GLuint i;
if (ctx->VertexProgram._Enabled ||
- !ctx->Transform.CullVertexFlag)
+ !ctx->Transform.CullVertexFlag)
return GL_TRUE;
VB->ClipOrMask &= ~CLIP_CULL_BIT;
VB->ClipAndMask |= CLIP_CULL_BIT;
for (i = 0 ; i < count ; i++) {
- GLfloat dp = (norm[0] * a +
+ GLfloat dp = (norm[0] * a +
norm[1] * b +
norm[2] * c);