858911f3507ac5e8c6fb157ceed012f870a49f4c
[reactos.git] / dll / directx / wine / d3drm / d3drm_private.h
1 /*
2 * Direct3DRM private interfaces (D3DRM.DLL)
3 *
4 * Copyright 2010 Christian Costa
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #ifndef __D3DRM_PRIVATE_INCLUDED__
22 #define __D3DRM_PRIVATE_INCLUDED__
23
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #define COBJMACROS
27 #include <assert.h>
28 #include <math.h>
29 #include "dxfile.h"
30 #include "d3drmwin.h"
31 #include "rmxfguid.h"
32 #include "wine/debug.h"
33 #include "wine/heap.h"
34 #include "wine/list.h"
35
36 struct d3drm_object
37 {
38 LONG ref;
39 DWORD appdata;
40 struct list destroy_callbacks;
41 const char *classname;
42 char *name;
43 };
44
45 struct d3drm_texture
46 {
47 struct d3drm_object obj;
48 IDirect3DRMTexture IDirect3DRMTexture_iface;
49 IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
50 IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
51 IDirect3DRM *d3drm;
52 D3DRMIMAGE *image;
53 IDirectDrawSurface *surface;
54 };
55
56 struct d3drm_frame
57 {
58 struct d3drm_object obj;
59 IDirect3DRMFrame IDirect3DRMFrame_iface;
60 IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
61 IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
62 IDirect3DRM *d3drm;
63 LONG ref;
64 struct d3drm_frame *parent;
65 SIZE_T nb_children;
66 SIZE_T children_size;
67 IDirect3DRMFrame3 **children;
68 SIZE_T nb_visuals;
69 SIZE_T visuals_size;
70 IDirect3DRMVisual **visuals;
71 SIZE_T nb_lights;
72 SIZE_T lights_size;
73 IDirect3DRMLight **lights;
74 D3DRMMATRIX4D transform;
75 D3DCOLOR scenebackground;
76 DWORD traversal_options;
77 };
78
79 struct d3drm_viewport
80 {
81 struct d3drm_object obj;
82 struct d3drm_device *device;
83 IDirect3DRMFrame *camera;
84 IDirect3DRMViewport IDirect3DRMViewport_iface;
85 IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
86 IDirect3DViewport *d3d_viewport;
87 IDirect3DMaterial *material;
88 IDirect3DRM *d3drm;
89 D3DVALUE back;
90 D3DVALUE front;
91 D3DVALUE field;
92 D3DRMPROJECTIONTYPE projection;
93 };
94
95 struct d3drm_device
96 {
97 struct d3drm_object obj;
98 IDirect3DRMDevice IDirect3DRMDevice_iface;
99 IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
100 IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
101 IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
102 IDirect3DRM *d3drm;
103 IDirectDraw *ddraw;
104 IDirectDrawSurface *primary_surface, *render_target;
105 IDirectDrawClipper *clipper;
106 IDirect3DDevice *device;
107 BOOL dither;
108 D3DRMRENDERQUALITY quality;
109 DWORD rendermode;
110 DWORD height;
111 DWORD width;
112 };
113
114 struct d3drm_face
115 {
116 struct d3drm_object obj;
117 IDirect3DRMFace IDirect3DRMFace_iface;
118 IDirect3DRMFace2 IDirect3DRMFace2_iface;
119 LONG ref;
120 D3DCOLOR color;
121 };
122
123 struct d3drm_mesh_builder
124 {
125 struct d3drm_object obj;
126 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
127 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
128 LONG ref;
129 IDirect3DRM *d3drm;
130 SIZE_T nb_vertices;
131 SIZE_T vertices_size;
132 D3DVECTOR *vertices;
133 SIZE_T nb_normals;
134 SIZE_T normals_size;
135 D3DVECTOR *normals;
136 DWORD nb_faces;
137 DWORD face_data_size;
138 void *pFaceData;
139 DWORD nb_coords2d;
140 struct coords_2d *pCoords2d;
141 D3DCOLOR color;
142 IDirect3DRMMaterial2 *material;
143 IDirect3DRMTexture3 *texture;
144 DWORD nb_materials;
145 struct mesh_material *materials;
146 DWORD *material_indices;
147 };
148
149 struct mesh_group
150 {
151 unsigned nb_vertices;
152 D3DRMVERTEX* vertices;
153 unsigned nb_faces;
154 unsigned vertex_per_face;
155 DWORD face_data_size;
156 unsigned* face_data;
157 D3DCOLOR color;
158 IDirect3DRMMaterial2* material;
159 IDirect3DRMTexture3* texture;
160 };
161
162 struct d3drm_mesh
163 {
164 struct d3drm_object obj;
165 IDirect3DRMMesh IDirect3DRMMesh_iface;
166 LONG ref;
167 IDirect3DRM *d3drm;
168 SIZE_T nb_groups;
169 SIZE_T groups_size;
170 struct mesh_group *groups;
171 };
172
173 struct d3drm_light
174 {
175 struct d3drm_object obj;
176 IDirect3DRMLight IDirect3DRMLight_iface;
177 LONG ref;
178 IDirect3DRM *d3drm;
179 D3DRMLIGHTTYPE type;
180 D3DCOLOR color;
181 D3DVALUE range;
182 D3DVALUE cattenuation;
183 D3DVALUE lattenuation;
184 D3DVALUE qattenuation;
185 D3DVALUE umbra;
186 D3DVALUE penumbra;
187 };
188
189 struct color_rgb
190 {
191 D3DVALUE r;
192 D3DVALUE g;
193 D3DVALUE b;
194 };
195
196 struct d3drm_material
197 {
198 struct d3drm_object obj;
199 IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
200 LONG ref;
201 IDirect3DRM *d3drm;
202 struct color_rgb emissive;
203 struct color_rgb specular;
204 D3DVALUE power;
205 struct color_rgb ambient;
206 };
207
208 struct d3drm_animation_key
209 {
210 D3DVALUE time;
211 union
212 {
213 D3DVECTOR position;
214 D3DVECTOR scale;
215 D3DRMQUATERNION rotate;
216 } u;
217 };
218
219 struct d3drm_animation_keys
220 {
221 struct d3drm_animation_key *keys;
222 SIZE_T count;
223 SIZE_T size;
224 };
225
226 struct d3drm_animation
227 {
228 struct d3drm_object obj;
229 IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
230 IDirect3DRMAnimation IDirect3DRMAnimation_iface;
231 LONG ref;
232 IDirect3DRM *d3drm;
233 IDirect3DRMFrame3 *frame;
234 D3DRMANIMATIONOPTIONS options;
235 struct d3drm_animation_keys position;
236 struct d3drm_animation_keys scale;
237 struct d3drm_animation_keys rotate;
238 };
239
240 struct d3drm_wrap
241 {
242 struct d3drm_object obj;
243 IDirect3DRMWrap IDirect3DRMWrap_iface;
244 LONG ref;
245 };
246
247 HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
248 HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
249 IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
250 void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN;
251 HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
252 IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN;
253
254 void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN;
255 HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
256 HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
257 HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
258 HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
259 HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DECLSPEC_HIDDEN;
260 void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
261
262 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN;
263 struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN;
264
265 HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
266 HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
267 HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
268 HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
269 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
270 HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
271 HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
272 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
273 HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
274 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
275
276 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
277 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
278
279 struct d3drm_file_header
280 {
281 WORD major;
282 WORD minor;
283 DWORD flags;
284 };
285
286 extern char templates[] DECLSPEC_HIDDEN;
287
288 static inline BYTE d3drm_color_component(float c)
289 {
290 if (c <= 0.0f)
291 return 0u;
292 if (c >= 1.0f)
293 return 0xffu;
294 return floor(c * 255.0f);
295 }
296
297 static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
298 {
299 *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
300 d3drm_color_component(b), d3drm_color_component(a));
301 }
302
303 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
304
305 #endif /* __D3DRM_PRIVATE_INCLUDED__ */