ff04a50a7716b191a2f68668953f6064d7586e19
[reactos.git] / dll / directx / wine / ddraw / ddraw.c
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56 "display",
57 "DirectDraw HAL",
58 { { 0x00010001, 0x00010001 } },
59 0, 0, 0, 0,
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62 0
63 };
64
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
66
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
68 {
69 ddraw_null_wined3d_object_destroyed,
70 };
71
72 /*****************************************************************************
73 * IUnknown Methods
74 *****************************************************************************/
75
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
78 *
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
82 * method.
83 * The returned interface is AddRef()-ed before it's returned
84 *
85 * Used for version 1, 2, 4 and 7
86 *
87 * Params:
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
90 *
91 * Returns:
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
94 *
95 *****************************************************************************/
96 static HRESULT WINAPI
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98 REFIID refiid,
99 void **obj)
100 {
101 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
102
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
104
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs);
107
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109 *obj = NULL;
110
111 if(!refiid)
112 {
113 LeaveCriticalSection(&ddraw_cs);
114 return DDERR_INVALIDPARAMS;
115 }
116
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
120 {
121 *obj = This;
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
123 }
124 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
125 {
126 *obj = &This->IDirectDraw4_vtbl;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
128 }
129 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
130 {
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
133 *obj = NULL;
134 LeaveCriticalSection(&ddraw_cs);
135 return E_NOINTERFACE;
136 }
137 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
138 {
139 *obj = &This->IDirectDraw2_vtbl;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
141 }
142 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
143 {
144 *obj = &This->IDirectDraw_vtbl;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
146 }
147
148 /* Direct3D
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
154 */
155 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
156 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159 {
160 /* Check the surface implementation */
161 if(This->ImplType == SURFACE_UNKNOWN)
162 {
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This->ImplType = SURFACE_OPENGL;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
167 }
168 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
169 {
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This);
172 /* Should I assert(0) here??? */
173 }
174 else if(This->ImplType != SURFACE_OPENGL)
175 {
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
178 }
179
180 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
181 {
182 This->d3dversion = 1;
183 *obj = &This->IDirect3D_vtbl;
184 TRACE(" returning Direct3D interface at %p.\n", *obj);
185 }
186 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
187 {
188 This->d3dversion = 2;
189 *obj = &This->IDirect3D2_vtbl;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
191 }
192 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
193 {
194 This->d3dversion = 3;
195 *obj = &This->IDirect3D3_vtbl;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
197 }
198 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
199 {
200 This->d3dversion = 7;
201 *obj = &This->IDirect3D7_vtbl;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
203 }
204 }
205 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
206 {
207 *obj = &This->device_parent_vtbl;
208 }
209
210 /* Unknown interface */
211 else
212 {
213 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214 LeaveCriticalSection(&ddraw_cs);
215 return E_NOINTERFACE;
216 }
217
218 IUnknown_AddRef( (IUnknown *) *obj );
219 LeaveCriticalSection(&ddraw_cs);
220 return S_OK;
221 }
222
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
225 *
226 * Increases the interfaces refcount, basically
227 *
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
233 *
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
237 *
238 * Returns: The new refcount
239 *
240 *****************************************************************************/
241 static ULONG WINAPI
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
243 {
244 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245 ULONG ref = InterlockedIncrement(&This->ref7);
246
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
248
249 if(ref == 1) InterlockedIncrement(&This->numIfaces);
250
251 return ref;
252 }
253
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
256 *
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
259 *
260 * Params:
261 * This: DirectDraw object to destroy
262 *
263 *****************************************************************************/
264 void
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
266 {
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
269
270 /* Destroy the device window if we created one */
271 if(This->devicewindow != 0)
272 {
273 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274 DestroyWindow(This->devicewindow);
275 This->devicewindow = 0;
276 }
277
278 /* Unregister the window class */
279 UnregisterClassA(This->classname, 0);
280
281 EnterCriticalSection(&ddraw_cs);
282 list_remove(&This->ddraw_list_entry);
283 LeaveCriticalSection(&ddraw_cs);
284
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This->wineD3DDevice);
287 IWineD3D_Release(This->wineD3D);
288
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This);
291 }
292
293 /*****************************************************************************
294 * IDirectDraw7::Release
295 *
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
297 *
298 * Returns: The new refcount
299 *****************************************************************************/
300 static ULONG WINAPI
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
302 {
303 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref7);
305
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
307
308 if(ref == 0)
309 {
310 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
312 }
313
314 return ref;
315 }
316
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
320
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
323 *
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
327 *
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
332 *
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
335 *
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
342 *
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
346 *
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
352 *
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
354 *
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
357 *
358 * Returns:
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
363 *
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
367 HWND hwnd,
368 DWORD cooplevel)
369 {
370 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
371 HWND window;
372
373 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374 DDRAW_dump_cooperativelevel(cooplevel);
375
376 EnterCriticalSection(&ddraw_cs);
377
378 /* Get the old window */
379 window = This->dest_window;
380
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
383 DDSCL_NORMAL |
384 DDSCL_EXCLUSIVE )))
385 {
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs);
388 return DDERR_INVALIDPARAMS;
389 }
390
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel & DDSCL_SETFOCUSWINDOW)
393 {
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel & ( DDSCL_MULTITHREADED |
396 DDSCL_FPUSETUP |
397 DDSCL_FPUPRESERVE |
398 DDSCL_ALLOWREBOOT |
399 DDSCL_ALLOWMODEX |
400 DDSCL_SETDEVICEWINDOW |
401 DDSCL_NORMAL |
402 DDSCL_EXCLUSIVE |
403 DDSCL_FULLSCREEN ) )
404 {
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs);
407 return DDERR_INVALIDPARAMS;
408 }
409 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
410 {
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs);
413 return DDERR_HWNDALREADYSET;
414 }
415
416 This->focuswindow = hwnd;
417 /* Won't use the hwnd param for anything else */
418 hwnd = NULL;
419
420 /* Use the focus window for drawing too */
421 This->dest_window = This->focuswindow;
422
423 /* Destroy the device window, if we have one */
424 if(This->devicewindow)
425 {
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = NULL;
428 }
429 }
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel & DDSCL_NORMAL)
432 {
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
435 {
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437 LeaveCriticalSection(&ddraw_cs);
438 return DDERR_INVALIDPARAMS;
439 }
440
441 /* Switching from fullscreen? */
442 if(This->cooperative_level & DDSCL_FULLSCREEN)
443 {
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface);
446
447 This->cooperative_level &= ~DDSCL_FULLSCREEN;
448 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
450 }
451
452 /* Don't override focus windows or private device windows */
453 if( hwnd &&
454 !(This->focuswindow) &&
455 !(This->devicewindow) &&
456 (hwnd != window) )
457 {
458 This->dest_window = hwnd;
459 }
460 }
461 else if(cooplevel & DDSCL_FULLSCREEN)
462 {
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
465 {
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
469 }
470 /* Need a HWND
471 if(hwnd == 0)
472 {
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
475 }
476 */
477
478 This->cooperative_level &= ~DDSCL_NORMAL;
479
480 /* Don't override focus windows or private device windows */
481 if( hwnd &&
482 !(This->focuswindow) &&
483 !(This->devicewindow) &&
484 (hwnd != window) )
485 {
486 This->dest_window = hwnd;
487 }
488 }
489 else if(cooplevel & DDSCL_EXCLUSIVE)
490 {
491 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
492 LeaveCriticalSection(&ddraw_cs);
493 return DDERR_INVALIDPARAMS;
494 }
495
496 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
497 {
498 /* Don't create a device window if a focus window is set */
499 if( !(This->focuswindow) )
500 {
501 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
502 WS_POPUP, 0, 0,
503 GetSystemMetrics(SM_CXSCREEN),
504 GetSystemMetrics(SM_CYSCREEN),
505 NULL, NULL, GetModuleHandleA(0), NULL);
506
507 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
508 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
509
510 This->devicewindow = devicewindow;
511 This->dest_window = devicewindow;
512 }
513 }
514
515 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
516 {
517 /* Enable thread safety in wined3d */
518 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
519 }
520
521 /* Unhandled flags */
522 if(cooplevel & DDSCL_ALLOWREBOOT)
523 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
524 if(cooplevel & DDSCL_ALLOWMODEX)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
526 if(cooplevel & DDSCL_FPUSETUP)
527 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
528
529 /* Store the cooperative_level */
530 This->cooperative_level |= cooplevel;
531 TRACE("SetCooperativeLevel retuning DD_OK\n");
532 LeaveCriticalSection(&ddraw_cs);
533 return DD_OK;
534 }
535
536 /*****************************************************************************
537 *
538 * Helper function for SetDisplayMode and RestoreDisplayMode
539 *
540 * Implements DirectDraw's SetDisplayMode, but ignores the value of
541 * ForceRefreshRate, since it is already handled by
542 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
543 * without worrying that ForceRefreshRate will override the refresh rate. For
544 * argument and return value documentation, see
545 * IDirectDrawImpl_SetDisplayMode.
546 *
547 *****************************************************************************/
548 static HRESULT
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
550 DWORD Width,
551 DWORD Height,
552 DWORD BPP,
553 DWORD RefreshRate,
554 DWORD Flags)
555 {
556 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
557 WINED3DDISPLAYMODE Mode;
558 HRESULT hr;
559 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
560
561 EnterCriticalSection(&ddraw_cs);
562 if( !Width || !Height )
563 {
564 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566 LeaveCriticalSection(&ddraw_cs);
567 return DD_OK;
568 }
569
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
576 * depends on this
577 */
578
579 Mode.Width = Width;
580 Mode.Height = Height;
581 Mode.RefreshRate = RefreshRate;
582 switch(BPP)
583 {
584 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
585 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
586 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
587 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
588 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
589 }
590
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
594 */
595
596 /* TODO: Lose the primary surface */
597 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598 0, /* First swapchain */
599 &Mode);
600 LeaveCriticalSection(&ddraw_cs);
601 switch(hr)
602 {
603 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
604 default: return hr;
605 }
606 }
607
608 /*****************************************************************************
609 * IDirectDraw7::SetDisplayMode
610 *
611 * Sets the display screen resolution, color depth and refresh frequency
612 * when in fullscreen mode (in theory).
613 * Possible return values listed in the SDK suggest that this method fails
614 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616 * It seems to be valid to pass 0 for With and Height, this has to be tested
617 * It could mean that the current video mode should be left as-is. (But why
618 * call it then?)
619 *
620 * Params:
621 * Height, Width: Screen dimension
622 * BPP: Color depth in Bits per pixel
623 * Refreshrate: Screen refresh rate
624 * Flags: Other stuff
625 *
626 * Returns
627 * DD_OK on success
628 *
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
632 DWORD Width,
633 DWORD Height,
634 DWORD BPP,
635 DWORD RefreshRate,
636 DWORD Flags)
637 {
638 if (force_refresh_rate != 0)
639 {
640 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
641 RefreshRate = force_refresh_rate;
642 }
643
644 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
645 RefreshRate, Flags);
646 }
647
648 /*****************************************************************************
649 * IDirectDraw7::RestoreDisplayMode
650 *
651 * Restores the display mode to what it was at creation time. Basically.
652 *
653 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656 * -> DD_1 is released. The screen should be left at 1024x768x32.
657 * -> DD_2 is released. The screen should be set to 1400x1050x32
658 * This case is unhandled right now, but Empire Earth does it this way.
659 * (But perhaps there is something in SetCooperativeLevel to prevent this)
660 *
661 * The msdn says that this method resets the display mode to what it was before
662 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
663 *
664 * Returns
665 * DD_OK on success
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
667 *
668 *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
671 {
672 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
673 TRACE("(%p)\n", This);
674
675 return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
676 This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
677 }
678
679 /*****************************************************************************
680 * IDirectDraw7::GetCaps
681 *
682 * Returns the drives capabilities
683 *
684 * Used for version 1, 2, 4 and 7
685 *
686 * Params:
687 * DriverCaps: Structure to write the Hardware accelerated caps to
688 * HelCaps: Structure to write the emulation caps to
689 *
690 * Returns
691 * This implementation returns DD_OK only
692 *
693 *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
696 DDCAPS *DriverCaps,
697 DDCAPS *HELCaps)
698 {
699 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
700 DDCAPS caps;
701 WINED3DCAPS winecaps;
702 HRESULT hr;
703 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
704 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
705
706 /* One structure must be != NULL */
707 if( (!DriverCaps) && (!HELCaps) )
708 {
709 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
710 return DDERR_INVALIDPARAMS;
711 }
712
713 memset(&caps, 0, sizeof(caps));
714 memset(&winecaps, 0, sizeof(winecaps));
715 caps.dwSize = sizeof(caps);
716 EnterCriticalSection(&ddraw_cs);
717 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
718 if(FAILED(hr)) {
719 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720 LeaveCriticalSection(&ddraw_cs);
721 return hr;
722 }
723
724 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
725 LeaveCriticalSection(&ddraw_cs);
726 if(FAILED(hr)) {
727 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
728 return hr;
729 }
730
731 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
732 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
733 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
734 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
735 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
736 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
737 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
738 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
739 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
740 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
741 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
742 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
743 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
744 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
745 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
746
747 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
748 * not to use it
749 */
750 if(DefaultSurfaceType == SURFACE_GDI) {
751 caps.dwCaps &= ~DDCAPS_3D;
752 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
753 }
754 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
755 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
756 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
757 }
758
759 if(DriverCaps)
760 {
761 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
762 if (TRACE_ON(ddraw))
763 {
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps);
766 }
767
768 }
769 if(HELCaps)
770 {
771 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
772 if (TRACE_ON(ddraw))
773 {
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps);
776 }
777 }
778
779 return DD_OK;
780 }
781
782 /*****************************************************************************
783 * IDirectDraw7::Compact
784 *
785 * No idea what it does, MSDN says it's not implemented.
786 *
787 * Returns
788 * DD_OK, but this is unchecked
789 *
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
793 {
794 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
795 TRACE("(%p)\n", This);
796
797 return DD_OK;
798 }
799
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
802 *
803 * Returns information about the current display mode
804 *
805 * Exists in Version 1, 2, 4 and 7
806 *
807 * Params:
808 * DDSD: Address of a surface description structure to write the info to
809 *
810 * Returns
811 * DD_OK
812 *
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
816 DDSURFACEDESC2 *DDSD)
817 {
818 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
819 HRESULT hr;
820 WINED3DDISPLAYMODE Mode;
821 DWORD Size;
822 TRACE("(%p)->(%p): Relay\n", This, DDSD);
823
824 EnterCriticalSection(&ddraw_cs);
825 /* This seems sane */
826 if (!DDSD)
827 {
828 LeaveCriticalSection(&ddraw_cs);
829 return DDERR_INVALIDPARAMS;
830 }
831
832 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833 * so one method can be used for all versions (Hopefully)
834 */
835 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
836 0 /* swapchain 0 */,
837 &Mode);
838 if( hr != D3D_OK )
839 {
840 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
841 LeaveCriticalSection(&ddraw_cs);
842 return hr;
843 }
844
845 Size = DDSD->dwSize;
846 memset(DDSD, 0, Size);
847
848 DDSD->dwSize = Size;
849 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
850 DDSD->dwWidth = Mode.Width;
851 DDSD->dwHeight = Mode.Height;
852 DDSD->u2.dwRefreshRate = 60;
853 DDSD->ddsCaps.dwCaps = 0;
854 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
855 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
856 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
857
858 if(TRACE_ON(ddraw))
859 {
860 TRACE("Returning surface desc :\n");
861 DDRAW_dump_surface_desc(DDSD);
862 }
863
864 LeaveCriticalSection(&ddraw_cs);
865 return DD_OK;
866 }
867
868 /*****************************************************************************
869 * IDirectDraw7::GetFourCCCodes
870 *
871 * Returns an array of supported FourCC codes.
872 *
873 * Exists in Version 1, 2, 4 and 7
874 *
875 * Params:
876 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877 * of enumerated codes
878 * Codes: Pointer to an array of DWORDs where the supported codes are written
879 * to
880 *
881 * Returns
882 * Always returns DD_OK, as it's a stub for now
883 *
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
887 DWORD *NumCodes, DWORD *Codes)
888 {
889 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
890 WINED3DFORMAT formats[] = {
891 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
892 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
893 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
894 };
895 DWORD count = 0, i, outsize;
896 HRESULT hr;
897 WINED3DDISPLAYMODE d3ddm;
898 WINED3DSURFTYPE type = This->ImplType;
899 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
900
901 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
902 0 /* swapchain 0 */,
903 &d3ddm);
904
905 outsize = NumCodes && Codes ? *NumCodes : 0;
906
907 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
908
909 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
910 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
911 WINED3DADAPTER_DEFAULT,
912 WINED3DDEVTYPE_HAL,
913 d3ddm.Format /* AdapterFormat */,
914 0 /* usage */,
915 WINED3DRTYPE_SURFACE,
916 formats[i],
917 type);
918 if(SUCCEEDED(hr)) {
919 if(count < outsize) {
920 Codes[count] = formats[i];
921 }
922 count++;
923 }
924 }
925 if(NumCodes) {
926 TRACE("Returning %u FourCC codes\n", count);
927 *NumCodes = count;
928 }
929
930 return DD_OK;
931 }
932
933 /*****************************************************************************
934 * IDirectDraw7::GetMonitorFrequency
935 *
936 * Returns the monitor's frequency
937 *
938 * Exists in Version 1, 2, 4 and 7
939 *
940 * Params:
941 * Freq: Pointer to a DWORD to write the frequency to
942 *
943 * Returns
944 * Always returns DD_OK
945 *
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
949 DWORD *Freq)
950 {
951 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
952 TRACE("(%p)->(%p)\n", This, Freq);
953
954 /* Ideally this should be in WineD3D, as it concerns the screen setup,
955 * but for now this should make the games happy
956 */
957 *Freq = 60;
958 return DD_OK;
959 }
960
961 /*****************************************************************************
962 * IDirectDraw7::GetVerticalBlankStatus
963 *
964 * Returns the Vertical blank status of the monitor. This should be in WineD3D
965 * too basically, but as it's a semi stub, I didn't create a function there
966 *
967 * Params:
968 * status: Pointer to a BOOL to be filled with the vertical blank status
969 *
970 * Returns
971 * DD_OK on success
972 * DDERR_INVALIDPARAMS if status is NULL
973 *
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
977 BOOL *status)
978 {
979 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
980 TRACE("(%p)->(%p)\n", This, status);
981
982 /* This looks sane, the MSDN suggests it too */
983 EnterCriticalSection(&ddraw_cs);
984 if(!status)
985 {
986 LeaveCriticalSection(&ddraw_cs);
987 return DDERR_INVALIDPARAMS;
988 }
989
990 *status = This->fake_vblank;
991 This->fake_vblank = !This->fake_vblank;
992 LeaveCriticalSection(&ddraw_cs);
993 return DD_OK;
994 }
995
996 /*****************************************************************************
997 * IDirectDraw7::GetAvailableVidMem
998 *
999 * Returns the total and free video memory
1000 *
1001 * Params:
1002 * Caps: Specifies the memory type asked for
1003 * total: Pointer to a DWORD to be filled with the total memory
1004 * free: Pointer to a DWORD to be filled with the free memory
1005 *
1006 * Returns
1007 * DD_OK on success
1008 * DDERR_INVALIDPARAMS of free and total are NULL
1009 *
1010 *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1013 {
1014 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1015 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1016
1017 if(TRACE_ON(ddraw))
1018 {
1019 TRACE("(%p) Asked for memory with description: ", This);
1020 DDRAW_dump_DDSCAPS2(Caps);
1021 }
1022 EnterCriticalSection(&ddraw_cs);
1023
1024 /* Todo: System memory vs local video memory vs non-local video memory
1025 * The MSDN also mentions differences between texture memory and other
1026 * resources, but that's not important
1027 */
1028
1029 if( (!total) && (!free) )
1030 {
1031 LeaveCriticalSection(&ddraw_cs);
1032 return DDERR_INVALIDPARAMS;
1033 }
1034
1035 if(total) *total = This->total_vidmem;
1036 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1037
1038 LeaveCriticalSection(&ddraw_cs);
1039 return DD_OK;
1040 }
1041
1042 /*****************************************************************************
1043 * IDirectDraw7::Initialize
1044 *
1045 * Initializes a DirectDraw interface.
1046 *
1047 * Params:
1048 * GUID: Interface identifier. Well, don't know what this is really good
1049 * for
1050 *
1051 * Returns
1052 * Returns DD_OK on the first call,
1053 * DDERR_ALREADYINITIALIZED on repeated calls
1054 *
1055 *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1058 GUID *Guid)
1059 {
1060 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1061 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1062
1063 if(This->initialized)
1064 {
1065 return DDERR_ALREADYINITIALIZED;
1066 }
1067 else
1068 {
1069 return DD_OK;
1070 }
1071 }
1072
1073 /*****************************************************************************
1074 * IDirectDraw7::FlipToGDISurface
1075 *
1076 * "Makes the surface that the GDI writes to the primary surface"
1077 * Looks like some windows specific thing we don't have to care about.
1078 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079 * show error boxes ;)
1080 * Well, just return DD_OK.
1081 *
1082 * Returns:
1083 * Always returns DD_OK
1084 *
1085 *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1088 {
1089 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1090 TRACE("(%p)\n", This);
1091
1092 return DD_OK;
1093 }
1094
1095 /*****************************************************************************
1096 * IDirectDraw7::WaitForVerticalBlank
1097 *
1098 * This method allows applications to get in sync with the vertical blank
1099 * interval.
1100 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101 * redraw the screen, most likely because of this stub
1102 *
1103 * Parameters:
1104 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105 * or DDWAITVB_BLOCKEND
1106 * h: Not used, according to MSDN
1107 *
1108 * Returns:
1109 * Always returns DD_OK
1110 *
1111 *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1114 DWORD Flags,
1115 HANDLE h)
1116 {
1117 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1118 static BOOL hide = FALSE;
1119
1120 /* This function is called often, so print the fixme only once */
1121 if(!hide)
1122 {
1123 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1124 hide = TRUE;
1125 }
1126
1127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1129 return DDERR_UNSUPPORTED; /* unchecked */
1130
1131 return DD_OK;
1132 }
1133
1134 /*****************************************************************************
1135 * IDirectDraw7::GetScanLine
1136 *
1137 * Returns the scan line that is being drawn on the monitor
1138 *
1139 * Parameters:
1140 * Scanline: Address to write the scan line value to
1141 *
1142 * Returns:
1143 * Always returns DD_OK
1144 *
1145 *****************************************************************************/
1146 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1147 {
1148 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1149 static BOOL hide = FALSE;
1150 WINED3DDISPLAYMODE Mode;
1151
1152 /* This function is called often, so print the fixme only once */
1153 EnterCriticalSection(&ddraw_cs);
1154 if(!hide)
1155 {
1156 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1157 hide = TRUE;
1158 }
1159
1160 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1161 0,
1162 &Mode);
1163
1164 /* Fake the line sweeping of the monitor */
1165 /* FIXME: We should synchronize with a source to keep the refresh rate */
1166 *Scanline = This->cur_scanline++;
1167 /* Assume 20 scan lines in the vertical blank */
1168 if (This->cur_scanline >= Mode.Height + 20)
1169 This->cur_scanline = 0;
1170
1171 LeaveCriticalSection(&ddraw_cs);
1172 return DD_OK;
1173 }
1174
1175 /*****************************************************************************
1176 * IDirectDraw7::TestCooperativeLevel
1177 *
1178 * Informs the application about the state of the video adapter, depending
1179 * on the cooperative level
1180 *
1181 * Returns:
1182 * DD_OK if the device is in a sane state
1183 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184 * if the state is not correct(See below)
1185 *
1186 *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1189 {
1190 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1191 HRESULT hr;
1192 TRACE("(%p)\n", This);
1193
1194 EnterCriticalSection(&ddraw_cs);
1195 /* Description from MSDN:
1196 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1197 * away from the app with e.g. alt-tab. Windowed apps receive
1198 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1199 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1200 * when the video mode has changed
1201 */
1202
1203 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1204
1205 /* Fix the result value. These values are mapped from their
1206 * d3d9 counterpart.
1207 */
1208 switch(hr)
1209 {
1210 case WINED3DERR_DEVICELOST:
1211 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1212 {
1213 LeaveCriticalSection(&ddraw_cs);
1214 return DDERR_NOEXCLUSIVEMODE;
1215 }
1216 else
1217 {
1218 LeaveCriticalSection(&ddraw_cs);
1219 return DDERR_EXCLUSIVEMODEALREADYSET;
1220 }
1221
1222 case WINED3DERR_DEVICENOTRESET:
1223 LeaveCriticalSection(&ddraw_cs);
1224 return DD_OK;
1225
1226 case WINED3D_OK:
1227 LeaveCriticalSection(&ddraw_cs);
1228 return DD_OK;
1229
1230 case WINED3DERR_DRIVERINTERNALERROR:
1231 default:
1232 ERR("(%p) Unexpected return value %08x from wineD3D, "
1233 " returning DD_OK\n", This, hr);
1234 }
1235
1236 LeaveCriticalSection(&ddraw_cs);
1237 return DD_OK;
1238 }
1239
1240 /*****************************************************************************
1241 * IDirectDraw7::GetGDISurface
1242 *
1243 * Returns the surface that GDI is treating as the primary surface.
1244 * For Wine this is the front buffer
1245 *
1246 * Params:
1247 * GDISurface: Address to write the surface pointer to
1248 *
1249 * Returns:
1250 * DD_OK if the surface was found
1251 * DDERR_NOTFOUND if the GDI surface wasn't found
1252 *
1253 *****************************************************************************/
1254 static HRESULT WINAPI
1255 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1256 IDirectDrawSurface7 **GDISurface)
1257 {
1258 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1259 IWineD3DSurface *Surf;
1260 IDirectDrawSurface7 *ddsurf;
1261 HRESULT hr;
1262 DDSCAPS2 ddsCaps;
1263 TRACE("(%p)->(%p)\n", This, GDISurface);
1264
1265 /* Get the back buffer from the wineD3DDevice and search its
1266 * attached surfaces for the front buffer
1267 */
1268 EnterCriticalSection(&ddraw_cs);
1269 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1270 0, /* SwapChain */
1271 0, /* first back buffer*/
1272 WINED3DBACKBUFFER_TYPE_MONO,
1273 &Surf);
1274
1275 if( (hr != D3D_OK) ||
1276 (!Surf) )
1277 {
1278 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1279 LeaveCriticalSection(&ddraw_cs);
1280 return DDERR_NOTFOUND;
1281 }
1282
1283 /* GetBackBuffer AddRef()ed the surface, release it */
1284 IWineD3DSurface_Release(Surf);
1285
1286 IWineD3DSurface_GetParent(Surf,
1287 (IUnknown **) &ddsurf);
1288 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1289
1290 /* Find the front buffer */
1291 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1292 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1293 &ddsCaps,
1294 GDISurface);
1295 if(hr != DD_OK)
1296 {
1297 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1298 }
1299
1300 /* The AddRef is OK this time */
1301 LeaveCriticalSection(&ddraw_cs);
1302 return hr;
1303 }
1304
1305 /*****************************************************************************
1306 * IDirectDraw7::EnumDisplayModes
1307 *
1308 * Enumerates the supported Display modes. The modes can be filtered with
1309 * the DDSD parameter.
1310 *
1311 * Params:
1312 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1313 * DDSD: Surface description to filter the modes
1314 * Context: Pointer passed back to the callback function
1315 * cb: Application-provided callback function
1316 *
1317 * Returns:
1318 * DD_OK on success
1319 * DDERR_INVALIDPARAMS if the callback wasn't set
1320 *
1321 *****************************************************************************/
1322 static HRESULT WINAPI
1323 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1324 DWORD Flags,
1325 DDSURFACEDESC2 *DDSD,
1326 void *Context,
1327 LPDDENUMMODESCALLBACK2 cb)
1328 {
1329 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1330 unsigned int modenum, fmt;
1331 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1332 WINED3DDISPLAYMODE mode;
1333 DDSURFACEDESC2 callback_sd;
1334 WINED3DDISPLAYMODE *enum_modes = NULL;
1335 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1336
1337 WINED3DFORMAT checkFormatList[] =
1338 {
1339 WINED3DFMT_B8G8R8_UNORM,
1340 WINED3DFMT_B8G8R8A8_UNORM,
1341 WINED3DFMT_B8G8R8X8_UNORM,
1342 WINED3DFMT_B5G6R5_UNORM,
1343 WINED3DFMT_B5G5R5X1_UNORM,
1344 WINED3DFMT_B5G5R5A1_UNORM,
1345 WINED3DFMT_B4G4R4A4_UNORM,
1346 WINED3DFMT_B2G3R3_UNORM,
1347 WINED3DFMT_B2G3R3A8_UNORM,
1348 WINED3DFMT_B4G4R4X4_UNORM,
1349 WINED3DFMT_R10G10B10A2_UNORM,
1350 WINED3DFMT_R8G8B8A8_UNORM,
1351 WINED3DFMT_R8G8B8X8_UNORM,
1352 WINED3DFMT_B10G10R10A2_UNORM,
1353 WINED3DFMT_P8_UINT_A8_UNORM,
1354 WINED3DFMT_P8_UINT,
1355 };
1356
1357 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1358
1359 EnterCriticalSection(&ddraw_cs);
1360 /* This looks sane */
1361 if(!cb)
1362 {
1363 LeaveCriticalSection(&ddraw_cs);
1364 return DDERR_INVALIDPARAMS;
1365 }
1366
1367 if(DDSD)
1368 {
1369 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1370 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1371 }
1372
1373 if(!(Flags & DDEDM_REFRESHRATES))
1374 {
1375 enum_mode_array_size = 16;
1376 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1377 if (!enum_modes)
1378 {
1379 ERR("Out of memory\n");
1380 LeaveCriticalSection(&ddraw_cs);
1381 return DDERR_OUTOFMEMORY;
1382 }
1383 }
1384
1385 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1386 {
1387 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1388 {
1389 continue;
1390 }
1391
1392 modenum = 0;
1393 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1394 WINED3DADAPTER_DEFAULT,
1395 checkFormatList[fmt],
1396 modenum++,
1397 &mode) == WINED3D_OK)
1398 {
1399 if(DDSD)
1400 {
1401 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1402 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1403 }
1404
1405 if(!(Flags & DDEDM_REFRESHRATES))
1406 {
1407 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1408 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1409 * to be reduced to a single unique result in such case.
1410 */
1411 BOOL found = FALSE;
1412 unsigned i;
1413
1414 for (i = 0; i < enum_mode_count; i++)
1415 {
1416 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1417 enum_modes[i].Format == mode.Format)
1418 {
1419 found = TRUE;
1420 break;
1421 }
1422 }
1423
1424 if(found) continue;
1425 }
1426
1427 memset(&callback_sd, 0, sizeof(callback_sd));
1428 callback_sd.dwSize = sizeof(callback_sd);
1429 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1430
1431 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1432 if(Flags & DDEDM_REFRESHRATES)
1433 {
1434 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1435 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1436 }
1437
1438 callback_sd.dwWidth = mode.Width;
1439 callback_sd.dwHeight = mode.Height;
1440
1441 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1442
1443 /* Calc pitch and DWORD align like MSDN says */
1444 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1445 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1446
1447 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1448 callback_sd.u2.dwRefreshRate);
1449
1450 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1451 {
1452 TRACE("Application asked to terminate the enumeration\n");
1453 HeapFree(GetProcessHeap(), 0, enum_modes);
1454 LeaveCriticalSection(&ddraw_cs);
1455 return DD_OK;
1456 }
1457
1458 if(!(Flags & DDEDM_REFRESHRATES))
1459 {
1460 if (enum_mode_count == enum_mode_array_size)
1461 {
1462 WINED3DDISPLAYMODE *new_enum_modes;
1463
1464 enum_mode_array_size *= 2;
1465 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1466
1467 if (!new_enum_modes)
1468 {
1469 ERR("Out of memory\n");
1470 HeapFree(GetProcessHeap(), 0, enum_modes);
1471 LeaveCriticalSection(&ddraw_cs);
1472 return DDERR_OUTOFMEMORY;
1473 }
1474
1475 enum_modes = new_enum_modes;
1476 }
1477
1478 enum_modes[enum_mode_count++] = mode;
1479 }
1480 }
1481 }
1482
1483 TRACE("End of enumeration\n");
1484 HeapFree(GetProcessHeap(), 0, enum_modes);
1485 LeaveCriticalSection(&ddraw_cs);
1486 return DD_OK;
1487 }
1488
1489 /*****************************************************************************
1490 * IDirectDraw7::EvaluateMode
1491 *
1492 * Used with IDirectDraw7::StartModeTest to test video modes.
1493 * EvaluateMode is used to pass or fail a mode, and continue with the next
1494 * mode
1495 *
1496 * Params:
1497 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1498 * Timeout: Returns the amount of seconds left before the mode would have
1499 * been failed automatically
1500 *
1501 * Returns:
1502 * This implementation always DD_OK, because it's a stub
1503 *
1504 *****************************************************************************/
1505 static HRESULT WINAPI
1506 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1507 DWORD Flags,
1508 DWORD *Timeout)
1509 {
1510 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1511 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1512
1513 /* When implementing this, implement it in WineD3D */
1514
1515 return DD_OK;
1516 }
1517
1518 /*****************************************************************************
1519 * IDirectDraw7::GetDeviceIdentifier
1520 *
1521 * Returns the device identifier, which gives information about the driver
1522 * Our device identifier is defined at the beginning of this file.
1523 *
1524 * Params:
1525 * DDDI: Address for the returned structure
1526 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1527 *
1528 * Returns:
1529 * On success it returns DD_OK
1530 * DDERR_INVALIDPARAMS if DDDI is NULL
1531 *
1532 *****************************************************************************/
1533 static HRESULT WINAPI
1534 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1535 DDDEVICEIDENTIFIER2 *DDDI,
1536 DWORD Flags)
1537 {
1538 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1539 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1540
1541 if(!DDDI)
1542 return DDERR_INVALIDPARAMS;
1543
1544 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1545 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1546 * to any modern hardware, nor is it interesting for Wine, so ignore it
1547 */
1548
1549 *DDDI = deviceidentifier;
1550 return DD_OK;
1551 }
1552
1553 /*****************************************************************************
1554 * IDirectDraw7::GetSurfaceFromDC
1555 *
1556 * Returns the Surface for a GDI device context handle.
1557 * Is this related to IDirectDrawSurface::GetDC ???
1558 *
1559 * Params:
1560 * hdc: hdc to return the surface for
1561 * Surface: Address to write the surface pointer to
1562 *
1563 * Returns:
1564 * Always returns DD_OK because it's a stub
1565 *
1566 *****************************************************************************/
1567 static HRESULT WINAPI
1568 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1569 HDC hdc,
1570 IDirectDrawSurface7 **Surface)
1571 {
1572 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1573 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1574
1575 /* Implementation idea if needed: Loop through all surfaces and compare
1576 * their hdc with hdc. Implement it in WineD3D! */
1577 return DDERR_NOTFOUND;
1578 }
1579
1580 /*****************************************************************************
1581 * IDirectDraw7::RestoreAllSurfaces
1582 *
1583 * Calls the restore method of all surfaces
1584 *
1585 * Params:
1586 *
1587 * Returns:
1588 * Always returns DD_OK because it's a stub
1589 *
1590 *****************************************************************************/
1591 static HRESULT WINAPI
1592 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1593 {
1594 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1595 FIXME("(%p): Stub\n", This);
1596
1597 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1598 * get their parent and call their restore method. Do not implement
1599 * it in WineD3D, as restoring a surface means re-creating the
1600 * WineD3DDSurface
1601 */
1602 return DD_OK;
1603 }
1604
1605 /*****************************************************************************
1606 * IDirectDraw7::StartModeTest
1607 *
1608 * Tests the specified video modes to update the system registry with
1609 * refresh rate information. StartModeTest starts the mode test,
1610 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1611 * isn't called within 15 seconds, the mode is failed automatically
1612 *
1613 * As refresh rates are handled by the X server, I don't think this
1614 * Method is important
1615 *
1616 * Params:
1617 * Modes: An array of mode specifications
1618 * NumModes: The number of modes in Modes
1619 * Flags: Some flags...
1620 *
1621 * Returns:
1622 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1623 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1624 * otherwise DD_OK
1625 *
1626 *****************************************************************************/
1627 static HRESULT WINAPI
1628 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1629 SIZE *Modes,
1630 DWORD NumModes,
1631 DWORD Flags)
1632 {
1633 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1634 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1635
1636 /* This looks sane */
1637 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1638
1639 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1640 * As it is not, DDERR_TESTFINISHED is returned
1641 * (hopefully that's correct
1642 *
1643 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1644 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1645 */
1646
1647 return DD_OK;
1648 }
1649
1650 /*****************************************************************************
1651 * IDirectDrawImpl_RecreateSurfacesCallback
1652 *
1653 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1654 * It re-recreates the WineD3DSurface. It's pretty straightforward
1655 *
1656 *****************************************************************************/
1657 HRESULT WINAPI
1658 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1659 DDSURFACEDESC2 *desc,
1660 void *Context)
1661 {
1662 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1663 IDirectDrawImpl *This = surfImpl->ddraw;
1664 IUnknown *Parent;
1665 IWineD3DSurface *wineD3DSurface;
1666 IWineD3DSwapChain *swapchain;
1667 HRESULT hr;
1668 IWineD3DClipper *clipper = NULL;
1669
1670 WINED3DSURFACE_DESC Desc;
1671 WINED3DFORMAT Format;
1672 DWORD Usage;
1673 WINED3DPOOL Pool;
1674
1675 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1676 DWORD MultiSampleQuality;
1677 UINT Width;
1678 UINT Height;
1679
1680 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1681
1682 /* For the enumeration */
1683 IDirectDrawSurface7_Release(surf);
1684
1685 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1686
1687 /* Get the objects */
1688 swapchain = surfImpl->wineD3DSwapChain;
1689 surfImpl->wineD3DSwapChain = NULL;
1690 wineD3DSurface = surfImpl->WineD3DSurface;
1691
1692 /* get the clipper */
1693 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1694
1695 /* Get the surface properties */
1696 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1697 if(hr != D3D_OK) return hr;
1698
1699 Format = Desc.format;
1700 Usage = Desc.usage;
1701 Pool = Desc.pool;
1702 MultiSampleType = Desc.multisample_type;
1703 MultiSampleQuality = Desc.multisample_quality;
1704 Width = Desc.width;
1705 Height = Desc.height;
1706
1707 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1708
1709 /* Create the new surface */
1710 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1711 TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1712 MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1713 IUnknown_Release(Parent);
1714
1715 if(hr != D3D_OK)
1716 return hr;
1717
1718 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1719
1720 /* TODO: Copy the surface content, except for render targets */
1721
1722 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1723 * the swapchain
1724 */
1725 if(swapchain) {
1726 /* The backbuffers have the swapchain set as well, but the primary
1727 * owns it and destroys it
1728 */
1729 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1730 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1731 }
1732 surfImpl->isRenderTarget = FALSE;
1733 } else {
1734 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1735 TRACE("Surface released successful, next surface\n");
1736 else
1737 ERR("Something's still holding the old WineD3DSurface\n");
1738 }
1739
1740 surfImpl->ImplType = This->ImplType;
1741
1742 if(clipper)
1743 {
1744 IWineD3DClipper_Release(clipper);
1745 }
1746 return DDENUMRET_OK;
1747 }
1748
1749 /*****************************************************************************
1750 * IDirectDrawImpl_RecreateAllSurfaces
1751 *
1752 * A function, that converts all wineD3DSurfaces to the new implementation type
1753 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1754 * new WineD3DSurface, copies the content and releases the old surface
1755 *
1756 *****************************************************************************/
1757 static HRESULT
1758 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1759 {
1760 DDSURFACEDESC2 desc;
1761 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1762
1763 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1764 {
1765 /* Should happen almost never */
1766 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1767 /* Shutdown d3d */
1768 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1769 }
1770 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1771
1772 memset(&desc, 0, sizeof(desc));
1773 desc.dwSize = sizeof(desc);
1774
1775 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1776 }
1777
1778 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1779 IUnknown* swapChainParent;
1780 TRACE("(%p) call back\n", pSwapChain);
1781
1782 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1783 IUnknown_Release(swapChainParent);
1784 return IUnknown_Release(swapChainParent);
1785 }
1786
1787 /*****************************************************************************
1788 * IDirectDrawImpl_CreateNewSurface
1789 *
1790 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1791 * with the passed parameters.
1792 *
1793 * Params:
1794 * DDSD: Description of the surface to create
1795 * Surf: Address to store the interface pointer at
1796 *
1797 * Returns:
1798 * DD_OK on success
1799 *
1800 *****************************************************************************/
1801 static HRESULT
1802 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1803 DDSURFACEDESC2 *pDDSD,
1804 IDirectDrawSurfaceImpl **ppSurf,
1805 UINT level)
1806 {
1807 HRESULT hr;
1808 UINT Width, Height;
1809 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1810 DWORD Usage = 0;
1811 WINED3DSURFTYPE ImplType = This->ImplType;
1812 WINED3DSURFACE_DESC Desc;
1813 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1814
1815 if (TRACE_ON(ddraw))
1816 {
1817 TRACE(" (%p) Requesting surface desc :\n", This);
1818 DDRAW_dump_surface_desc(pDDSD);
1819 }
1820
1821 /* Select the surface type, if it wasn't choosen yet */
1822 if(ImplType == SURFACE_UNKNOWN)
1823 {
1824 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1825 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1826 {
1827 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1828 ImplType = SURFACE_OPENGL;
1829 }
1830
1831 /* Otherwise use GDI surfaces for now */
1832 else
1833 {
1834 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1835 ImplType = SURFACE_GDI;
1836 }
1837
1838 /* Policy if all surface implementations are available:
1839 * First, check if a default type was set with winecfg. If not,
1840 * try Xrender surfaces, and use them if they work. Next, check if
1841 * accelerated OpenGL is available, and use GL surfaces in this
1842 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1843 * was created, always use OpenGL surfaces.
1844 *
1845 * (Note: Xrender surfaces are not implemented for now, the
1846 * unaccelerated implementation uses GDI to render in Software)
1847 */
1848
1849 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1850 * be re-created. This could be done with IDirectDrawSurface7::Restore
1851 */
1852 This->ImplType = ImplType;
1853 }
1854 else
1855 {
1856 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1857 && (This->ImplType != SURFACE_OPENGL)
1858 && DefaultSurfaceType == SURFACE_UNKNOWN)
1859 {
1860 /* We have to change to OpenGL,
1861 * and re-create all WineD3DSurfaces
1862 */
1863 ImplType = SURFACE_OPENGL;
1864 This->ImplType = ImplType;
1865 TRACE("(%p) Re-creating all surfaces\n", This);
1866 IDirectDrawImpl_RecreateAllSurfaces(This);
1867 TRACE("(%p) Done recreating all surfaces\n", This);
1868 }
1869 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1870 {
1871 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1872 /* Do not fail surface creation, only fail 3D device creation */
1873 }
1874 }
1875
1876 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1877 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1878 {
1879 /* Tests show surfaces without memory flags get these flags added right after creation. */
1880 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1881 }
1882 /* Get the correct wined3d usage */
1883 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1884 DDSCAPS_3DDEVICE ) )
1885 {
1886 Usage |= WINED3DUSAGE_RENDERTARGET;
1887
1888 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1889 }
1890 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1891 {
1892 Usage |= WINED3DUSAGE_OVERLAY;
1893 }
1894 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1895 {
1896 /* The depth stencil creation callback sets this flag.
1897 * Set the WineD3D usage to let it know that it's a depth
1898 * Stencil surface.
1899 */
1900 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1901 }
1902 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1903 {
1904 Pool = WINED3DPOOL_SYSTEMMEM;
1905 }
1906 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1907 {
1908 Pool = WINED3DPOOL_MANAGED;
1909 /* Managed textures have the system memory flag set */
1910 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1911 }
1912 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1913 {
1914 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1915 * and texturemanage
1916 */
1917 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1918 }
1919
1920 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1921 if(Format == WINED3DFMT_UNKNOWN)
1922 {
1923 ERR("Unsupported / Unknown pixelformat\n");
1924 return DDERR_INVALIDPIXELFORMAT;
1925 }
1926
1927 /* Create the Surface object */
1928 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1929 if(!*ppSurf)
1930 {
1931 ERR("(%p) Error allocating memory for a surface\n", This);
1932 return DDERR_OUTOFVIDEOMEMORY;
1933 }
1934 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1935 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1936 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1937 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1938 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1939 (*ppSurf)->ref = 1;
1940 (*ppSurf)->version = 7;
1941 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1942 (*ppSurf)->ddraw = This;
1943 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1944 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1945 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1946
1947 /* Surface attachments */
1948 (*ppSurf)->next_attached = NULL;
1949 (*ppSurf)->first_attached = *ppSurf;
1950
1951 /* Needed to re-create the surface on an implementation change */
1952 (*ppSurf)->ImplType = ImplType;
1953
1954 /* For D3DDevice creation */
1955 (*ppSurf)->isRenderTarget = FALSE;
1956
1957 /* A trace message for debugging */
1958 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1959
1960 /* Now create the WineD3D Surface */
1961 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1962 TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1963 Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1964 (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1965
1966 if(hr != D3D_OK)
1967 {
1968 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1969 return hr;
1970 }
1971
1972 /* Increase the surface counter, and attach the surface */
1973 InterlockedIncrement(&This->surfaces);
1974 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1975
1976 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1977 * But this could also be delegated to WineDDraw, as it keeps track of all its
1978 * resources. Not implemented for now, as there are more important things ;)
1979 */
1980
1981 /* Get the pixel format of the WineD3DSurface and store it.
1982 * Don't use the Format choosen above, WineD3D might have
1983 * changed it
1984 */
1985 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1986 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1987 if(hr != D3D_OK)
1988 {
1989 ERR("IWineD3DSurface::GetDesc failed\n");
1990 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1991 return hr;
1992 }
1993
1994 Format = Desc.format;
1995 Width = Desc.width;
1996 Height = Desc.height;
1997
1998 if(Format == WINED3DFMT_UNKNOWN)
1999 {
2000 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2001 }
2002 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2003
2004 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2005 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2006 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2007 * TODO: Test other fourcc formats
2008 */
2009 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2010 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2011 {
2012 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2013 if(Format == WINED3DFMT_DXT1)
2014 {
2015 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2016 }
2017 else
2018 {
2019 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2020 }
2021 }
2022 else
2023 {
2024 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2025 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2026 }
2027
2028 /* Application passed a color key? Set it! */
2029 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2030 {
2031 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2032 DDCKEY_DESTOVERLAY,
2033 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2034 }
2035 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2036 {
2037 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2038 DDCKEY_DESTBLT,
2039 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2040 }
2041 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2042 {
2043 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2044 DDCKEY_SRCOVERLAY,
2045 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2046 }
2047 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2048 {
2049 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2050 DDCKEY_SRCBLT,
2051 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2052 }
2053 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2054 {
2055 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2056 if(hr != WINED3D_OK)
2057 {
2058 /* No need for a trace here, wined3d does that for us */
2059 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2060 return hr;
2061 }
2062 }
2063
2064 return DD_OK;
2065 }
2066 /*****************************************************************************
2067 * CreateAdditionalSurfaces
2068 *
2069 * Creates a new mipmap chain.
2070 *
2071 * Params:
2072 * root: Root surface to attach the newly created chain to
2073 * count: number of surfaces to create
2074 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2075 * effects on the caller
2076 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2077 * creates an additional surface without the mipmapping flags
2078 *
2079 *****************************************************************************/
2080 static HRESULT
2081 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2082 IDirectDrawSurfaceImpl *root,
2083 UINT count,
2084 DDSURFACEDESC2 DDSD,
2085 BOOL CubeFaceRoot)
2086 {
2087 UINT i, j, level = 0;
2088 HRESULT hr;
2089 IDirectDrawSurfaceImpl *last = root;
2090
2091 for(i = 0; i < count; i++)
2092 {
2093 IDirectDrawSurfaceImpl *object2 = NULL;
2094
2095 /* increase the mipmap level, but only if a mipmap is created
2096 * In this case, also halve the size
2097 */
2098 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2099 {
2100 level++;
2101 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2102 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2103 /* Set the mipmap sublevel flag according to msdn */
2104 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2105 }
2106 else
2107 {
2108 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2109 }
2110 CubeFaceRoot = FALSE;
2111
2112 hr = IDirectDrawImpl_CreateNewSurface(This,
2113 &DDSD,
2114 &object2,
2115 level);
2116 if(hr != DD_OK)
2117 {
2118 return hr;
2119 }
2120
2121 /* Add the new surface to the complex attachment array */
2122 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2123 {
2124 if(last->complex_array[j]) continue;
2125 last->complex_array[j] = object2;
2126 break;
2127 }
2128 last = object2;
2129
2130 /* Remove the (possible) back buffer cap from the new surface description,
2131 * because only one surface in the flipping chain is a back buffer, one
2132 * is a front buffer, the others are just primary surfaces.
2133 */
2134 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2135 }
2136 return DD_OK;
2137 }
2138
2139 /*****************************************************************************
2140 * IDirectDraw7::CreateSurface
2141 *
2142 * Creates a new IDirectDrawSurface object and returns its interface.
2143 *
2144 * The surface connections with wined3d are a bit tricky. Basically it works
2145 * like this:
2146 *
2147 * |------------------------| |-----------------|
2148 * | DDraw surface | | WineD3DSurface |
2149 * | | | |
2150 * | WineD3DSurface |-------------->| |
2151 * | Child |<------------->| Parent |
2152 * |------------------------| |-----------------|
2153 *
2154 * The DDraw surface is the parent of the wined3d surface, and it releases
2155 * the WineD3DSurface when the ddraw surface is destroyed.
2156 *
2157 * However, for all surfaces which can be in a container in WineD3D,
2158 * we have to do this. These surfaces are usually complex surfaces,
2159 * so this concerns primary surfaces with a front and a back buffer,
2160 * and textures.
2161 *
2162 * |------------------------| |-----------------|
2163 * | DDraw surface | | Container |
2164 * | | | |
2165 * | Child |<------------->| Parent |
2166 * | Texture |<------------->| |
2167 * | WineD3DSurface |<----| | Levels |<--|
2168 * | Complex connection | | | | |
2169 * |------------------------| | |-----------------| |
2170 * ^ | |
2171 * | | |
2172 * | | |
2173 * | |------------------| | |-----------------| |
2174 * | | IParent | |-------->| WineD3DSurface | |
2175 * | | | | | |
2176 * | | Child |<------------->| Parent | |
2177 * | | | | Container |<--|
2178 * | |------------------| |-----------------| |
2179 * | |
2180 * | |----------------------| |
2181 * | | DDraw surface 2 | |
2182 * | | | |
2183 * |<->| Complex root Child | |
2184 * | | Texture | |
2185 * | | WineD3DSurface |<----| |
2186 * | |----------------------| | |
2187 * | | |
2188 * | |---------------------| | |-----------------| |
2189 * | | IParent | |----->| WineD3DSurface | |
2190 * | | | | | |
2191 * | | Child |<---------->| Parent | |
2192 * | |---------------------| | Container |<--|
2193 * | |-----------------| |
2194 * | |
2195 * | ---More surfaces can follow--- |
2196 *
2197 * The reason is that the IWineD3DSwapchain(render target container)
2198 * and the IWineD3DTexure(Texture container) release the parents
2199 * of their surface's children, but by releasing the complex root
2200 * the surfaces which are complexly attached to it are destroyed
2201 * too. See IDirectDrawSurface::Release for a more detailed
2202 * explanation.
2203 *
2204 * Params:
2205 * DDSD: Description of the surface to create
2206 * Surf: Address to store the interface pointer at
2207 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2208 * aggregation, so it has to be NULL
2209 *
2210 * Returns:
2211 * DD_OK on success
2212 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2213 * DDERR_* if an error occurs
2214 *
2215 *****************************************************************************/
2216 static HRESULT WINAPI
2217 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2218 DDSURFACEDESC2 *DDSD,
2219 IDirectDrawSurface7 **Surf,
2220 IUnknown *UnkOuter)
2221 {
2222 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2223 IDirectDrawSurfaceImpl *object = NULL;
2224 HRESULT hr;
2225 LONG extra_surfaces = 0;
2226 DDSURFACEDESC2 desc2;
2227 WINED3DDISPLAYMODE Mode;
2228 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2229
2230 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2231
2232 /* Some checks before we start */
2233 if (TRACE_ON(ddraw))
2234 {
2235 TRACE(" (%p) Requesting surface desc :\n", This);
2236 DDRAW_dump_surface_desc(DDSD);
2237 }
2238 EnterCriticalSection(&ddraw_cs);
2239
2240 if (UnkOuter != NULL)
2241 {
2242 FIXME("(%p) : outer != NULL?\n", This);
2243 LeaveCriticalSection(&ddraw_cs);
2244 return CLASS_E_NOAGGREGATION; /* unchecked */
2245 }
2246
2247 if (Surf == NULL)
2248 {
2249 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2250 LeaveCriticalSection(&ddraw_cs);
2251 return E_POINTER; /* unchecked */
2252 }
2253
2254 if (!(DDSD->dwFlags & DDSD_CAPS))
2255 {
2256 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2257 DDSD->dwFlags |= DDSD_CAPS;
2258 }
2259
2260 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2261 {
2262 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2263 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2264 }
2265
2266 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2267 {
2268 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2269 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2270 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2271 }
2272
2273 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2274 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2275 {
2276 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2277 *Surf = NULL;
2278 LeaveCriticalSection(&ddraw_cs);
2279 return DDERR_NOEXCLUSIVEMODE;
2280 }
2281
2282 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2283 WARN("Application tried to create an explicit front or back buffer\n");
2284 LeaveCriticalSection(&ddraw_cs);
2285 return DDERR_INVALIDCAPS;
2286 }
2287
2288 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2289 {
2290 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2291 WARN("Application tries to put the surface in both system and video memory\n");
2292 LeaveCriticalSection(&ddraw_cs);
2293 *Surf = NULL;
2294 return DDERR_INVALIDCAPS;
2295 }
2296
2297 /* Check cube maps but only if the size includes them */
2298 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2299 {
2300 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2301 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2302 {
2303 WARN("Cube map faces requested without cube map flag\n");
2304 LeaveCriticalSection(&ddraw_cs);
2305 return DDERR_INVALIDCAPS;
2306 }
2307 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2308 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2309 {
2310 WARN("Cube map without faces requested\n");
2311 LeaveCriticalSection(&ddraw_cs);
2312 return DDERR_INVALIDPARAMS;
2313 }
2314
2315 /* Quick tests confirm those can be created, but we don't do that yet */
2316 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2317 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2318 {
2319 FIXME("Partial cube maps not supported yet\n");
2320 }
2321 }
2322
2323 /* According to the msdn this flag is ignored by CreateSurface */
2324 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2325 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2326
2327 /* Modify some flags */
2328 memset(&desc2, 0, sizeof(desc2));
2329 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2330 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2331 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2332 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2333
2334 /* Get the video mode from WineD3D - we will need it */
2335 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2336 0, /* Swapchain 0 */
2337 &Mode);
2338 if(FAILED(hr))
2339 {
2340 ERR("Failed to read display mode from wined3d\n");
2341 switch(This->orig_bpp)
2342 {
2343 case 8:
2344 Mode.Format = WINED3DFMT_P8_UINT;
2345 break;
2346
2347 case 15:
2348 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2349 break;
2350
2351 case 16:
2352 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2353 break;
2354
2355 case 24:
2356 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2357 break;
2358
2359 case 32:
2360 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2361 break;
2362 }
2363 Mode.Width = This->orig_width;
2364 Mode.Height = This->orig_height;
2365 }
2366
2367 /* No pixelformat given? Use the current screen format */
2368 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2369 {
2370 desc2.dwFlags |= DDSD_PIXELFORMAT;
2371 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2372
2373 /* Wait: It could be a Z buffer */
2374 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2375 {
2376 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2377 {
2378 case 15:
2379 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2380 break;
2381 case 16:
2382 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2383 break;
2384 case 24:
2385 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2386 break;
2387 case 32:
2388 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2389 break;
2390 default:
2391 ERR("Unknown Z buffer bit depth\n");
2392 }
2393 }
2394 else
2395 {
2396 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2397 }
2398 }
2399
2400 /* No Width or no Height? Use the original screen size
2401 */
2402 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2403 !(desc2.dwFlags & DDSD_HEIGHT) )
2404 {
2405 /* Invalid for non-render targets */
2406 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2407 {
2408 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2409 *Surf = NULL;
2410 LeaveCriticalSection(&ddraw_cs);
2411 return DDERR_INVALIDPARAMS;
2412 }
2413
2414 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2415 desc2.dwWidth = Mode.Width;
2416 desc2.dwHeight = Mode.Height;
2417 }
2418
2419 /* Mipmap count fixes */
2420 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2421 {
2422 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2423 {
2424 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2425 {
2426 /* Mipmap count is given, should not be 0 */
2427 if( desc2.u2.dwMipMapCount == 0 )
2428 {
2429 LeaveCriticalSection(&ddraw_cs);
2430 return DDERR_INVALIDPARAMS;
2431 }
2432 }
2433 else
2434 {
2435 /* Undocumented feature: Create sublevels until
2436 * either the width or the height is 1
2437 */
2438 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2439 desc2.dwWidth : desc2.dwHeight;
2440 desc2.u2.dwMipMapCount = 0;
2441 while( min )
2442 {
2443 desc2.u2.dwMipMapCount += 1;
2444 min >>= 1;
2445 }
2446 }
2447 }
2448 else
2449 {
2450 /* Not-complex mipmap -> Mipmapcount = 1 */
2451 desc2.u2.dwMipMapCount = 1;
2452 }
2453 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2454
2455 /* There's a mipmap count in the created surface in any case */
2456 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2457 }
2458 /* If no mipmap is given, the texture has only one level */
2459
2460 /* The first surface is a front buffer, the back buffer is created afterwards */
2461 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2462 {
2463 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2464 }
2465
2466 /* The root surface in a cube map is positive x */
2467 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2468 {
2469 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2470 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2471 }
2472
2473 /* Create the first surface */
2474 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2475 if( hr != DD_OK)
2476 {
2477 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2478 LeaveCriticalSection(&ddraw_cs);
2479 return hr;
2480 }
2481 object->is_complex_root = TRUE;
2482
2483 *Surf = (IDirectDrawSurface7 *)object;
2484
2485 /* Create Additional surfaces if necessary
2486 * This applies to Primary surfaces which have a back buffer count
2487 * set, but not to mipmap textures. In case of Mipmap textures,
2488 * wineD3D takes care of the creation of additional surfaces
2489 */
2490 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2491 {
2492 extra_surfaces = DDSD->u5.dwBackBufferCount;
2493 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2494 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2495 }
2496
2497 hr = DD_OK;
2498 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2499 {
2500 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2501 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2502 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2503 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2504 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2505 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2506 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2507 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2508 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2509 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2510 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2511 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2512 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2513 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2514 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2515 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2516 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2517 }
2518
2519 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2520 if(hr != DD_OK)
2521 {
2522 /* This destroys and possibly created surfaces too */
2523 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2524 LeaveCriticalSection(&ddraw_cs);
2525 return hr;
2526 }
2527
2528 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2529 * But attach the d3ddevice only if the currently created surface was
2530 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2531 * The only case I can think of where this doesn't apply is when a
2532 * 2D app was configured by the user to run with OpenGL and it didn't create
2533 * the render target as first surface. In this case the render target creation
2534 * will cause the 3D init.
2535 */
2536 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2537 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2538 {
2539 IDirectDrawSurfaceImpl *target = object, *surface;
2540 struct list *entry;
2541
2542 /* Search for the primary to use as render target */
2543 LIST_FOR_EACH(entry, &This->surface_list)
2544 {
2545 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2546 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2547 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2548 {
2549 /* found */
2550 target = surface;
2551 TRACE("Using primary %p as render target\n", target);
2552 break;
2553 }
2554 }
2555
2556 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2557 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2558 if(hr != D3D_OK)
2559 {
2560 IDirectDrawSurfaceImpl *release_surf;
2561 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2562 *Surf = NULL;
2563
2564 /* The before created surface structures are in an incomplete state here.
2565 * WineD3D holds the reference on the IParents, and it released them on the failure
2566 * already. So the regular release method implementation would fail on the attempt
2567 * to destroy either the IParents or the swapchain. So free the surface here.
2568 * The surface structure here is a list, not a tree, because onscreen targets
2569 * cannot be cube textures
2570 */
2571 while(object)
2572 {
2573 release_surf = object;
2574 object = object->complex_array[0];
2575 IDirectDrawSurfaceImpl_Destroy(release_surf);
2576 }
2577 LeaveCriticalSection(&ddraw_cs);
2578 return hr;
2579 }
2580 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2581 IDirectDrawImpl_CreateGDISwapChain(This, object);
2582 }
2583
2584 /* Addref the ddraw interface to keep an reference for each surface */
2585 IDirectDraw7_AddRef(iface);
2586 object->ifaceToRelease = (IUnknown *) iface;
2587
2588 /* Create a WineD3DTexture if a texture was requested */
2589 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2590 {
2591 UINT levels;
2592 WINED3DFORMAT Format;
2593 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2594
2595 This->tex_root = object;
2596
2597 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2598 {
2599 /* a mipmap is created, create enough levels */
2600 levels = desc2.u2.dwMipMapCount;
2601 }
2602 else
2603 {
2604 /* No mipmap is created, create one level */
2605 levels = 1;
2606 }
2607
2608 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2609 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2610 {
2611 Pool = WINED3DPOOL_SYSTEMMEM;
2612 }
2613 /* Should I forward the MANAGED cap to the managed pool ? */
2614
2615 /* Get the format. It's set already by CreateNewSurface */
2616 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2617
2618 /* The surfaces are already created, the callback only
2619 * passes the IWineD3DSurface to WineD3D
2620 */
2621 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2622 {
2623 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2624 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2625 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2626 }
2627 else
2628 {
2629 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2630 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2631 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2632 }
2633 This->tex_root = NULL;
2634 }
2635
2636 LeaveCriticalSection(&ddraw_cs);
2637 return hr;
2638 }
2639
2640 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2641 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2642
2643 static BOOL
2644 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2645 const DDPIXELFORMAT *provided)
2646 {
2647 /* Some flags must be present in both or neither for a match. */
2648 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2649 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2650 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2651
2652 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2653 return FALSE;
2654
2655 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2656 return FALSE;
2657
2658 if (requested->dwFlags & DDPF_FOURCC)
2659 if (requested->dwFourCC != provided->dwFourCC)
2660 return FALSE;
2661
2662 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2663 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2664 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2665 return FALSE;
2666
2667 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2668 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2669 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2670 return FALSE;
2671
2672 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2673 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2674 return FALSE;
2675
2676 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2677 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2678 |DDPF_BUMPDUDV))
2679 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2680 return FALSE;
2681
2682 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2683 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2684 return FALSE;
2685
2686 return TRUE;
2687 }
2688
2689 static BOOL
2690 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2691 const DDSURFACEDESC2* provided)
2692 {
2693 struct compare_info
2694 {
2695 DWORD flag;
2696 ptrdiff_t offset;
2697 size_t size;
2698 };
2699
2700 #define CMP(FLAG, FIELD) \
2701 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2702 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2703
2704 static const struct compare_info compare[] =
2705 {
2706 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2707 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
2708 CMP(CAPS, ddsCaps),
2709 CMP(CKDESTBLT, ddckCKDestBlt),
2710 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2711 CMP(CKSRCBLT, ddckCKSrcBlt),
2712 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2713 CMP(HEIGHT, dwHeight),
2714 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2715 CMP(LPSURFACE, lpSurface),
2716 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2717 CMP(PITCH, u1 /* lPitch */),
2718 /* PIXELFORMAT: manual */
2719 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2720 CMP(TEXTURESTAGE, dwTextureStage),
2721 CMP(WIDTH, dwWidth),
2722 /* ZBUFFERBITDEPTH: "obsolete" */
2723 };
2724
2725 #undef CMP
2726
2727 unsigned int i;
2728
2729 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2730 return FALSE;
2731
2732 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2733 {
2734 if (requested->dwFlags & compare[i].flag
2735 && memcmp((const char *)provided + compare[i].offset,
2736 (const char *)requested + compare[i].offset,
2737 compare[i].size) != 0)
2738 return FALSE;
2739 }
2740
2741 if (requested->dwFlags & DDSD_PIXELFORMAT)
2742 {
2743 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2744 &provided->u4.ddpfPixelFormat))
2745 return FALSE;
2746 }
2747
2748 return TRUE;
2749 }
2750
2751 #undef DDENUMSURFACES_SEARCHTYPE
2752 #undef DDENUMSURFACES_MATCHTYPE
2753
2754 /*****************************************************************************
2755 * IDirectDraw7::EnumSurfaces
2756 *
2757 * Loops through all surfaces attached to this device and calls the
2758 * application callback. This can't be relayed to WineD3DDevice,
2759 * because some WineD3DSurfaces' parents are IParent objects
2760 *
2761 * Params:
2762 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2763 * DDSD: Description to filter for
2764 * Context: Application-provided pointer, it's passed unmodified to the
2765 * Callback function
2766 * Callback: Address to call for each surface
2767 *
2768 * Returns:
2769 * DDERR_INVALIDPARAMS if the callback is NULL
2770 * DD_OK on success
2771 *
2772 *****************************************************************************/
2773 static HRESULT WINAPI
2774 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2775 DWORD Flags,
2776 DDSURFACEDESC2 *DDSD,
2777 void *Context,
2778 LPDDENUMSURFACESCALLBACK7 Callback)
2779 {
2780 /* The surface enumeration is handled by WineDDraw,
2781 * because it keeps track of all surfaces attached to
2782 * it. The filtering is done by our callback function,
2783 * because WineDDraw doesn't handle ddraw-like surface
2784 * caps structures
2785 */
2786 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2787 IDirectDrawSurfaceImpl *surf;
2788 BOOL all, nomatch;
2789 DDSURFACEDESC2 desc;
2790 struct list *entry, *entry2;
2791
2792 all = Flags & DDENUMSURFACES_ALL;
2793 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2794
2795 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2796 EnterCriticalSection(&ddraw_cs);
2797
2798 if(!Callback)
2799 {
2800 LeaveCriticalSection(&ddraw_cs);
2801 return DDERR_INVALIDPARAMS;
2802 }
2803
2804 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2805 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2806 {
2807 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2808 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2809 {
2810 desc = surf->surface_desc;
2811 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2812 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2813 {
2814 LeaveCriticalSection(&ddraw_cs);
2815 return DD_OK;
2816 }
2817 }
2818 }
2819 LeaveCriticalSection(&ddraw_cs);
2820 return DD_OK;
2821 }
2822
2823 static HRESULT WINAPI
2824 findRenderTarget(IDirectDrawSurface7 *surface,
2825 DDSURFACEDESC2 *desc,
2826 void *ctx)
2827 {
2828 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2829 IDirectDrawSurfaceImpl **target = ctx;
2830
2831 if(!surf->isRenderTarget) {
2832 *target = surf;
2833 IDirectDrawSurface7_Release(surface);
2834 return DDENUMRET_CANCEL;
2835 }
2836
2837 /* Recurse into the surface tree */
2838 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2839
2840 IDirectDrawSurface7_Release(surface);
2841 if(*target) return DDENUMRET_CANCEL;
2842 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2843 }
2844
2845 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2846 IDirectDrawSurfaceImpl *primary) {
2847 HRESULT hr;
2848 WINED3DPRESENT_PARAMETERS presentation_parameters;
2849 HWND window;
2850
2851 window = This->dest_window;
2852
2853 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2854
2855 /* Use the surface description for the device parameters, not the
2856 * Device settings. The app might render to an offscreen surface
2857 */
2858 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2859 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2860 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2861 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.u5.dwBackBufferCount : 0;
2862 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2863 presentation_parameters.MultiSampleQuality = 0;
2864 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2865 presentation_parameters.hDeviceWindow = window;
2866 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2867 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2868 presentation_parameters.AutoDepthStencilFormat = 0;
2869 presentation_parameters.Flags = 0;
2870 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2871 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2872
2873 This->d3d_target = primary;
2874 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2875 This->d3d_target = NULL;
2876
2877 if (hr != D3D_OK)
2878 {
2879 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2880 primary->wineD3DSwapChain = NULL;
2881 }
2882 return hr;
2883 }
2884
2885 /*****************************************************************************
2886 * IDirectDrawImpl_AttachD3DDevice
2887 *
2888 * Initializes the D3D capabilities of WineD3D
2889 *
2890 * Params:
2891 * primary: The primary surface for D3D
2892 *
2893 * Returns
2894 * DD_OK on success,
2895 * DDERR_* otherwise
2896 *
2897 *****************************************************************************/
2898 static HRESULT
2899 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2900 IDirectDrawSurfaceImpl *primary)
2901 {
2902 HRESULT hr;
2903 HWND window = This->dest_window;
2904
2905 WINED3DPRESENT_PARAMETERS localParameters;
2906
2907 TRACE("(%p)->(%p)\n", This, primary);
2908
2909 /* If there's no window, create a hidden window. WineD3D needs it */
2910 if(window == 0 || window == GetDesktopWindow())
2911 {
2912 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2913 WS_DISABLED, 0, 0,
2914 GetSystemMetrics(SM_CXSCREEN),
2915 GetSystemMetrics(SM_CYSCREEN),
2916 NULL, NULL, GetModuleHandleA(0), NULL);
2917
2918 ShowWindow(window, SW_HIDE); /* Just to be sure */
2919 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2920 }
2921 else
2922 {
2923 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2924 }
2925 This->d3d_window = window;
2926
2927 /* Store the future Render Target surface */
2928 This->d3d_target = primary;
2929
2930 /* Use the surface description for the device parameters, not the
2931 * Device settings. The app might render to an offscreen surface
2932 */
2933 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2934 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2935 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2936 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.u5.dwBackBufferCount : 0;
2937 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2938 localParameters.MultiSampleQuality = 0;
2939 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2940 localParameters.hDeviceWindow = window;
2941 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2942 localParameters.EnableAutoDepthStencil = TRUE;
2943 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2944 localParameters.Flags = 0;
2945 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2946 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2947
2948 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2949
2950 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2951 * recursive loop until ram or emulated video memory is full
2952 */
2953 This->d3d_initialized = TRUE;
2954
2955 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2956 if(FAILED(hr))
2957 {
2958 This->d3d_target = NULL;
2959 This->d3d_initialized = FALSE;
2960 return hr;
2961 }
2962
2963 This->declArraySize = 2;
2964 This->decls = HeapAlloc(GetProcessHeap(),
2965 HEAP_ZERO_MEMORY,
2966 sizeof(*This->decls) * This->declArraySize);
2967 if(!This->decls)
2968 {
2969 ERR("Error allocating an array for the converted vertex decls\n");
2970 This->declArraySize = 0;
2971 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2972 return E_OUTOFMEMORY;
2973 }
2974
2975 /* Create an Index Buffer parent */
2976 TRACE("(%p) Successfully initialized 3D\n", This);
2977 return DD_OK;
2978 }
2979
2980 /*****************************************************************************
2981 * DirectDrawCreateClipper (DDRAW.@)
2982 *
2983 * Creates a new IDirectDrawClipper object.
2984 *
2985 * Params:
2986 * Clipper: Address to write the interface pointer to
2987 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2988 * NULL
2989 *
2990 * Returns:
2991 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2992 * E_OUTOFMEMORY if allocating the object failed
2993 *
2994 *****************************************************************************/
2995 HRESULT WINAPI
2996 DirectDrawCreateClipper(DWORD Flags,
2997 LPDIRECTDRAWCLIPPER *Clipper,
2998 IUnknown *UnkOuter)
2999 {
3000 IDirectDrawClipperImpl* object;
3001 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3002
3003 EnterCriticalSection(&ddraw_cs);
3004 if (UnkOuter != NULL)
3005 {
3006 LeaveCriticalSection(&ddraw_cs);
3007 return CLASS_E_NOAGGREGATION;
3008 }
3009
3010 if (!LoadWineD3D())
3011 {
3012 LeaveCriticalSection(&ddraw_cs);
3013 return DDERR_NODIRECTDRAWSUPPORT;
3014 }
3015
3016 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3017 sizeof(IDirectDrawClipperImpl));
3018 if (object == NULL)
3019 {
3020 LeaveCriticalSection(&ddraw_cs);
3021 return E_OUTOFMEMORY;
3022 }
3023
3024 object->lpVtbl = &IDirectDrawClipper_Vtbl;
3025 object->ref = 1;
3026 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3027 if(!object->wineD3DClipper)
3028 {
3029 HeapFree(GetProcessHeap(), 0, object);
3030 LeaveCriticalSection(&ddraw_cs);
3031 return E_OUTOFMEMORY;
3032 }
3033
3034 *Clipper = (IDirectDrawClipper *) object;
3035 LeaveCriticalSection(&ddraw_cs);
3036 return DD_OK;
3037 }
3038
3039 /*****************************************************************************
3040 * IDirectDraw7::CreateClipper
3041 *
3042 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3043 *
3044 *****************************************************************************/
3045 static HRESULT WINAPI
3046 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3047 DWORD Flags,
3048 IDirectDrawClipper **Clipper,
3049 IUnknown *UnkOuter)
3050 {
3051 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3052 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3053 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3054 }
3055
3056 /*****************************************************************************
3057 * IDirectDraw7::CreatePalette
3058 *
3059 * Creates a new IDirectDrawPalette object
3060 *
3061 * Params:
3062 * Flags: The flags for the new clipper
3063 * ColorTable: Color table to assign to the new clipper
3064 * Palette: Address to write the interface pointer to
3065 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3066 * NULL
3067 *
3068 * Returns:
3069 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3070 * E_OUTOFMEMORY if allocating the object failed
3071 *
3072 *****************************************************************************/
3073 static HRESULT WINAPI
3074 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3075 DWORD Flags,
3076 PALETTEENTRY *ColorTable,
3077 IDirectDrawPalette **Palette,
3078 IUnknown *pUnkOuter)
3079 {
3080 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3081 IDirectDrawPaletteImpl *object;
3082 HRESULT hr = DDERR_GENERIC;
3083 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3084
3085 EnterCriticalSection(&ddraw_cs);
3086 if(pUnkOuter != NULL)
3087 {
3088 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3089 LeaveCriticalSection(&ddraw_cs);
3090 return CLASS_E_NOAGGREGATION;
3091 }
3092
3093 /* The refcount test shows that a cooplevel is required for this */
3094 if(!This->cooperative_level)
3095 {
3096 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3097 LeaveCriticalSection(&ddraw_cs);
3098 return DDERR_NOCOOPERATIVELEVELSET;
3099 }
3100
3101 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3102 if(!object)
3103 {
3104 ERR("Out of memory when allocating memory for a palette implementation\n");
3105 LeaveCriticalSection(&ddraw_cs);
3106 return E_OUTOFMEMORY;
3107 }
3108
3109 object->lpVtbl = &IDirectDrawPalette_Vtbl;
3110 object->ref = 1;
3111 object->ddraw_owner = This;
3112
3113 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3114 ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3115 if(hr != DD_OK)
3116 {
3117 HeapFree(GetProcessHeap(), 0, object);
3118 LeaveCriticalSection(&ddraw_cs);
3119 return hr;
3120 }
3121
3122 IDirectDraw7_AddRef(iface);
3123 object->ifaceToRelease = (IUnknown *) iface;
3124 *Palette = (IDirectDrawPalette *)object;
3125 LeaveCriticalSection(&ddraw_cs);
3126 return DD_OK;
3127 }
3128
3129 /*****************************************************************************
3130 * IDirectDraw7::DuplicateSurface
3131 *
3132 * Duplicates a surface. The surface memory points to the same memory as
3133 * the original surface, and it's released when the last surface referencing
3134 * it is released. I guess that's beyond Wine's surface management right now
3135 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3136 * test application to implement this)
3137 *
3138 * Params:
3139 * Src: Address of the source surface
3140 * Dest: Address to write the new surface pointer to
3141 *
3142 * Returns:
3143 * See IDirectDraw7::CreateSurface
3144 *
3145 *****************************************************************************/
3146 static HRESULT WINAPI
3147 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3148 IDirectDrawSurface7 *Src,
3149 IDirectDrawSurface7 **Dest)
3150 {
3151 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3152 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3153
3154 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3155
3156 /* For now, simply create a new, independent surface */
3157 return IDirectDraw7_CreateSurface(iface,
3158 &Surf->surface_desc,
3159 Dest,
3160 NULL);
3161 }
3162
3163 /*****************************************************************************
3164 * IDirectDraw7 VTable
3165 *****************************************************************************/
3166 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3167 {
3168 /*** IUnknown ***/
3169 IDirectDrawImpl_QueryInterface,
3170 IDirectDrawImpl_AddRef,
3171 IDirectDrawImpl_Release,
3172 /*** IDirectDraw ***/
3173 IDirectDrawImpl_Compact,
3174 IDirectDrawImpl_CreateClipper,
3175 IDirectDrawImpl_CreatePalette,
3176 IDirectDrawImpl_CreateSurface,
3177 IDirectDrawImpl_DuplicateSurface,
3178 IDirectDrawImpl_EnumDisplayModes,
3179 IDirectDrawImpl_EnumSurfaces,
3180 IDirectDrawImpl_FlipToGDISurface,
3181 IDirectDrawImpl_GetCaps,
3182 IDirectDrawImpl_GetDisplayMode,
3183 IDirectDrawImpl_GetFourCCCodes,
3184 IDirectDrawImpl_GetGDISurface,
3185 IDirectDrawImpl_GetMonitorFrequency,
3186 IDirectDrawImpl_GetScanLine,
3187 IDirectDrawImpl_GetVerticalBlankStatus,
3188 IDirectDrawImpl_Initialize,
3189 IDirectDrawImpl_RestoreDisplayMode,
3190 IDirectDrawImpl_SetCooperativeLevel,
3191 IDirectDrawImpl_SetDisplayMode,
3192 IDirectDrawImpl_WaitForVerticalBlank,
3193 /*** IDirectDraw2 ***/
3194 IDirectDrawImpl_GetAvailableVidMem,
3195 /*** IDirectDraw3 ***/
3196 IDirectDrawImpl_GetSurfaceFromDC,
3197 /*** IDirectDraw4 ***/
3198 IDirectDrawImpl_RestoreAllSurfaces,
3199 IDirectDrawImpl_TestCooperativeLevel,
3200 IDirectDrawImpl_GetDeviceIdentifier,
3201 /*** IDirectDraw7 ***/
3202 IDirectDrawImpl_StartModeTest,
3203 IDirectDrawImpl_EvaluateMode
3204 };
3205
3206 /*****************************************************************************
3207 * IDirectDrawImpl_FindDecl
3208 *
3209 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3210 * if none was found.
3211 *
3212 * This function is in ddraw.c and the DDraw object space because D3D7
3213 * vertex buffers are created using the IDirect3D interface to the ddraw
3214 * object, so they can be valid across D3D devices(theoretically. The ddraw
3215 * object also owns the wined3d device
3216 *
3217 * Parameters:
3218 * This: Device
3219 * fvf: Fvf to find the decl for
3220 *
3221 * Returns:
3222 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3223 * fvf otherwise.
3224 *
3225 *****************************************************************************/
3226 IWineD3DVertexDeclaration *
3227 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3228 DWORD fvf)
3229 {
3230 HRESULT hr;
3231 IWineD3DVertexDeclaration* pDecl = NULL;
3232 int p, low, high; /* deliberately signed */
3233 struct FvfToDecl *convertedDecls = This->decls;
3234
3235 TRACE("Searching for declaration for fvf %08x... ", fvf);
3236
3237 low = 0;
3238 high = This->numConvertedDecls - 1;
3239 while(low <= high) {
3240 p = (low + high) >> 1;
3241 TRACE("%d ", p);
3242 if(convertedDecls[p].fvf == fvf) {
3243 TRACE("found %p\n", convertedDecls[p].decl);
3244 return convertedDecls[p].decl;
3245 } else if(convertedDecls[p].fvf < fvf) {
3246 low = p + 1;
3247 } else {
3248 high = p - 1;
3249 }
3250 }
3251 TRACE("not found. Creating and inserting at position %d.\n", low);
3252
3253 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3254 (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3255 if (hr != S_OK) return NULL;
3256
3257 if(This->declArraySize == This->numConvertedDecls) {
3258 int grow = max(This->declArraySize / 2, 8);
3259 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3260 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3261 if(!convertedDecls) {
3262 /* This will destroy it */
3263 IWineD3DVertexDeclaration_Release(pDecl);
3264 return NULL;
3265 }
3266 This->decls = convertedDecls;
3267 This->declArraySize += grow;
3268 }
3269
3270 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3271 convertedDecls[low].decl = pDecl;
3272 convertedDecls[low].fvf = fvf;
3273 This->numConvertedDecls++;
3274
3275 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3276 return pDecl;
3277 }
3278
3279 /* IWineD3DDeviceParent IUnknown methods */
3280
3281 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3282 {
3283 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3284 }
3285
3286 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3287 {
3288 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3289 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3290 }
3291
3292 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3293 {
3294 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3295 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3296 }
3297
3298 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3299 {
3300 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3301 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3302 }
3303
3304 /* IWineD3DDeviceParent methods */
3305
3306 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3307 {
3308 TRACE("iface %p, device %p\n", iface, device);
3309 }
3310
3311 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3312 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3313 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3314 {
3315 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3316 IDirectDrawSurfaceImpl *surf = NULL;
3317 UINT i = 0;
3318 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3319
3320 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3321 "\tpool %#x, level %u, face %u, surface %p\n",
3322 iface, superior, width, height, format, usage, pool, level, face, surface);
3323
3324 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3325 switch(face)
3326 {
3327 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3328 TRACE("Asked for positive x\n");
3329 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3330 {
3331 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3332 }
3333 surf = This->tex_root; break;
3334 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3335 TRACE("Asked for negative x\n");
3336 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3337 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3338 TRACE("Asked for positive y\n");
3339 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3340 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3341 TRACE("Asked for negative y\n");
3342 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3343 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3344 TRACE("Asked for positive z\n");
3345 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3346 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3347 TRACE("Asked for negative z\n");
3348 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3349 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3350 }
3351
3352 if (!surf)
3353 {
3354 IDirectDrawSurface7 *attached;
3355 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3356 surf = (IDirectDrawSurfaceImpl *)attached;
3357 IDirectDrawSurface7_Release(attached);
3358 }
3359 if (!surf) ERR("root search surface not found\n");
3360
3361 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3362 while (i < level)
3363 {
3364 IDirectDrawSurface7 *attached;
3365 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3366 if(!attached) ERR("Surface not found\n");
3367 surf = (IDirectDrawSurfaceImpl *)attached;
3368 IDirectDrawSurface7_Release(attached);
3369 ++i;
3370 }
3371
3372 /* Return the surface */
3373 *surface = surf->WineD3DSurface;
3374 IWineD3DSurface_AddRef(*surface);
3375
3376 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3377
3378 return D3D_OK;
3379 }
3380
3381 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3382 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3383 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3384 {
3385 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3386 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3387 IDirectDrawSurfaceImpl *target = NULL;
3388
3389 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3390 "\tmultisample_quality %u, lockable %u, surface %p\n",
3391 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3392
3393 if (d3d_surface->isRenderTarget)
3394 {
3395 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3396 }
3397 else
3398 {
3399 target = d3d_surface;
3400 }
3401
3402 if (!target)
3403 {
3404 target = This->d3d_target;
3405 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3406 }
3407
3408 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3409
3410 *surface = target->WineD3DSurface;
3411 IWineD3DSurface_AddRef(*surface);
3412 target->isRenderTarget = TRUE;
3413
3414 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3415
3416 return D3D_OK;
3417 }
3418
3419 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3420 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3421 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3422 {
3423 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3424 IDirectDrawSurfaceImpl *ddraw_surface;
3425 DDSURFACEDESC2 ddsd;
3426 HRESULT hr;
3427
3428 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3429 "\tmultisample_quality %u, discard %u, surface %p\n",
3430 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3431
3432 *surface = NULL;
3433
3434 /* Create a DirectDraw surface */
3435 memset(&ddsd, 0, sizeof(ddsd));
3436 ddsd.dwSize = sizeof(ddsd);
3437 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3438 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3439 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3440 ddsd.dwHeight = height;
3441 ddsd.dwWidth = width;
3442 if (format)
3443 {
3444 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3445 }
3446 else
3447 {
3448 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3449 }
3450
3451 This->depthstencil = TRUE;
3452 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3453 This->depthstencil = FALSE;
3454 if(FAILED(hr))
3455 {
3456 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3457 return hr;
3458 }
3459
3460 *surface = ddraw_surface->WineD3DSurface;
3461 IWineD3DSurface_AddRef(*surface);
3462 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3463
3464 return D3D_OK;
3465 }
3466
3467 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3468 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3469 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3470 {
3471 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3472 iface, superior, width, height, depth, format, pool, usage, volume);
3473
3474 ERR("Not implemented!\n");
3475
3476 return E_NOTIMPL;
3477 }
3478
3479 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3480 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3481 {
3482 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3483 IDirectDrawSurfaceImpl *iterator;
3484 IParentImpl *object;
3485 HRESULT hr;
3486
3487 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3488
3489 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3490 if (!object)
3491 {
3492 FIXME("Allocation of memory failed\n");
3493 *swapchain = NULL;
3494 return DDERR_OUTOFVIDEOMEMORY;
3495 }
3496
3497 object->lpVtbl = &IParent_Vtbl;
3498 object->ref = 1;
3499
3500 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3501 swapchain, (IUnknown *)object, This->ImplType);
3502 if (FAILED(hr))
3503 {
3504 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3505 HeapFree(GetProcessHeap(), 0 , object);
3506 *swapchain = NULL;
3507 return hr;
3508 }
3509
3510 object->child = (IUnknown *)*swapchain;
3511 This->d3d_target->wineD3DSwapChain = *swapchain;
3512 iterator = This->d3d_target->complex_array[0];
3513 while (iterator)
3514 {
3515 iterator->wineD3DSwapChain = *swapchain;
3516 iterator = iterator->complex_array[0];
3517 }
3518
3519 return hr;
3520 }
3521
3522 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3523 {
3524 /* IUnknown methods */
3525 device_parent_QueryInterface,
3526 device_parent_AddRef,
3527 device_parent_Release,
3528 /* IWineD3DDeviceParent methods */
3529 device_parent_WineD3DDeviceCreated,
3530 device_parent_CreateSurface,
3531 device_parent_CreateRenderTarget,
3532 device_parent_CreateDepthStencilSurface,
3533 device_parent_CreateVolume,
3534 device_parent_CreateSwapChain,
3535 };