+
+BOOL init_tls_data(void)
+{
+ struct Opengl32_ThreadData* ThreadData;
+
+ ThreadData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ThreadData));
+ if(!ThreadData)
+ return FALSE;
+ TlsSetValue(OglTlsIndex, ThreadData);
+ ThreadData->glDispatchTable = &StubTable.glDispatchTable;
+ ThreadData->hglrc = NULL;
+ ThreadData->hdc = NULL;
+ ThreadData->dc_data = NULL;
+ return TRUE;
+}
+