WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
-#define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
+#define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
-#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1f << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
-#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xf << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
+#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
-#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
+#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
#define WINED3D_SM4_INDEX_TYPE_SHIFT 11
-#define WINED3D_SM4_INDEX_TYPE_MASK (0x1 << WINED3D_SM4_INDEX_TYPE_SHIFT)
+#define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
#define WINED3D_SM4_OPCODE_MASK 0xff
-#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
+#define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
#define WINED3D_SM4_ADDRESSING_SHIFT1 25
-#define WINED3D_SM4_ADDRESSING_MASK1 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT1)
+#define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
#define WINED3D_SM4_ADDRESSING_SHIFT0 22
-#define WINED3D_SM4_ADDRESSING_MASK0 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT0)
+#define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
-#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
+#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
-#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
+#define WINED3D_SM4_REGISTER_TYPE_MASK (0xfu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
#define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
-#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3 << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
+#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
-#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
+#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
#define WINED3D_SM4_WRITEMASK_SHIFT 4
-#define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
+#define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
#define WINED3D_SM4_SWIZZLE_SHIFT 4
-#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
+#define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)