struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint i;
- if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled)
return GL_TRUE;
/* ENABLE_TEXMAT implies that the texture matrix is not the
ctx->TextureMatrixStack[i].Top,
VB->TexCoordPtr[i]);
- VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
VB->TexCoordPtr[i] = &store->texcoord[i];
}
}