Sync with trunk.
[reactos.git] / dll / directx / wine / ddraw / ddraw_private.h
index a312ed7..ae2adbd 100644 (file)
@@ -157,6 +157,7 @@ struct ddraw_surface
     struct ddraw *ddraw;
     struct wined3d_surface *wined3d_surface;
     struct wined3d_texture *wined3d_texture;
+    struct wined3d_private_store private_store;
     struct d3d_device *device1;
 
     /* This implementation handles attaching surfaces to other surfaces */
@@ -550,8 +551,6 @@ struct d3d_vertex_buffer
     DWORD                fvf;
     DWORD                size;
     BOOL                 dynamic;
-
-    BOOL                 read_since_last_map;
 };
 
 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,