Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / dll / directx / ddraw / rosdraw.h
diff --git a/reactos/dll/directx/ddraw/rosdraw.h b/reactos/dll/directx/ddraw/rosdraw.h
deleted file mode 100644 (file)
index bf67cc0..0000000
+++ /dev/null
@@ -1,288 +0,0 @@
-#pragma once
-
-/********* Includes  *********/
-#include <windows.h>
-#include <stdio.h>
-#include <ddraw.h>
-#include <ddrawi.h>
-#include <d3dhal.h>
-#include <ddrawgdi.h>
-#include <pseh/pseh.h>
-
-#include <pseh/pseh2.h>
-
-#include "Ddraw/ddraw.h"
-#include "Surface/surface.h"
-#include "Clipper/clipper.h"
-
-#include "resource.h"
-
-/* DirectDraw startup code only internal use  */
-extern DDRAWI_DIRECTDRAW_GBL ddgbl;
-extern DDRAWI_DDRAWSURFACE_GBL ddSurfGbl;
-extern WCHAR classname[128];
-extern WNDCLASSW wnd_class;
-extern CRITICAL_SECTION ddcs;
-extern IDirectDraw7Vtbl DirectDraw7_Vtable;
-extern IDirectDraw4Vtbl DirectDraw4_Vtable;
-extern IDirectDraw2Vtbl DirectDraw2_Vtable;
-extern IDirectDrawVtbl DirectDraw_Vtable;
-
-
-extern IDirectDrawSurface7Vtbl DirectDrawSurface7_Vtable;
-extern IDirectDrawSurface4Vtbl DirectDrawSurface4_Vtable;
-extern IDirectDrawSurface3Vtbl DirectDrawSurface3_Vtable;
-extern IDirectDrawSurface2Vtbl DirectDrawSurface2_Vtable;
-extern IDirectDrawSurfaceVtbl DirectDrawSurface_Vtable;
-extern const IDirectDrawPaletteVtbl DirectDrawPalette_Vtable;
-extern IDirectDrawClipperVtbl DirectDrawClipper_Vtable;
-extern IDirectDrawColorControlVtbl DirectDrawColorControl_Vtable;
-extern IDirectDrawGammaControlVtbl DirectDrawGammaControl_Vtable;
-extern IDirectDrawKernelVtbl        DirectDrawKernel_Vtable;
-extern IDirectDrawSurfaceKernelVtbl DirectDrawSurfaceKernel_Vtable;
-
-extern IDirect3DVtbl IDirect3D_Vtbl;
-extern IDirect3D2Vtbl IDirect3D2_Vtbl;
-extern IDirect3D3Vtbl IDirect3D3_Vtbl;
-extern IDirect3D7Vtbl IDirect3D7_Vtbl;
-
-/* Start up direct hal or hel
- * iface = a pointer to the com object
- * pGUID = guid hardware accelerations or software acceleration this can  be NULL
- * reenable = FALSE if we whant create a new directdraw com
- *          = TRUE if we really whant rebuild the whole com interface (not in use)
- */
-
-HRESULT WINAPI
-StartDirectDraw(
-                LPDIRECTDRAW iface,
-                LPGUID pGUID,
-                BOOL reenable);
-
-/* iface = a pointer to the com object
- * reenable = FALSE / TRUE rebuld dx hal interface, this is need if we doing a mode change
- */
-
-HRESULT WINAPI
-StartDirectDrawHal(
-                   LPDIRECTDRAW iface,
-                   BOOL reenable);
-
-/* iface = a pointer to the com object
- * reenable = FALSE / TRUE rebuld dx hel interface, this is need if we doing a mode change
- */
-
-HRESULT WINAPI
-StartDirectDrawHel(
-                   LPDIRECTDRAW iface,
-                   BOOL reenable);
-
-HRESULT WINAPI
-Create_DirectDraw (
-                   LPGUID pGUID,
-                   LPDIRECTDRAW* pIface,
-                   REFIID id,
-                   BOOL ex);
-
-HRESULT WINAPI
-ReCreateDirectDraw(LPDIRECTDRAW iface);
-HRESULT
-Internal_CreateSurface(
-                       LPDDRAWI_DIRECTDRAW_INT pDDraw,
-                       LPDDSURFACEDESC2 pDDSD,
-                       LPDDRAWI_DDRAWSURFACE_INT *ppSurf,
-                       IUnknown *pUnkOuter);
-
-HRESULT
-Internal_CreatePalette( LPDDRAWI_DIRECTDRAW_INT pDDraw, DWORD dwFlags,
-                  LPPALETTEENTRY palent, LPDIRECTDRAWPALETTE* ppPalette, LPUNKNOWN pUnkOuter);
-
-/* convert DDSURFACEDESC to DDSURFACEDESC2 */
-void CopyDDSurfDescToDDSurfDesc2(LPDDSURFACEDESC2 dst_pDesc, LPDDSURFACEDESC src_pDesc);
-
-/* DirectDraw Cleanup code only internal use */
-VOID Cleanup(LPDDRAWI_DIRECTDRAW_INT iface);
-
-/* own macro to alloc memory */
-
-/*
-#define DxHeapMemAlloc(m)  HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m)
-#define DxHeapMemFree(p)   HeapFree(GetProcessHeap(), 0, p); \
-                           p = NULL;
-*/
-#define DxHeapMemAlloc(p, m)  { \
-                                p = malloc(m); \
-                                if (p != NULL) \
-                                { \
-                                    ZeroMemory(p,m); \
-                                } \
-                              }
-#define DxHeapMemFree(p)   { \
-                             free(p); \
-                             p = NULL; \
-                           }
-
-/******** Main Object ********/
-
-/* Public interface */
-VOID WINAPI AcquireDDThreadLock(VOID);
-VOID WINAPI ReleaseDDThreadLock(VOID);
-
-ULONG WINAPI  DirectDrawClipper_AddRef (LPDIRECTDRAWCLIPPER iface);
-HRESULT WINAPI  DirectDrawClipper_Initialize( LPDIRECTDRAWCLIPPER iface, LPDIRECTDRAW lpDD, DWORD dwFlags);
-
-typedef struct DDRAWI_DDCOLORCONTROL_INT
-{
-  LPVOID  lpVtbl;
-  LPVOID  lpLcl;
-  LPVOID  lpLink;
-  DWORD  dwIntRefCnt;
-} DDRAWI_DDCOLORCONTROL_INT, *LPDDRAWI_DDCOLORCONTROL_INT;
-
-typedef struct _DDRAWI_DDGAMMACONTROL_INT
-{
-  LPVOID  lpVtbl;
-  LPVOID  lpLcl;
-  LPVOID  lpLink;
-  DWORD  dwIntRefCnt;
-} DDRAWI_DDGAMMACONTROL_INT, *LPDDRAWI_DDGAMMACONTROL_INT;
-
-typedef struct _DDRAWI_DDKERNEL_INT
-{
-  LPVOID  lpVtbl;
-  LPVOID  lpLcl;
-  LPVOID  lpLink;
-  DWORD  dwIntRefCnt;
-} DDRAWI_KERNEL_INT, *LPDDRAWI_KERNEL_INT;
-
-typedef struct _DDRAWI_DDKERNELSURFACE_INT
-{
-  LPVOID  lpVtbl;
-  LPVOID  lpLcl;
-  LPVOID  lpLink;
-  DWORD  dwIntRefCnt;
-} _DDRAWI_DDKERNELSURFACE_INT, *LPDDRAWI_DDKERNELSURFACE_INT;
-
-/* now to real info that are for private use and are our own */
-
-
-
-
-
-
-
-
-/********* Prototypes **********/
-VOID Hal_DirectDraw_Release (LPDIRECTDRAW7);
-
-/* Setting for HEL should be move to ros special reg key ? */
-
-/* setup how much graphic memory should hel be limit, set it now to 64MB */
-#define HEL_GRAPHIC_MEMORY_MAX 67108864
-
-/*********** Macros ***********/
-
-/*
-   use this macro to close
-   down the debugger text complete
-   no debuging at all, it will
-   crash ms debugger in VS
-*/
-
-//#define DX_WINDBG_trace()
-//#define DX_STUB
-//#define DX_STUB_DD_OK return DD_OK;
-//#define DX_STUB_str(x)
-//#define DX_WINDBG_trace_res
-
-
-/*
-   Use this macro if you want debug in visual studio or
-   if you have a program to look at the _INT struct from
-   ReactOS ddraw.dll or ms ddraw.dll, so you can see what
-   value ms are being setup.
-
-   This macro will create allot warnings and can not be help when you compile
-*/
-
-
-//#define DX_WINDBG_trace()
-//#define DX_STUB
-//#define DX_STUB_DD_OK return DD_OK;
-//#define DX_STUB_str(x) printf("%s",x);
-//#define DX_WINDBG_trace_res
-
-/*
-   use this if want doing a trace from a program
-   like a game and ReactOS ddraw.dll in windows
-   so you can figout what going wrong and what
-   api are being call or if it hel or is it hal
-
-   This marco does not create warnings when you compile
-*/
-
-#define DX_STUB \
-{ \
-       static BOOL firstcall = TRUE; \
-       if (firstcall) \
-       { \
-               char buffer[1024]; \
-               sprintf ( buffer, "Function %s is not implemented yet (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
-               OutputDebugStringA(buffer); \
-               firstcall = FALSE; \
-       } \
-} \
-       return DDERR_UNSUPPORTED;
-
-
-
-#define DX_STUB_DD_OK \
-{ \
-       static BOOL firstcall = TRUE; \
-       if (firstcall) \
-       { \
-               char buffer[1024]; \
-               sprintf ( buffer, "Function %s is not implemented yet (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
-               OutputDebugStringA(buffer); \
-               firstcall = FALSE; \
-       } \
-} \
-       return DD_OK;
-
-
-#if 1
-    #define DX_STUB_str(x) \
-    { \
-        char buffer[1024]; \
-        sprintf ( buffer, "Function %s %s (%s:%d)\n", __FUNCTION__,x,__FILE__,__LINE__ ); \
-        OutputDebugStringA(buffer); \
-    }
-
-
-    #define DX_WINDBG_trace() \
-        static BOOL firstcallx = TRUE; \
-        if (firstcallx) \
-        { \
-            char buffer[1024]; \
-            sprintf ( buffer, "Enter Function %s (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
-            OutputDebugStringA(buffer); \
-            firstcallx = TRUE; \
-        }
-
-
-#define DX_WINDBG_trace_res(width,height,bpp, freq) \
-    static BOOL firstcallxx = TRUE; \
-    if (firstcallxx) \
-    { \
-        char buffer[1024]; \
-        sprintf ( buffer, "Setmode have been req width=%ld, height=%ld bpp=%ld freq = %ld\n",width,height,bpp, freq); \
-        OutputDebugStringA(buffer); \
-        firstcallxx = TRUE; \
-    }
-#else
-    #define DX_WINDBG_trace() //
-    #define DX_WINDBG_trace_res(width,height,bpp, freq) \\
-
-    #define DX_STUB_str(x) //
-
-#endif