wined3d_mutex_lock();
+ if (ddraw->flags & DDRAW_SCL_RECURSIVE)
+ {
+ WARN("Recursive call, returning DD_OK.\n");
+ hr = DD_OK;
+ goto done;
+ }
+ ddraw->flags |= DDRAW_SCL_RECURSIVE;
+
/* Tests suggest that we need one of them: */
if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
DDSCL_NORMAL |
DDSCL_EXCLUSIVE )))
{
TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
- wined3d_mutex_unlock();
- return DDERR_INVALIDPARAMS;
+ hr = DDERR_INVALIDPARAMS;
+ goto done;
}
if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
{
WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
- wined3d_mutex_unlock();
- return DDERR_INVALIDPARAMS;
+ hr = DDERR_INVALIDPARAMS;
+ goto done;
}
/* Handle those levels first which set various hwnds */
| DDSCL_FULLSCREEN))
{
WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
- wined3d_mutex_unlock();
- return DDERR_INVALIDPARAMS;
+ hr = DDERR_INVALIDPARAMS;
+ goto done;
}
hr = ddraw_set_focus_window(ddraw, window);
- wined3d_mutex_unlock();
- return hr;
+ goto done;
}
if (cooplevel & DDSCL_EXCLUSIVE)
if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
{
WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
- wined3d_mutex_unlock();
- return DDERR_INVALIDPARAMS;
+ hr = DDERR_INVALIDPARAMS;
+ goto done;
}
if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
{
WARN("No focus window set.\n");
- wined3d_mutex_unlock();
- return DDERR_NOFOCUSWINDOW;
+ hr = DDERR_NOFOCUSWINDOW;
+ goto done;
}
device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
if (!device_window)
{
ERR("Failed to create window, last error %#x.\n", GetLastError());
- wined3d_mutex_unlock();
- return E_FAIL;
+ hr = E_FAIL;
+ goto done;
}
ShowWindow(device_window, SW_SHOW);
{
if (!window)
{
- wined3d_mutex_unlock();
- return DDERR_NOHWND;
+ hr = DDERR_NOHWND;
+ goto done;
}
if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
- {
- wined3d_mutex_unlock();
- return hr;
- }
+ goto done;
}
window = device_window;
if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
{
ERR("Failed to create stateblock, hr %#x.\n", hr);
- wined3d_mutex_unlock();
- return hr;
+ goto done;
}
wined3d_stateblock_capture(stateblock);
if (FAILED(hr))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
- wined3d_mutex_unlock();
- return hr;
+ goto done;
}
}
ddraw->dest_window = window;
TRACE("SetCooperativeLevel retuning DD_OK\n");
+ hr = DD_OK;
+done:
+ ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
wined3d_mutex_unlock();
- return DD_OK;
+ return hr;
}
static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
}
+void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
+{
+ memset(caps1, 0, sizeof(*caps1));
+ caps1->dwSize = sizeof(*caps1);
+ caps1->dwFlags = D3DDD_COLORMODEL
+ | D3DDD_DEVCAPS
+ | D3DDD_TRANSFORMCAPS
+ | D3DDD_BCLIPPING
+ | D3DDD_LIGHTINGCAPS
+ | D3DDD_LINECAPS
+ | D3DDD_TRICAPS
+ | D3DDD_DEVICERENDERBITDEPTH
+ | D3DDD_DEVICEZBUFFERBITDEPTH
+ | D3DDD_MAXBUFFERSIZE
+ | D3DDD_MAXVERTEXCOUNT;
+ caps1->dcmColorModel = D3DCOLOR_RGB;
+ caps1->dwDevCaps = caps7->dwDevCaps;
+ caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
+ caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
+ caps1->bClipping = TRUE;
+ caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
+ caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
+ | D3DLIGHTCAPS_PARALLELPOINT
+ | D3DLIGHTCAPS_POINT
+ | D3DLIGHTCAPS_SPOT;
+ caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
+ caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
+ caps1->dpcLineCaps = caps7->dpcLineCaps;
+ caps1->dpcTriCaps = caps7->dpcTriCaps;
+ caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
+ caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
+ caps1->dwMaxBufferSize = 0;
+ caps1->dwMaxVertexCount = 65536;
+ caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
+ caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
+ caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
+ caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
+ caps1->dwMinStippleWidth = 1;
+ caps1->dwMinStippleHeight = 1;
+ caps1->dwMaxStippleWidth = 32;
+ caps1->dwMaxStippleHeight = 32;
+ caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
+ caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
+ caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
+ caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
+ caps1->dvGuardBandTop = caps7->dvGuardBandTop;
+ caps1->dvGuardBandRight = caps7->dvGuardBandRight;
+ caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
+ caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
+ caps1->dwStencilCaps = caps7->dwStencilCaps;
+ caps1->dwFVFCaps = caps7->dwFVFCaps;
+ caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
+ caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
+ caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
+}
+
+HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
+{
+ WINED3DCAPS wined3d_caps;
+ HRESULT hr;
+
+ TRACE("ddraw %p, caps %p.\n", ddraw, caps);
+
+ memset(&wined3d_caps, 0, sizeof(wined3d_caps));
+
+ wined3d_mutex_lock();
+ hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to get device caps, hr %#x.\n", hr);
+ return hr;
+ }
+
+ caps->dwDevCaps = wined3d_caps.DevCaps;
+ caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
+ caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
+ caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
+ caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
+ caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
+ caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
+ caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
+ caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
+ caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
+ caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
+
+ caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
+ caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
+
+ caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
+ caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
+ caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
+ caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
+
+ caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
+ caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
+ caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
+ caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
+
+ caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
+ caps->dwStencilCaps = wined3d_caps.StencilCaps;
+
+ caps->dwFVFCaps = wined3d_caps.FVFCaps;
+ caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
+
+ caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
+ caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
+
+ /* Remove all non-d3d7 caps */
+ caps->dwDevCaps &= (
+ D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
+ D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
+ D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
+ D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
+ D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
+ D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
+ D3DDEVCAPS_HWRASTERIZATION);
+
+ caps->dwStencilCaps &= (
+ D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
+ D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
+ D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
+
+ /* FVF caps ?*/
+
+ caps->dwTextureOpCaps &= (
+ D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
+ D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
+ D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
+ D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
+ D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
+ D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
+ D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
+ D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
+
+ caps->dwVertexProcessingCaps &= (
+ D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
+ D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
+
+ caps->dpcLineCaps.dwMiscCaps &= (
+ D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
+ D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
+ D3DPMISCCAPS_CULLCCW);
+
+ caps->dpcLineCaps.dwRasterCaps &= (
+ D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
+ D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
+ D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
+ D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
+ D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
+ D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
+ D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
+ D3DPRASTERCAPS_ZFOG);
+
+ caps->dpcLineCaps.dwZCmpCaps &= (
+ D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
+ D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
+ D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
+
+ caps->dpcLineCaps.dwSrcBlendCaps &= (
+ D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
+ D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
+ D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
+ D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
+ D3DPBLENDCAPS_BOTHINVSRCALPHA);
+
+ caps->dpcLineCaps.dwDestBlendCaps &= (
+ D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
+ D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
+ D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
+ D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
+ D3DPBLENDCAPS_BOTHINVSRCALPHA);
+
+ caps->dpcLineCaps.dwAlphaCmpCaps &= (
+ D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
+ D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
+ D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
+
+ caps->dpcLineCaps.dwShadeCaps &= (
+ D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
+ D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
+ D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
+ D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
+ D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
+ D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
+ D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
+
+ caps->dpcLineCaps.dwTextureCaps &= (
+ D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
+ D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
+ D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
+ D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
+
+ caps->dpcLineCaps.dwTextureFilterCaps &= (
+ D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
+ D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
+ D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
+ D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
+ D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
+ D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
+
+ caps->dpcLineCaps.dwTextureAddressCaps &= (
+ D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
+ D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
+
+ if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
+ {
+ /* DirectX7 always has the np2 flag set, no matter what the card
+ * supports. Some old games (Rollcage) check the caps incorrectly.
+ * If wined3d supports nonpow2 textures it also has np2 conditional
+ * support. */
+ caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
+ }
+
+ /* Fill the missing members, and do some fixup */
+ caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
+ caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
+ | D3DPTBLENDCAPS_MODULATEMASK
+ | D3DPTBLENDCAPS_COPY
+ | D3DPTBLENDCAPS_DECAL
+ | D3DPTBLENDCAPS_DECALALPHA
+ | D3DPTBLENDCAPS_DECALMASK
+ | D3DPTBLENDCAPS_MODULATE
+ | D3DPTBLENDCAPS_MODULATEALPHA;
+ caps->dpcLineCaps.dwStippleWidth = 32;
+ caps->dpcLineCaps.dwStippleHeight = 32;
+ /* Use the same for the TriCaps */
+ caps->dpcTriCaps = caps->dpcLineCaps;
+
+ caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
+ caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
+ caps->dwMinTextureWidth = 1;
+ caps->dwMinTextureHeight = 1;
+
+ /* Convert DWORDs safely to WORDs */
+ if (wined3d_caps.MaxTextureBlendStages > 0xffff)
+ caps->wMaxTextureBlendStages = 0xffff;
+ else
+ caps->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
+ if (wined3d_caps.MaxSimultaneousTextures > 0xffff)
+ caps->wMaxSimultaneousTextures = 0xffff;
+ else
+ caps->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
+
+ if (wined3d_caps.MaxUserClipPlanes > 0xffff)
+ caps->wMaxUserClipPlanes = 0xffff;
+ else
+ caps->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
+ if (wined3d_caps.MaxVertexBlendMatrices > 0xffff)
+ caps->wMaxVertexBlendMatrices = 0xffff;
+ else
+ caps->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
+
+ caps->deviceGUID = IID_IDirect3DTnLHalDevice;
+
+ caps->dwReserved1 = 0;
+ caps->dwReserved2 = 0;
+ caps->dwReserved3 = 0;
+ caps->dwReserved4 = 0;
+
+ return DD_OK;
+}
+
/*****************************************************************************
* IDirectDraw7::GetCaps
*
}
hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
- wined3d_mutex_unlock();
- if(FAILED(hr)) {
+ if (FAILED(hr))
+ {
WARN("IDirectDraw7::GetAvailableVidMem failed\n");
+ wined3d_mutex_unlock();
+ return hr;
+ }
+
+ hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("IDirectDraw7::GetFourCCCodes failed\n");
return hr;
}
caps.dwCaps2 = winecaps.ddraw_caps.caps2;
caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
- caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
+ caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
/*****************************************************************************
* IDirectDraw7::RestoreAllSurfaces
*
- * Calls the restore method of all surfaces
- *
- * Params:
- *
- * Returns:
- * Always returns DD_OK because it's a stub
- *
- *****************************************************************************/
-static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
-{
- FIXME("iface %p stub!\n", iface);
-
- /* This isn't hard to implement: Enumerate all WineD3D surfaces,
- * get their parent and call their restore method. Do not implement
- * it in WineD3D, as restoring a surface means re-creating the
- * WineD3DDSurface
- */
- return DD_OK;
-}
-
-static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
-{
- struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
-
- TRACE("iface %p.\n", iface);
-
- return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
-}
-
-/*****************************************************************************
- * IDirectDraw7::StartModeTest
- *
- * Tests the specified video modes to update the system registry with
- * refresh rate information. StartModeTest starts the mode test,
- * EvaluateMode is used to fail or pass a mode. If EvaluateMode
- * isn't called within 15 seconds, the mode is failed automatically
- *
- * As refresh rates are handled by the X server, I don't think this
- * Method is important
- *
- * Params:
- * Modes: An array of mode specifications
- * NumModes: The number of modes in Modes
- * Flags: Some flags...
- *
- * Returns:
- * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
- * if no modes are passed, DDERR_INVALIDPARAMS is returned,
- * otherwise DD_OK
- *
- *****************************************************************************/
-static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
-{
- FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
- iface, Modes, NumModes, Flags);
-
- /* This looks sane */
- if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
-
- /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
- * As it is not, DDERR_TESTFINISHED is returned
- * (hopefully that's correct
- *
- if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
- * well, that value doesn't (yet) exist in the wine headers, so ignore it
- */
-
- return DD_OK;
-}
-
-/*****************************************************************************
- * ddraw_create_surface
- *
- * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
- * with the passed parameters.
- *
- * Params:
- * DDSD: Description of the surface to create
- * Surf: Address to store the interface pointer at
- *
- * Returns:
- * DD_OK on success
- *
- *****************************************************************************/
-static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
- DWORD flags, struct ddraw_surface **surface, UINT version)
-{
- HRESULT hr;
-
- TRACE("ddraw %p, desc %p, flags %#x, surface %p.\n", ddraw, desc, flags, surface);
-
- if (TRACE_ON(ddraw))
- {
- TRACE("Requesting surface desc:\n");
- DDRAW_dump_surface_desc(desc);
- }
-
- if ((desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && (ddraw->flags & DDRAW_NO3D))
- {
- WARN("The application requests a 3D capable surface, but the ddraw object was created without 3D support.\n");
- /* Do not fail surface creation, only fail 3D device creation. */
- }
-
- /* Create the Surface object */
- *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
- if (!*surface)
- {
- ERR("Failed to allocate surface memory.\n");
- return DDERR_OUTOFVIDEOMEMORY;
- }
-
- if (FAILED(hr = ddraw_surface_init(*surface, ddraw, desc, flags, version)))
- {
- WARN("Failed to initialize surface, hr %#x.\n", hr);
- HeapFree(GetProcessHeap(), 0, *surface);
- return hr;
- }
-
- /* Increase the surface counter, and attach the surface */
- list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
-
- TRACE("Created surface %p.\n", *surface);
-
- return DD_OK;
-}
-
-static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
-{
- return DD_OK;
-}
-
-/*****************************************************************************
- * IDirectDraw7::CreateSurface
- *
- * Creates a new IDirectDrawSurface object and returns its interface.
- *
- * The surface connections with wined3d are a bit tricky. Basically it works
- * like this:
- *
- * |------------------------| |-----------------|
- * | DDraw surface | | WineD3DSurface |
- * | | | |
- * | WineD3DSurface |-------------->| |
- * | Child |<------------->| Parent |
- * |------------------------| |-----------------|
- *
- * The DDraw surface is the parent of the wined3d surface, and it releases
- * the WineD3DSurface when the ddraw surface is destroyed.
- *
- * However, for all surfaces which can be in a container in WineD3D,
- * we have to do this. These surfaces are usually complex surfaces,
- * so this concerns primary surfaces with a front and a back buffer,
- * and textures.
- *
- * |------------------------| |-----------------|
- * | DDraw surface | | Container |
- * | | | |
- * | Child |<------------->| Parent |
- * | Texture |<------------->| |
- * | WineD3DSurface |<----| | Levels |<--|
- * | Complex connection | | | | |
- * |------------------------| | |-----------------| |
- * ^ | |
- * | | |
- * | | |
- * | |------------------| | |-----------------| |
- * | | IParent | |-------->| WineD3DSurface | |
- * | | | | | |
- * | | Child |<------------->| Parent | |
- * | | | | Container |<--|
- * | |------------------| |-----------------| |
- * | |
- * | |----------------------| |
- * | | DDraw surface 2 | |
- * | | | |
- * |<->| Complex root Child | |
- * | | Texture | |
- * | | WineD3DSurface |<----| |
- * | |----------------------| | |
- * | | |
- * | |---------------------| | |-----------------| |
- * | | IParent | |----->| WineD3DSurface | |
- * | | | | | |
- * | | Child |<---------->| Parent | |
- * | |---------------------| | Container |<--|
- * | |-----------------| |
- * | |
- * | ---More surfaces can follow--- |
- *
- * The reason is that the IWineD3DSwapchain(render target container)
- * and the IWineD3DTexure(Texture container) release the parents
- * of their surface's children, but by releasing the complex root
- * the surfaces which are complexly attached to it are destroyed
- * too. See IDirectDrawSurface::Release for a more detailed
- * explanation.
- *
- * Params:
- * DDSD: Description of the surface to create
- * Surf: Address to store the interface pointer at
- * UnkOuter: Basically for aggregation support, but ddraw doesn't support
- * aggregation, so it has to be NULL
- *
- * Returns:
- * DD_OK on success
- * CLASS_E_NOAGGREGATION if UnkOuter != NULL
- * DDERR_* if an error occurs
- *
- *****************************************************************************/
-static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
- struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
-{
- struct ddraw_surface *object = NULL;
- struct wined3d_display_mode mode;
- HRESULT hr;
- DDSURFACEDESC2 desc2;
- const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
- /* Some applications assume surfaces will always be mapped at the same
- * address. Some of those also assume that this address is valid even when
- * the surface isn't mapped, and that updates done this way will be
- * visible on the screen. The game Nox is such an application,
- * Commandos: Behind Enemy Lines is another. */
- const DWORD flags = WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_PIN_SYSMEM;
-
- TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
-
- /* Some checks before we start */
- if (TRACE_ON(ddraw))
- {
- TRACE(" (%p) Requesting surface desc :\n", ddraw);
- DDRAW_dump_surface_desc(DDSD);
- }
-
- if (UnkOuter != NULL)
- {
- FIXME("(%p) : outer != NULL?\n", ddraw);
- return CLASS_E_NOAGGREGATION; /* unchecked */
- }
-
- if (!surface)
- {
- FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
- return E_POINTER; /* unchecked */
- }
-
- if (!(DDSD->dwFlags & DDSD_CAPS))
- {
- /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
- DDSD->dwFlags |= DDSD_CAPS;
- }
-
- if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
- {
- /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
- DDSD->dwFlags &= ~DDSD_LPSURFACE;
- }
-
- if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
- {
- /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
- WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
- DDSD->dwFlags &= ~DDSD_LPSURFACE;
- }
-
- if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
- !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
- {
- TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
- ddraw);
- *surface = NULL;
- return DDERR_NOEXCLUSIVEMODE;
- }
-
- if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
- {
- WARN("Application wanted to create back buffer primary surface\n");
- return DDERR_INVALIDCAPS;
- }
-
- if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
- {
- /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
- WARN("Application tries to put the surface in both system and video memory\n");
- *surface = NULL;
- return DDERR_INVALIDCAPS;
- }
-
- /* Check cube maps but only if the size includes them */
- if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
- {
- if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
- !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
- {
- WARN("Cube map faces requested without cube map flag\n");
- return DDERR_INVALIDCAPS;
- }
- if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
- (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
- {
- WARN("Cube map without faces requested\n");
- return DDERR_INVALIDPARAMS;
- }
-
- /* Quick tests confirm those can be created, but we don't do that yet */
- if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
- (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
- {
- FIXME("Partial cube maps not supported yet\n");
- }
- }
-
- /* According to the msdn this flag is ignored by CreateSurface */
- if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
- DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
-
- /* Modify some flags */
- copy_to_surfacedesc2(&desc2, DDSD);
- desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
-
- if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
- {
- ERR("Failed to get display mode, hr %#x.\n", hr);
- return hr;
- }
-
- /* No pixelformat given? Use the current screen format */
- if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
- {
- desc2.dwFlags |= DDSD_PIXELFORMAT;
- desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
-
- ddrawformat_from_wined3dformat(&desc2.u4.ddpfPixelFormat, mode.format_id);
- }
-
- /* No Width or no Height? Use the original screen size
- */
- if(!(desc2.dwFlags & DDSD_WIDTH) ||
- !(desc2.dwFlags & DDSD_HEIGHT) )
- {
- /* Invalid for non-render targets */
- if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
- {
- WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
- *surface = NULL;
- return DDERR_INVALIDPARAMS;
- }
-
- desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
- desc2.dwWidth = mode.width;
- desc2.dwHeight = mode.height;
- }
-
- if (!desc2.dwWidth || !desc2.dwHeight)
- return DDERR_INVALIDPARAMS;
-
- /* Mipmap count fixes */
- if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
- {
- if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
- {
- if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
- {
- /* Mipmap count is given, should not be 0 */
- if( desc2.u2.dwMipMapCount == 0 )
- return DDERR_INVALIDPARAMS;
- }
- else
- {
- /* Undocumented feature: Create sublevels until
- * either the width or the height is 1
- */
- DWORD min = desc2.dwWidth < desc2.dwHeight ?
- desc2.dwWidth : desc2.dwHeight;
- desc2.u2.dwMipMapCount = 0;
- while( min )
- {
- desc2.u2.dwMipMapCount += 1;
- min >>= 1;
- }
- }
- }
- else
- {
- /* Not-complex mipmap -> Mipmapcount = 1 */
- desc2.u2.dwMipMapCount = 1;
- }
-
- /* There's a mipmap count in the created surface in any case */
- desc2.dwFlags |= DDSD_MIPMAPCOUNT;
- }
- /* If no mipmap is given, the texture has only one level */
-
- /* The first surface is a front buffer, the back buffer is created afterwards */
- if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
- {
- desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
- }
-
- /* The root surface in a cube map is positive x */
- if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
- {
- desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
- desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
- }
-
- if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
- {
- struct wined3d_swapchain_desc swapchain_desc;
-
- wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
- swapchain_desc.backbuffer_width = mode.width;
- swapchain_desc.backbuffer_height = mode.height;
- swapchain_desc.backbuffer_format = mode.format_id;
-
- hr = wined3d_device_reset(ddraw->wined3d_device,
- &swapchain_desc, NULL, ddraw_reset_enum_callback, TRUE);
- if (FAILED(hr))
- {
- ERR("Failed to reset device.\n");
- return hr;
- }
- }
-
- /* Create the first surface */
- if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object, version)))
- {
- WARN("ddraw_create_surface failed, hr %#x.\n", hr);
- return hr;
- }
- object->is_complex_root = TRUE;
-
- *surface = object;
+ * Calls the restore method of all surfaces
+ *
+ * Params:
+ *
+ * Returns:
+ * Always returns DD_OK because it's a stub
+ *
+ *****************************************************************************/
+static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
+{
+ FIXME("iface %p stub!\n", iface);
- /* Create Additional surfaces if necessary
- * This applies to Primary surfaces which have a back buffer count
- * set, but not to mipmap textures. In case of Mipmap textures,
- * wineD3D takes care of the creation of additional surfaces
+ /* This isn't hard to implement: Enumerate all WineD3D surfaces,
+ * get their parent and call their restore method. Do not implement
+ * it in WineD3D, as restoring a surface means re-creating the
+ * WineD3DDSurface
*/
- if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
- {
- struct ddraw_surface *last = object;
- UINT i;
-
- desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
- desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
- desc2.u5.dwBackBufferCount = 0;
+ return DD_OK;
+}
- for (i = 0; i < DDSD->u5.dwBackBufferCount; ++i)
- {
- struct ddraw_surface *object2 = NULL;
+static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
+{
+ struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
- if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object2, version)))
- {
- if (version == 7)
- IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
- else if (version == 4)
- IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
- else
- IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
-
- return hr;
- }
+ TRACE("iface %p.\n", iface);
- /* Add the new surface to the complex attachment array. */
- last->complex_array[0] = object2;
- last = object2;
+ return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
+}
- /* Remove the (possible) back buffer cap from the new surface
- * description, because only one surface in the flipping chain is a
- * back buffer, one is a front buffer, the others are just primary
- * surfaces. */
- desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
- }
- }
+/*****************************************************************************
+ * IDirectDraw7::StartModeTest
+ *
+ * Tests the specified video modes to update the system registry with
+ * refresh rate information. StartModeTest starts the mode test,
+ * EvaluateMode is used to fail or pass a mode. If EvaluateMode
+ * isn't called within 15 seconds, the mode is failed automatically
+ *
+ * As refresh rates are handled by the X server, I don't think this
+ * Method is important
+ *
+ * Params:
+ * Modes: An array of mode specifications
+ * NumModes: The number of modes in Modes
+ * Flags: Some flags...
+ *
+ * Returns:
+ * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
+ * if no modes are passed, DDERR_INVALIDPARAMS is returned,
+ * otherwise DD_OK
+ *
+ *****************************************************************************/
+static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
+{
+ FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
+ iface, Modes, NumModes, Flags);
- if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
- ddraw->primary = object;
+ /* This looks sane */
+ if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
- /* Create a WineD3DTexture if a texture was requested */
- if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
- ddraw_surface_create_texture(object, flags);
+ /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
+ * As it is not, DDERR_TESTFINISHED is returned
+ * (hopefully that's correct
+ *
+ if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
+ * well, that value doesn't (yet) exist in the wine headers, so ignore it
+ */
- return hr;
+ return DD_OK;
}
static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
return DDERR_INVALIDCAPS;
}
- hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
+ hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
wined3d_mutex_unlock();
if (FAILED(hr))
{
return DDERR_INVALIDCAPS;
}
- hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
+ hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
wined3d_mutex_unlock();
if (FAILED(hr))
{
return DDERR_INVALIDCAPS;
}
- hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
+ hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
wined3d_mutex_unlock();
if (FAILED(hr))
{
return DDERR_INVALIDPARAMS;
}
- /* Remove front buffer flag, this causes failure in v7, and its added to normal
- * primaries anyway. */
- surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
+ if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
+ == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
+ || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
+ == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
+ {
+ WARN("Application tried to create an explicit front or back buffer.\n");
+ wined3d_mutex_unlock();
+ return DDERR_INVALIDCAPS;
+ }
+
DDSD_to_DDSD2(surface_desc, &surface_desc2);
- hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
+ hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
wined3d_mutex_unlock();
if (FAILED(hr))
{
{
struct ddraw *ddraw = impl_from_IDirect3D7(iface);
D3DDEVICEDESC7 device_desc7;
- D3DDEVICEDESC device_desc1;
HRESULT hr;
size_t i;
wined3d_mutex_lock();
- hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
- if (hr != D3D_OK)
+ if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
{
wined3d_mutex_unlock();
return hr;
wined3d_mutex_lock();
- hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
- if (hr != D3D_OK)
+ if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
{
wined3d_mutex_unlock();
return hr;
}
+ ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
/* Do I have to enumerate the reference id? Note from old d3d7:
* "It seems that enumerating the reference IID on Direct3D 1 games
}
/* Get the caps */
- hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
- if (hr != D3D_OK) return hr;
+ if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
+ return hr;
/* Now return our own GUID */
+ ddraw_d3dcaps1_from_7(&desc1, &desc7);
fdr->guid = IID_D3DDEVICE_WineD3D;
fdr->ddHwDesc = desc1;
fdr->ddSwDesc = desc1;
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
- hr = d3d_device_create(ddraw, target, 7, &object, NULL);
- if (SUCCEEDED(hr))
+ if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
+ {
*device = &object->IDirect3DDevice7_iface;
+ }
else
{
WARN("Failed to create device, hr %#x.\n", hr);
return CLASS_E_NOAGGREGATION;
wined3d_mutex_lock();
- hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
- if (SUCCEEDED(hr))
+ if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
+ {
*device = &device_impl->IDirect3DDevice3_iface;
+ }
else
{
WARN("Failed to create device, hr %#x.\n", hr);
iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
- hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
- if (SUCCEEDED(hr))
+ if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
+ {
*device = &device_impl->IDirect3DDevice2_iface;
+ }
else
{
WARN("Failed to create device, hr %#x.\n", hr);
return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
}
-/*****************************************************************************
- * IDirect3DImpl_GetCaps
- *
- * This function retrieves the device caps from wined3d
- * and converts it into a D3D7 and D3D - D3D3 structure
- * This is a helper function called from various places in ddraw
- *
- * Params:
- * wined3d: The interface to get the caps from
- * desc1: Old D3D <3 structure to fill (needed)
- * desc7: D3D7 device desc structure to fill (needed)
- *
- * Returns
- * D3D_OK on success, or the return value of IWineD3D::GetCaps
- *
- *****************************************************************************/
-HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
-{
- WINED3DCAPS wined3d_caps;
- HRESULT hr;
-
- TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
-
- memset(&wined3d_caps, 0, sizeof(wined3d_caps));
-
- wined3d_mutex_lock();
- hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
- wined3d_mutex_unlock();
- if (FAILED(hr))
- {
- WARN("Failed to get device caps, hr %#x.\n", hr);
- return hr;
- }
-
- /* Copy the results into the d3d7 and d3d3 structures */
- desc7->dwDevCaps = wined3d_caps.DevCaps;
- desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
- desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
- desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
- desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
- desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
- desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
- desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
- desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
- desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
- desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
-
- desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
- desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
-
- desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
- desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
- desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
- desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
-
- desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
- desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
- desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
- desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
-
- desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
- desc7->dwStencilCaps = wined3d_caps.StencilCaps;
-
- desc7->dwFVFCaps = wined3d_caps.FVFCaps;
- desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
-
- desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
- desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
-
- /* Remove all non-d3d7 caps */
- desc7->dwDevCaps &= (
- D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
- D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
- D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
- D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
- D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
- D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
- D3DDEVCAPS_HWRASTERIZATION);
-
- desc7->dwStencilCaps &= (
- D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
- D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
- D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
-
- /* FVF caps ?*/
-
- desc7->dwTextureOpCaps &= (
- D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
- D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
- D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
- D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
- D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
- D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
- D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
- D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
-
- desc7->dwVertexProcessingCaps &= (
- D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
- D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
-
- desc7->dpcLineCaps.dwMiscCaps &= (
- D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
- D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
- D3DPMISCCAPS_CULLCCW);
-
- desc7->dpcLineCaps.dwRasterCaps &= (
- D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
- D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
- D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
- D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
- D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
- D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
- D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
- D3DPRASTERCAPS_ZFOG);
-
- desc7->dpcLineCaps.dwZCmpCaps &= (
- D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
- D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
- D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
-
- desc7->dpcLineCaps.dwSrcBlendCaps &= (
- D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
- D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
- D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
- D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
- D3DPBLENDCAPS_BOTHINVSRCALPHA);
-
- desc7->dpcLineCaps.dwDestBlendCaps &= (
- D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
- D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
- D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
- D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
- D3DPBLENDCAPS_BOTHINVSRCALPHA);
-
- desc7->dpcLineCaps.dwAlphaCmpCaps &= (
- D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
- D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
- D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
-
- desc7->dpcLineCaps.dwShadeCaps &= (
- D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
- D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
- D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
- D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
- D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
- D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
- D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
-
- desc7->dpcLineCaps.dwTextureCaps &= (
- D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
- D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
- D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
- D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
-
- desc7->dpcLineCaps.dwTextureFilterCaps &= (
- D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
- D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
- D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
- D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
- D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
- D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
-
- desc7->dpcLineCaps.dwTextureAddressCaps &= (
- D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
- D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
-
- if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
- {
- /* DirectX7 always has the np2 flag set, no matter what the card
- * supports. Some old games (Rollcage) check the caps incorrectly.
- * If wined3d supports nonpow2 textures it also has np2 conditional
- * support. */
- desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
- }
-
- /* Fill the missing members, and do some fixup */
- desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
- desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
- D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
- D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
- D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
- desc7->dpcLineCaps.dwStippleWidth = 32;
- desc7->dpcLineCaps.dwStippleHeight = 32;
- /* Use the same for the TriCaps */
- desc7->dpcTriCaps = desc7->dpcLineCaps;
-
- desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
- desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
- desc7->dwMinTextureWidth = 1;
- desc7->dwMinTextureHeight = 1;
-
- /* Convert DWORDs safely to WORDs */
- if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
- else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
- if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
- else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
-
- if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
- else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
- if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
- else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
-
- desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
-
- desc7->dwReserved1 = 0;
- desc7->dwReserved2 = 0;
- desc7->dwReserved3 = 0;
- desc7->dwReserved4 = 0;
-
- /* Fill the old structure */
- memset(desc1, 0, sizeof(*desc1));
- desc1->dwSize = sizeof(D3DDEVICEDESC);
- desc1->dwFlags = D3DDD_COLORMODEL
- | D3DDD_DEVCAPS
- | D3DDD_TRANSFORMCAPS
- | D3DDD_BCLIPPING
- | D3DDD_LIGHTINGCAPS
- | D3DDD_LINECAPS
- | D3DDD_TRICAPS
- | D3DDD_DEVICERENDERBITDEPTH
- | D3DDD_DEVICEZBUFFERBITDEPTH
- | D3DDD_MAXBUFFERSIZE
- | D3DDD_MAXVERTEXCOUNT;
-
- desc1->dcmColorModel = D3DCOLOR_RGB;
- desc1->dwDevCaps = desc7->dwDevCaps;
- desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
- desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
- desc1->bClipping = TRUE;
- desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
- desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
- | D3DLIGHTCAPS_PARALLELPOINT
- | D3DLIGHTCAPS_POINT
- | D3DLIGHTCAPS_SPOT;
-
- desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
- desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
-
- desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
- desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
- desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
- desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
- desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
- desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
- desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
- desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
- desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
- desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
- desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
- desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
- desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
-
- desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
- desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
- desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
- desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
- desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
- desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
- desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
- desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
- desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
- desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
- desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
- desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
- desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
-
- desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
- desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
- desc1->dwMaxBufferSize = 0;
- desc1->dwMaxVertexCount = 65536;
- desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
- desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
- desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
- desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
- desc1->dwMinStippleWidth = 1;
- desc1->dwMinStippleHeight = 1;
- desc1->dwMaxStippleWidth = 32;
- desc1->dwMaxStippleHeight = 32;
- desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
- desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
- desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
- desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
- desc1->dvGuardBandRight = desc7->dvGuardBandRight;
- desc1->dvGuardBandTop = desc7->dvGuardBandTop;
- desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
- desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
- desc1->dwStencilCaps = desc7->dwStencilCaps;
- desc1->dwFVFCaps = desc7->dwFVFCaps;
- desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
- desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
- desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
-
- return DD_OK;
-}
-
/*****************************************************************************
* IDirectDraw7 VTable
*****************************************************************************/
ERR("Failed to resize window.\n");
}
-static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
- void *container_parent, const struct wined3d_resource_desc *wined3d_desc, UINT sub_resource_idx,
- DWORD flags, struct wined3d_surface **surface)
+static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
+ void *container_parent, struct wined3d_surface *surface,
+ void **parent, const struct wined3d_parent_ops **parent_ops)
{
struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
- struct ddraw_surface *tex_root = container_parent;
- DDSURFACEDESC2 desc = tex_root->surface_desc;
struct ddraw_surface *ddraw_surface;
HRESULT hr;
- TRACE("device_parent %p, container_parent %p, wined3d_desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
- device_parent, container_parent, wined3d_desc, sub_resource_idx, flags, surface);
+ TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
+ device_parent, container_parent, surface, parent, parent_ops);
- /* The ddraw root surface is created before the wined3d texture. */
- if (!sub_resource_idx)
+ /* We have a swapchain texture. */
+ if (container_parent == ddraw)
{
- ddraw_surface = tex_root;
- goto done;
+ *parent = NULL;
+ *parent_ops = &ddraw_null_wined3d_parent_ops;
+
+ return DD_OK;
}
- desc.dwWidth = wined3d_desc->width;
- desc.dwHeight = wined3d_desc->height;
+ if (!(ddraw_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw_surface))))
+ {
+ ERR("Failed to allocate surface memory.\n");
+ return DDERR_OUTOFVIDEOMEMORY;
+ }
- /* FIXME: Validate that format, usage, pool, etc. really make sense. */
- if (FAILED(hr = ddraw_create_surface(ddraw, &desc, flags, &ddraw_surface, tex_root->version)))
+ if (FAILED(hr = ddraw_surface_init(ddraw_surface, ddraw, container_parent, surface, parent_ops)))
+ {
+ WARN("Failed to initialize surface, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, ddraw_surface);
return hr;
+ }
-done:
- *surface = ddraw_surface->wined3d_surface;
- wined3d_surface_incref(*surface);
+ *parent = ddraw_surface;
+ list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
+
+ TRACE("Created ddraw surface %p.\n", ddraw_surface);
+
+ return DD_OK;
+}
+
+static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
+ void *container_parent, struct wined3d_volume *volume,
+ void **parent, const struct wined3d_parent_ops **parent_ops)
+{
+ TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
+ device_parent, container_parent, volume, parent, parent_ops);
+
+ *parent = NULL;
+ *parent_ops = &ddraw_null_wined3d_parent_ops;
return DD_OK;
}
void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
{
struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
+ struct wined3d_resource_desc texture_desc;
+ struct wined3d_texture *texture;
HRESULT hr;
TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
return E_FAIL;
}
- if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, desc->width, desc->height, desc->format,
- desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality, WINED3D_SURFACE_MAPPABLE,
- ddraw, &ddraw_frontbuffer_parent_ops, surface)))
- ddraw->wined3d_frontbuffer = *surface;
-
- return hr;
-}
-
-static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
- void *container_parent, UINT width, UINT height, UINT depth, UINT level,
- enum wined3d_format_id format, enum wined3d_pool pool, DWORD usage,
- struct wined3d_volume **volume)
-{
- TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
- "format %#x, pool %#x, usage %#x, volume %p.\n",
- device_parent, container_parent, width, height, depth,
- format, pool, usage, volume);
+ texture_desc = *desc;
+ texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
+ if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &texture_desc, 1,
+ WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, &texture)))
+ {
+ WARN("Failed to create texture, hr %#x.\n", hr);
+ return hr;
+ }
- ERR("Not implemented!\n");
+ *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
+ ddraw->wined3d_frontbuffer = *surface;
+ wined3d_surface_incref(*surface);
+ wined3d_texture_decref(texture);
- return E_NOTIMPL;
+ return hr;
}
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
{
device_parent_wined3d_device_created,
device_parent_mode_changed,
+ device_parent_surface_created,
+ device_parent_volume_created,
device_parent_create_swapchain_surface,
- device_parent_create_texture_surface,
- device_parent_create_volume,
device_parent_create_swapchain,
};