* Sync up to trunk head (r64377).
[reactos.git] / dll / directx / wine / d3dcompiler_43 / bytecodewriter.c
index f94cb52..5db3bd6 100644 (file)
@@ -2618,6 +2618,7 @@ void SlDeleteShader(struct bwriter_shader *shader) {
             d3dcompiler_free(shader->instr[i]->src[j].rel_reg);
         }
         d3dcompiler_free(shader->instr[i]->src);
+        d3dcompiler_free(shader->instr[i]->dst.rel_reg);
         d3dcompiler_free(shader->instr[i]);
     }
     d3dcompiler_free(shader->instr);