#ifndef __WINE_D3DX9_36_PRIVATE_H
#define __WINE_D3DX9_36_PRIVATE_H
+#include <config.h>
+#include <wine/port.h>
+
+#include <stdarg.h>
+
#define WIN32_NO_STATUS
#define _INC_WINDOWS
#define COM_NO_WINDOWS_H
-#include <stdarg.h>
-
#define COBJMACROS
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+
#include <windef.h>
#include <winbase.h>
#include <wingdi.h>
-#include <winnls.h>
#include <winuser.h>
#include <d3dx9.h>
+#include <wine/unicode.h>
+
+#include <wine/debug.h>
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
+#define ULONG64_MAX (~(ULONG64)0)
+
+#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
+
+struct vec4
+{
+ float x, y, z, w;
+};
+
+struct volume
+{
+ UINT width;
+ UINT height;
+ UINT depth;
+};
+
/* for internal use */
-typedef enum _FormatType {
+enum format_type {
FORMAT_ARGB, /* unsigned */
+ FORMAT_ARGBF16,/* float 16 */
+ FORMAT_ARGBF, /* float */
+ FORMAT_DXT,
+ FORMAT_INDEX,
FORMAT_UNKNOWN
-} FormatType;
+};
-typedef struct _PixelFormatDesc {
+struct pixel_format_desc {
D3DFORMAT format;
BYTE bits[4];
BYTE shift[4];
UINT bytes_per_pixel;
- FormatType type;
-} PixelFormatDesc;
+ UINT block_width;
+ UINT block_height;
+ UINT block_byte_count;
+ enum format_type type;
+ void (*from_rgba)(const struct vec4 *src, struct vec4 *dst);
+ void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette);
+};
+
+static inline BOOL is_conversion_from_supported(const struct pixel_format_desc *format)
+{
+ if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
+ || format->type == FORMAT_ARGBF)
+ return TRUE;
+ return !!format->to_rgba;
+}
+
+static inline BOOL is_conversion_to_supported(const struct pixel_format_desc *format)
+{
+ if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
+ || format->type == FORMAT_ARGBF)
+ return TRUE;
+ return !!format->from_rgba;
+}
-HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
-HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
+HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
+HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
-const PixelFormatDesc *get_format_info(D3DFORMAT format);
+HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN;
+const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
+const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
-extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
+void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
+ BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
+ const struct pixel_format_desc *format) DECLSPEC_HIDDEN;
+void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
+ const struct volume *src_size, const struct pixel_format_desc *src_format,
+ BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
+ const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
+void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
+ const struct volume *src_size, const struct pixel_format_desc *src_format,
+ BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
+ const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
-/* ID3DXBUFFER */
-typedef struct ID3DXBufferImpl
+HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
+ DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels,
+ unsigned int *loaded_miplevels) DECLSPEC_HIDDEN;
+HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
+ const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
+HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
+ const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key,
+ const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
+HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
+ const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
+HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9 *src_texture,
+ const PALETTEENTRY *src_palette) DECLSPEC_HIDDEN;
+
+unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
+float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN;
+
+/* debug helpers */
+const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
+const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
+const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
+
+/* parameter type conversion helpers */
+static inline BOOL get_bool(D3DXPARAMETER_TYPE type, const void *data)
{
- /* IUnknown fields */
- const ID3DXBufferVtbl *lpVtbl;
- LONG ref;
+ switch (type)
+ {
+ case D3DXPT_FLOAT:
+ case D3DXPT_INT:
+ case D3DXPT_BOOL:
+ return !!*(DWORD *)data;
- /* ID3DXBuffer fields */
- DWORD *buffer;
- DWORD bufferSize;
-} ID3DXBufferImpl;
+ case D3DXPT_VOID:
+ return *(BOOL *)data;
+ default:
+ return FALSE;
+ }
+}
-/* ID3DXFont */
-typedef struct ID3DXFontImpl
+static inline int get_int(D3DXPARAMETER_TYPE type, const void *data)
{
- /* IUnknown fields */
- const ID3DXFontVtbl *lpVtbl;
- LONG ref;
+ switch (type)
+ {
+ case D3DXPT_FLOAT:
+ return (int)(*(float *)data);
- /* ID3DXFont fields */
- IDirect3DDevice9 *device;
- D3DXFONT_DESCW desc;
+ case D3DXPT_INT:
+ case D3DXPT_VOID:
+ return *(int *)data;
- HDC hdc;
- HFONT hfont;
-} ID3DXFontImpl;
+ case D3DXPT_BOOL:
+ return get_bool(type, data);
-/* ID3DXMatrixStack */
-typedef struct ID3DXMatrixStackImpl
+ default:
+ return 0;
+ }
+}
+
+static inline float get_float(D3DXPARAMETER_TYPE type, const void *data)
{
- /* IUnknown fields */
- const ID3DXMatrixStackVtbl *lpVtbl;
- LONG ref;
+ switch (type)
+ {
+ case D3DXPT_FLOAT:
+ case D3DXPT_VOID:
+ return *(float *)data;
+
+ case D3DXPT_INT:
+ return (float)(*(int *)data);
- /* ID3DXMatrixStack fields */
- unsigned int current;
- unsigned int stack_size;
- D3DXMATRIX *stack;
-} ID3DXMatrixStackImpl;
+ case D3DXPT_BOOL:
+ return (float)get_bool(type, data);
-/*ID3DXSprite */
-typedef struct _SPRITE {
- LPDIRECT3DTEXTURE9 texture;
- UINT texw, texh;
- RECT rect;
- D3DXVECTOR3 center;
- D3DXVECTOR3 pos;
- D3DCOLOR color;
-} SPRITE;
+ default:
+ return 0.0f;
+ }
+}
-typedef struct ID3DXSpriteImpl
+static inline void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
{
- /* IUnknown fields */
- const ID3DXSpriteVtbl *lpVtbl;
- LONG ref;
+ if (outtype == intype)
+ {
+ *(DWORD *)outdata = *(DWORD *)indata;
+ return;
+ }
+
+ switch (outtype)
+ {
+ case D3DXPT_FLOAT:
+ *(float *)outdata = get_float(intype, indata);
+ break;
+
+ case D3DXPT_BOOL:
+ *(BOOL *)outdata = get_bool(intype, indata);
+ break;
+
+ case D3DXPT_INT:
+ *(int *)outdata = get_int(intype, indata);
+ break;
+
+ default:
+ *(DWORD *)outdata = 0;
+ break;
+ }
+}
- /* ID3DXSprite fields */
- IDirect3DDevice9 *device;
- IDirect3DVertexDeclaration9 *vdecl;
- IDirect3DStateBlock9 *stateblock;
- D3DXMATRIX transform;
- D3DXMATRIX view;
+static inline BOOL is_param_type_sampler(D3DXPARAMETER_TYPE type)
+{
+ return type == D3DXPT_SAMPLER
+ || type == D3DXPT_SAMPLER1D || type == D3DXPT_SAMPLER2D
+ || type == D3DXPT_SAMPLER3D || type == D3DXPT_SAMPLERCUBE;
+}
+
+struct d3dx_parameter;
+
+enum pres_reg_tables
+{
+ PRES_REGTAB_IMMED,
+ PRES_REGTAB_CONST,
+ PRES_REGTAB_OCONST,
+ PRES_REGTAB_OBCONST,
+ PRES_REGTAB_OICONST,
+ PRES_REGTAB_TEMP,
+ PRES_REGTAB_COUNT,
+ PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST,
+};
+
+struct d3dx_const_param_eval_output
+{
+ struct d3dx_parameter *param;
+ enum pres_reg_tables table;
+ enum D3DXPARAMETER_CLASS constant_class;
+ unsigned int register_index;
+ unsigned int register_count;
+ BOOL direct_copy;
+ unsigned int element_count;
+};
+
+struct d3dx_const_tab
+{
+ unsigned int input_count;
+ D3DXCONSTANT_DESC *inputs;
+ struct d3dx_parameter **inputs_param;
+ unsigned int const_set_count;
+ unsigned int const_set_size;
+ struct d3dx_const_param_eval_output *const_set;
+ const enum pres_reg_tables *regset2table;
+ ULONG64 update_version;
+};
+
+struct d3dx_regstore
+{
+ void *tables[PRES_REGTAB_COUNT];
+ unsigned int table_sizes[PRES_REGTAB_COUNT]; /* registers count */
+};
+
+struct d3dx_pres_ins;
+
+struct d3dx_preshader
+{
+ struct d3dx_regstore regs;
+
+ unsigned int ins_count;
+ struct d3dx_pres_ins *ins;
+
+ struct d3dx_const_tab inputs;
+};
+
+struct d3dx_param_eval
+{
+ D3DXPARAMETER_TYPE param_type;
+
+ struct d3dx_preshader pres;
+ struct d3dx_const_tab shader_inputs;
+
+ ULONG64 *version_counter;
+};
+
+struct d3dx_shared_data;
+struct d3dx_top_level_parameter;
+
+struct d3dx_parameter
+{
+ char magic_string[4];
+ struct d3dx_top_level_parameter *top_level_param;
+ struct d3dx_param_eval *param_eval;
+ char *name;
+ void *data;
+ D3DXPARAMETER_CLASS class;
+ D3DXPARAMETER_TYPE type;
+ UINT rows;
+ UINT columns;
+ UINT element_count;
+ UINT member_count;
DWORD flags;
- BOOL ready;
+ UINT bytes;
+ DWORD object_id;
+
+ struct d3dx_parameter *members;
+ char *semantic;
+};
+
+struct d3dx_top_level_parameter
+{
+ struct d3dx_parameter param;
+ UINT annotation_count;
+ struct d3dx_parameter *annotations;
+ ULONG64 update_version;
+ ULONG64 *version_counter;
+ struct d3dx_shared_data *shared_data;
+};
+
+struct d3dx_shared_data
+{
+ void *data;
+ struct d3dx_top_level_parameter **parameters;
+ unsigned int size, count;
+ ULONG64 update_version;
+};
+
+struct d3dx9_base_effect;
+
+static inline BOOL is_top_level_parameter(struct d3dx_parameter *param)
+{
+ return ¶m->top_level_param->param == param;
+}
+
+static inline struct d3dx_top_level_parameter
+ *top_level_parameter_from_parameter(struct d3dx_parameter *param)
+{
+ return CONTAINING_RECORD(param, struct d3dx_top_level_parameter, param);
+}
+
+static inline ULONG64 next_update_version(ULONG64 *version_counter)
+{
+ return ++*version_counter;
+}
+
+static inline BOOL is_top_level_param_dirty(struct d3dx_top_level_parameter *param, ULONG64 update_version)
+{
+ struct d3dx_shared_data *shared_data;
+
+ if ((shared_data = param->shared_data))
+ return update_version < shared_data->update_version;
+ else
+ return update_version < param->update_version;
+}
+
+static inline BOOL is_param_dirty(struct d3dx_parameter *param, ULONG64 update_version)
+{
+ return is_top_level_param_dirty(param->top_level_param, update_version);
+}
+
+struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
+ struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN;
+
+#ifdef __REACTOS__
+#define SET_D3D_STATE_(_manager, _device, _method, ...) ((_manager) ? (_manager)->lpVtbl->_method((_manager), __VA_ARGS__) \
+ : (_device)->lpVtbl->_method((_device), __VA_ARGS__))
+#define SET_D3D_STATE(_base_effect, _method, ...) SET_D3D_STATE_((_base_effect)->manager, (_base_effect)->device, _method, __VA_ARGS__)
+#else
+#define SET_D3D_STATE_(manager, device, method, args...) (manager ? manager->lpVtbl->method(manager, args) \
+ : device->lpVtbl->method(device, args))
+#define SET_D3D_STATE(base_effect, args...) SET_D3D_STATE_(base_effect->manager, base_effect->device, args)
+#endif
+
+HRESULT d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code,
+ unsigned int byte_code_size, D3DXPARAMETER_TYPE type,
+ struct d3dx_param_eval **peval, ULONG64 *version_counter,
+ const char **skip_constants, unsigned int skip_constants_count) DECLSPEC_HIDDEN;
+void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
+HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
+ const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN;
+HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
+ struct d3dx_param_eval *peval, BOOL update_all) DECLSPEC_HIDDEN;
+BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version) DECLSPEC_HIDDEN;
- /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
- DWORD texfilter_caps;
- DWORD maxanisotropy;
- DWORD alphacmp_caps;
+struct ctab_constant {
+ D3DXCONSTANT_DESC desc;
+ WORD constantinfo_reserved;
+ struct ctab_constant *constants;
+};
- SPRITE *sprites;
- int sprite_count; /* number of sprites to be drawn */
- int allocated_sprites; /* number of (pre-)allocated sprites */
-} ID3DXSpriteImpl;
+const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface,
+ D3DXHANDLE constant) DECLSPEC_HIDDEN;
+HRESULT create_dummy_skin(ID3DXSkinInfo **iface) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_36_PRIVATE_H */