* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
+#include "config.h"
#include "d3d9_private.h"
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+
static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
wined3d_box.right = offset + size;
wined3d_mutex_lock();
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
- 0, &wined3d_map_desc, &wined3d_box, flags);
+ 0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
wined3d_mutex_unlock();
*data = wined3d_map_desc.data;
wined3d_mutex_unlock();
desc->Format = D3DFMT_VERTEXDATA;
- desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
- desc->Pool = wined3d_desc.pool;
- desc->Size = wined3d_desc.size;
desc->Type = D3DRTYPE_VERTEXBUFFER;
+ desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
+ desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
+ desc->Size = wined3d_desc.size;
desc->FVF = buffer->fvf;
return D3D_OK;
{
struct d3d9_vertexbuffer *buffer = parent;
d3d9_resource_cleanup(&buffer->resource);
- HeapFree(GetProcessHeap(), 0, buffer);
+ heap_free(buffer);
}
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
{
+ struct wined3d_buffer_desc desc;
HRESULT hr;
+ if (pool == D3DPOOL_SCRATCH)
+ {
+ WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
buffer->fvf = fvf;
d3d9_resource_init(&buffer->resource);
+ desc.byte_width = size;
+ desc.usage = usage & WINED3DUSAGE_MASK;
+ desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
+ desc.access = wined3daccess_from_d3dpool(pool, usage)
+ | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ desc.misc_flags = 0;
+ desc.structure_byte_stride = 0;
+
wined3d_mutex_lock();
- hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
- (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+ hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
+ &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
wined3d_box.right = offset + size;
wined3d_mutex_lock();
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
- 0, &wined3d_map_desc, &wined3d_box, flags);
+ 0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
wined3d_mutex_unlock();
*data = wined3d_map_desc.data;
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(buffer->format);
- desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
- desc->Pool = wined3d_desc.pool;
- desc->Size = wined3d_desc.size;
desc->Type = D3DRTYPE_INDEXBUFFER;
+ desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
+ desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
+ desc->Size = wined3d_desc.size;
return D3D_OK;
}
{
struct d3d9_indexbuffer *buffer = parent;
d3d9_resource_cleanup(&buffer->resource);
- HeapFree(GetProcessHeap(), 0, buffer);
+ heap_free(buffer);
}
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
+ struct wined3d_buffer_desc desc;
HRESULT hr;
+ desc.byte_width = size;
+ desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
+ if (pool == D3DPOOL_SCRATCH)
+ desc.usage |= WINED3DUSAGE_SCRATCH;
+ desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
+ desc.access = wined3daccess_from_d3dpool(pool, usage)
+ | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+ desc.misc_flags = 0;
+ desc.structure_byte_stride = 0;
+
buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
buffer->format = wined3dformat_from_d3dformat(format);
d3d9_resource_init(&buffer->resource);
wined3d_mutex_lock();
- hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
- (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+ hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
+ &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{