@ stub D3DXCleanMesh
@ stdcall D3DXColorAdjustContrast(ptr ptr long)
@ stdcall D3DXColorAdjustSaturation(ptr ptr long)
-@ stub D3DXCompileShader
+@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr)
@ stub D3DXCompileShaderFromFileA
@ stub D3DXCompileShaderFromFileW
@ stub D3DXCompileShaderFromResourceA
@ stub D3DXCreateTeapot
@ stub D3DXCreateTextA
@ stub D3DXCreateTextW
-@ stub D3DXCreateTexture
+@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
@ stub D3DXCreateTextureFromFileA
@ stub D3DXCreateTextureFromFileExA
@ stub D3DXCreateTextureFromFileExW
@ stub D3DXFillVolumeTexture
@ stub D3DXFillVolumeTextureTX
@ stub D3DXFilterTexture
-@ stub D3DXFindShaderComment
+@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stub D3DXFloat16To32Array
@ stub D3DXFloat32To16Array
@ stub D3DXFrameAppendChild
@ stdcall D3DXGetImageInfoFromResourceA(long str ptr)
@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
@ stdcall D3DXGetPixelShaderProfile(ptr)
-@ stub D3DXGetShaderConstantTable
-@ stub D3DXGetShaderConstantTableEx
+@ stdcall D3DXGetShaderConstantTable(ptr ptr)
+@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
@ stub D3DXGetShaderInputSemantics
@ stub D3DXGetShaderOutputSemantics
@ stub D3DXGetShaderSamplers