-cmake_minimum_required(VERSION 3.2.1)
-cmake_policy(VERSION 3.2.1)
+cmake_minimum_required(VERSION 3.17.0)
if(NOT CMAKE_VERSION MATCHES "ReactOS")
message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")
endif()
-# Don't escape preprocessor definition values added via add_definitions
-cmake_policy(SET CMP0005 OLD)
-
-# Honor CMAKE_SHARED_LIBRARY_<Lang>_FLAGS variable.
-cmake_policy(SET CMP0018 OLD)
-
-if(POLICY CMP0058)
- # Ninja requires custom command byproducts to be explicit
- cmake_policy(SET CMP0058 OLD)
-endif()
-
project(REACTOS)
# Versioning
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
+set(CMAKE_SHARED_MODULE_PREFIX "")
set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
set(CMAKE_COLOR_MAKEFILE OFF)
+set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
-if(NOT DEFINED NEW_STYLE_BUILD)
- set(NEW_STYLE_BUILD TRUE)
-endif()
-
if(NOT ARCH)
set(ARCH i386)
endif()
include(sdk/cmake/compilerflags.cmake)
add_definitions(-D__REACTOS__)
-add_definitions(-DREACTOS_SOURCE_DIR="\\"${REACTOS_SOURCE_DIR}\\"")
-add_definitions(-DREACTOS_BINARY_DIR="\\"${REACTOS_BINARY_DIR}\\"")
-add_compile_flags(-D__RELFILE__="&__FILE__[sizeof REACTOS_SOURCE_DIR]")
+
+# There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime.
+file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR})
+if (GCC AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "8.0.0"))
+ # Thankfully, GCC has this
+ add_compile_options(-ffile-prefix-map=${REACTOS_SOURCE_DIR}=)
+ add_compile_options(-ffile-prefix-map=${_PATH_PREFIX}=)
+else()
+ string(LENGTH ${_PATH_PREFIX} _PATH_PREFIX_LENGTH)
+ string(LENGTH ${REACTOS_SOURCE_DIR} REACTOS_SOURCE_DIR_LENGTH)
+ math(EXPR REACTOS_SOURCE_DIR_LENGTH "${REACTOS_SOURCE_DIR_LENGTH} + 1")
+ add_compile_definitions("__RELFILE__=&__FILE__[__FILE__[0] == '.' ? ${_PATH_PREFIX_LENGTH} : ${REACTOS_SOURCE_DIR_LENGTH}]")
+endif()
if(MSVC_IDE)
- add_compile_flags("/MP")
+ add_compile_options("/MP")
endif()
# Bison and Flex support
# include(sdk/cmake/bison-flex.cmake)
if(NOT CMAKE_CROSSCOMPILING)
-
- if(NEW_STYLE_BUILD)
- set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
- endif()
-
+ set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
add_definitions(-DTARGET_${ARCH})
if(MSVC)
if(ARCH STREQUAL "i386")
- add_definitions(/D_X86_ /DWIN32 /D_WINDOWS)
+ add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS)
+ elseif(ARCH STREQUAL "amd64")
+ add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS)
endif()
if(MSVC_VERSION GREATER 1699)
add_definitions(/D_ALLOW_KEYWORD_MACROS)
add_definitions(/Dinline=__inline)
endif()
endif()
-
- include_directories(sdk/include/host)
+ add_subdirectory(sdk/include/host)
if(NOT MSVC)
add_subdirectory(dll/win32/dbghelp)
add_subdirectory(sdk/tools)
add_subdirectory(sdk/lib)
- if(NOT NEW_STYLE_BUILD)
- if(NOT MSVC)
- export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc rsym mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
- else()
- export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
- endif()
+ set(NATIVE_TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb)
+ if(NOT MSVC)
+ list(APPEND NATIVE_TARGETS rsym pefixup)
endif()
+ install(TARGETS ${NATIVE_TARGETS})
else()
+ # Add host tools target
+ include(sdk/cmake/host-tools.cmake)
+ setup_host_tools()
+
# We don't need CMake importlib handling.
unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
- if(NEW_STYLE_BUILD)
- include(sdk/cmake/host-tools.cmake)
- endif()
-
# Print build type
message("-- Build Type: ${CMAKE_BUILD_TYPE}")
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
- #useful stuff!
- include(CMakeParseArguments)
+ # Add our own target properties
+ # C++
+ define_property(TARGET PROPERTY WITH_CXX_EXCEPTIONS
+ BRIEF_DOCS "Enable C++ exceptions on this target"
+ FULL_DOCS [[
+Enables C++ exception handling.
+Enable this if the module uses try/catch or throw. You might also need this if you use a standard operator new (the one without nothrow).]])
+ define_property(TARGET PROPERTY WITH_CXX_RTTI
+ BRIEF_DOCS "Enable C++ RTTI on this target"
+ FULL_DOCS [[
+Enables run-time type information.
+Enable this if the module uses typeid or dynamic_cast. You will probably need to link yith cpprt as well, if you are not already using STL.]])
- if(NOT NEW_STYLE_BUILD)
- if(NOT DEFINED REACTOS_BUILD_TOOLS_DIR)
- set(REACTOS_BUILD_TOOLS_DIR ${REACTOS_SOURCE_DIR}/build)
- endif()
- set(IMPORT_EXECUTABLES "${REACTOS_BUILD_TOOLS_DIR}/ImportExecutables.cmake" CACHE FILEPATH "Host executables")
- include(${IMPORT_EXECUTABLES})
- endif()
if(DBG)
add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
endif()
if(KDBG)
- add_definitions(-DKDBG=1)
+ add_definitions(-DKDBG)
endif()
if(_WINKD_)
- add_definitions(-D_WINKD_=1)
+ add_definitions(-D_WINKD_)
endif()
- if(CMAKE_VERSION MATCHES "ReactOS")
- set(PCH 1 CACHE BOOL "Whether to use precompiled headers")
+ if(ENABLE_CCACHE)
+ message(WARNING "-- Disabling precompiled headers support (ccache).")
+ option(PCH "Whether to use precompiled headers" OFF)
+ elseif(GCC)
+ message(WARNING "-- Disabling precompiled headers on GCC by default CORE-17108.")
+ option(PCH "Whether to use precompiled headers" OFF)
else()
- set(PCH 0 CACHE BOOL "Whether to use precompiled headers")
+ option(PCH "Whether to use precompiled headers" ON)
endif()
# Version Options
-D_WIN32_IE=0x600
-D_WIN32_WINNT=0x502
-D_WIN32_WINDOWS=0x502
- -D_SETUPAPI_VER=0x502)
+ -D_SETUPAPI_VER=0x502
+ -DMINGW_HAS_SECURE_API=1)
# Arch Options
if(ARCH STREQUAL "i386")
add_definitions(-D_M_IX86)
endif()
add_definitions(-D_X86_ -D__i386__ -Di386)
+ if(SARCH STREQUAL "xbox")
+ add_definitions(-DSARCH_XBOX)
+ elseif(SARCH STREQUAL "pc98")
+ add_definitions(-DSARCH_PC98)
+ endif()
elseif(ARCH STREQUAL "amd64")
add_definitions(-D_M_AMD64 -D_AMD64_ -D__x86_64__ -D_WIN64)
elseif(ARCH STREQUAL "arm")
endif()
# Other
+ add_definitions(-D_NEW_DELETE_OPERATORS_)
if(ARCH STREQUAL "i386")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
elseif(ARCH STREQUAL "amd64")
if(NO_ROSSYM)
include(sdk/cmake/baseaddress_dwarf.cmake)
elseif(MSVC)
- include(sdk/cmake/baseaddress_msvc.cmake)
+ if (ARCH STREQUAL "amd64")
+ include(sdk/cmake/baseaddress_msvc_x64.cmake)
+ else()
+ include(sdk/cmake/baseaddress_msvc.cmake)
+ endif()
else()
include(sdk/cmake/baseaddress.cmake)
endif()
# For MSVC builds, this puts all debug symbols file in the same directory.
- set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
+ if(MSVC)
+ set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
+ elseif(SEPARATE_DBG)
+ set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols")
+ endif()
#begin with boot so reactos_cab target is defined before all other modules
add_subdirectory(boot)