+#include <windef.h>
+
+#include "resources.h"
+
#define REACTOS_VERSION_DLL
-#define REACTOS_STR_FILE_DESCRIPTION "SAM server DLL\0"
-#define REACTOS_STR_INTERNAL_NAME "samsrv\0"
-#define REACTOS_STR_ORIGINAL_FILENAME "samsrv.dll\0"
+#define REACTOS_STR_FILE_DESCRIPTION "SAM server DLL"
+#define REACTOS_STR_INTERNAL_NAME "samsrv"
+#define REACTOS_STR_ORIGINAL_FILENAME "samsrv.dll"
+
+#define REACTOS_FILEVERSION 5,1,2600,0
+#define REACTOS_STR_FILE_VERSION "5.1.2600"
#include <reactos/version.rc>
+
+LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
+
+/*
+ * Everything specific to any language goes in one of the specific
+ * files. Note that you can and may override resources which also have
+ * a neutral version. This is to get localized bitmaps for example.
+ */
+
+/* UTF-8 */
+#pragma code_page(65001)
+
+#ifdef LANGUAGE_DE_DE
+ #include "lang/de-DE.rc"
+#endif
+#ifdef LANGUAGE_EN_US
+ #include "lang/en-US.rc"
+#endif
+#ifdef LANGUAGE_PL_PL
+ #include "lang/pl-PL.rc"
+#endif
+#ifdef LANGUAGE_RO_RO
+ #include "lang/ro-RO.rc"
+#endif