{
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
IUnknown_AddRef(iface);
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
- TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
}
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
- TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
wined3d_mutex_lock();
static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
+ iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
+ iface, iBackBuffer, Type, ppBackBuffer);
wined3d_mutex_lock();
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
return hrc;
}
-const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
+static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
{
IDirect3DSwapChain8Impl_QueryInterface,
IDirect3DSwapChain8Impl_AddRef,
IDirect3DSwapChain8Impl_Present,
IDirect3DSwapChain8Impl_GetBackBuffer
};
+
+HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
+ D3DPRESENT_PARAMETERS *present_parameters)
+{
+ WINED3DPRESENT_PARAMETERS wined3d_parameters;
+ HRESULT hr;
+
+ swapchain->ref = 1;
+ swapchain->lpVtbl = &Direct3DSwapChain8_Vtbl;
+
+ wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
+ wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
+ wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
+ wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
+ wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
+ wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
+ wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
+ wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
+ wined3d_parameters.Windowed = present_parameters->Windowed;
+ wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
+ wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
+ wined3d_parameters.Flags = present_parameters->Flags;
+ wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
+ wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
+ wined3d_parameters.AutoRestoreDisplayMode = TRUE;
+
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
+ &swapchain->wineD3DSwapChain, (IUnknown *)swapchain, SURFACE_OPENGL);
+ wined3d_mutex_unlock();
+
+ present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
+ present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
+ present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
+ present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
+ present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
+ present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
+ present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
+ present_parameters->Windowed = wined3d_parameters.Windowed;
+ present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
+ present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
+ present_parameters->Flags = wined3d_parameters.Flags;
+ present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
+ present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
+
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
+ return hr;
+ }
+
+ swapchain->parentDevice = (IDirect3DDevice8 *)device;
+ IDirect3DDevice8_AddRef(swapchain->parentDevice);
+
+ return D3D_OK;
+}