* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
+#include "config.h"
#include "d3d9_private.h"
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+
static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
{
- HeapFree(GetProcessHeap(), 0, parent);
+ heap_free(parent);
}
static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
{
- HeapFree(GetProcessHeap(), 0, parent);
+ heap_free(parent);
}
static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =