Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / dll / directx / ddraw / Vtable / DirectD3D3_Vtable.c
diff --git a/reactos/dll/directx/ddraw/Vtable/DirectD3D3_Vtable.c b/reactos/dll/directx/ddraw/Vtable/DirectD3D3_Vtable.c
deleted file mode 100644 (file)
index 6487802..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-#include <windows.h>
-#include <stdio.h>
-#include <ddraw.h>
-#include <ddrawi.h>
-#include <d3dhal.h>
-#include <ddrawgdi.h>
-
-#if defined(_WIN32) && !defined(_NO_COM )
-#define COM_NO_WINDOWS_H
-#include <objbase.h>
-#else
-#define IUnknown void
-#if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT)
-        #define CO_E_NOTINITIALIZED 0x800401F0
-#endif
-#endif
-
-HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D3 iface, REFIID riid, LPVOID * ppvObj);
-ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D3 iface);
-ULONG WINAPI Main_D3D_Release(LPDIRECT3D3 iface);
-HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D3 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg);
-HRESULT WINAPI Main_D3D_CreateLight(LPDIRECT3D3 iface, LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter);
-HRESULT WINAPI Main_D3D_CreateMaterial(LPDIRECT3D3 iface, LPDIRECT3DMATERIAL3 *lplpDirect3DMaterial3, IUnknown *pUnkOuter);
-HRESULT WINAPI Main_D3D_CreateViewport(LPDIRECT3D3 iface, LPDIRECT3DVIEWPORT3 *lplpD3DViewport3, IUnknown *pUnkOuter);
-HRESULT WINAPI Main_D3D_FindDevice(LPDIRECT3D3 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR);
-HRESULT WINAPI Main_D3D_CreateDevice3(LPDIRECT3D3 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk);
-HRESULT WINAPI Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk);
-HRESULT WINAPI Main_D3D_EnumZBufferFormats(LPDIRECT3D3 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext);
-HRESULT WINAPI Main_D3D_EvictManagedTextures(LPDIRECT3D3 iface);
-
-IDirect3D3Vtbl IDirect3D3_Vtbl =
-{
-    Main_D3D_QueryInterface,
-    Main_D3D_AddRef,
-    Main_D3D_Release,
-    Main_D3D_EnumDevices,
-    Main_D3D_CreateLight,
-    Main_D3D_CreateMaterial,
-    Main_D3D_CreateViewport,
-    Main_D3D_FindDevice,
-    Main_D3D_CreateDevice3,
-    Main_D3D_CreateVertexBuffer3,
-    Main_D3D_EnumZBufferFormats,
-    Main_D3D_EvictManagedTextures
-};
-
-