struct ddraw *ddraw;
struct wined3d_surface *wined3d_surface;
struct wined3d_texture *wined3d_texture;
+ struct wined3d_private_store private_store;
struct d3d_device *device1;
/* This implementation handles attaching surfaces to other surfaces */
DWORD fvf;
DWORD size;
BOOL dynamic;
-
- BOOL read_since_last_map;
};
HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,