- Merge from trunk up to r45543
[reactos.git] / dll / directx / wine / d3d8 / texture.c
index 03f26d5..67a60b4 100644 (file)
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource8)
         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
@@ -45,7 +47,15 @@ static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+    if (ref == 1)
+    {
+        IDirect3DDevice8_AddRef(This->parentDevice);
+        wined3d_mutex_lock();
+        IWineD3DTexture_AddRef(This->wineD3DTexture);
+        wined3d_mutex_unlock();
+    }
 
     return ref;
 }
@@ -54,101 +64,123 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d8_cs);
-        IWineD3DTexture_Destroy(This->wineD3DTexture, D3D8CB_DestroySurface);
-        LeaveCriticalSection(&d3d8_cs);
-        IUnknown_Release(This->parentDevice);
-        HeapFree(GetProcessHeap(), 0, This);
+        IDirect3DDevice8 *parentDevice = This->parentDevice;
+
+        wined3d_mutex_lock();
+        IWineD3DTexture_Release(This->wineD3DTexture);
+        wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parentDevice);
     }
     return ref;
 }
 
 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
-static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
+static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
+{
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
-    HRESULT hr;
-    TRACE("(%p) Relay\n", This);
-    EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
-    LeaveCriticalSection(&d3d8_cs);
-    return hr;
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (IDirect3DDevice8 *)This->parentDevice;
+    IDirect3DDevice8_AddRef(*device);
+
+    TRACE("Returning device %p.\n", *device);
+
+    return D3D_OK;
 }
 
 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
+
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
+
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
+
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
+
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
 static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
     IWineD3DTexture_PreLoad(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     D3DRESOURCETYPE type;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
     type = IWineD3DTexture_GetType(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return type;
 }
 
@@ -156,58 +188,66 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 i
 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, lod %u.\n", iface, LODNew);
+
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
 /* IDirect3DTexture8 Interface follow: */
 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
+    WINED3DSURFACE_DESC wined3ddesc;
     HRESULT hr;
 
-    WINED3DSURFACE_DESC    wined3ddesc;
-    TRACE("(%p) Relay\n", This);
-
-    /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
-    memset(&wined3ddesc, 0, sizeof(wined3ddesc));
-    wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
-    wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
-    wined3ddesc.Usage               = &pDesc->Usage;
-    wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
-    wined3ddesc.Size                = &pDesc->Size;
-    wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
-    wined3ddesc.Width               = &pDesc->Width;
-    wined3ddesc.Height              = &pDesc->Height;
-
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
+
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
+    if (SUCCEEDED(hr))
+    {
+        pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
+        pDesc->Type = wined3ddesc.resource_type;
+        pDesc->Usage = wined3ddesc.usage;
+        pDesc->Pool = wined3ddesc.pool;
+        pDesc->Size = wined3ddesc.size;
+        pDesc->MultiSampleType = wined3ddesc.multisample_type;
+        pDesc->Width = wined3ddesc.width;
+        pDesc->Height = wined3ddesc.height;
+    }
+
     return hr;
 }
 
@@ -216,51 +256,60 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
     HRESULT hrc = D3D_OK;
     IWineD3DSurface *mySurface = NULL;
 
-    TRACE("(%p) Relay\n", This);
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
        IWineD3DSurface_Release(mySurface);
     }
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return hrc;
 }
 
 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
+            iface, Level, pLockedRect, pRect, Flags);
+
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, level %u.\n", iface, Level);
+
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
+    TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
+
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
-    LeaveCriticalSection(&d3d8_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
-const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
+static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
 {
     /* IUnknown */
     IDirect3DTexture8Impl_QueryInterface,
@@ -286,3 +335,38 @@ const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
     IDirect3DTexture8Impl_UnlockRect,
     IDirect3DTexture8Impl_AddDirtyRect
 };
+
+static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
+{
+    d3d8_texture_wined3d_object_destroyed,
+};
+
+HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
+        UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    texture->lpVtbl = &Direct3DTexture8_Vtbl;
+    texture->ref = 1;
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
+            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
+            &texture->wineD3DTexture, (IUnknown *)texture, &d3d8_texture_wined3d_parent_ops);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
+        return hr;
+    }
+
+    texture->parentDevice = (IDirect3DDevice8 *)device;
+    IDirect3DDevice8_AddRef(texture->parentDevice);
+
+    return D3D_OK;
+}