d82a8ed657a92417a94b6730ab5fa43857823609
[reactos.git] / dll / directx / wine / d3d8 / swapchain.c
1 /*
2 * IDirect3DSwapChain8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "d3d8_private.h"
22
23 static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
24 {
25 return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
26 }
27
28 static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
29 {
30 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
31
32 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
33 || IsEqualGUID(riid, &IID_IUnknown))
34 {
35 IDirect3DSwapChain8_AddRef(iface);
36 *out = iface;
37 return S_OK;
38 }
39
40 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
41
42 *out = NULL;
43 return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
47 {
48 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
49 ULONG ref = InterlockedIncrement(&swapchain->refcount);
50
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
52
53 if (ref == 1)
54 {
55 if (swapchain->parent_device)
56 IDirect3DDevice8_AddRef(swapchain->parent_device);
57 wined3d_mutex_lock();
58 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
59 wined3d_mutex_unlock();
60 }
61
62 return ref;
63 }
64
65 static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
66 {
67 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
68 ULONG ref = InterlockedDecrement(&swapchain->refcount);
69
70 TRACE("%p decreasing refcount to %u.\n", iface, ref);
71
72 if (!ref)
73 {
74 IDirect3DDevice8 *parent_device = swapchain->parent_device;
75
76 wined3d_mutex_lock();
77 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
78 wined3d_mutex_unlock();
79
80 if (parent_device)
81 IDirect3DDevice8_Release(parent_device);
82 }
83 return ref;
84 }
85
86 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
87 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
88 const RGNDATA *dirty_region)
89 {
90 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
91 struct d3d8_device *device = impl_from_IDirect3DDevice8(swapchain->parent_device);
92 HRESULT hr;
93
94 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
95 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
96
97 if (device->device_state != D3D8_DEVICE_STATE_OK)
98 return D3DERR_DEVICELOST;
99
100 if (dirty_region)
101 FIXME("Ignoring dirty_region %p.\n", dirty_region);
102
103 wined3d_mutex_lock();
104 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
105 src_rect, dst_rect, dst_window_override, 0);
106 wined3d_mutex_unlock();
107
108 return hr;
109 }
110
111 static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
112 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
113 {
114 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
115 struct wined3d_texture *wined3d_texture;
116 struct d3d8_surface *surface_impl;
117 HRESULT hr = D3D_OK;
118
119 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
120 iface, backbuffer_idx, backbuffer_type, backbuffer);
121
122 /* backbuffer_type is ignored by native. */
123
124 if (!backbuffer)
125 {
126 WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL.\n");
127 return D3DERR_INVALIDCALL;
128 }
129
130 wined3d_mutex_lock();
131 if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))
132 {
133 surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
134 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
135 IDirect3DSurface8_AddRef(*backbuffer);
136 }
137 else
138 {
139 /* Do not set *backbuffer = NULL, see tests/device.c, test_swapchain(). */
140 hr = D3DERR_INVALIDCALL;
141 }
142 wined3d_mutex_unlock();
143
144 return hr;
145 }
146
147 static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
148 {
149 d3d8_swapchain_QueryInterface,
150 d3d8_swapchain_AddRef,
151 d3d8_swapchain_Release,
152 d3d8_swapchain_Present,
153 d3d8_swapchain_GetBackBuffer
154 };
155
156 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
157 {
158 HeapFree(GetProcessHeap(), 0, parent);
159 }
160
161 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
162 {
163 d3d8_swapchain_wined3d_object_released,
164 };
165
166 static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
167 struct wined3d_swapchain_desc *desc)
168 {
169 HRESULT hr;
170
171 swapchain->refcount = 1;
172 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
173
174 wined3d_mutex_lock();
175 hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
176 &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain);
177 wined3d_mutex_unlock();
178
179 if (FAILED(hr))
180 {
181 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
182 return hr;
183 }
184
185 swapchain->parent_device = &device->IDirect3DDevice8_iface;
186 IDirect3DDevice8_AddRef(swapchain->parent_device);
187
188 return D3D_OK;
189 }
190
191 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
192 struct d3d8_swapchain **swapchain)
193 {
194 struct d3d8_swapchain *object;
195 HRESULT hr;
196
197 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
198 return E_OUTOFMEMORY;
199
200 if (FAILED(hr = swapchain_init(object, device, desc)))
201 {
202 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
203 HeapFree(GetProcessHeap(), 0, object);
204 return hr;
205 }
206
207 TRACE("Created swapchain %p.\n", object);
208 *swapchain = object;
209
210 return D3D_OK;
211 }