{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
IDirect3DSwapChain9_AddRef(iface);
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
- TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
if(ref == 1 && This->parentDevice) IDirect3DDevice9Ex_AddRef(This->parentDevice);
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
- TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
- if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
+ IDirect3DDevice9Ex *parentDevice = This->parentDevice;
+
if (!This->isImplicit) {
wined3d_mutex_lock();
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
HeapFree(GetProcessHeap(), 0, This);
}
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x.\n",
+ iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, surface %p.\n", iface, pDestSurface);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
+ iface, iBackBuffer, Type, ppBackBuffer);
wined3d_mutex_lock();
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, mode %p.\n", iface, pMode);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
return hr;
}
-static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
+static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
+{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
- HRESULT hrc = D3D_OK;
- IWineD3DDevice *device = NULL;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, device %p.\n", iface, device);
- wined3d_mutex_lock();
- hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
- if (hrc == D3D_OK && NULL != device) {
- IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
- IWineD3DDevice_Release(device);
- }
- wined3d_mutex_unlock();
+ *device = (IDirect3DDevice9 *)This->parentDevice;
+ IDirect3DDevice9_AddRef(*device);
- return hrc;
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
WINED3DPRESENT_PARAMETERS winePresentParameters;
HRESULT hr;
- TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
+ TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
IDirect3DSwapChain9Impl_GetPresentParameters
};
+HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
+ D3DPRESENT_PARAMETERS *present_parameters)
+{
+ WINED3DPRESENT_PARAMETERS wined3d_parameters;
+ HRESULT hr;
-/* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
-HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IDirect3DSwapChain9Impl* object;
- HRESULT hrc = D3D_OK;
- WINED3DPRESENT_PARAMETERS localParameters;
-
- TRACE("(%p) Relay\n", This);
-
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (NULL == object) {
- FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
- return D3DERR_OUTOFVIDEOMEMORY;
- }
- object->ref = 1;
- object->lpVtbl = &Direct3DSwapChain9_Vtbl;
-
- /* The back buffer count is set to one if it's 0 */
- if(pPresentationParameters->BackBufferCount == 0) {
- pPresentationParameters->BackBufferCount = 1;
- }
-
- /* Allocate an associated WineD3DDevice object */
- localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
- localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
- localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
- localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
- localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
- localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
- localParameters.SwapEffect = pPresentationParameters->SwapEffect;
- localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
- localParameters.Windowed = pPresentationParameters->Windowed;
- localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
- localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
- localParameters.Flags = pPresentationParameters->Flags;
- localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
- localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
- localParameters.AutoRestoreDisplayMode = TRUE;
+ swapchain->ref = 1;
+ swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
+
+ wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
+ wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
+ wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
+ wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
+ wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
+ wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
+ wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
+ wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
+ wined3d_parameters.Windowed = present_parameters->Windowed;
+ wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
+ wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
+ wined3d_parameters.Flags = present_parameters->Flags;
+ wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
+ wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
+ wined3d_parameters.AutoRestoreDisplayMode = TRUE;
wined3d_mutex_lock();
- hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
- &object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
+ hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
+ &swapchain->wineD3DSwapChain, (IUnknown *)swapchain, SURFACE_OPENGL);
wined3d_mutex_unlock();
- pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
- pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
- pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
- pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
- pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
- pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
- pPresentationParameters->SwapEffect = localParameters.SwapEffect;
- pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
- pPresentationParameters->Windowed = localParameters.Windowed;
- pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
- pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
- pPresentationParameters->Flags = localParameters.Flags;
- pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
- pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
-
- if (hrc != D3D_OK) {
- FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
- HeapFree(GetProcessHeap(), 0 , object);
- } else {
- IDirect3DDevice9Ex_AddRef(iface);
- object->parentDevice = iface;
- *pSwapChain = (IDirect3DSwapChain9 *)object;
- TRACE("(%p) : Created swapchain %p\n", This, *pSwapChain);
+ present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
+ present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
+ present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
+ present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
+ present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
+ present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
+ present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
+ present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
+ present_parameters->Windowed = wined3d_parameters.Windowed;
+ present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
+ present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
+ present_parameters->Flags = wined3d_parameters.Flags;
+ present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
+ present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
+
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
+ return hr;
}
- TRACE("(%p) returning %p\n", This, *pSwapChain);
- return hrc;
+
+ swapchain->parentDevice = (IDirect3DDevice9Ex *)device;
+ IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
+
+ return D3D_OK;
}
-HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
+HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSwapChain *swapchain = NULL;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, swapchain_idx %u, swapchain %p.\n",
+ iface, iSwapChain, pSwapChain);
wined3d_mutex_lock();
hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
UINT ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);