9528e9b8dd50f15e652d37779516336fe0a70ea1
[reactos.git] / reactos / dll / directx / wine / d3d9 / volumetexture.c
1 /*
2 * IDirect3DVolumeTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 static inline IDirect3DVolumeTexture9Impl *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
28 {
29 return CONTAINING_RECORD(iface, IDirect3DVolumeTexture9Impl, IDirect3DVolumeTexture9_iface);
30 }
31
32 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(IDirect3DVolumeTexture9 *iface,
33 REFIID riid, void **ppobj)
34 {
35 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
36
37 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource9)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
42 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
43 IDirect3DVolumeTexture9_AddRef(iface);
44 *ppobj = This;
45 return S_OK;
46 }
47
48 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51 }
52
53 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(IDirect3DVolumeTexture9 *iface)
54 {
55 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
56 ULONG ref = InterlockedIncrement(&This->ref);
57
58 TRACE("%p increasing refcount to %u.\n", iface, ref);
59
60 if (ref == 1)
61 {
62 IDirect3DDevice9Ex_AddRef(This->parentDevice);
63 wined3d_mutex_lock();
64 wined3d_texture_incref(This->wined3d_texture);
65 wined3d_mutex_unlock();
66 }
67
68 return ref;
69 }
70
71 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(IDirect3DVolumeTexture9 *iface)
72 {
73 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
74 ULONG ref = InterlockedDecrement(&This->ref);
75
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77
78 if (ref == 0) {
79 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
80
81 wined3d_mutex_lock();
82 wined3d_texture_decref(This->wined3d_texture);
83 wined3d_mutex_unlock();
84
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice9Ex_Release(parentDevice);
87 }
88 return ref;
89 }
90
91 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface,
92 IDirect3DDevice9 **device)
93 {
94 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
95
96 TRACE("iface %p, device %p.\n", iface, device);
97
98 *device = (IDirect3DDevice9 *)This->parentDevice;
99 IDirect3DDevice9_AddRef(*device);
100
101 TRACE("Returning device %p.\n", *device);
102
103 return D3D_OK;
104 }
105
106 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(IDirect3DVolumeTexture9 *iface,
107 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
108 {
109 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
110 HRESULT hr;
111
112 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
113 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
114
115 wined3d_mutex_lock();
116 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
117 wined3d_mutex_unlock();
118
119 return hr;
120 }
121
122 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(IDirect3DVolumeTexture9 *iface,
123 REFGUID refguid, void *pData, DWORD *pSizeOfData)
124 {
125 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
126 HRESULT hr;
127
128 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
129 iface, debugstr_guid(refguid), pData, pSizeOfData);
130
131 wined3d_mutex_lock();
132 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
133 wined3d_mutex_unlock();
134
135 return hr;
136 }
137
138 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(IDirect3DVolumeTexture9 *iface,
139 REFGUID refguid)
140 {
141 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
142 HRESULT hr;
143
144 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
145
146 wined3d_mutex_lock();
147 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
148 wined3d_mutex_unlock();
149
150 return hr;
151 }
152
153 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(IDirect3DVolumeTexture9 *iface,
154 DWORD PriorityNew)
155 {
156 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
157 DWORD priority;
158
159 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
160
161 wined3d_mutex_lock();
162 priority = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
163 wined3d_mutex_unlock();
164
165 return priority;
166 }
167
168 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(IDirect3DVolumeTexture9 *iface)
169 {
170 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
171 DWORD priority;
172
173 TRACE("iface %p.\n", iface);
174
175 wined3d_mutex_lock();
176 priority = wined3d_texture_get_priority(This->wined3d_texture);
177 wined3d_mutex_unlock();
178
179 return priority;
180 }
181
182 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(IDirect3DVolumeTexture9 *iface)
183 {
184 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
185
186 TRACE("iface %p.\n", iface);
187
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This->wined3d_texture);
190 wined3d_mutex_unlock();
191 }
192
193 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(IDirect3DVolumeTexture9 *iface)
194 {
195 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
196 D3DRESOURCETYPE type;
197
198 TRACE("iface %p.\n", iface);
199
200 wined3d_mutex_lock();
201 type = wined3d_texture_get_type(This->wined3d_texture);
202 wined3d_mutex_unlock();
203
204 return type;
205 }
206
207 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD LODNew)
208 {
209 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
210 DWORD lod;
211
212 TRACE("iface %p, lod %u.\n", iface, LODNew);
213
214 wined3d_mutex_lock();
215 lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
216 wined3d_mutex_unlock();
217
218 return lod;
219 }
220
221 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(IDirect3DVolumeTexture9 *iface)
222 {
223 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
224 DWORD lod;
225
226 TRACE("iface %p.\n", iface);
227
228 wined3d_mutex_lock();
229 lod = wined3d_texture_get_lod(This->wined3d_texture);
230 wined3d_mutex_unlock();
231
232 return lod;
233 }
234
235 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(IDirect3DVolumeTexture9 *iface)
236 {
237 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
238 DWORD level_count;
239
240 TRACE("iface %p.\n", iface);
241
242 wined3d_mutex_lock();
243 level_count = wined3d_texture_get_level_count(This->wined3d_texture);
244 wined3d_mutex_unlock();
245
246 return level_count;
247 }
248
249 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
250 D3DTEXTUREFILTERTYPE FilterType)
251 {
252 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
253 HRESULT hr;
254
255 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
256
257 wined3d_mutex_lock();
258 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
259 wined3d_mutex_unlock();
260
261 return hr;
262 }
263
264 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
265 {
266 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
267 D3DTEXTUREFILTERTYPE filter_type;
268
269 TRACE("iface %p.\n", iface);
270
271 wined3d_mutex_lock();
272 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
273 wined3d_mutex_unlock();
274
275 return filter_type;
276 }
277
278 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
279 {
280 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
281
282 TRACE("iface %p.\n", iface);
283
284 wined3d_mutex_lock();
285 wined3d_texture_generate_mipmaps(This->wined3d_texture);
286 wined3d_mutex_unlock();
287 }
288
289 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface,
290 UINT level, D3DVOLUME_DESC *desc)
291 {
292 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
293 struct wined3d_resource *sub_resource;
294 HRESULT hr = D3D_OK;
295
296 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
297
298 wined3d_mutex_lock();
299 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
300 hr = D3DERR_INVALIDCALL;
301 else
302 {
303 struct wined3d_resource_desc wined3d_desc;
304
305 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
306 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
307 desc->Type = wined3d_desc.resource_type;
308 desc->Usage = wined3d_desc.usage;
309 desc->Pool = wined3d_desc.pool;
310 desc->Width = wined3d_desc.width;
311 desc->Height = wined3d_desc.height;
312 desc->Depth = wined3d_desc.depth;
313 }
314 wined3d_mutex_unlock();
315
316 return hr;
317 }
318
319 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
320 UINT level, IDirect3DVolume9 **volume)
321 {
322 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
323 struct wined3d_resource *sub_resource;
324
325 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
326
327 wined3d_mutex_lock();
328 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
329 {
330 wined3d_mutex_unlock();
331 return D3DERR_INVALIDCALL;
332 }
333
334 *volume = wined3d_resource_get_parent(sub_resource);
335 IDirect3DVolume9_AddRef(*volume);
336 wined3d_mutex_unlock();
337
338 return D3D_OK;
339 }
340
341 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9 *iface,
342 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
343 {
344 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
345 struct wined3d_resource *sub_resource;
346 HRESULT hr;
347
348 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
349 iface, level, locked_box, box, flags);
350
351 wined3d_mutex_lock();
352 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
353 hr = D3DERR_INVALIDCALL;
354 else
355 hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource),
356 locked_box, box, flags);
357 wined3d_mutex_unlock();
358
359 return hr;
360 }
361
362 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9 *iface,
363 UINT level)
364 {
365 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
366 struct wined3d_resource *sub_resource;
367 HRESULT hr;
368
369 TRACE("iface %p, level %u.\n", iface, level);
370
371 wined3d_mutex_lock();
372 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
373 hr = D3DERR_INVALIDCALL;
374 else
375 hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
376 wined3d_mutex_unlock();
377
378 return hr;
379 }
380
381 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9 *iface,
382 const D3DBOX *dirty_box)
383 {
384 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
385 HRESULT hr;
386
387 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
388
389 wined3d_mutex_lock();
390 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box);
391 wined3d_mutex_unlock();
392
393 return hr;
394 }
395
396
397 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
398 {
399 /* IUnknown */
400 IDirect3DVolumeTexture9Impl_QueryInterface,
401 IDirect3DVolumeTexture9Impl_AddRef,
402 IDirect3DVolumeTexture9Impl_Release,
403 /* IDirect3DResource9 */
404 IDirect3DVolumeTexture9Impl_GetDevice,
405 IDirect3DVolumeTexture9Impl_SetPrivateData,
406 IDirect3DVolumeTexture9Impl_GetPrivateData,
407 IDirect3DVolumeTexture9Impl_FreePrivateData,
408 IDirect3DVolumeTexture9Impl_SetPriority,
409 IDirect3DVolumeTexture9Impl_GetPriority,
410 IDirect3DVolumeTexture9Impl_PreLoad,
411 IDirect3DVolumeTexture9Impl_GetType,
412 /* IDirect3DBaseTexture9 */
413 IDirect3DVolumeTexture9Impl_SetLOD,
414 IDirect3DVolumeTexture9Impl_GetLOD,
415 IDirect3DVolumeTexture9Impl_GetLevelCount,
416 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
417 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
418 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
419 /* IDirect3DVolumeTexture9 */
420 IDirect3DVolumeTexture9Impl_GetLevelDesc,
421 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
422 IDirect3DVolumeTexture9Impl_LockBox,
423 IDirect3DVolumeTexture9Impl_UnlockBox,
424 IDirect3DVolumeTexture9Impl_AddDirtyBox
425 };
426
427 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
428 {
429 HeapFree(GetProcessHeap(), 0, parent);
430 }
431
432 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
433 {
434 volumetexture_wined3d_object_destroyed,
435 };
436
437 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
438 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
439 {
440 HRESULT hr;
441
442 texture->IDirect3DVolumeTexture9_iface.lpVtbl = &Direct3DVolumeTexture9_Vtbl;
443 texture->ref = 1;
444
445 wined3d_mutex_lock();
446 hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
447 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
448 &d3d9_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
449 wined3d_mutex_unlock();
450 if (FAILED(hr))
451 {
452 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
453 return hr;
454 }
455
456 texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
457 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
458
459 return D3D_OK;
460 }