+++ /dev/null
-/*
- * FreeLoader
- * Copyright (C) 1998-2003 Brian Palmer <brianp@sginet.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-#include <freeldr.h>
-#include <video.h>
-#include <comm.h>
-#include <rtl.h>
-#include <debug.h>
-#include <machine.h>
-
-
-#if 0 /* This stuff isn't used and as far as I'm concerned it can go - GvG */
-U32 CurrentMemoryBank = 0;
-
-VOID VideoSetMemoryBank(U16 BankNumber)
-{
- if (CurrentMemoryBank != BankNumber)
- {
- BiosVesaSetBank(BankNumber);
- CurrentMemoryBank = BankNumber;
- }
-}
-
-U32 VideoGetMemoryBankForPixel(U32 X, U32 Y)
-{
- U32 Bank;
- U32 MemoryPos;
- U32 BankSize;
- U32 BytesPerPixel;
-
- //BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
- BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
- MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X * BytesPerPixel);
- //BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
- BankSize = VesaVideoModeInformation.WindowGranularity << 10;
- Bank = MemoryPos / BankSize;
-
- return Bank;
-}
-
-U32 VideoGetMemoryBankForPixel16(U32 X, U32 Y)
-{
- U32 Bank;
- U32 MemoryPos;
- U32 BankSize;
-
- MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X / 2);
- //BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
- BankSize = VesaVideoModeInformation.WindowGranularity << 10;
- Bank = MemoryPos / BankSize;
-
- return Bank;
-}
-
-U32 VideoGetBankOffsetForPixel(U32 X, U32 Y)
-{
- U32 BankOffset;
- U32 MemoryPos;
- U32 BankSize;
- U32 BytesPerPixel;
-
- //BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
- BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
- MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X * BytesPerPixel);
- //BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
- BankSize = VesaVideoModeInformation.WindowGranularity << 10;
- BankOffset = MemoryPos % BankSize;
-
- return BankOffset;
-}
-
-U32 VideoGetBankOffsetForPixel16(U32 X, U32 Y)
-{
- U32 BankOffset;
- U32 MemoryPos;
- U32 BankSize;
-
- MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X / 2);
- //BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
- BankSize = VesaVideoModeInformation.WindowGranularity << 10;
- BankOffset = MemoryPos % BankSize;
-
- return BankOffset;
-}
-
-U32 VideoGetOffScreenMemoryOffsetForPixel(U32 X, U32 Y)
-{
- U32 MemoryPos;
- U32 BytesPerPixel;
-
- //BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
- BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
- MemoryPos = (Y * VesaVideoModeInformation.BytesPerScanLine) + (X * BytesPerPixel);
-
- return MemoryPos;
-}
-#endif
-
-VOID VideoCopyOffScreenBufferToVRAM(VOID)
-{
- MachVideoCopyOffScreenBufferToVRAM(VideoOffScreenBuffer);
-}