{
GLfloat win[4];
const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX];
- const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
+ const GLfloat *color = v->attrib[FRAG_ATTRIB_COL];
win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];