TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
- LeaveCriticalSection(&d3d9_cs);
- return ;
+ wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
WINED3DBUFFER_DESC desc;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = D3DFMT_VERTEXDATA;
/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
-HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface,
- UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
- IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
-
+HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT Size, DWORD Usage,
+ DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
+{
IDirect3DVertexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
object->fvf = FVF;
- EnterCriticalSection(&d3d9_cs);
+
+ wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
- LeaveCriticalSection(&d3d9_cs);
-
+ wined3d_mutex_unlock();
+
if (hrc != D3D_OK) {
/* free up object */