-add_subdirectory(apitests)
-#add_subdirectory(dibtests)
-add_subdirectory(drivers)
-#add_subdirectory(dxtest)
-add_subdirectory(kmtests)
-#add_subdirectory(regtests)
-if(NOT MSVC) # FIXME: msvc build
- add_subdirectory(rosautotest)
-endif()
-add_subdirectory(tests)
-add_subdirectory(win32)
-add_subdirectory(winetests)
+cmake_minimum_required(VERSION 2.8.12)
+
+if(POLICY CMP0017)
+ # Shadow cmake provided modules
+ cmake_policy(SET CMP0017 OLD)
+endif()
+
+if(POLICY CMP0026)
+ # Allow use of the LOCATION property
+ cmake_policy(SET CMP0026 NEW)
+endif()
+
+if(POLICY CMP0051)
+ # List TARGET_OBJECTS in SOURCES target property
+ cmake_policy(SET CMP0051 NEW)
+endif()
+
+if(POLICY CMP0058)
+ # Ninja requires custom command byproducts to be explicit
+ cmake_policy(SET CMP0058 OLD)
+endif()
+
+project(REACTOS)
+
+# Versioning
+include(sdk/include/reactos/version.cmake)
+
+# Don't escape preprocessor definition values added via add_definitions
+cmake_policy(SET CMP0005 OLD)
+cmake_policy(SET CMP0002 NEW)
+if(POLICY CMP0018)
+ cmake_policy(SET CMP0018 OLD)
+endif()
+
+set(CMAKE_INCLUDE_CURRENT_DIR ON)
+set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
+set(CMAKE_SHARED_LIBRARY_PREFIX "")
+set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
+set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
+set(CMAKE_COLOR_MAKEFILE OFF)
+#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
+
+if(NOT DEFINED NEW_STYLE_BUILD)
+ set(NEW_STYLE_BUILD TRUE)
+endif()
+
+if(NOT ARCH)
+ set(ARCH i386)
+endif()
+# Now the ARCH variable will be in lowercase.
+# It is needed because STREQUAL comparison
+# is case-sensitive.
+# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
+# for more information.
+string(TOLOWER ${ARCH} ARCH)
+
+# Compile options
+if(ARCH STREQUAL "i386")
+ include(sdk/cmake/config.cmake)
+elseif(ARCH STREQUAL "amd64")
+ include(sdk/cmake/config-amd64.cmake)
+elseif(ARCH STREQUAL "arm")
+ include(sdk/cmake/config-arm.cmake)
+endif()
+
+# Compiler flags handling
+include(sdk/cmake/compilerflags.cmake)
+
+add_definitions(-D__REACTOS__)
+
+if(MSVC_IDE)
+ add_compile_flags("/MP")
+endif()
+
+# We don't need CMake importlib handling.
+# FIXME: Remove the MSVC_IDE condition when the upcoming RosBE lands.
+if(NOT MSVC_IDE)
+ unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
+endif()
+
+# Bison and Flex support
+# include(sdk/cmake/bison-flex.cmake)
+
+if(NOT CMAKE_CROSSCOMPILING)
+
+ if(NEW_STYLE_BUILD)
+ set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
+ endif()
+
+ add_definitions(-DTARGET_${ARCH})
+
+ if(MSVC)
+ if(ARCH STREQUAL "i386")
+ add_definitions(/D_X86_ /DWIN32 /D_WINDOWS)
+ endif()
+ if(MSVC_VERSION GREATER 1699)
+ add_definitions(/D_ALLOW_KEYWORD_MACROS)
+ endif()
+ if(NOT USE_CLANG_CL)
+ # FIXME: Inspect
+ add_definitions(/Dinline=__inline)
+ endif()
+ endif()
+
+ include_directories(sdk/include/host)
+
+ if(NOT MSVC)
+ add_subdirectory(dll/win32/dbghelp)
+ endif()
+ add_subdirectory(sdk/tools)
+ add_subdirectory(sdk/lib)
+
+ if(NOT NEW_STYLE_BUILD)
+ if(NOT MSVC)
+ export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc rsym mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
+ else()
+ export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
+ endif()
+ endif()
+
+else()
+
+ if(NEW_STYLE_BUILD)
+ include(sdk/cmake/host-tools.cmake)
+ endif()
+
+ # Print build type
+ message("-- Build Type: ${CMAKE_BUILD_TYPE}")
+
+ # adjust the default behaviour of the FIND_XXX() commands:
+ # search headers and libraries in the target environment, search
+ # programs in the host environment
+ set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+
+ #useful stuff!
+ include(CMakeParseArguments)
+
+ if(NOT NEW_STYLE_BUILD)
+ if(NOT DEFINED REACTOS_BUILD_TOOLS_DIR)
+ set(REACTOS_BUILD_TOOLS_DIR ${REACTOS_SOURCE_DIR}/build)
+ endif()
+ set(IMPORT_EXECUTABLES "${REACTOS_BUILD_TOOLS_DIR}/ImportExecutables.cmake" CACHE FILEPATH "Host executables")
+ include(${IMPORT_EXECUTABLES})
+ endif()
+
+ if(DBG)
+ add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
+ else()
+ add_definitions(-DDBG=0)
+ endif()
+
+ if(KDBG)
+ add_definitions(-DKDBG=1)
+ endif()
+
+ if(_WINKD_)
+ add_definitions(-D_WINKD_=1)
+ endif()
+
+ if(CMAKE_VERSION MATCHES "ReactOS")
+ set(PCH 1 CACHE BOOL "Whether to use precompiled headers")
+ else()
+ set(PCH 0 CACHE BOOL "Whether to use precompiled headers")
+ endif()
+
+ # Version Options
+ add_definitions(-DWINVER=0x502
+ -D_WIN32_IE=0x600
+ -D_WIN32_WINNT=0x502
+ -D_WIN32_WINDOWS=0x502
+ -D_SETUPAPI_VER=0x502)
+
+ # Arch Options
+ if(ARCH STREQUAL "i386")
+ if(NOT USE_CLANG_CL)
+ add_definitions(-D_M_IX86)
+ endif()
+ add_definitions(-D_X86_ -D__i386__ -Di386)
+ elseif(ARCH STREQUAL "amd64")
+ add_definitions(-D_M_AMD64 -D_AMD64_ -D__x86_64__ -D_WIN64)
+ elseif(ARCH STREQUAL "arm")
+ # _M_ARM is already defined by toolchain
+ add_definitions(-D_ARM_ -D__arm__ -DWIN32)
+ if(SARCH STREQUAL "omap-zoom2")
+ add_definitions(-D_ZOOM2_)
+ endif()
+ endif()
+
+ # Other
+ if(ARCH STREQUAL "i386")
+ add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
+ elseif(ARCH STREQUAL "amd64")
+ add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX)
+ elseif(ARCH STREQUAL "arm")
+ add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX)
+ endif()
+
+ # Activate support for assembly source files
+ enable_language(ASM)
+
+ # Activate language support for resource files
+ enable_language(RC)
+
+ # Localization definitions
+ include(sdk/cmake/localization.cmake)
+ set(I18N_DEFS "")
+ # This will set I18N_DEFS for later use
+ set_i18n_language(${I18N_LANG})
+
+ # Compiler specific definitions and macros
+ if(MSVC)
+ include(sdk/cmake/msvc.cmake)
+ else()
+ include(sdk/cmake/gcc.cmake)
+ endif()
+
+ # Generic macros
+ include(sdk/cmake/CMakeMacros.cmake)
+
+ # IDL macros for widl/midl
+ # We're using widl now for both MSVC and GCC builds
+ include(sdk/cmake/widl-support.cmake)
+
+ include_directories(
+ sdk/include
+ sdk/include/psdk
+ sdk/include/dxsdk
+ ${REACTOS_BINARY_DIR}/sdk/include
+ ${REACTOS_BINARY_DIR}/sdk/include/psdk
+ ${REACTOS_BINARY_DIR}/sdk/include/dxsdk
+ ${REACTOS_BINARY_DIR}/sdk/include/ddk
+ ${REACTOS_BINARY_DIR}/sdk/include/reactos
+ ${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
+ sdk/include/crt
+ sdk/include/ddk
+ sdk/include/ndk
+ sdk/include/reactos
+ sdk/include/reactos/libs)
+
+ if(ARCH STREQUAL "arm")
+ include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
+ endif()
+
+ add_dependency_header()
+
+ add_subdirectory(sdk/include/ndk/tests)
+ add_subdirectory(sdk/include/xdk)
+ add_subdirectory(sdk/include/psdk)
+ add_subdirectory(sdk/include/dxsdk)
+ add_subdirectory(sdk/include/reactos/wine)
+ add_subdirectory(sdk/include/reactos/mc)
+ add_subdirectory(sdk/include/asm)
+
+ if(NO_ROSSYM)
+ include(sdk/cmake/baseaddress_dwarf.cmake)
+ elseif(MSVC)
+ include(sdk/cmake/baseaddress_msvc.cmake)
+ else()
+ include(sdk/cmake/baseaddress.cmake)
+ endif()
+
+ # For MSVC builds, this puts all debug symbols file in the same directory.
+ set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
+
+ #begin with boot so reactos_cab target is defined before all other modules
+ add_subdirectory(boot)
+ add_subdirectory(base)
+ add_subdirectory(dll)
+ add_subdirectory(drivers)
+ add_subdirectory(hal)
+ add_subdirectory(sdk/lib)
+ add_subdirectory(media)
+ add_subdirectory(modules)
+ add_subdirectory(ntoskrnl)
+ add_subdirectory(subsystems)
+ add_subdirectory(sdk/tools/wpp)
+ add_subdirectory(win32ss)
+
+ # Create the registry hives
+ create_registry_hives()
+
+ # Create {bootcd, livecd, bootcdregtest}.lst
+ create_iso_lists()
+
+ file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
+
+ add_dependency_footer()
+endif()