WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-/* IDirect3DVolumeTexture8 IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
+{
+ return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
+}
+
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
+ REFIID riid, void **ppobj)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
-static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
{
IDirect3DDevice8_AddRef(This->parentDevice);
wined3d_mutex_lock();
- IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
+ wined3d_texture_incref(This->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
-static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
IDirect3DDevice8 *parentDevice = This->parentDevice;
wined3d_mutex_lock();
- IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
+ wined3d_texture_decref(This->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
}
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
+ IDirect3DDevice8 **device)
{
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
TRACE("iface %p, device %p.\n", iface, device);
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
+ REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
+ hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
+ REFGUID refguid, void *pData, DWORD *pSizeOfData)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
+ hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
+ REFGUID refguid)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
+ hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
wined3d_mutex_unlock();
return hr;
}
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
+ DWORD PriorityNew)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
+ ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
wined3d_mutex_unlock();
return ret;
}
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
+ ret = wined3d_texture_get_priority(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
-static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
+ wined3d_texture_preload(This->wined3d_texture);
wined3d_mutex_unlock();
}
-static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
D3DRESOURCETYPE type;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
+ type = wined3d_texture_get_type(This->wined3d_texture);
wined3d_mutex_unlock();
return type;
}
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
+ ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
wined3d_mutex_unlock();
return ret;
}
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
+ ret = wined3d_texture_get_lod(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
-static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
+{
+ IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
+ ret = wined3d_texture_get_level_count(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
-/* IDirect3DVolumeTexture8 Interface follow: */
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- WINED3DVOLUME_DESC wined3ddesc;
- HRESULT hr;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
+ UINT level, D3DVOLUME_DESC *desc)
+{
+ IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ HRESULT hr = D3D_OK;
- TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
+ TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
- wined3d_mutex_unlock();
-
- if (SUCCEEDED(hr))
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
{
- pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
- pDesc->Type = wined3ddesc.Type;
- pDesc->Usage = wined3ddesc.Usage;
- pDesc->Pool = wined3ddesc.Pool;
- pDesc->Size = wined3ddesc.Size;
- pDesc->Width = wined3ddesc.Width;
- pDesc->Height = wined3ddesc.Height;
- pDesc->Depth = wined3ddesc.Depth;
+ struct wined3d_resource_desc wined3d_desc;
+
+ wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+ desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
+ desc->Type = wined3d_desc.resource_type;
+ desc->Usage = wined3d_desc.usage;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+ desc->Width = wined3d_desc.width;
+ desc->Height = wined3d_desc.height;
+ desc->Depth = wined3d_desc.depth;
}
+ wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
- UINT Level, IDirect3DVolume8 **ppVolumeLevel)
+ UINT level, IDirect3DVolume8 **volume)
{
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- IWineD3DVolume *myVolume = NULL;
- HRESULT hr;
+ IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
- TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
+ TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
- if (SUCCEEDED(hr) && ppVolumeLevel)
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
{
- *ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
- IDirect3DVolume8_AddRef(*ppVolumeLevel);
- IWineD3DVolumeTexture_Release(myVolume);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
}
+
+ *volume = wined3d_resource_get_parent(sub_resource);
+ IDirect3DVolume8_AddRef(*volume);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
+ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
+{
+ IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
HRESULT hr;
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
- iface, Level, pLockedVolume, pBox, Flags);
+ iface, level, locked_box, box, flags);
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
+ locked_box, box, flags);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
+ UINT level)
+{
+ IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
HRESULT hr;
- TRACE("iface %p, level %u.\n", iface, Level);
+ TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
- IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
+ const D3DBOX *dirty_box)
+{
+ IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
HRESULT hr;
- TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
+ TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
wined3d_mutex_lock();
- hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
+ hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box);
wined3d_mutex_unlock();
return hr;
{
HRESULT hr;
- texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
+ texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
- hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
+ hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
- &d3d8_volumetexture_wined3d_parent_ops, &texture->wineD3DVolumeTexture);
+ &d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
return hr;
}
- texture->parentDevice = (IDirect3DDevice8 *)device;
+ texture->parentDevice = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(texture->parentDevice);
return D3D_OK;