/*
* Copyright 2008 Luis Busquets
+ * Copyright 2014 Kai Tietz
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
-typedef LPCSTR D3DXHANDLE;
+#define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000
+
+typedef const char *D3DXHANDLE;
+typedef D3DXHANDLE *LPD3DXHANDLE;
typedef enum _D3DXREGISTER_SET
{
typedef struct _D3DXCONSTANTTABLE_DESC
{
- LPCSTR Creator;
+ const char *Creator;
DWORD Version;
UINT Constants;
} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
typedef struct _D3DXCONSTANT_DESC
{
- LPCSTR Name;
+ const char *Name;
D3DXREGISTER_SET RegisterSet;
UINT RegisterIndex;
UINT RegisterCount;
UINT Elements;
UINT StructMembers;
UINT Bytes;
- LPCVOID DefaultValue;
+ const void *DefaultValue;
} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
+#if D3DX_SDK_VERSION < 43
DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
+#else
+DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
+#endif
#undef INTERFACE
#define INTERFACE ID3DXConstantTable
DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBuffer methods ***/
- STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+ STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
/*** ID3DXConstantTable methods ***/
STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
-typedef struct _D3DXMACRO {
- LPCSTR Name;
- LPCSTR Definition;
+typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
+
+DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
+
+#define INTERFACE ID3DXTextureShader
+DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
+{
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
+ STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
+ STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD(SetDefaults)(THIS) PURE;
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
+ STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, BOOL b) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const BOOL *pb, UINT Count) PURE;
+ STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
+ STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
+};
+#undef INTERFACE
+
+typedef struct _D3DXMACRO
+{
+ const char *Name;
+ const char *Definition;
} D3DXMACRO, *LPD3DXMACRO;
typedef struct _D3DXSEMANTIC {
DECLARE_INTERFACE(ID3DXInclude)
{
- STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
- STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
+ STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
+ const void *parent_data, const void **data, UINT *bytes) PURE;
+ STDMETHOD(Close)(THIS_ const void *data) PURE;
};
#undef INTERFACE
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
-HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
-HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count);
+HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
+HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
+
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
+HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
+HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
+
+HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
+
#ifdef __cplusplus
}
#endif