cursor.resource.ref = 1;
cursor.resource.wineD3DDevice = This->wineD3DDevice;
cursor.resource.pool = WINED3DPOOL_SCRATCH;
- cursor.resource.format = WINED3DFMT_A8R8G8B8;
+ cursor.resource.format_desc = getFormatDescEntry(WINED3DFMT_A8R8G8B8, &This->wineD3DDevice->adapter->gl_info);
cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
cursor.glDescription.textureName = This->wineD3DDevice->cursorTexture;
cursor.glDescription.target = GL_TEXTURE_2D;