cmake_policy(SET CMP0051 NEW)
endif()
+if(POLICY CMP0058)
+ # Ninja requires custom command byproducts to be explicit
+ cmake_policy(SET CMP0058 OLD)
+endif()
+
project(REACTOS)
# Versioning
-include(include/reactos/version.cmake)
+include(sdk/include/reactos/version.cmake)
# Don't escape preprocessor definition values added via add_definitions
cmake_policy(SET CMP0005 OLD)
set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
set(CMAKE_COLOR_MAKEFILE OFF)
#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
-set(CMAKE_SKIP_INSTALL_RULES ON)
-
-if(NOT CMAKE_VERSION STREQUAL "2.8.12.1-ReactOS")
- set(CMAKE_DISABLE_NINJA_DEPSLOG TRUE)
-endif()
if(NOT DEFINED NEW_STYLE_BUILD)
- set(NEW_STYLE_BUILD FALSE)
+ set(NEW_STYLE_BUILD TRUE)
endif()
if(NOT ARCH)
# Compile options
if(ARCH STREQUAL "i386")
- include(cmake/config.cmake)
+ include(sdk/cmake/config.cmake)
elseif(ARCH STREQUAL "amd64")
- include(cmake/config-amd64.cmake)
+ include(sdk/cmake/config-amd64.cmake)
elseif(ARCH STREQUAL "arm")
- include(cmake/config-arm.cmake)
+ include(sdk/cmake/config-arm.cmake)
endif()
# Compiler flags handling
-include(cmake/compilerflags.cmake)
+include(sdk/cmake/compilerflags.cmake)
add_definitions(-D__REACTOS__)
endif()
# Bison and Flex support
-# include(cmake/bison-flex.cmake)
+# include(sdk/cmake/bison-flex.cmake)
if(NOT CMAKE_CROSSCOMPILING)
add_definitions(/D_ALLOW_KEYWORD_MACROS)
endif()
add_definitions(/Dinline=__inline)
- else()
- add_compile_flags("-fshort-wchar -Wno-multichar")
endif()
- include_directories(include/host)
+ include_directories(sdk/include/host)
if(NOT MSVC)
add_subdirectory(dll/win32/dbghelp)
endif()
- add_subdirectory(tools)
- add_subdirectory(lib)
+ add_subdirectory(sdk/tools)
+ add_subdirectory(sdk/lib)
if(NOT NEW_STYLE_BUILD)
if(NOT MSVC)
- export(TARGETS bin2c widl gendib cabman cdmake fatten hpp mkhive obj2bin spec2def geninc rsym mkshelllink utf16le FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
+ export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc rsym mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
else()
- export(TARGETS bin2c widl gendib cabman cdmake fatten hpp mkhive obj2bin spec2def geninc mkshelllink utf16le FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
+ export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
endif()
endif()
else()
if(NEW_STYLE_BUILD)
- include(cmake/host-tools.cmake)
+ include(sdk/cmake/host-tools.cmake)
endif()
+ # Print build type
+ message("-- Build Type: ${CMAKE_BUILD_TYPE}")
+
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
enable_language(RC)
# Localization definitions
- include(cmake/localization.cmake)
+ include(sdk/cmake/localization.cmake)
set(I18N_DEFS "")
# This will set I18N_DEFS for later use
set_i18n_language(${I18N_LANG})
# Compiler specific definitions and macros
if(MSVC)
- include(cmake/msvc.cmake)
+ include(sdk/cmake/msvc.cmake)
else()
- include(cmake/gcc.cmake)
+ include(sdk/cmake/gcc.cmake)
endif()
# Generic macros
- include(cmake/CMakeMacros.cmake)
+ include(sdk/cmake/CMakeMacros.cmake)
# IDL macros for widl/midl
# We're using widl now for both MSVC and GCC builds
- include(cmake/widl-support.cmake)
+ include(sdk/cmake/widl-support.cmake)
include_directories(
- include
- include/psdk
- include/dxsdk
- ${REACTOS_BINARY_DIR}/include
- ${REACTOS_BINARY_DIR}/include/psdk
- ${REACTOS_BINARY_DIR}/include/dxsdk
- ${REACTOS_BINARY_DIR}/include/ddk
- ${REACTOS_BINARY_DIR}/include/reactos
- include/crt
- include/ddk
- include/ndk
- include/reactos
- include/reactos/libs)
+ sdk/include
+ sdk/include/psdk
+ sdk/include/dxsdk
+ ${REACTOS_BINARY_DIR}/sdk/include
+ ${REACTOS_BINARY_DIR}/sdk/include/psdk
+ ${REACTOS_BINARY_DIR}/sdk/include/dxsdk
+ ${REACTOS_BINARY_DIR}/sdk/include/ddk
+ ${REACTOS_BINARY_DIR}/sdk/include/reactos
+ ${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
+ sdk/include/crt
+ sdk/include/ddk
+ sdk/include/ndk
+ sdk/include/reactos
+ sdk/include/reactos/libs)
if(ARCH STREQUAL "arm")
- include_directories(${REACTOS_SOURCE_DIR}/include/reactos/arm)
+ include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
endif()
add_dependency_header()
- add_subdirectory(include/xdk)
- add_subdirectory(include/psdk)
- add_subdirectory(include/dxsdk)
- add_subdirectory(include/reactos/wine)
- add_subdirectory(include/reactos/mc)
- add_subdirectory(include/asm)
+ add_subdirectory(sdk/include/xdk)
+ add_subdirectory(sdk/include/psdk)
+ add_subdirectory(sdk/include/dxsdk)
+ add_subdirectory(sdk/include/reactos/wine)
+ add_subdirectory(sdk/include/reactos/mc)
+ add_subdirectory(sdk/include/asm)
if(NO_ROSSYM)
- include(cmake/baseaddress_dwarf.cmake)
+ include(sdk/cmake/baseaddress_dwarf.cmake)
elseif(MSVC)
- include(cmake/baseaddress_msvc.cmake)
+ include(sdk/cmake/baseaddress_msvc.cmake)
else()
- include(cmake/baseaddress.cmake)
+ include(sdk/cmake/baseaddress.cmake)
endif()
# For MSVC builds, this puts all debug symbols file in the same directory.
add_subdirectory(dll)
add_subdirectory(drivers)
add_subdirectory(hal)
- add_subdirectory(lib)
+ add_subdirectory(sdk/lib)
add_subdirectory(media)
add_subdirectory(modules)
add_subdirectory(ntoskrnl)
add_subdirectory(subsystems)
- add_subdirectory(tools/wpp)
+ add_subdirectory(sdk/tools/wpp)
add_subdirectory(win32ss)
# Create the registry hives
# Create {bootcd, livecd, bootcdregtest}.lst
create_iso_lists()
- file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/include/reactos)
+ file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
add_dependency_footer()
endif()