-
-#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
- _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
- _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
- _pD3D9Caps->Caps = _pWineCaps->Caps; \
- _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
- _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
- _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
- _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
- _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
- _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
- _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
- _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
- _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
- _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
- _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
- _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
- _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
- _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
- _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
- _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
- _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
- _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
- _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
- _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
- _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
- _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
- _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
- _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
- _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
- _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
- _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
- _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
- _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
- _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
- _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
- _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
- _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
- _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
- _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
- _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
- _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
- _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
- _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
- _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
- _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
- _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
- _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
- _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
- _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
- _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
- _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
- _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
- _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
- _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
- _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
- _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
- _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
- _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
- _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
- _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
- _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
- _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
- _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
- _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
- _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
- _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
- _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
- _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
- _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
- _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
- _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
- _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
- _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
- _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
- _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
- _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;