#include "biditext.h"
/* Prototypes */
-DWORD WINAPI LpkGetCharacterPlacement(HDC hdc, LPCWSTR lpString, INT uCount, INT nMaxExtent,
+DWORD WINAPI LpkGetCharacterPlacement(HDC hdc, LPCWSTR lpString, INT uCount, INT nMaxExtent,
GCP_RESULTSW *lpResults, DWORD dwFlags, DWORD dwUnused);
BOOL WINAPI LpkExtTextOut(HDC hdc, int x, int y,
}
break;
}
-
+
case WM_PAINT:
{
PAINTSTRUCT ps;