fb6680742f2842f65a60062c92516d7bd14d83ee
[reactos.git] / reactos / dll / directx / wine / d3d9 / swapchain.c
1 /*
2 * IDirect3DSwapChain9 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DSwapChain IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
30 {
31 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
32
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
35 IDirect3DSwapChain9_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
38 }
39
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
46 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
48
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51 if(ref == 1 && This->parentDevice) IDirect3DDevice9Ex_AddRef(This->parentDevice);
52
53 return ref;
54 }
55
56 static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
57 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
58 ULONG ref = InterlockedDecrement(&This->ref);
59
60 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
61
62 if (ref == 0) {
63 if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
64 if (!This->isImplicit) {
65 wined3d_mutex_lock();
66 IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
67 wined3d_mutex_unlock();
68
69 HeapFree(GetProcessHeap(), 0, This);
70 }
71 }
72 return ref;
73 }
74
75 /* IDirect3DSwapChain9 parts follow: */
76 static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
77 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
78 HRESULT hr;
79
80 TRACE("(%p) Relay\n", This);
81
82 wined3d_mutex_lock();
83 hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
84 wined3d_mutex_unlock();
85
86 return hr;
87 }
88
89 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
90 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
91 HRESULT hr;
92 TRACE("(%p) Relay\n", This);
93
94 wined3d_mutex_lock();
95 hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
96 wined3d_mutex_unlock();
97
98 return hr;
99 }
100
101 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
102 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
103 HRESULT hrc = D3D_OK;
104 IWineD3DSurface *mySurface = NULL;
105
106 TRACE("(%p) Relay\n", This);
107
108 wined3d_mutex_lock();
109 hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
110 if (hrc == D3D_OK && NULL != mySurface) {
111 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
112 IWineD3DSurface_Release(mySurface);
113 }
114 wined3d_mutex_unlock();
115
116 /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
117 return hrc;
118 }
119
120 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
121 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
122 HRESULT hr;
123 TRACE("(%p) Relay\n", This);
124
125 wined3d_mutex_lock();
126 hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
127 wined3d_mutex_unlock();
128
129 return hr;
130 }
131
132 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
133 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
134 HRESULT hr;
135 TRACE("(%p) Relay\n", This);
136
137 wined3d_mutex_lock();
138 hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
139 wined3d_mutex_unlock();
140
141 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
142
143 return hr;
144 }
145
146 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
147 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
148 HRESULT hrc = D3D_OK;
149 IWineD3DDevice *device = NULL;
150
151 TRACE("(%p) Relay\n", This);
152
153 wined3d_mutex_lock();
154 hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
155 if (hrc == D3D_OK && NULL != device) {
156 IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
157 IWineD3DDevice_Release(device);
158 }
159 wined3d_mutex_unlock();
160
161 return hrc;
162 }
163
164 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
165 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
166 WINED3DPRESENT_PARAMETERS winePresentParameters;
167 HRESULT hr;
168
169 TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
170
171 wined3d_mutex_lock();
172 hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
173 wined3d_mutex_unlock();
174
175 pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
176 pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
177 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
178 pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
179 pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
180 pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
181 pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
182 pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
183 pPresentationParameters->Windowed = winePresentParameters.Windowed;
184 pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
185 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
186 pPresentationParameters->Flags = winePresentParameters.Flags;
187 pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
188 pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
189
190 return hr;
191 }
192
193
194 static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
195 {
196 IDirect3DSwapChain9Impl_QueryInterface,
197 IDirect3DSwapChain9Impl_AddRef,
198 IDirect3DSwapChain9Impl_Release,
199 IDirect3DSwapChain9Impl_Present,
200 IDirect3DSwapChain9Impl_GetFrontBufferData,
201 IDirect3DSwapChain9Impl_GetBackBuffer,
202 IDirect3DSwapChain9Impl_GetRasterStatus,
203 IDirect3DSwapChain9Impl_GetDisplayMode,
204 IDirect3DSwapChain9Impl_GetDevice,
205 IDirect3DSwapChain9Impl_GetPresentParameters
206 };
207
208
209 /* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
210 HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
211 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
212 IDirect3DSwapChain9Impl* object;
213 HRESULT hrc = D3D_OK;
214 WINED3DPRESENT_PARAMETERS localParameters;
215
216 TRACE("(%p) Relay\n", This);
217
218 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
219 if (NULL == object) {
220 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
221 return D3DERR_OUTOFVIDEOMEMORY;
222 }
223 object->ref = 1;
224 object->lpVtbl = &Direct3DSwapChain9_Vtbl;
225
226 /* The back buffer count is set to one if it's 0 */
227 if(pPresentationParameters->BackBufferCount == 0) {
228 pPresentationParameters->BackBufferCount = 1;
229 }
230
231 /* Allocate an associated WineD3DDevice object */
232 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
233 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
234 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
235 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
236 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
237 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
238 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
239 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
240 localParameters.Windowed = pPresentationParameters->Windowed;
241 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
242 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
243 localParameters.Flags = pPresentationParameters->Flags;
244 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
245 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
246 localParameters.AutoRestoreDisplayMode = TRUE;
247
248 wined3d_mutex_lock();
249 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
250 &object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
251 wined3d_mutex_unlock();
252
253 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
254 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
255 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
256 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
257 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
258 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
259 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
260 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
261 pPresentationParameters->Windowed = localParameters.Windowed;
262 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
263 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
264 pPresentationParameters->Flags = localParameters.Flags;
265 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
266 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
267
268 if (hrc != D3D_OK) {
269 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
270 HeapFree(GetProcessHeap(), 0 , object);
271 } else {
272 IDirect3DDevice9Ex_AddRef(iface);
273 object->parentDevice = iface;
274 *pSwapChain = (IDirect3DSwapChain9 *)object;
275 TRACE("(%p) : Created swapchain %p\n", This, *pSwapChain);
276 }
277 TRACE("(%p) returning %p\n", This, *pSwapChain);
278 return hrc;
279 }
280
281 HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
282 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
283 HRESULT hrc = D3D_OK;
284 IWineD3DSwapChain *swapchain = NULL;
285
286 TRACE("(%p) Relay\n", This);
287
288 wined3d_mutex_lock();
289 hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
290 if (hrc == D3D_OK && NULL != swapchain) {
291 IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
292 IWineD3DSwapChain_Release(swapchain);
293 } else {
294 *pSwapChain = NULL;
295 }
296 wined3d_mutex_unlock();
297
298 return hrc;
299 }
300
301 UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface) {
302 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
303 UINT ret;
304 TRACE("(%p) Relay\n", This);
305
306 wined3d_mutex_lock();
307 ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
308 wined3d_mutex_unlock();
309
310 return ret;
311 }