LPDIRECTINPUTDEVICE8A lpdid;
DWORD callbackFlags;
int i, j;
-
+ int device_count = 0;
+ int remain;
+ DIDEVICEINSTANCEA *didevis = 0;
FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_a(ptszUserName), lpdiActionFormat,
lpCallback, pvRef, dwFlags);
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
- callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess == S_OK)
{
- IDirectInput_CreateDevice(iface, &didevi.guidInstance, &lpdid, NULL);
-
- if (lpCallback(&didevi, lpdid, callbackFlags, 0, pvRef) == DIENUM_STOP)
- return DI_OK;
+ if (device_count++)
+ didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEA)*device_count);
+ else
+ didevis = HeapAlloc(GetProcessHeap(), 0, sizeof(DIDEVICEINSTANCEA)*device_count);
+ didevis[device_count-1] = didevi;
}
}
}
+ remain = device_count;
+ if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
+ remain += sizeof(guids)/sizeof(guids[0]);
+
+ for (i = 0; i < device_count; i++)
+ {
+ callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
+ IDirectInput_CreateDevice(iface, &didevis[i].guidInstance, &lpdid, NULL);
+
+ if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
+ {
+ HeapFree(GetProcessHeap(), 0, didevis);
+ return DI_OK;
+ }
+ }
+
+ HeapFree(GetProcessHeap(), 0, didevis);
+
if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
/* Enumerate keyboard and mouse */
LPDIRECTINPUTDEVICE8W lpdid;
DWORD callbackFlags;
int i, j;
+ int device_count = 0;
+ int remain;
+ DIDEVICEINSTANCEW *didevis = 0;
FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_w(ptszUserName), lpdiActionFormat,
lpCallback, pvRef, dwFlags);
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
- callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess == S_OK)
{
- IDirectInput_CreateDevice(iface, &didevi.guidInstance, &lpdid, NULL);
-
- if (lpCallback(&didevi, lpdid, callbackFlags, 0, pvRef) == DIENUM_STOP)
- return DI_OK;
+ if (device_count++)
+ didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEW)*device_count);
+ else
+ didevis = HeapAlloc(GetProcessHeap(), 0, sizeof(DIDEVICEINSTANCEW)*device_count);
+ didevis[device_count-1] = didevi;
}
}
}
+ remain = device_count;
+ if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
+ remain += sizeof(guids)/sizeof(guids[0]);
+
+ for (i = 0; i < device_count; i++)
+ {
+ callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
+ IDirectInput_CreateDevice(iface, &didevis[i].guidInstance, &lpdid, NULL);
+
+ if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
+ {
+ HeapFree(GetProcessHeap(), 0, didevis);
+ return DI_OK;
+ }
+ }
+
+ HeapFree(GetProcessHeap(), 0, didevis);
+
if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
/* Enumerate keyboard and mouse */