static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
- TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
- TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
- IDirect3DDevice9Ex_Release(This->parentDevice);
+ IDirect3DDevice9Ex *parentDevice = This->parentDevice;
+
wined3d_mutex_lock();
IWineD3DTexture_Release(This->wineD3DTexture);
wined3d_mutex_unlock();
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
-static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
+static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
+{
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
- IWineD3DDevice *wined3d_device;
- HRESULT hr;
- TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
- hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
- if (SUCCEEDED(hr))
- {
- IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
- IWineD3DDevice_Release(wined3d_device);
- }
- wined3d_mutex_unlock();
+ TRACE("iface %p, device %p.\n", iface, device);
- return hr;
+ *device = (IDirect3DDevice9 *)This->parentDevice;
+ IDirect3DDevice9_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DTexture_PreLoad(This->wineD3DTexture);
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetType(This->wineD3DTexture);
static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, lod %u.\n", iface, LODNew);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
wined3d_mutex_lock();
hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
D3DTEXTUREFILTERTYPE ret;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
WINED3DSURFACE_DESC wined3ddesc;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
wined3d_mutex_lock();
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
+ iface, Level, pLockedRect, pRect, Flags);
wined3d_mutex_lock();
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, level %u.\n", iface, Level);
wined3d_mutex_lock();
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
wined3d_mutex_lock();
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);