Delete all Trailing spaces in code.
[reactos.git] / reactos / dll / 3rdparty / mesa32 / src / main / attrib.c
index 2845694..4afe8d7 100644 (file)
@@ -947,7 +947,7 @@ _mesa_PopAttrib(void)
                /* per-light state */
                if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
                   _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-              
+
                for (i = 0; i < MAX_LIGHTS; i++) {
                   GLenum lgt = (GLenum) (GL_LIGHT0 + i);
                  const struct gl_light *l = &light->Light[i];
@@ -962,11 +962,11 @@ _mesa_PopAttrib(void)
                  _mesa_Lightfv( lgt, GL_SPOT_DIRECTION, tmp );
                  _mesa_Lightfv( lgt, GL_SPOT_EXPONENT, &l->SpotExponent );
                  _mesa_Lightfv( lgt, GL_SPOT_CUTOFF, &l->SpotCutoff );
-                 _mesa_Lightfv( lgt, GL_CONSTANT_ATTENUATION, 
+                 _mesa_Lightfv( lgt, GL_CONSTANT_ATTENUATION,
                                 &l->ConstantAttenuation );
-                 _mesa_Lightfv( lgt, GL_LINEAR_ATTENUATION, 
+                 _mesa_Lightfv( lgt, GL_LINEAR_ATTENUATION,
                                 &l->LinearAttenuation );
-                 _mesa_Lightfv( lgt, GL_QUADRATIC_ATTENUATION, 
+                 _mesa_Lightfv( lgt, GL_QUADRATIC_ATTENUATION,
                                 &l->QuadraticAttenuation );
                }
                /* light model */