDirty)(THIS) PURE; + STDMETHOD(BindTexture)(THIS) PURE; + STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; + STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; + STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; + +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DBaseTexture methods: IWineD3DResource ***/ +#define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DBaseTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DBaseTexture methods ***/ +#define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) +#define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) +/*** internal methods ***/ +#define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) +#define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) +#define IWineD3DBaseTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) +#define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) +#endif + +/***************************************************************************** + * IWineD3DTexture interface + */ +#define INTERFACE IWineD3DTexture +DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IWineD3DBaseTexture methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; + STDMETHOD_(BOOL, GetDirty)(THIS) PURE; + STDMETHOD(BindTexture)(THIS) PURE; + STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; + STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; + STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; + /*** IWineD3DTexture methods ***/ + STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE; + STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE; + STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; + STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DTexture methods: IWineD3DResource ***/ +#define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DTexture methods: IWineD3DBaseTexture ***/ +#define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) +#define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) +#define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) +#define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) +#define IWineD3DTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) +#define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) +/*** IWineD3DTexture methods ***/ +#define IWineD3DTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) +#define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) +#define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) +#define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) +#define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) +#endif + +/***************************************************************************** + * IWineD3DCubeTexture interface + */ +#define INTERFACE IWineD3DCubeTexture +DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IWineD3DBaseTexture methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; + STDMETHOD_(BOOL, GetDirty)(THIS) PURE; + STDMETHOD(BindTexture)(THIS) PURE; + STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; + STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; + STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; + /*** IWineD3DCubeTexture methods ***/ + STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE; + STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE; + STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; + STDMETHOD(UnlockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DCubeTexture methods: IWineD3DResource ***/ +#define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DCubeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/ +#define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) +#define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) +#define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) +#define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) +#define IWineD3DCubeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) +#define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) +/*** IWineD3DCubeTexture methods ***/ +#define IWineD3DCubeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) +#define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) +#define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) +#define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) +#define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) +#endif + + +/***************************************************************************** + * IWineD3DVolumeTexture interface + */ +#define INTERFACE IWineD3DVolumeTexture +DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IWineD3DBaseTexture methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE; + STDMETHOD_(BOOL, GetDirty)(THIS) PURE; + STDMETHOD(BindTexture)(THIS) PURE; + STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE; + STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE; + STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE; + /*** IWineD3DVolumeTexture methods ***/ + STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYVOLUMEFN pFn) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE; + STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE; + STDMETHOD(LockBox)(THIS_ UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE; + STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DVolumeTexture methods: IWineD3DResource ***/ +#define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DVolumeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/ +#define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a) +#define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p) +#define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p) +#define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p) +#define IWineD3DVolumeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p) +#define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b) +/*** IWineD3DVolumeTexture methods ***/ +#define IWineD3DVolumeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) +#define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) +#define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) +#define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) +#define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) +#endif + +/***************************************************************************** + * IWineD3DSurface interface + */ +#define INTERFACE IWineD3DSurface +DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IWineD3DSurface methods ***/ + STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE; + STDMETHOD(LockRect)(THIS_ WINED3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE; + STDMETHOD(UnlockRect)(THIS) PURE; + STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE; + STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; + STDMETHOD(Flip)(THIS_ IWineD3DSurface *Override, DWORD FLAGS) PURE; + STDMETHOD(Blt)(THIS_ RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) PURE; + STDMETHOD(GetBltStatus)(THIS_ DWORD Flags) PURE; + STDMETHOD(GetFlipStatus)(THIS_ DWORD Flags) PURE; + STDMETHOD(IsLost)(THIS) PURE; + STDMETHOD(Restore)(THIS) PURE; + STDMETHOD(BltFast)(THIS_ DWORD dstx, DWORD dsty, IWineD3DSurface *src, RECT *rsrc, DWORD trans) PURE; + STDMETHOD(GetPalette)(THIS_ struct IWineD3DPalette **Palette) PURE; + STDMETHOD(SetPalette)(THIS_ struct IWineD3DPalette *Palette) PURE; + STDMETHOD(RealizePalette)(THIS) PURE; + STDMETHOD(SetColorKey)(THIS_ DWORD Flags, WINEDDCOLORKEY *CKey) PURE; + STDMETHOD_(DWORD,GetPitch)(THIS) PURE; + STDMETHOD(SetMem)(THIS_ void *mem) PURE; + STDMETHOD(SetOverlayPosition)(THIS_ LONG X, LONG Y) PURE; + STDMETHOD(GetOverlayPosition)(THIS_ LONG *X, LONG *Y) PURE; + STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD Flags, IWineD3DSurface *Ref) PURE; + STDMETHOD(UpdateOverlay)(THIS_ RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX); + STDMETHOD(SetClipper)(THIS_ struct IWineD3DClipper *clipper); + STDMETHOD(GetClipper)(THIS_ struct IWineD3DClipper **clipper); + /* Internally used methods */ + STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE; + STDMETHOD(LoadTexture)(THIS, BOOL srgb_mode) PURE; + STDMETHOD_(void, BindTexture)(THIS) PURE; + STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE; + STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE; + STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE; + STDMETHOD_(CONST void *, GetData)(THIS) PURE; + STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE; + STDMETHOD(PrivateSetup)(THIS) PURE; + STDMETHOD_(void,ModifyLocation)(THIS_ DWORD flag, BOOL persistent); + STDMETHOD(LoadLocation)(THIS_ DWORD flag, const RECT *rect); + STDMETHOD_(WINED3DSURFTYPE,GetImplType)(THIS); + STDMETHOD(DrawOverlay)(THIS); +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DResource methods ***/ +#define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DSurface_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DSurface methods ***/ +#define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) +#define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) +#define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) +#define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) +#define IWineD3DSurface_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b) +#define IWineD3DSurface_Blt(p,a,b,c,d,e,f) (p)->lpVtbl->Blt(p,a,b,c,d,e,f) +#define IWineD3DSurface_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a) +#define IWineD3DSurface_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a) +#define IWineD3DSurface_IsLost(p) (p)->lpVtbl->IsLost(p) +#define IWineD3DSurface_Restore(p) (p)->lpVtbl->Restore(p) +#define IWineD3DSurface_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e) +#define IWineD3DSurface_GetPalette(p, a) (p)->lpVtbl->GetPalette(p, a) +#define IWineD3DSurface_SetPalette(p, a) (p)->lpVtbl->SetPalette(p, a) +#define IWineD3DSurface_RealizePalette(p) (p)->lpVtbl->RealizePalette(p) +#define IWineD3DSurface_SetColorKey(p, a, b) (p)->lpVtbl->SetColorKey(p, a, b) +#define IWineD3DSurface_GetPitch(p) (p)->lpVtbl->GetPitch(p) +#define IWineD3DSurface_SetMem(p, a) (p)->lpVtbl->SetMem(p, a) +#define IWineD3DSurface_SetOverlayPosition(p, a, b) (p)->lpVtbl->SetOverlayPosition(p, a, b) +#define IWineD3DSurface_GetOverlayPosition(p, a, b) (p)->lpVtbl->GetOverlayPosition(p, a, b) +#define IWineD3DSurface_UpdateOverlayZOrder(p, a, b) (p)->lpVtbl->UpdateOverlayZOrder(p, a, b) +#define IWineD3DSurface_UpdateOverlay(p, a, b, c, d, e) (p)->lpVtbl->UpdateOverlay(p, a, b, c, d, e) +#define IWineD3DSurface_SetClipper(p, a) (p)->lpVtbl->SetClipper(p, a) +#define IWineD3DSurface_GetClipper(p, a) (p)->lpVtbl->GetClipper(p, a) +/*** IWineD3DSurface (Internal, no d3d mapping) methods ***/ +#define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) +#define IWineD3DSurface_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a) +#define IWineD3DSurface_BindTexture(p) (p)->lpVtbl->BindTexture(p) +#define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a) +#define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a) +#define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a) +#define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p) +#define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a) +#define IWineD3DSurface_PrivateSetup(p) (p)->lpVtbl->PrivateSetup(p) +#define IWineD3DSurface_ModifyLocation(p,a,b) (p)->lpVtbl->ModifyLocation(p,a,b) +#define IWineD3DSurface_LoadLocation(p,a,b) (p)->lpVtbl->LoadLocation(p,a,b) +#define IWineD3DSurface_GetImplType(p) (p)->lpVtbl->GetImplType(p) +#define IWineD3DSurface_DrawOverlay(p) (p)->lpVtbl->DrawOverlay(p) +#endif + +/***************************************************************************** + * IWineD3DVolume interface + */ +#define INTERFACE IWineD3DVolume +DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DResource methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(void,UnLoad)(THIS) PURE; + STDMETHOD_(WINED3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IWineD3DVolume methods ***/ + STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE; + STDMETHOD(LockBox)(THIS_ WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE; + STDMETHOD(UnlockBox)(THIS) PURE; + STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE; + STDMETHOD(CleanDirtyBox)(THIS) PURE; + STDMETHOD(LoadTexture)(THIS_ int gl_level, BOOL srgb_mode) PURE; + STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DResource methods ***/ +#define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IWineD3DVolume_UnLoad(p) (p)->lpVtbl->UnLoad(p) +#define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p) +/*** IWineD3DVolume methods ***/ +#define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) +#define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) +#define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) +#define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p) +#define IWineD3DVolume_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) +#define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a) +#endif + +/***************************************************************************** + * IWineD3DVertexDeclaration interface + */ +#define INTERFACE IWineD3DVertexDeclaration +DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DVertexDeclaration methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE; + STDMETHOD(GetDeclaration)(THIS_ WINED3DVERTEXELEMENT *elements, UINT *elements_count) PURE; + STDMETHOD(SetDeclaration)(THIS_ const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DVertexDeclaration methods ***/ +#define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) +#define IWineD3DVertexDeclaration_SetDeclaration(p,a,b) (p)->lpVtbl->SetDeclaration(p,a,b) +#endif + +/***************************************************************************** + * IWineD3DStateBlock interface + */ +#define INTERFACE IWineD3DStateBlock +DECLARE_INTERFACE_(IWineD3DStateBlock,IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DStateBlock methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **pDevice) PURE; + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; + STDMETHOD(InitStartupStateBlock)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DStateBlock methods ***/ +#define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p) +#define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p) +#define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p) +#endif + +/***************************************************************************** + * WineD3DQuery interface + */ +#define INTERFACE IWineD3DQuery +DECLARE_INTERFACE_(IWineD3DQuery,IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DQuery methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE; + STDMETHOD(GetData)(THIS_ void *pData, DWORD dwSize, DWORD dwGetDataFlags) PURE; + STDMETHOD_(DWORD,GetDataSize)(THIS) PURE; + STDMETHOD_(WINED3DQUERYTYPE, GetType)(THIS) PURE; + STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; + +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DQuery methods ***/ +#define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) +#define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) +#define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p) +#define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a) + +#endif + +/***************************************************************************** + * IWineD3DSwapChain interface + * TODO: add gamma-ramp setting functions to make life easier + * (There kinda missing from Microsofts DirectX!) + */ +#define INTERFACE IWineD3DSwapChain +DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IDirect3DSwapChain9 methods ***/ + STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE; + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE; + STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE; + STDMETHOD(SetDestWindowOverride)(THIS_ HWND window); + STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE; + STDMETHOD(GetDisplayMode)(THIS_ WINED3DDISPLAYMODE *pMode) PURE; + STDMETHOD(GetPresentParameters)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters) PURE; + STDMETHOD(SetGammaRamp)(THIS_ DWORD Flags, const WINED3DGAMMARAMP *pRamp) PURE; + STDMETHOD(GetGammaRamp)(THIS_ WINED3DGAMMARAMP *pRamp) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DSwapChain methods ***/ +#define IWineD3DSwapChain_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) +#define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IWineD3DSwapChain_SetDestWindowOverride(p,a) (p)->lpVtbl->SetDestWindowOverride(p,a) +#define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) +#define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) +#endif + +/***************************************************************************** + * IWineD3DBaseShader interface + */ +#define INTERFACE IWineD3DBaseShader +DECLARE_INTERFACE_(IWineD3DBaseShader,IWineD3DBase) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DBaseShader methods ***/ + STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE; + STDMETHOD(CompileShader)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DBaseShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DBaseShader_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DBaseShader_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DBaseShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DBaseShader methods ***/ +#define IWineD3DBaseShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a) +#define IWineD3DBaseShader_CompileShader(p) (p)->lpVtbl->CompileShader(p) +#endif + +/***************************************************************************** + * IWineD3DVertexShader interface + */ +#define INTERFACE IWineD3DVertexShader +DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DBaseShader methods ***/ + STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE; + STDMETHOD(CompileShader)(THIS) PURE; + /*** IWineD3DVertexShader methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE; + STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE; + STDMETHOD_(void, FakeSemantics)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration) PURE; + STDMETHOD(SetLocalConstantsF)(THIS_ UINT start_idx, const float *src_data, UINT count) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DBaseShader methods ***/ +#define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a) +#define IWineD3DVertexShader_CompileShader(p) (p)->lpVtbl->CompileShader(p) +/*** IWineD3DVertexShader methods ***/ +#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#define IWineD3DVertexShader_FakeSemantics(p,a) (p)->lpVtbl->FakeSemantics(p,a) +#define IWineD3DVertexShader_SetLocalConstantsF(p,a,b,c) (p)->lpVtbl->SetLocalConstantsF(p,a,b,c) +#endif + +/***************************************************************************** + * IWineD3DPixelShader interface + */ +#define INTERFACE IWineD3DPixelShader +DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBaseShader) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DBase methods ***/ + STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; + /*** IWineD3DBaseShader methods ***/ + STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE; + STDMETHOD(CompileShader)(THIS) PURE; + /*** IWineD3DPixelShader methods ***/ + STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE; + STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DBase methods ***/ +#define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +/*** IWineD3DBaseShader methods ***/ +#define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a) +#define IWineD3DPixelShader_CompileShader(p) (p)->lpVtbl->CompileShader(p) +/*** IWineD3DPixelShader methods ***/ +#define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#endif + +/***************************************************************************** + * IWineD3DPalette interface + */ +#define INTERFACE IWineD3DPalette +DECLARE_INTERFACE_(IWineD3DPalette,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IWineD3DPalette methods ***/ + STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **Parent); + STDMETHOD_(HRESULT,GetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt); + STDMETHOD_(HRESULT,GetCaps)(THIS_ DWORD *Caps); + STDMETHOD_(HRESULT,SetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt); +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DPalette_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DPalette_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DPalette_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DPalette methods ***/ +#define IWineD3DPalette_GetParent(p, a) (p)->lpVtbl->GetParent(p, a) +#define IWineD3DPalette_GetEntries(p, a, b, c, d) (p)->lpVtbl->GetEntries(p, a, b, c, d) +#define IWineD3DPalette_GetCaps(p, a) (p)->lpVtbl->GetCaps(p, a) +#define IWineD3DPalette_SetEntries(p, a, b, c, d) (p)->lpVtbl->SetEntries(p, a, b, c, d) +#endif + +/***************************************************************************** + * IDirectDrawClipper interface + */ +#define INTERFACE IWineD3DClipper +DECLARE_INTERFACE_(IWineD3DClipper,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** WineD3DBase methods ***/ + STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **parent) PURE; + /*** IWineD3DClipper methods ***/ + STDMETHOD(GetClipList)(THIS_ LPRECT lpRect, LPRGNDATA lpClipList, LPDWORD lpdwSize) PURE; + STDMETHOD(GetHWnd)(THIS_ HWND *lphWnd) PURE; + STDMETHOD(IsClipListChanged)(THIS_ BOOL *lpbChanged) PURE; + STDMETHOD(SetClipList)(THIS_ LPRGNDATA lpClipList, DWORD dwFlags) PURE; + STDMETHOD(SetHWnd)(THIS_ DWORD dwFlags, HWND hWnd) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IWineD3DClipper_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IWineD3DClipper_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IWineD3DClipper_Release(p) (p)->lpVtbl->Release(p) +/*** IWineD3DClipper methods ***/ +#define IWineD3DClipper_GetClipList(p,a,b,c) (p)->lpVtbl->GetClipList(p,a,b,c) +#define IWineD3DClipper_GetHWnd(p,a) (p)->lpVtbl->GetHWnd(p,a) +#define IWineD3DClipper_IsClipListChanged(p,a) (p)->lpVtbl->IsClipListChanged(p,a) +#define IWineD3DClipper_SetClipList(p,a,b) (p)->lpVtbl->SetClipList(p,a,b) +#define IWineD3DClipper_SetHWnd(p,a,b) (p)->lpVtbl->SetHWnd(p,a,b) +#else +/*** IUnknown methods ***/ +#define IWineD3DClipper_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IWineD3DClipper_AddRef(p) (p)->AddRef() +#define IWineD3DClipper_Release(p) (p)->Release() +/*** IWineD3DClipper methods ***/ +#define IWineD3DClipper_GetClipList(p,a,b,c) (p)->GetClipList(a,b,c) +#define IWineD3DClipper_GetHWnd(p,a) (p)->GetHWnd(a) +#define IWineD3DClipper_IsClipListChanged(p,a) (p)->IsClipListChanged(a) +#define IWineD3DClipper_SetClipList(p,a,b) (p)->SetClipList(a,b) +#define IWineD3DClipper_SetHWnd(p,a,b) (p)->SetHWnd(a,b) +#endif + +/* DDraw Clippers are not created from DDraw objects, they have a separate creation function */ +IWineD3DClipper* WINAPI WineDirect3DCreateClipper(IUnknown *parent); + +#if 0 /* FIXME: During porting in from d3d8 - the following will be used */ +extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction); +/* internal Interfaces */ +extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output); +#endif /* Temporary #if 0 */ + + +#endif diff --git a/reactos/include/reactos/wine/wined3d_types.h b/reactos/include/reactos/wine/wined3d_types.h new file mode 100644 index 00000000000..a389ab7572e --- /dev/null +++ b/reactos/include/reactos/wine/wined3d_types.h @@ -0,0 +1,1762 @@ +/* + * Direct3D wine types include file + * + * Copyright 2002-2003 The wine-d3d team + * Copyright 2002-2003 Jason Edmeades + * Raphael Junqueira + * Copyright 2005 Oliver Stieber + * Copyright 2006 Stefan Dösinger + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_WINED3D_TYPES_H +#define __WINE_WINED3D_TYPES_H + +typedef DWORD WINED3DCOLOR; + +typedef enum _WINED3DLIGHTTYPE { + WINED3DLIGHT_POINT = 1, + WINED3DLIGHT_SPOT = 2, + WINED3DLIGHT_DIRECTIONAL = 3, + WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */ + WINED3DLIGHT_GLSPOT = 5, /* D3D7 */ + WINED3DLIGHT_FORCE_DWORD = 0x7fffffff +} WINED3DLIGHTTYPE; + +typedef enum _WINED3DPRIMITIVETYPE { + WINED3DPT_POINTLIST = 1, + WINED3DPT_LINELIST = 2, + WINED3DPT_LINESTRIP = 3, + WINED3DPT_TRIANGLELIST = 4, + WINED3DPT_TRIANGLESTRIP = 5, + WINED3DPT_TRIANGLEFAN = 6, + + WINED3DPT_FORCE_DWORD = 0x7fffffff +} WINED3DPRIMITIVETYPE; + +typedef struct _WINED3DCOLORVALUE { + float r; + float g; + float b; + float a; +} WINED3DCOLORVALUE; + +typedef struct _WINED3DVECTOR { + float x; + float y; + float z; +} WINED3DVECTOR; + +typedef struct _WINED3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + } DUMMYSTRUCTNAME; + float m[4][4]; + } DUMMYUNIONNAME; +} WINED3DMATRIX; + +typedef struct _WINED3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} WINED3DRECT; + +typedef struct _WINED3DLIGHT { + WINED3DLIGHTTYPE Type; + WINED3DCOLORVALUE Diffuse; + WINED3DCOLORVALUE Specular; + WINED3DCOLORVALUE Ambient; + WINED3DVECTOR Position; + WINED3DVECTOR Direction; + float Range; + float Falloff; + float Attenuation0; + float Attenuation1; + float Attenuation2; + float Theta; + float Phi; +} WINED3DLIGHT; + +typedef struct _WINED3DMATERIAL { + WINED3DCOLORVALUE Diffuse; + WINED3DCOLORVALUE Ambient; + WINED3DCOLORVALUE Specular; + WINED3DCOLORVALUE Emissive; + float Power; +} WINED3DMATERIAL; + +typedef struct _WINED3DVIEWPORT { + DWORD X; + DWORD Y; + DWORD Width; + DWORD Height; + float MinZ; + float MaxZ; +} WINED3DVIEWPORT; + +typedef struct _WINED3DGAMMARAMP { + WORD red [256]; + WORD green[256]; + WORD blue [256]; +} WINED3DGAMMARAMP; + +typedef struct _WINED3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} WINED3DLINEPATTERN; + +/***************************************************************************** + * WineD3D Structures to be used when d3d8 and d3d9 are incompatible + */ + + +typedef enum _WINED3DDEVTYPE { + WINED3DDEVTYPE_HAL = 1, + WINED3DDEVTYPE_REF = 2, + WINED3DDEVTYPE_SW = 3, + WINED3DDEVTYPE_NULLREF = 4, + + WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff +} WINED3DDEVTYPE; + +typedef enum _WINED3DDEGREETYPE { + WINED3DDEGREE_LINEAR = 1, + WINED3DDEGREE_QUADRATIC = 2, + WINED3DDEGREE_CUBIC = 3, + WINED3DDEGREE_QUINTIC = 5, + + WINED3DDEGREE_FORCE_DWORD = 0x7fffffff +} WINED3DDEGREETYPE; + +#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ + ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) + +typedef enum _WINED3DFORMAT { + WINED3DFMT_UNKNOWN = 0, + + WINED3DFMT_R8G8B8 = 20, + WINED3DFMT_A8R8G8B8 = 21, + WINED3DFMT_X8R8G8B8 = 22, + WINED3DFMT_R5G6B5 = 23, + WINED3DFMT_X1R5G5B5 = 24, + WINED3DFMT_A1R5G5B5 = 25, + WINED3DFMT_A4R4G4B4 = 26, + WINED3DFMT_R3G3B2 = 27, + WINED3DFMT_A8 = 28, + WINED3DFMT_A8R3G3B2 = 29, + WINED3DFMT_X4R4G4B4 = 30, + WINED3DFMT_A2B10G10R10 = 31, + WINED3DFMT_A8B8G8R8 = 32, + WINED3DFMT_X8B8G8R8 = 33, + WINED3DFMT_G16R16 = 34, + WINED3DFMT_A2R10G10B10 = 35, + WINED3DFMT_A16B16G16R16 = 36, + + + WINED3DFMT_A8P8 = 40, + WINED3DFMT_P8 = 41, + + WINED3DFMT_L8 = 50, + WINED3DFMT_A8L8 = 51, + WINED3DFMT_A4L4 = 52, + + WINED3DFMT_V8U8 = 60, + WINED3DFMT_L6V5U5 = 61, + WINED3DFMT_X8L8V8U8 = 62, + WINED3DFMT_Q8W8V8U8 = 63, + WINED3DFMT_V16U16 = 64, + WINED3DFMT_W11V11U10 = 65, + WINED3DFMT_A2W10V10U10 = 67, + + WINED3DFMT_UYVY = WINEMAKEFOURCC('U', 'Y', 'V', 'Y'), + WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y', 'U', 'Y', '2'), + WINED3DFMT_YV12 = WINEMAKEFOURCC('Y', 'V', '1', '2'), + WINED3DFMT_DXT1 = WINEMAKEFOURCC('D', 'X', 'T', '1'), + WINED3DFMT_DXT2 = WINEMAKEFOURCC('D', 'X', 'T', '2'), + WINED3DFMT_DXT3 = WINEMAKEFOURCC('D', 'X', 'T', '3'), + WINED3DFMT_DXT4 = WINEMAKEFOURCC('D', 'X', 'T', '4'), + WINED3DFMT_DXT5 = WINEMAKEFOURCC('D', 'X', 'T', '5'), + WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M', 'E', 'T', '1'), + WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G', 'R', 'G', 'B'), + WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R', 'G', 'B', 'G'), + + WINED3DFMT_D16_LOCKABLE = 70, + WINED3DFMT_D32 = 71, + WINED3DFMT_D15S1 = 73, + WINED3DFMT_D24S8 = 75, + WINED3DFMT_D24X8 = 77, + WINED3DFMT_D24X4S4 = 79, + WINED3DFMT_D16 = 80, + WINED3DFMT_L16 = 81, + WINED3DFMT_D32F_LOCKABLE = 82, + WINED3DFMT_D24FS8 = 83, + + WINED3DFMT_VERTEXDATA = 100, + WINED3DFMT_INDEX16 = 101, + WINED3DFMT_INDEX32 = 102, + WINED3DFMT_Q16W16V16U16 = 110, + /* Floating point formats */ + WINED3DFMT_R16F = 111, + WINED3DFMT_G16R16F = 112, + WINED3DFMT_A16B16G16R16F = 113, + + /* IEEE formats */ + WINED3DFMT_R32F = 114, + WINED3DFMT_G32R32F = 115, + WINED3DFMT_A32B32G32R32F = 116, + + WINED3DFMT_CxV8U8 = 117, + + /* Vendor specific formats */ + WINED3DFMT_ATI2N = WINEMAKEFOURCC('A', 'T', 'I', '2'), + WINED3DFMT_NVHU = WINEMAKEFOURCC('N', 'V', 'H', 'U'), + WINED3DFMT_NVHS = WINEMAKEFOURCC('N', 'V', 'H', 'S'), + + WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF +} WINED3DFORMAT; + +typedef enum _WINED3DRENDERSTATETYPE { + WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */ + WINED3DRS_ANTIALIAS = 2, /* d3d7 */ + WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */ + WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */ + WINED3DRS_WRAPU = 5, /* d3d7 */ + WINED3DRS_WRAPV = 6, /* d3d7 */ + WINED3DRS_ZENABLE = 7, + WINED3DRS_FILLMODE = 8, + WINED3DRS_SHADEMODE = 9, + WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */ + WINED3DRS_MONOENABLE = 11, /* d3d7 */ + WINED3DRS_ROP2 = 12, /* d3d7 */ + WINED3DRS_PLANEMASK = 13, /* d3d7 */ + WINED3DRS_ZWRITEENABLE = 14, + WINED3DRS_ALPHATESTENABLE = 15, + WINED3DRS_LASTPIXEL = 16, + WINED3DRS_TEXTUREMAG = 17, /* d3d7 */ + WINED3DRS_TEXTUREMIN = 18, /* d3d7 */ + WINED3DRS_SRCBLEND = 19, + WINED3DRS_DESTBLEND = 20, + WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */ + WINED3DRS_CULLMODE = 22, + WINED3DRS_ZFUNC = 23, + WINED3DRS_ALPHAREF = 24, + WINED3DRS_ALPHAFUNC = 25, + WINED3DRS_DITHERENABLE = 26, + WINED3DRS_ALPHABLENDENABLE = 27, + WINED3DRS_FOGENABLE = 28, + WINED3DRS_SPECULARENABLE = 29, + WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */ + WINED3DRS_SUBPIXEL = 31, /* d3d7 */ + WINED3DRS_SUBPIXELX = 32, /* d3d7 */ + WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */ + WINED3DRS_FOGCOLOR = 34, + WINED3DRS_FOGTABLEMODE = 35, + WINED3DRS_FOGSTART = 36, + WINED3DRS_FOGEND = 37, + WINED3DRS_FOGDENSITY = 38, + WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */ + WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */ + WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */ + WINED3DRS_BORDERCOLOR = 43, /* d3d7 */ + WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */ + WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */ + WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */ + WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */ + WINED3DRS_RANGEFOGENABLE = 48, + WINED3DRS_ANISOTROPY = 49, /* d3d7 */ + WINED3DRS_FLUSHBATCH = 50, /* d3d7 */ + WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */ + WINED3DRS_STENCILENABLE = 52, + WINED3DRS_STENCILFAIL = 53, + WINED3DRS_STENCILZFAIL = 54, + WINED3DRS_STENCILPASS = 55, + WINED3DRS_STENCILFUNC = 56, + WINED3DRS_STENCILREF = 57, + WINED3DRS_STENCILMASK = 58, + WINED3DRS_STENCILWRITEMASK = 59, + WINED3DRS_TEXTUREFACTOR = 60, + + WINED3DRS_STIPPLEPATTERN00 = 64, + WINED3DRS_STIPPLEPATTERN01 = 65, + WINED3DRS_STIPPLEPATTERN02 = 66, + WINED3DRS_STIPPLEPATTERN03 = 67, + WINED3DRS_STIPPLEPATTERN04 = 68, + WINED3DRS_STIPPLEPATTERN05 = 69, + WINED3DRS_STIPPLEPATTERN06 = 70, + WINED3DRS_STIPPLEPATTERN07 = 71, + WINED3DRS_STIPPLEPATTERN08 = 72, + WINED3DRS_STIPPLEPATTERN09 = 73, + WINED3DRS_STIPPLEPATTERN10 = 74, + WINED3DRS_STIPPLEPATTERN11 = 75, + WINED3DRS_STIPPLEPATTERN12 = 76, + WINED3DRS_STIPPLEPATTERN13 = 77, + WINED3DRS_STIPPLEPATTERN14 = 78, + WINED3DRS_STIPPLEPATTERN15 = 79, + WINED3DRS_STIPPLEPATTERN16 = 80, + WINED3DRS_STIPPLEPATTERN17 = 81, + WINED3DRS_STIPPLEPATTERN18 = 82, + WINED3DRS_STIPPLEPATTERN19 = 83, + WINED3DRS_STIPPLEPATTERN20 = 84, + WINED3DRS_STIPPLEPATTERN21 = 85, + WINED3DRS_STIPPLEPATTERN22 = 86, + WINED3DRS_STIPPLEPATTERN23 = 87, + WINED3DRS_STIPPLEPATTERN24 = 88, + WINED3DRS_STIPPLEPATTERN25 = 89, + WINED3DRS_STIPPLEPATTERN26 = 90, + WINED3DRS_STIPPLEPATTERN27 = 91, + WINED3DRS_STIPPLEPATTERN28 = 92, + WINED3DRS_STIPPLEPATTERN29 = 93, + WINED3DRS_STIPPLEPATTERN30 = 94, + WINED3DRS_STIPPLEPATTERN31 = 95, + + WINED3DRS_WRAP0 = 128, + WINED3DRS_WRAP1 = 129, + WINED3DRS_WRAP2 = 130, + WINED3DRS_WRAP3 = 131, + WINED3DRS_WRAP4 = 132, + WINED3DRS_WRAP5 = 133, + WINED3DRS_WRAP6 = 134, + WINED3DRS_WRAP7 = 135, + WINED3DRS_CLIPPING = 136, + WINED3DRS_LIGHTING = 137, + WINED3DRS_EXTENTS = 138, /* d3d7 */ + WINED3DRS_AMBIENT = 139, + WINED3DRS_FOGVERTEXMODE = 140, + WINED3DRS_COLORVERTEX = 141, + WINED3DRS_LOCALVIEWER = 142, + WINED3DRS_NORMALIZENORMALS = 143, + WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */ + WINED3DRS_DIFFUSEMATERIALSOURCE = 145, + WINED3DRS_SPECULARMATERIALSOURCE = 146, + WINED3DRS_AMBIENTMATERIALSOURCE = 147, + WINED3DRS_EMISSIVEMATERIALSOURCE = 148, + WINED3DRS_VERTEXBLEND = 151, + WINED3DRS_CLIPPLANEENABLE = 152, + WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */ + WINED3DRS_POINTSIZE = 154, + WINED3DRS_POINTSIZE_MIN = 155, + WINED3DRS_POINTSPRITEENABLE = 156, + WINED3DRS_POINTSCALEENABLE = 157, + WINED3DRS_POINTSCALE_A = 158, + WINED3DRS_POINTSCALE_B = 159, + WINED3DRS_POINTSCALE_C = 160, + WINED3DRS_MULTISAMPLEANTIALIAS = 161, + WINED3DRS_MULTISAMPLEMASK = 162, + WINED3DRS_PATCHEDGESTYLE = 163, + WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */ + WINED3DRS_DEBUGMONITORTOKEN = 165, + WINED3DRS_POINTSIZE_MAX = 166, + WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, + WINED3DRS_COLORWRITEENABLE = 168, + WINED3DRS_TWEENFACTOR = 170, + WINED3DRS_BLENDOP = 171, + WINED3DRS_POSITIONORDER = 172, + WINED3DRS_NORMALORDER = 173, + WINED3DRS_POSITIONDEGREE = 172, + WINED3DRS_NORMALDEGREE = 173, + WINED3DRS_SCISSORTESTENABLE = 174, + WINED3DRS_SLOPESCALEDEPTHBIAS = 175, + WINED3DRS_ANTIALIASEDLINEENABLE = 176, + WINED3DRS_MINTESSELLATIONLEVEL = 178, + WINED3DRS_MAXTESSELLATIONLEVEL = 179, + WINED3DRS_ADAPTIVETESS_X = 180, + WINED3DRS_ADAPTIVETESS_Y = 181, + WINED3DRS_ADAPTIVETESS_Z = 182, + WINED3DRS_ADAPTIVETESS_W = 183, + WINED3DRS_ENABLEADAPTIVETESSELLATION= 184, + WINED3DRS_TWOSIDEDSTENCILMODE = 185, + WINED3DRS_CCW_STENCILFAIL = 186, + WINED3DRS_CCW_STENCILZFAIL = 187, + WINED3DRS_CCW_STENCILPASS = 188, + WINED3DRS_CCW_STENCILFUNC = 189, + WINED3DRS_COLORWRITEENABLE1 = 190, + WINED3DRS_COLORWRITEENABLE2 = 191, + WINED3DRS_COLORWRITEENABLE3 = 192, + WINED3DRS_BLENDFACTOR = 193, + WINED3DRS_SRGBWRITEENABLE = 194, + WINED3DRS_DEPTHBIAS = 195, + WINED3DRS_WRAP8 = 198, + WINED3DRS_WRAP9 = 199, + WINED3DRS_WRAP10 = 200, + WINED3DRS_WRAP11 = 201, + WINED3DRS_WRAP12 = 202, + WINED3DRS_WRAP13 = 203, + WINED3DRS_WRAP14 = 204, + WINED3DRS_WRAP15 = 205, + WINED3DRS_SEPARATEALPHABLENDENABLE = 206, + WINED3DRS_SRCBLENDALPHA = 207, + WINED3DRS_DESTBLENDALPHA = 208, + WINED3DRS_BLENDOPALPHA = 209, + + WINED3DRS_FORCE_DWORD = 0x7fffffff +} WINED3DRENDERSTATETYPE; + +#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA + /* Highest WINED3DRS_ value */ + +#define WINED3DCOLORWRITEENABLE_RED (1<<0) +#define WINED3DCOLORWRITEENABLE_GREEN (1<<1) +#define WINED3DCOLORWRITEENABLE_BLUE (1<<2) +#define WINED3DCOLORWRITEENABLE_ALPHA (1<<3) + +typedef enum _WINED3DBLEND { + WINED3DBLEND_ZERO = 1, + WINED3DBLEND_ONE = 2, + WINED3DBLEND_SRCCOLOR = 3, + WINED3DBLEND_INVSRCCOLOR = 4, + WINED3DBLEND_SRCALPHA = 5, + WINED3DBLEND_INVSRCALPHA = 6, + WINED3DBLEND_DESTALPHA = 7, + WINED3DBLEND_INVDESTALPHA = 8, + WINED3DBLEND_DESTCOLOR = 9, + WINED3DBLEND_INVDESTCOLOR = 10, + WINED3DBLEND_SRCALPHASAT = 11, + WINED3DBLEND_BOTHSRCALPHA = 12, + WINED3DBLEND_BOTHINVSRCALPHA = 13, + WINED3DBLEND_BLENDFACTOR = 14, + WINED3DBLEND_INVBLENDFACTOR = 15, + WINED3DBLEND_FORCE_DWORD = 0x7fffffff +} WINED3DBLEND; + +typedef enum _WINED3DBLENDOP { + WINED3DBLENDOP_ADD = 1, + WINED3DBLENDOP_SUBTRACT = 2, + WINED3DBLENDOP_REVSUBTRACT = 3, + WINED3DBLENDOP_MIN = 4, + WINED3DBLENDOP_MAX = 5, + + WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff +} WINED3DBLENDOP; + +typedef enum _WINED3DVERTEXBLENDFLAGS { + WINED3DVBF_DISABLE = 0, + WINED3DVBF_1WEIGHTS = 1, + WINED3DVBF_2WEIGHTS = 2, + WINED3DVBF_3WEIGHTS = 3, + WINED3DVBF_TWEENING = 255, + WINED3DVBF_0WEIGHTS = 256 +} WINED3DVERTEXBLENDFLAGS; + +typedef enum _WINED3DCMPFUNC { + WINED3DCMP_NEVER = 1, + WINED3DCMP_LESS = 2, + WINED3DCMP_EQUAL = 3, + WINED3DCMP_LESSEQUAL = 4, + WINED3DCMP_GREATER = 5, + WINED3DCMP_NOTEQUAL = 6, + WINED3DCMP_GREATEREQUAL = 7, + WINED3DCMP_ALWAYS = 8, + + WINED3DCMP_FORCE_DWORD = 0x7fffffff +} WINED3DCMPFUNC; + +typedef enum _WINED3DZBUFFERTYPE { + WINED3DZB_FALSE = 0, + WINED3DZB_TRUE = 1, + WINED3DZB_USEW = 2, + + WINED3DZB_FORCE_DWORD = 0x7fffffff +} WINED3DZBUFFERTYPE; + +typedef enum _WINED3DFOGMODE { + WINED3DFOG_NONE = 0, + WINED3DFOG_EXP = 1, + WINED3DFOG_EXP2 = 2, + WINED3DFOG_LINEAR = 3, + + WINED3DFOG_FORCE_DWORD = 0x7fffffff +} WINED3DFOGMODE; + +typedef enum _WINED3DSHADEMODE { + WINED3DSHADE_FLAT = 1, + WINED3DSHADE_GOURAUD = 2, + WINED3DSHADE_PHONG = 3, + + WINED3DSHADE_FORCE_DWORD = 0x7fffffff +} WINED3DSHADEMODE; + +typedef enum _WINED3DFILLMODE { + WINED3DFILL_POINT = 1, + WINED3DFILL_WIREFRAME = 2, + WINED3DFILL_SOLID = 3, + + WINED3DFILL_FORCE_DWORD = 0x7fffffff +} WINED3DFILLMODE; + +typedef enum _WINED3DCULL { + WINED3DCULL_NONE = 1, + WINED3DCULL_CW = 2, + WINED3DCULL_CCW = 3, + + WINED3DCULL_FORCE_DWORD = 0x7fffffff +} WINED3DCULL; + +typedef enum _WINED3DSTENCILOP { + WINED3DSTENCILOP_KEEP = 1, + WINED3DSTENCILOP_ZERO = 2, + WINED3DSTENCILOP_REPLACE = 3, + WINED3DSTENCILOP_INCRSAT = 4, + WINED3DSTENCILOP_DECRSAT = 5, + WINED3DSTENCILOP_INVERT = 6, + WINED3DSTENCILOP_INCR = 7, + WINED3DSTENCILOP_DECR = 8, + + WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} WINED3DSTENCILOP; + +typedef enum _WINED3DMATERIALCOLORSOURCE { + WINED3DMCS_MATERIAL = 0, + WINED3DMCS_COLOR1 = 1, + WINED3DMCS_COLOR2 = 2, + + WINED3DMCS_FORCE_DWORD = 0x7fffffff +} WINED3DMATERIALCOLORSOURCE; + +typedef enum _WINED3DPATCHEDGESTYLE { + WINED3DPATCHEDGE_DISCRETE = 0, + WINED3DPATCHEDGE_CONTINUOUS = 1, + + WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, +} WINED3DPATCHEDGESTYLE; + +typedef struct _WINED3DDISPLAYMODE { + UINT Width; + UINT Height; + UINT RefreshRate; + WINED3DFORMAT Format; +} WINED3DDISPLAYMODE; + +typedef enum _WINED3DBACKBUFFER_TYPE { + WINED3DBACKBUFFER_TYPE_MONO = 0, + WINED3DBACKBUFFER_TYPE_LEFT = 1, + WINED3DBACKBUFFER_TYPE_RIGHT = 2, + + WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff +} WINED3DBACKBUFFER_TYPE; + +#define WINED3DADAPTER_DEFAULT 0 +#define WINED3DENUM_NO_WHQL_LEVEL 2 +#define WINED3DPRESENT_BACK_BUFFER_MAX 3 + +typedef enum _WINED3DSWAPEFFECT { + WINED3DSWAPEFFECT_DISCARD = 1, + WINED3DSWAPEFFECT_FLIP = 2, + WINED3DSWAPEFFECT_COPY = 3, + WINED3DSWAPEFFECT_COPY_VSYNC = 4, + WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF +} WINED3DSWAPEFFECT; + +typedef enum _WINED3DSAMPLERSTATETYPE { + WINED3DSAMP_ADDRESSU = 1, + WINED3DSAMP_ADDRESSV = 2, + WINED3DSAMP_ADDRESSW = 3, + WINED3DSAMP_BORDERCOLOR = 4, + WINED3DSAMP_MAGFILTER = 5, + WINED3DSAMP_MINFILTER = 6, + WINED3DSAMP_MIPFILTER = 7, + WINED3DSAMP_MIPMAPLODBIAS = 8, + WINED3DSAMP_MAXMIPLEVEL = 9, + WINED3DSAMP_MAXANISOTROPY = 10, + WINED3DSAMP_SRGBTEXTURE = 11, + WINED3DSAMP_ELEMENTINDEX = 12, + WINED3DSAMP_DMAPOFFSET = 13, + + WINED3DSAMP_FORCE_DWORD = 0x7fffffff, +} WINED3DSAMPLERSTATETYPE; +#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET + +typedef enum _WINED3DMULTISAMPLE_TYPE { + WINED3DMULTISAMPLE_NONE = 0, + WINED3DMULTISAMPLE_NONMASKABLE = 1, + WINED3DMULTISAMPLE_2_SAMPLES = 2, + WINED3DMULTISAMPLE_3_SAMPLES = 3, + WINED3DMULTISAMPLE_4_SAMPLES = 4, + WINED3DMULTISAMPLE_5_SAMPLES = 5, + WINED3DMULTISAMPLE_6_SAMPLES = 6, + WINED3DMULTISAMPLE_7_SAMPLES = 7, + WINED3DMULTISAMPLE_8_SAMPLES = 8, + WINED3DMULTISAMPLE_9_SAMPLES = 9, + WINED3DMULTISAMPLE_10_SAMPLES = 10, + WINED3DMULTISAMPLE_11_SAMPLES = 11, + WINED3DMULTISAMPLE_12_SAMPLES = 12, + WINED3DMULTISAMPLE_13_SAMPLES = 13, + WINED3DMULTISAMPLE_14_SAMPLES = 14, + WINED3DMULTISAMPLE_15_SAMPLES = 15, + WINED3DMULTISAMPLE_16_SAMPLES = 16, + + WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff +} WINED3DMULTISAMPLE_TYPE; + +typedef enum _WINED3DTEXTURESTAGESTATETYPE { + WINED3DTSS_COLOROP = 1, + WINED3DTSS_COLORARG1 = 2, + WINED3DTSS_COLORARG2 = 3, + WINED3DTSS_ALPHAOP = 4, + WINED3DTSS_ALPHAARG1 = 5, + WINED3DTSS_ALPHAARG2 = 6, + WINED3DTSS_BUMPENVMAT00 = 7, + WINED3DTSS_BUMPENVMAT01 = 8, + WINED3DTSS_BUMPENVMAT10 = 9, + WINED3DTSS_BUMPENVMAT11 = 10, + WINED3DTSS_TEXCOORDINDEX = 11, + WINED3DTSS_ADDRESS = 12, + WINED3DTSS_ADDRESSU = 13, + WINED3DTSS_ADDRESSV = 14, + WINED3DTSS_BORDERCOLOR = 15, + WINED3DTSS_MAGFILTER = 16, + WINED3DTSS_MINFILTER = 17, + WINED3DTSS_MIPFILTER = 18, + WINED3DTSS_MIPMAPLODBIAS = 19, + WINED3DTSS_MAXMIPLEVEL = 20, + WINED3DTSS_MAXANISOTROPY = 21, + WINED3DTSS_BUMPENVLSCALE = 22, + WINED3DTSS_BUMPENVLOFFSET = 23, + WINED3DTSS_TEXTURETRANSFORMFLAGS = 24, + WINED3DTSS_ADDRESSW = 25, + WINED3DTSS_COLORARG0 = 26, + WINED3DTSS_ALPHAARG0 = 27, + WINED3DTSS_RESULTARG = 28, + WINED3DTSS_CONSTANT = 32, + + WINED3DTSS_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTURESTAGESTATETYPE; + +#define WINED3DTSS_TCI_PASSTHRU 0x00000 +#define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000 +#define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000 +#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 +#define WINED3DTSS_TCI_SPHEREMAP 0x40000 + +#define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT + +typedef enum _WINED3DTEXTURETRANSFORMFLAGS { + WINED3DTTFF_DISABLE = 0, + WINED3DTTFF_COUNT1 = 1, + WINED3DTTFF_COUNT2 = 2, + WINED3DTTFF_COUNT3 = 3, + WINED3DTTFF_COUNT4 = 4, + WINED3DTTFF_PROJECTED = 256, + + WINED3DTTFF_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTURETRANSFORMFLAGS; + +typedef enum _WINED3DTEXTUREOP { + WINED3DTOP_DISABLE = 1, + WINED3DTOP_SELECTARG1 = 2, + WINED3DTOP_SELECTARG2 = 3, + WINED3DTOP_MODULATE = 4, + WINED3DTOP_MODULATE2X = 5, + WINED3DTOP_MODULATE4X = 6, + WINED3DTOP_ADD = 7, + WINED3DTOP_ADDSIGNED = 8, + WINED3DTOP_ADDSIGNED2X = 9, + WINED3DTOP_SUBTRACT = 10, + WINED3DTOP_ADDSMOOTH = 11, + WINED3DTOP_BLENDDIFFUSEALPHA = 12, + WINED3DTOP_BLENDTEXTUREALPHA = 13, + WINED3DTOP_BLENDFACTORALPHA = 14, + WINED3DTOP_BLENDTEXTUREALPHAPM = 15, + WINED3DTOP_BLENDCURRENTALPHA = 16, + WINED3DTOP_PREMODULATE = 17, + WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18, + WINED3DTOP_MODULATECOLOR_ADDALPHA = 19, + WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + WINED3DTOP_BUMPENVMAP = 22, + WINED3DTOP_BUMPENVMAPLUMINANCE = 23, + WINED3DTOP_DOTPRODUCT3 = 24, + WINED3DTOP_MULTIPLYADD = 25, + WINED3DTOP_LERP = 26, + + WINED3DTOP_FORCE_DWORD = 0x7fffffff, +} WINED3DTEXTUREOP; + +#define WINED3DTA_SELECTMASK 0x0000000f +#define WINED3DTA_DIFFUSE 0x00000000 +#define WINED3DTA_CURRENT 0x00000001 +#define WINED3DTA_TEXTURE 0x00000002 +#define WINED3DTA_TFACTOR 0x00000003 +#define WINED3DTA_SPECULAR 0x00000004 +#define WINED3DTA_TEMP 0x00000005 +#define WINED3DTA_CONSTANT 0x00000006 +#define WINED3DTA_COMPLEMENT 0x00000010 +#define WINED3DTA_ALPHAREPLICATE 0x00000020 + +typedef enum _WINED3DTEXTUREADDRESS { + WINED3DTADDRESS_WRAP = 1, + WINED3DTADDRESS_MIRROR = 2, + WINED3DTADDRESS_CLAMP = 3, + WINED3DTADDRESS_BORDER = 4, + WINED3DTADDRESS_MIRRORONCE = 5, + + WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTUREADDRESS; + +typedef enum _WINED3DTRANSFORMSTATETYPE { + WINED3DTS_VIEW = 2, + WINED3DTS_PROJECTION = 3, + WINED3DTS_TEXTURE0 = 16, + WINED3DTS_TEXTURE1 = 17, + WINED3DTS_TEXTURE2 = 18, + WINED3DTS_TEXTURE3 = 19, + WINED3DTS_TEXTURE4 = 20, + WINED3DTS_TEXTURE5 = 21, + WINED3DTS_TEXTURE6 = 22, + WINED3DTS_TEXTURE7 = 23, + + WINED3DTS_FORCE_DWORD = 0x7fffffff +} WINED3DTRANSFORMSTATETYPE; + +#define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0) +#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1) +#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2) +#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3) +#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256) + +typedef enum _WINED3DBASISTYPE { + WINED3DBASIS_BEZIER = 0, + WINED3DBASIS_BSPLINE = 1, + WINED3DBASIS_INTERPOLATE = 2, + + WINED3DBASIS_FORCE_DWORD = 0x7fffffff +} WINED3DBASISTYPE; + +typedef enum _WINED3DCUBEMAP_FACES { + WINED3DCUBEMAP_FACE_POSITIVE_X = 0, + WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, + WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, + WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, + WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, + WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, + + WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff +} WINED3DCUBEMAP_FACES; + +typedef enum _WINED3DTEXTUREFILTERTYPE { + WINED3DTEXF_NONE = 0, + WINED3DTEXF_POINT = 1, + WINED3DTEXF_LINEAR = 2, + WINED3DTEXF_ANISOTROPIC = 3, + WINED3DTEXF_FLATCUBIC = 4, + WINED3DTEXF_GAUSSIANCUBIC = 5, + WINED3DTEXF_PYRAMIDALQUAD = 6, + WINED3DTEXF_GAUSSIANQUAD = 7, + WINED3DTEXF_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTUREFILTERTYPE; + +typedef struct _WINEDD3DRECTPATCH_INFO { + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + WINED3DBASISTYPE Basis; + WINED3DDEGREETYPE Degree; +} WINED3DRECTPATCH_INFO; + +typedef struct _WINED3DTRIPATCH_INFO { + UINT StartVertexOffset; + UINT NumVertices; + WINED3DBASISTYPE Basis; + WINED3DDEGREETYPE Degree; +} WINED3DTRIPATCH_INFO; + + +typedef struct _WINED3DADAPTER_IDENTIFIER { + char *Driver; + char *Description; + char *DeviceName; + LARGE_INTEGER *DriverVersion; + DWORD *VendorId; + DWORD *DeviceId; + DWORD *SubSysId; + DWORD *Revision; + GUID *DeviceIdentifier; + DWORD *WHQLLevel; +} WINED3DADAPTER_IDENTIFIER; + +typedef struct _WINED3DPRESENT_PARAMETERS { + UINT BackBufferWidth; + UINT BackBufferHeight; + WINED3DFORMAT BackBufferFormat; + UINT BackBufferCount; + WINED3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + WINED3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + BOOL Windowed; + BOOL EnableAutoDepthStencil; + WINED3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + UINT FullScreen_RefreshRateInHz; + UINT PresentationInterval; + BOOL AutoRestoreDisplayMode; +} WINED3DPRESENT_PARAMETERS; + +#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 +#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 +#define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004 +#define WINED3DPRESENTFLAG_VIDEO 0x00000010 +#define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020 +#define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 + +typedef enum _WINED3DRESOURCETYPE { + WINED3DRTYPE_SURFACE = 1, + WINED3DRTYPE_VOLUME = 2, + WINED3DRTYPE_TEXTURE = 3, + WINED3DRTYPE_VOLUMETEXTURE = 4, + WINED3DRTYPE_CUBETEXTURE = 5, + WINED3DRTYPE_VERTEXBUFFER = 6, + WINED3DRTYPE_INDEXBUFFER = 7, + + WINED3DRTYPE_FORCE_DWORD = 0x7fffffff +} WINED3DRESOURCETYPE; + +#define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1) + +typedef enum _WINED3DPOOL { + WINED3DPOOL_DEFAULT = 0, + WINED3DPOOL_MANAGED = 1, + WINED3DPOOL_SYSTEMMEM = 2, + WINED3DPOOL_SCRATCH = 3, + + WINED3DPOOL_FORCE_DWORD = 0x7fffffff +} WINED3DPOOL; + +typedef struct _WINED3DSURFACE_DESC +{ + WINED3DFORMAT *Format; + WINED3DRESOURCETYPE *Type; + DWORD *Usage; + WINED3DPOOL *Pool; + UINT *Size; + + WINED3DMULTISAMPLE_TYPE *MultiSampleType; + DWORD *MultiSampleQuality; + UINT *Width; + UINT *Height; +} WINED3DSURFACE_DESC; + +typedef struct _WINED3DVOLUME_DESC +{ + WINED3DFORMAT *Format; + WINED3DRESOURCETYPE *Type; + DWORD *Usage; + WINED3DPOOL *Pool; + UINT *Size; + + UINT *Width; + UINT *Height; + UINT *Depth; +} WINED3DVOLUME_DESC; + +typedef struct _WINED3DCLIPSTATUS { + DWORD ClipUnion; + DWORD ClipIntersection; +} WINED3DCLIPSTATUS; + + +typedef struct _WINED3DVERTEXELEMENT { + WORD Stream; + WORD Offset; + BYTE Type; + BYTE Method; + BYTE Usage; + BYTE UsageIndex; + int Reg; /* DirectX 8 */ +} WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT; + + +typedef enum _WINED3DQUERYTYPE { + WINED3DQUERYTYPE_VCACHE = 4, + WINED3DQUERYTYPE_RESOURCEMANAGER = 5, + WINED3DQUERYTYPE_VERTEXSTATS = 6, + WINED3DQUERYTYPE_EVENT = 8, + WINED3DQUERYTYPE_OCCLUSION = 9, + WINED3DQUERYTYPE_TIMESTAMP = 10, + WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, + WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, + WINED3DQUERYTYPE_PIPELINETIMINGS = 13, + WINED3DQUERYTYPE_INTERFACETIMINGS = 14, + WINED3DQUERYTYPE_VERTEXTIMINGS = 15, + WINED3DQUERYTYPE_PIXELTIMINGS = 16, + WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, + WINED3DQUERYTYPE_CACHEUTILIZATION = 18 +} WINED3DQUERYTYPE; + +#define WINED3DISSUE_BEGIN (1 << 1) +#define WINED3DISSUE_END (1 << 0) +#define WINED3DGETDATA_FLUSH (1 << 0) + +typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { + UINT AdapterOrdinal; + WINED3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} WINED3DDEVICE_CREATION_PARAMETERS; + +typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { + float MaxBandwidthUtilized; + float FrontEndUploadMemoryUtilizedPercent; + float VertexRateUtilizedPercent; + float TriangleSetupRateUtilizedPercent; + float FillRateUtilizedPercent; +} WINED3DDEVINFO_BANDWIDTHTIMINGS; + +typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { + float TextureCacheHitRate; + float PostTransformVertexCacheHitRate; +} WINED3DDEVINFO_CACHEUTILIZATION; + +typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { + float WaitingForGPUToUseApplicationResourceTimePercent; + float WaitingForGPUToAcceptMoreCommandsTimePercent; + float WaitingForGPUToStayWithinLatencyTimePercent; + float WaitingForGPUExclusiveResourceTimePercent; + float WaitingForGPUOtherTimePercent; +} WINED3DDEVINFO_INTERFACETIMINGS; + +typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { + float VertexProcessingTimePercent; + float PixelProcessingTimePercent; + float OtherGPUProcessingTimePercent; + float GPUIdleTimePercent; +} WINED3DDEVINFO_PIPELINETIMINGS; + +typedef struct _WINED3DDEVINFO_STAGETIMINGS { + float MemoryProcessingPercent; + float ComputationProcessingPercent; +} WINED3DDEVINFO_STAGETIMINGS; + +typedef struct _WINED3DRASTER_STATUS { + BOOL InVBlank; + UINT ScanLine; +} WINED3DRASTER_STATUS; + + +typedef struct WINED3DRESOURCESTATS { + BOOL bThrashing; + DWORD ApproxBytesDownloaded; + DWORD NumEvicts; + DWORD NumVidCreates; + DWORD LastPri; + DWORD NumUsed; + DWORD NumUsedInVidMem; + DWORD WorkingSet; + DWORD WorkingSetBytes; + DWORD TotalManaged; + DWORD TotalBytes; +} WINED3DRESOURCESTATS; + +typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { + WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT]; +} WINED3DDEVINFO_RESOURCEMANAGER; + +typedef struct _WINED3DDEVINFO_VERTEXSTATS { + DWORD NumRenderedTriangles; + DWORD NumExtraClippingTriangles; +} WINED3DDEVINFO_VERTEXSTATS; + +typedef struct _WINED3DLOCKED_RECT { + INT Pitch; + void* pBits; +} WINED3DLOCKED_RECT; + +typedef struct _WINED3DLOCKED_BOX { + INT RowPitch; + INT SlicePitch; + void* pBits; +} WINED3DLOCKED_BOX; + + +typedef struct _WINED3DBOX { + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} WINED3DBOX; + +/*Vertex cache optimization hints.*/ +typedef struct WINED3DDEVINFO_VCACHE { + /*Must be a 4 char code FOURCC (e.g. CACH)*/ + DWORD Pattern; + /*0 to get the longest strips, 1 vertex cache*/ + DWORD OptMethod; + /*Cache size to use (only valid if OptMethod==1) */ + DWORD CacheSize; + /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/ + DWORD MagicNumber; +} WINED3DDEVINFO_VCACHE; + +typedef struct _WINED3DVERTEXBUFFER_DESC { + WINED3DFORMAT Format; + WINED3DRESOURCETYPE Type; + DWORD Usage; + WINED3DPOOL Pool; + UINT Size; + DWORD FVF; +} WINED3DVERTEXBUFFER_DESC; + +typedef struct _WINED3DINDEXBUFFER_DESC { + WINED3DFORMAT Format; + WINED3DRESOURCETYPE Type; + DWORD Usage; + WINED3DPOOL Pool; + UINT Size; +} WINED3DINDEXBUFFER_DESC; + +/* + * The wined3dcaps structure + */ + +typedef struct _WINED3DVSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} WINED3DVSHADERCAPS2_0; + +typedef struct _WINED3DPSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} WINED3DPSHADERCAPS2_0; + +typedef struct _WINEDDCAPS { + DWORD Caps; + DWORD Caps2; + DWORD CKeyCaps; + DWORD FXCaps; + DWORD FXAlphaCaps; + DWORD PalCaps; + DWORD SVCaps; + DWORD SVBCaps; + DWORD SVBCKeyCaps; + DWORD SVBFXCaps; + DWORD VSBCaps; + DWORD VSBCKeyCaps; + DWORD VSBFXCaps; + DWORD SSBCaps; + DWORD SSBCKeyCaps; + DWORD SSBFXCaps; + DWORD ddsCaps; + DWORD StrideAlign; +} WINEDDCAPS; + +typedef struct _WINED3DCAPS { + WINED3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + + DWORD CursorCaps; + + DWORD DevCaps; + + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + + DWORD LineCaps; + + DWORD MaxTextureWidth; + DWORD MaxTextureHeight; + DWORD MaxVolumeExtent; + + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + + float ExtentsAdjust; + DWORD StencilCaps; + + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + + float MaxPointSize; + + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + + /* DX 9 */ + DWORD DevCaps2; + + float MaxNpatchTessellationLevel; + DWORD Reserved5; /*undocumented*/ + + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + WINED3DVSHADERCAPS2_0 VS20Caps; + WINED3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; + DWORD Reserved2;/* Not in the microsoft headers but documented */ + DWORD Reserved3; + + WINEDDCAPS DirectDrawCaps; +} WINED3DCAPS; + +typedef enum _WINED3DSTATEBLOCKTYPE { + WINED3DSBT_INIT = 0, + WINED3DSBT_ALL = 1, + WINED3DSBT_PIXELSTATE = 2, + WINED3DSBT_VERTEXSTATE = 3, + WINED3DSBT_RECORDED = 4, /* WineD3D private */ + + WINED3DSBT_FORCE_DWORD = 0xffffffff +} WINED3DSTATEBLOCKTYPE; + +typedef struct glDescriptor { + UINT textureName; + int level; + int target; + int/*GLenum*/ glFormat; + int/*GLenum*/ glFormatInternal; + int/*GLenum*/ glType; +} glDescriptor; + +#define WINED3DDP_MAXTEXCOORD 8 + +typedef enum _WINED3DDECLMETHOD { + WINED3DDECLMETHOD_DEFAULT = 0, + WINED3DDECLMETHOD_PARTIALU = 1, + WINED3DDECLMETHOD_PARTIALV = 2, + WINED3DDECLMETHOD_CROSSUV = 3, + WINED3DDECLMETHOD_UV = 4, + WINED3DDECLMETHOD_LOOKUP = 5, + WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 +} WINED3DDECLMETHOD; + +typedef enum _WINED3DDECLTYPE { + WINED3DDECLTYPE_FLOAT1 = 0, + WINED3DDECLTYPE_FLOAT2 = 1, + WINED3DDECLTYPE_FLOAT3 = 2, + WINED3DDECLTYPE_FLOAT4 = 3, + WINED3DDECLTYPE_D3DCOLOR = 4, + WINED3DDECLTYPE_UBYTE4 = 5, + WINED3DDECLTYPE_SHORT2 = 6, + WINED3DDECLTYPE_SHORT4 = 7, + /* VS 2.0 */ + WINED3DDECLTYPE_UBYTE4N = 8, + WINED3DDECLTYPE_SHORT2N = 9, + WINED3DDECLTYPE_SHORT4N = 10, + WINED3DDECLTYPE_USHORT2N = 11, + WINED3DDECLTYPE_USHORT4N = 12, + WINED3DDECLTYPE_UDEC3 = 13, + WINED3DDECLTYPE_DEC3N = 14, + WINED3DDECLTYPE_FLOAT16_2 = 15, + WINED3DDECLTYPE_FLOAT16_4 = 16, + WINED3DDECLTYPE_UNUSED = 17, +} WINED3DDECLTYPE; + +#define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1} + +typedef struct WineDirect3DStridedData { + BYTE *lpData; /* Pointer to start of data */ + DWORD dwStride; /* Stride between occurrences of this data */ + DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ + int VBO; /* Vertex buffer object this data is in */ + UINT streamNo; /* D3D stream number */ +} WineDirect3DStridedData; + +typedef struct WineDirect3DVertexStridedData { + /* IMPORTANT: + * + * This structure can be accessed in two ways: Named access, and array + * access. Please note that named access is only valid with the fixed + * function vertex pipeline, and the arrays are only valid with the + * programmable vertex pipeline(vertex shaders) + */ + union { + struct { + + /* Do not add or reorder fields here, + * so this can be indexed as an array */ + WineDirect3DStridedData position; + WineDirect3DStridedData blendWeights; + WineDirect3DStridedData blendMatrixIndices; + WineDirect3DStridedData normal; + WineDirect3DStridedData pSize; + WineDirect3DStridedData diffuse; + WineDirect3DStridedData specular; + WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD]; + WineDirect3DStridedData position2; /* tween data */ + WineDirect3DStridedData normal2; /* tween data */ + WineDirect3DStridedData tangent; + WineDirect3DStridedData binormal; + WineDirect3DStridedData tessFactor; + WineDirect3DStridedData fog; + WineDirect3DStridedData depth; + WineDirect3DStridedData sample; + + /* Add fields here */ + BOOL position_transformed; + + } s; + WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ + } u; +} WineDirect3DVertexStridedData; + +typedef enum { + WINED3DDECLUSAGE_POSITION = 0, + WINED3DDECLUSAGE_BLENDWEIGHT = 1, + WINED3DDECLUSAGE_BLENDINDICES = 2, + WINED3DDECLUSAGE_NORMAL = 3, + WINED3DDECLUSAGE_PSIZE = 4, + WINED3DDECLUSAGE_TEXCOORD = 5, + WINED3DDECLUSAGE_TANGENT = 6, + WINED3DDECLUSAGE_BINORMAL = 7, + WINED3DDECLUSAGE_TESSFACTOR = 8, + WINED3DDECLUSAGE_POSITIONT = 9, + WINED3DDECLUSAGE_COLOR = 10, + WINED3DDECLUSAGE_FOG = 11, + WINED3DDECLUSAGE_DEPTH = 12, + WINED3DDECLUSAGE_SAMPLE = 13 +} WINED3DDECLUSAGE; + +#define WINED3DUSAGE_RENDERTARGET 0x00000001L +#define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L +#define WINED3DUSAGE_WRITEONLY 0x00000008L +#define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L +#define WINED3DUSAGE_DONOTCLIP 0x00000020L +#define WINED3DUSAGE_POINTS 0x00000040L +#define WINED3DUSAGE_RTPATCHES 0x00000080L +#define WINED3DUSAGE_NPATCHES 0x00000100L +#define WINED3DUSAGE_DYNAMIC 0x00000200L +#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L +#define WINED3DUSAGE_DMAP 0x00004000L +#define WINED3DUSAGE_MASK 0x00004FFFL +#define WINED3DUSAGE_OVERLAY 0x80000000L + +#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L +#define WINED3DUSAGE_QUERY_FILTER 0x00020000L +#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L +#define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L +#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L +#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L +#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L +#define WINED3DUSAGE_QUERY_MASK 0x003F8000L + +typedef enum _WINED3DSURFTYPE { + SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */ + SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */ + SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */ +} WINED3DSURFTYPE; + +#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L +#define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L +#define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L +#define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L +#define WINED3DCAPS2_RESERVED 0x02000000L +#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L +#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L +#define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L + +#define WINED3DPRASTERCAPS_DITHER 0x00000001L +#define WINED3DPRASTERCAPS_ROP2 0x00000002L +#define WINED3DPRASTERCAPS_XOR 0x00000004L +#define WINED3DPRASTERCAPS_PAT 0x00000008L +#define WINED3DPRASTERCAPS_ZTEST 0x00000010L +#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L +#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L +#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L +#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L +#define WINED3DPRASTERCAPS_STIPPLE 0x00000200L +#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L +#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L +#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L +#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L +#define WINED3DPRASTERCAPS_ZBIAS 0x00004000L +#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L +#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L +#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L +#define WINED3DPRASTERCAPS_WBUFFER 0x00040000L +#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L +#define WINED3DPRASTERCAPS_WFOG 0x00100000L +#define WINED3DPRASTERCAPS_ZFOG 0x00200000L +#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L +#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L +#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L +#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L +#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L + +#define WINED3DPSHADECAPS_COLORFLATMONO 0x000001 +#define WINED3DPSHADECAPS_COLORFLATRGB 0x000002 +#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004 +#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008 +#define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010 +#define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020 +#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040 +#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080 +#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100 +#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200 +#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400 +#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800 +#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000 +#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000 +#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000 +#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000 +#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000 +#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000 +#define WINED3DPSHADECAPS_FOGFLAT 0x040000 +#define WINED3DPSHADECAPS_FOGGOURAUD 0x080000 +#define WINED3DPSHADECAPS_FOGPHONG 0x100000 + +#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L +#define WINED3DPTEXTURECAPS_POW2 0x00000002L +#define WINED3DPTEXTURECAPS_ALPHA 0x00000004L +#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L +#define WINED3DPTEXTURECAPS_BORDER 0x00000010L +#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L +#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L +#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L +#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L +#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L +#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L +#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L +#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L +#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L +#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L +#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L +#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L +#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L +#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L + +#define WINED3DPTFILTERCAPS_NEAREST 0x00000001 +#define WINED3DPTFILTERCAPS_LINEAR 0x00000002 +#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004 +#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008 +#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 +#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 +#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 +#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 + +#define WINED3DVTXPCAPS_TEXGEN 0x00000001L +#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L +#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L +#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L +#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L +#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L +#define WINED3DVTXPCAPS_TWEENING 0x00000040L +#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L +#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L + +#define WINED3DCURSORCAPS_COLOR 0x000000001 +#define WINED3DCURSORCAPS_LOWRES 0x000000002 + +#define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001 +#define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002 +#define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004 +#define WINED3DDEVCAPS_SORTEXACT 0x000000008 +#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010 +#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020 +#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040 +#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080 +#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100 +#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200 +#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400 +#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800 +#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000 +#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000 +#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000 +#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000 +#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000 +#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000 +#define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000 +#define WINED3DDEVCAPS_PUREDEVICE 0x000100000 +#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000 +#define WINED3DDEVCAPS_RTPATCHES 0x000400000 +#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000 +#define WINED3DDEVCAPS_NPATCHES 0x001000000 + +#define WINED3DLOCK_READONLY 0x0010 +#define WINED3DLOCK_NOSYSLOCK 0x0800 +#define WINED3DLOCK_NOOVERWRITE 0x1000 +#define WINED3DLOCK_DISCARD 0x2000 +#define WINED3DLOCK_DONOTWAIT 0x4000 +#define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000 + +#define WINED3DPRESENT_RATE_DEFAULT 0x000000000 + +#define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000 +#define WINED3DPRESENT_INTERVAL_ONE 0x00000001 +#define WINED3DPRESENT_INTERVAL_TWO 0x00000002 +#define WINED3DPRESENT_INTERVAL_THREE 0x00000004 +#define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 +#define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 + +#define WINED3DMAXUSERCLIPPLANES 32 +#define WINED3DCLIPPLANE0 (1 << 0) +#define WINED3DCLIPPLANE1 (1 << 1) +#define WINED3DCLIPPLANE2 (1 << 2) +#define WINED3DCLIPPLANE3 (1 << 3) +#define WINED3DCLIPPLANE4 (1 << 4) +#define WINED3DCLIPPLANE5 (1 << 5) + +/* FVF (Flexible Vertex Format) codes */ +#define WINED3DFVF_RESERVED0 0x0001 +#define WINED3DFVF_POSITION_MASK 0x000E +#define WINED3DFVF_XYZ 0x0002 +#define WINED3DFVF_XYZRHW 0x0004 +#define WINED3DFVF_XYZB1 0x0006 +#define WINED3DFVF_XYZB2 0x0008 +#define WINED3DFVF_XYZB3 0x000a +#define WINED3DFVF_XYZB4 0x000c +#define WINED3DFVF_XYZB5 0x000e +#define WINED3DFVF_XYZW 0x4002 +#define WINED3DFVF_NORMAL 0x0010 +#define WINED3DFVF_PSIZE 0x0020 +#define WINED3DFVF_DIFFUSE 0x0040 +#define WINED3DFVF_SPECULAR 0x0080 +#define WINED3DFVF_TEXCOUNT_MASK 0x0f00 +#define WINED3DFVF_TEXCOUNT_SHIFT 8 +#define WINED3DFVF_TEX0 0x0000 +#define WINED3DFVF_TEX1 0x0100 +#define WINED3DFVF_TEX2 0x0200 +#define WINED3DFVF_TEX3 0x0300 +#define WINED3DFVF_TEX4 0x0400 +#define WINED3DFVF_TEX5 0x0500 +#define WINED3DFVF_TEX6 0x0600 +#define WINED3DFVF_TEX7 0x0700 +#define WINED3DFVF_TEX8 0x0800 +#define WINED3DFVF_LASTBETA_UBYTE4 0x1000 +#define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000 +#define WINED3DFVF_RESERVED2 0x6000 + +#define WINED3DFVF_TEXTUREFORMAT1 3 +#define WINED3DFVF_TEXTUREFORMAT2 0 +#define WINED3DFVF_TEXTUREFORMAT3 1 +#define WINED3DFVF_TEXTUREFORMAT4 2 +#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) +#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2) +#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) + +/* Clear flags */ +#define WINED3DCLEAR_TARGET 0x00000001 +#define WINED3DCLEAR_ZBUFFER 0x00000002 +#define WINED3DCLEAR_STENCIL 0x00000004 + +/* Stream source flags */ +#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30) +#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30) + +/* SetPrivateData flags */ +#define WINED3DSPD_IUNKNOWN 0x00000001 + +/* IWineD3D::CreateDevice behaviour flags */ +#define WINED3DCREATE_FPU_PRESERVE 0x00000002 +#define WINED3DCREATE_PUREDEVICE 0x00000010 +#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 +#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 +#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080 +#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 +#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200 + +/* VTF defines */ +#define WINED3DDMAPSAMPLER 0x100 +#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) +#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) +#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) +#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) + +/* DirectDraw types */ + +typedef struct _WINEDDCOLORKEY +{ + DWORD dwColorSpaceLowValue; /* low boundary of color space that is to + * be treated as Color Key, inclusive + */ + DWORD dwColorSpaceHighValue; /* high boundary of color space that is + * to be treated as Color Key, inclusive + */ +} WINEDDCOLORKEY,*LPWINEDDCOLORKEY; + +typedef struct _WINEDDBLTFX +{ + DWORD dwSize; /* size of structure */ + DWORD dwDDFX; /* FX operations */ + DWORD dwROP; /* Win32 raster operations */ + DWORD dwDDROP; /* Raster operations new for DirectDraw */ + DWORD dwRotationAngle; /* Rotation angle for blt */ + DWORD dwZBufferOpCode; /* ZBuffer compares */ + DWORD dwZBufferLow; /* Low limit of Z buffer */ + DWORD dwZBufferHigh; /* High limit of Z buffer */ + DWORD dwZBufferBaseDest; /* Destination base value */ + DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */ + union + { + DWORD dwZDestConst; /* Constant to use as Z buffer for dest */ + struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */ + } DUMMYUNIONNAME1; + DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */ + union + { + DWORD dwZSrcConst; /* Constant to use as Z buffer for src */ + struct IWineD3DSurface *lpDDSZBufferSrc;/* Surface to use as Z buffer for src */ + } DUMMYUNIONNAME2; + DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ + DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */ + DWORD dwReserved; + DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ + union + { + DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */ + struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */ + } DUMMYUNIONNAME3; + DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ + union + { + DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */ + struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */ + } DUMMYUNIONNAME4; + union + { + DWORD dwFillColor; /* color in RGB or Palettized */ + DWORD dwFillDepth; /* depth value for z-buffer */ + DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */ + struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */ + } DUMMYUNIONNAME5; + WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */ + WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */ +} WINEDDBLTFX,*LPWINEDDBLTFX; + +typedef struct _WINEDDOVERLAYFX +{ + DWORD dwSize; /* size of structure */ + DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ + DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */ + DWORD dwReserved; + DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ + union + { + DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */ + struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */ + } DUMMYUNIONNAME1; + DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ + union + { + DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */ + struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */ + } DUMMYUNIONNAME2; + WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */ + WINEDDCOLORKEY dckSrcColorkey; /* DestColorkey override */ + DWORD dwDDFX; /* Overlay FX */ + DWORD dwFlags; /* flags */ +} WINEDDOVERLAYFX; + +/* dwDDFX */ +/* arithmetic stretching along y axis */ +#define WINEDDBLTFX_ARITHSTRETCHY 0x00000001 +/* mirror on y axis */ +#define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002 +/* mirror on x axis */ +#define WINEDDBLTFX_MIRRORUPDOWN 0x00000004 +/* do not tear */ +#define WINEDDBLTFX_NOTEARING 0x00000008 +/* 180 degrees clockwise rotation */ +#define WINEDDBLTFX_ROTATE180 0x00000010 +/* 270 degrees clockwise rotation */ +#define WINEDDBLTFX_ROTATE270 0x00000020 +/* 90 degrees clockwise rotation */ +#define WINEDDBLTFX_ROTATE90 0x00000040 +/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */ +#define WINEDDBLTFX_ZBUFFERRANGE 0x00000080 +/* add dwZBufferBaseDest to every source z value before compare */ +#define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100 + +/* dwFlags for Blt* */ +#define WINEDDBLT_ALPHADEST 0x00000001 +#define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002 +#define WINEDDBLT_ALPHADESTNEG 0x00000004 +#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008 +#define WINEDDBLT_ALPHAEDGEBLEND 0x00000010 +#define WINEDDBLT_ALPHASRC 0x00000020 +#define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040 +#define WINEDDBLT_ALPHASRCNEG 0x00000080 +#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100 +#define WINEDDBLT_ASYNC 0x00000200 +#define WINEDDBLT_COLORFILL 0x00000400 +#define WINEDDBLT_DDFX 0x00000800 +#define WINEDDBLT_DDROPS 0x00001000 +#define WINEDDBLT_KEYDEST 0x00002000 +#define WINEDDBLT_KEYDESTOVERRIDE 0x00004000 +#define WINEDDBLT_KEYSRC 0x00008000 +#define WINEDDBLT_KEYSRCOVERRIDE 0x00010000 +#define WINEDDBLT_ROP 0x00020000 +#define WINEDDBLT_ROTATIONANGLE 0x00040000 +#define WINEDDBLT_ZBUFFER 0x00080000 +#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000 +#define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000 +#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000 +#define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000 +#define WINEDDBLT_WAIT 0x01000000 +#define WINEDDBLT_DEPTHFILL 0x02000000 +#define WINEDDBLT_DONOTWAIT 0x08000000 + +/* dwTrans for BltFast */ +#define WINEDDBLTFAST_NOCOLORKEY 0x00000000 +#define WINEDDBLTFAST_SRCCOLORKEY 0x00000001 +#define WINEDDBLTFAST_DESTCOLORKEY 0x00000002 +#define WINEDDBLTFAST_WAIT 0x00000010 +#define WINEDDBLTFAST_DONOTWAIT 0x00000020 + +/* DDCAPS.dwPalCaps */ +#define WINEDDPCAPS_4BIT 0x00000001 +#define WINEDDPCAPS_8BITENTRIES 0x00000002 +#define WINEDDPCAPS_8BIT 0x00000004 +#define WINEDDPCAPS_INITIALIZE 0x00000008 +#define WINEDDPCAPS_PRIMARYSURFACE 0x00000010 +#define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020 +#define WINEDDPCAPS_ALLOW256 0x00000040 +#define WINEDDPCAPS_VSYNC 0x00000080 +#define WINEDDPCAPS_1BIT 0x00000100 +#define WINEDDPCAPS_2BIT 0x00000200 +#define WINEDDPCAPS_ALPHA 0x00000400 + +/* DDSURFACEDESC.dwFlags */ +#define WINEDDSD_CAPS 0x00000001 +#define WINEDDSD_HEIGHT 0x00000002 +#define WINEDDSD_WIDTH 0x00000004 +#define WINEDDSD_PITCH 0x00000008 +#define WINEDDSD_BACKBUFFERCOUNT 0x00000020 +#define WINEDDSD_ZBUFFERBITDEPTH 0x00000040 +#define WINEDDSD_ALPHABITDEPTH 0x00000080 +#define WINEDDSD_LPSURFACE 0x00000800 +#define WINEDDSD_PIXELFORMAT 0x00001000 +#define WINEDDSD_CKDESTOVERLAY 0x00002000 +#define WINEDDSD_CKDESTBLT 0x00004000 +#define WINEDDSD_CKSRCOVERLAY 0x00008000 +#define WINEDDSD_CKSRCBLT 0x00010000 +#define WINEDDSD_MIPMAPCOUNT 0x00020000 +#define WINEDDSD_REFRESHRATE 0x00040000 +#define WINEDDSD_LINEARSIZE 0x00080000 +#define WINEDDSD_TEXTURESTAGE 0x00100000 +#define WINEDDSD_FVF 0x00200000 +#define WINEDDSD_SRCVBHANDLE 0x00400000 +#define WINEDDSD_ALL 0x007ff9ee + +/* Set/Get Colour Key Flags */ +#define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */ +#define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */ +#define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */ +#define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */ +#define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */ + +/* dwFlags for GetBltStatus */ +#define WINEDDGBS_CANBLT 0x00000001 +#define WINEDDGBS_ISBLTDONE 0x00000002 + +/* dwFlags for GetFlipStatus */ +#define WINEDDGFS_CANFLIP 1L +#define WINEDDGFS_ISFLIPDONE 2L + +/* dwFlags for Flip */ +#define WINEDDFLIP_WAIT 0x00000001 +#define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */ +#define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */ +#define WINEDDFLIP_NOVSYNC 0x00000008 +#define WINEDDFLIP_STEREO 0x00000010 +#define WINEDDFLIP_DONOTWAIT 0x00000020 +#define WINEDDFLIP_INTERVAL2 0x02000000 +#define WINEDDFLIP_INTERVAL3 0x03000000 +#define WINEDDFLIP_INTERVAL4 0x04000000 + +#define WINEDDOVER_ALPHADEST 0x00000001 +#define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002 +#define WINEDDOVER_ALPHADESTNEG 0x00000004 +#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008 +#define WINEDDOVER_ALPHAEDGEBLEND 0x00000010 +#define WINEDDOVER_ALPHASRC 0x00000020 +#define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040 +#define WINEDDOVER_ALPHASRCNEG 0x00000080 +#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100 +#define WINEDDOVER_HIDE 0x00000200 +#define WINEDDOVER_KEYDEST 0x00000400 +#define WINEDDOVER_KEYDESTOVERRIDE 0x00000800 +#define WINEDDOVER_KEYSRC 0x00001000 +#define WINEDDOVER_KEYSRCOVERRIDE 0x00002000 +#define WINEDDOVER_SHOW 0x00004000 +#define WINEDDOVER_ADDDIRTYRECT 0x00008000 +#define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000 +#define WINEDDOVER_REFRESHALL 0x00020000 +#define WINEDDOVER_DDFX 0x00080000 +#define WINEDDOVER_AUTOFLIP 0x00100000 +#define WINEDDOVER_BOB 0x00200000 +#define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000 +#define WINEDDOVER_INTERLEAVED 0x00800000 + +#endif -- 2.17.1