[PSDK]
authorTimo Kreuzer <timo.kreuzer@reactos.org>
Tue, 25 Nov 2014 09:08:34 +0000 (09:08 +0000)
committerTimo Kreuzer <timo.kreuzer@reactos.org>
Tue, 25 Nov 2014 09:08:34 +0000 (09:08 +0000)
commitc6f12ff6bafaf39a3eb9d9765cbfad1c9b5b07b5
tree40c609ffa0f084aeaacbbf2f89853a3b73332d49
parent10d2eaf33bf085dab328d937884b21e4fec6dc7c
[PSDK]
When I wrote "the compiler can optimize this better" I was obviously referring to a sane compiler like MSVC. Optimize (U)Int32x32To64 on x86 GCC builds by using __emul(u), since the native math results in horribly inefficient code doing 3 multiplications and some shifts.

svn path=/trunk/; revision=65480
reactos/include/psdk/ntdef.h
reactos/include/psdk/winnt.h
reactos/include/xdk/ntbasedef.h