mode.Height = This->orig_height;
mode.RefreshRate = 0;
mode.Format = This->orig_fmt;
- IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
+ IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
}
+ HeapFree(GetProcessHeap(), 0, This->context);
HeapFree(GetProcessHeap(), 0, This);
}