[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 2.9. This work couldn't have...
[reactos.git] / reactos / dll / directx / wine / wined3d / view.c
index 3f3682e..1f39dd1 100644 (file)
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 
+#define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
+
+static BOOL is_stencil_view_format(const struct wined3d_format *format)
+{
+    return format->id == WINED3DFMT_X24_TYPELESS_G8_UINT
+            || format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT;
+}
+
+static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
+        const struct wined3d_view_desc *desc, const struct wined3d_texture *texture)
+{
+    static const struct
+    {
+        GLenum texture_target;
+        unsigned int view_flags;
+        GLenum view_target;
+        enum wined3d_gl_extension extension;
+    }
+    view_types[] =
+    {
+        {GL_TEXTURE_CUBE_MAP,  0,                          GL_TEXTURE_CUBE_MAP},
+        {GL_TEXTURE_RECTANGLE, 0,                          GL_TEXTURE_RECTANGLE},
+        {GL_TEXTURE_1D,        0,                          GL_TEXTURE_1D},
+        {GL_TEXTURE_1D,        WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
+        {GL_TEXTURE_1D_ARRAY,  0,                          GL_TEXTURE_1D},
+        {GL_TEXTURE_1D_ARRAY,  WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
+        {GL_TEXTURE_2D,        0,                          GL_TEXTURE_2D},
+        {GL_TEXTURE_2D,        WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+        {GL_TEXTURE_2D_ARRAY,  0,                          GL_TEXTURE_2D},
+        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_TEXTURE_CUBE,  GL_TEXTURE_CUBE_MAP},
+        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_CUBE_ARRAY,    GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
+        {GL_TEXTURE_3D,        0,                          GL_TEXTURE_3D},
+    };
+    unsigned int i;
+
+    for (i = 0; i < ARRAY_SIZE(view_types); ++i)
+    {
+        if (view_types[i].texture_target != texture->target || view_types[i].view_flags != desc->flags)
+            continue;
+        if (gl_info->supported[view_types[i].extension])
+            return view_types[i].view_target;
+
+        FIXME("Extension %#x not supported.\n", view_types[i].extension);
+    }
+
+    FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target);
+    return texture->target;
+}
+
+static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc,
+        struct wined3d_resource *resource, BOOL mip_slice)
+{
+    const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
+    const struct wined3d_format *format;
+
+    format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
+    if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
+    {
+        if (format->id != WINED3DFMT_R32_TYPELESS)
+        {
+            WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format->id));
+            return NULL;
+        }
+
+        format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
+    }
+
+    if (wined3d_format_is_typeless(format))
+    {
+        WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format->id));
+        return NULL;
+    }
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        struct wined3d_buffer *buffer = buffer_from_resource(resource);
+        unsigned int buffer_size, element_size;
+
+        if (buffer->desc.structure_byte_stride)
+        {
+            if (desc->format_id != WINED3DFMT_UNKNOWN)
+            {
+                WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id));
+                return NULL;
+            }
+
+            format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
+            element_size = buffer->desc.structure_byte_stride;
+        }
+        else
+        {
+            element_size = format->byte_count;
+        }
+
+        if (!element_size)
+            return NULL;
+
+        buffer_size = buffer->resource.size / element_size;
+        if (desc->u.buffer.start_idx >= buffer_size
+                || desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
+            return NULL;
+    }
+    else
+    {
+        struct wined3d_texture *texture = texture_from_resource(resource);
+        unsigned int depth_or_layer_count;
+
+        if (mip_slice && resource->type == WINED3D_RTYPE_TEXTURE_3D)
+            depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
+        else
+            depth_or_layer_count = texture->layer_count;
+
+        if (!desc->u.texture.level_count
+                || (mip_slice && desc->u.texture.level_count != 1)
+                || desc->u.texture.level_idx >= texture->level_count
+                || desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
+                || !desc->u.texture.layer_count
+                || desc->u.texture.layer_idx >= depth_or_layer_count
+                || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
+            return NULL;
+    }
+
+    return format;
+}
+
+static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
+        const struct wined3d_view_desc *desc, struct wined3d_texture *texture,
+        const struct wined3d_format *view_format)
+{
+    const struct wined3d_gl_info *gl_info;
+    unsigned int layer_idx, layer_count;
+    struct wined3d_context *context;
+    GLuint texture_name;
+
+    view->target = view_target;
+
+    context = context_acquire(texture->resource.device, NULL, 0);
+    gl_info = context->gl_info;
+
+    if (!gl_info->supported[ARB_TEXTURE_VIEW])
+    {
+        context_release(context);
+        FIXME("OpenGL implementation does not support texture views.\n");
+        return;
+    }
+
+    wined3d_texture_prepare_texture(texture, context, FALSE);
+    texture_name = wined3d_texture_get_texture_name(texture, context, FALSE);
+
+    layer_idx = desc->u.texture.layer_idx;
+    layer_count = desc->u.texture.layer_count;
+    if (view_target == GL_TEXTURE_3D && (layer_idx || layer_count != 1))
+    {
+        FIXME("Depth slice (%u-%u) not supported.\n", layer_idx, layer_count);
+        layer_idx = 0;
+        layer_count = 1;
+    }
+
+    gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
+    GL_EXTCALL(glTextureView(view->name, view->target, texture_name, view_format->glInternal,
+            desc->u.texture.level_idx, desc->u.texture.level_count,
+            layer_idx, layer_count));
+    checkGLcall("Create texture view");
+
+    if (is_stencil_view_format(view_format))
+    {
+        static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO};
+
+        if (!gl_info->supported[ARB_STENCIL_TEXTURING])
+        {
+            context_release(context);
+            FIXME("OpenGL implementation does not support stencil texturing.\n");
+            return;
+        }
+
+        context_bind_texture(context, view->target, view->name);
+        gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
+        gl_info->gl_ops.gl.p_glTexParameteri(view->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
+        checkGLcall("Initialize stencil view");
+
+        context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+        context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
+    }
+
+    context_release(context);
+}
+
+static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_context *context,
+        struct wined3d_buffer *buffer, const struct wined3d_format *view_format,
+        unsigned int offset, unsigned int size)
+{
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+
+    if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
+    {
+        FIXME("OpenGL implementation does not support buffer textures.\n");
+        return;
+    }
+
+    if ((offset & (gl_info->limits.texture_buffer_offset_alignment - 1)))
+    {
+        FIXME("Buffer offset %u is not %u byte aligned.\n",
+                offset, gl_info->limits.texture_buffer_offset_alignment);
+        return;
+    }
+
+    wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
+
+    view->target = GL_TEXTURE_BUFFER;
+    gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
+
+    context_bind_texture(context, GL_TEXTURE_BUFFER, view->name);
+    if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
+    {
+        GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format->glInternal,
+                buffer->buffer_object, offset, size));
+    }
+    else
+    {
+        if (offset || size != buffer->resource.size)
+            FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
+        GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object));
+    }
+    checkGLcall("Create buffer texture");
+
+    context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+    context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
+}
+
+static void get_buffer_view_range(const struct wined3d_buffer *buffer,
+        const struct wined3d_view_desc *desc, const struct wined3d_format *view_format,
+        unsigned int *offset, unsigned int *size)
+{
+    if (desc->format_id == WINED3DFMT_UNKNOWN)
+    {
+        *offset = desc->u.buffer.start_idx * buffer->desc.structure_byte_stride;
+        *size = desc->u.buffer.count * buffer->desc.structure_byte_stride;
+    }
+    else
+    {
+        *offset = desc->u.buffer.start_idx * view_format->byte_count;
+        *size = desc->u.buffer.count * view_format->byte_count;
+    }
+}
+
+static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_context *context,
+        const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
+        const struct wined3d_format *view_format)
+{
+    unsigned int offset, size;
+
+    get_buffer_view_range(buffer, desc, view_format, &offset, &size);
+    create_buffer_texture(view, context, buffer, view_format, offset, size);
+}
+
+static void wined3d_view_invalidate_location(struct wined3d_resource *resource,
+        const struct wined3d_view_desc *desc, DWORD location)
+{
+    unsigned int i, sub_resource_idx, layer_count;
+    struct wined3d_texture *texture;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        wined3d_buffer_invalidate_location(buffer_from_resource(resource), location);
+        return;
+    }
+
+    texture = texture_from_resource(resource);
+
+    sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
+    layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1;
+    for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
+        wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
+}
+
 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
 {
     ULONG refcount = InterlockedIncrement(&view->refcount);
@@ -30,13 +306,27 @@ ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *v
     return refcount;
 }
 
-#if defined(STAGING_CSMT)
-void wined3d_rendertarget_view_destroy(struct wined3d_rendertarget_view *view)
+static void wined3d_rendertarget_view_destroy_object(void *object)
 {
+    struct wined3d_rendertarget_view *view = object;
+    struct wined3d_device *device = view->resource->device;
+
+    if (view->gl_view.name)
+    {
+        const struct wined3d_gl_info *gl_info;
+        struct wined3d_context *context;
+
+        context = context_acquire(device, NULL, 0);
+        gl_info = context->gl_info;
+        context_gl_resource_released(device, view->gl_view.name, FALSE);
+        gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
+        checkGLcall("glDeleteTextures");
+        context_release(context);
+    }
+
     HeapFree(GetProcessHeap(), 0, view);
 }
 
-#endif /* STAGING_CSMT */
 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
 {
     ULONG refcount = InterlockedDecrement(&view->refcount);
@@ -45,21 +335,14 @@ ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *v
 
     if (!refcount)
     {
-#if defined(STAGING_CSMT)
-        struct wined3d_device *device = view->resource->device;
+        struct wined3d_resource *resource = view->resource;
+        struct wined3d_device *device = resource->device;
 
         /* Call wined3d_object_destroyed() before releasing the resource,
          * since releasing the resource may end up destroying the parent. */
         view->parent_ops->wined3d_object_destroyed(view->parent);
-        wined3d_resource_decref(view->resource);
-        wined3d_cs_emit_view_destroy(device->cs, view);
-#else  /* STAGING_CSMT */
-        /* Call wined3d_object_destroyed() before releasing the resource,
-         * since releasing the resource may end up destroying the parent. */
-        view->parent_ops->wined3d_object_destroyed(view->parent);
-        wined3d_resource_decref(view->resource);
-        HeapFree(GetProcessHeap(), 0, view);
-#endif /* STAGING_CSMT */
+        wined3d_cs_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view);
+        wined3d_resource_decref(resource);
     }
 
     return refcount;
@@ -74,18 +357,16 @@ void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertar
 
 void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
 {
-    struct wined3d_resource *sub_resource;
+    struct wined3d_texture *texture;
 
     TRACE("view %p.\n", view);
 
     if (view->resource->type == WINED3D_RTYPE_BUFFER)
         return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
 
-    if (!(sub_resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(view->resource),
-            view->sub_resource_idx)))
-        return NULL;
+    texture = texture_from_resource(view->resource);
 
-    return wined3d_resource_get_parent(sub_resource);
+    return texture->sub_resources[view->sub_resource_idx].parent;
 }
 
 void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
@@ -102,48 +383,197 @@ struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const str
     return view->resource;
 }
 
-static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
-        const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource,
-        void *parent, const struct wined3d_parent_ops *parent_ops)
+void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
+        const struct wined3d_context *context, unsigned int *width, unsigned int *height)
 {
-    const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
+    const struct wined3d_texture *texture;
+
+    if (view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
+    {
+        *width = view->width;
+        *height = view->height;
+        return;
+    }
+
+    texture = texture_from_resource(view->resource);
+    if (texture->swapchain)
+    {
+        /* The drawable size of an onscreen drawable is the surface size.
+         * (Actually: The window size, but the surface is created in window
+         * size.) */
+        *width = texture->resource.width;
+        *height = texture->resource.height;
+    }
+    else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
+    {
+        const struct wined3d_swapchain *swapchain = context->swapchain;
+
+        /* The drawable size of a backbuffer / aux buffer offscreen target is
+         * the size of the current context's drawable, which is the size of
+         * the back buffer of the swapchain the active context belongs to. */
+        *width = swapchain->desc.backbuffer_width;
+        *height = swapchain->desc.backbuffer_height;
+    }
+    else
+    {
+        unsigned int level_idx = view->sub_resource_idx % texture->level_count;
+
+        /* The drawable size of an FBO target is the OpenGL texture size,
+         * which is the power of two size. */
+        *width = wined3d_texture_get_level_pow2_width(texture, level_idx);
+        *height = wined3d_texture_get_level_pow2_height(texture, level_idx);
+    }
+}
+
+void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
+        struct wined3d_context *context, DWORD location)
+{
+    struct wined3d_resource *resource = view->resource;
+    unsigned int i, sub_resource_idx, layer_count;
+    struct wined3d_texture *texture;
 
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
+        return;
+    }
+
+    texture = texture_from_resource(resource);
+    sub_resource_idx = view->sub_resource_idx;
+    layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
+    for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
+        wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
+}
+
+void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
+        struct wined3d_context *context, DWORD location)
+{
+    struct wined3d_resource *resource = view->resource;
+    unsigned int i, sub_resource_idx, layer_count;
+    struct wined3d_texture *texture;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        wined3d_buffer_load_location(buffer_from_resource(resource), context, location);
+        return;
+    }
+
+    texture = texture_from_resource(resource);
+    sub_resource_idx = view->sub_resource_idx;
+    layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
+    for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
+        wined3d_texture_load_location(texture, sub_resource_idx, context, location);
+}
+
+void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view, DWORD location)
+{
+    struct wined3d_resource *resource = view->resource;
+    unsigned int i, sub_resource_idx, layer_count;
+    struct wined3d_texture *texture;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
+        return;
+    }
+
+    texture = texture_from_resource(resource);
+    sub_resource_idx = view->sub_resource_idx;
+    layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
+    for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
+        wined3d_texture_validate_location(texture, sub_resource_idx, location);
+}
+
+void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view, DWORD location)
+{
+    wined3d_view_invalidate_location(view->resource, &view->desc, location);
+}
+
+static void wined3d_render_target_view_cs_init(void *object)
+{
+    struct wined3d_rendertarget_view *view = object;
+    struct wined3d_resource *resource = view->resource;
+    const struct wined3d_view_desc *desc = &view->desc;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
+    }
+    else
+    {
+        struct wined3d_texture *texture = texture_from_resource(resource);
+        unsigned int depth_or_layer_count;
+
+        if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
+            depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
+        else
+            depth_or_layer_count = texture->layer_count;
+
+        if (resource->format->id != view->format->id
+                || (view->layer_count != 1 && view->layer_count != depth_or_layer_count))
+        {
+            if (resource->format->gl_view_class != view->format->gl_view_class)
+            {
+                FIXME("Render target view not supported, resource format %s, view format %s.\n",
+                        debug_d3dformat(resource->format->id), debug_d3dformat(view->format->id));
+                return;
+            }
+            if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1)
+            {
+                FIXME("Swapchain views not supported.\n");
+                return;
+            }
+
+            create_texture_view(&view->gl_view, texture->target, desc, texture, view->format);
+        }
+    }
+}
+
+static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
+        const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
+        void *parent, const struct wined3d_parent_ops *parent_ops)
+{
     view->refcount = 1;
-    view->resource = resource;
-    wined3d_resource_incref(resource);
     view->parent = parent;
     view->parent_ops = parent_ops;
 
-    view->format = wined3d_get_format(gl_info, desc->format_id);
+    if (!(view->format = validate_resource_view(desc, resource, TRUE)))
+        return E_INVALIDARG;
     view->format_flags = view->format->flags[resource->gl_type];
+    view->desc = *desc;
+
     if (resource->type == WINED3D_RTYPE_BUFFER)
     {
         view->sub_resource_idx = 0;
-        view->buffer_offset = desc->u.buffer.start_idx;
+        view->layer_count = 1;
         view->width = desc->u.buffer.count;
         view->height = 1;
-        view->depth = 1;
     }
     else
     {
-        struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
-        struct wined3d_resource *sub_resource;
+        struct wined3d_texture *texture = texture_from_resource(resource);
+
+        view->sub_resource_idx = desc->u.texture.level_idx;
+        if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
+            view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
+        view->layer_count = desc->u.texture.layer_count;
+        view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
+        view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
+    }
 
-        view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
-        sub_resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx);
+    wined3d_resource_incref(view->resource = resource);
 
-        view->buffer_offset = 0;
-        view->width = sub_resource->width;
-        view->height = sub_resource->height;
-        view->depth = desc->u.texture.layer_count;
-    }
+    wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_cs_init, view);
+
+    return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
+HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
         struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
         struct wined3d_rendertarget_view **view)
 {
     struct wined3d_rendertarget_view *object;
+    HRESULT hr;
 
     TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
             desc, resource, parent, parent_ops, view);
@@ -151,25 +581,32 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops);
+    if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
+    {
+        HeapFree(GetProcessHeap(), 0, object);
+        WARN("Failed to initialise view, hr %#x.\n", hr);
+        return hr;
+    }
 
     TRACE("Created render target view %p.\n", object);
     *view = object;
 
-    return WINED3D_OK;
+    return hr;
 }
 
 HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
         struct wined3d_rendertarget_view **view)
 {
-    struct wined3d_rendertarget_view_desc desc;
+    struct wined3d_view_desc desc;
 
     TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
             texture, sub_resource_idx, parent, parent_ops, view);
 
     desc.format_id = texture->resource.format->id;
+    desc.flags = 0;
     desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
+    desc.u.texture.level_count = 1;
     desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
     desc.u.texture.layer_count = 1;
 
@@ -185,6 +622,25 @@ ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_v
     return refcount;
 }
 
+static void wined3d_shader_resource_view_destroy_object(void *object)
+{
+    struct wined3d_shader_resource_view *view = object;
+
+    if (view->gl_view.name)
+    {
+        const struct wined3d_gl_info *gl_info;
+        struct wined3d_context *context;
+
+        context = context_acquire(view->resource->device, NULL, 0);
+        gl_info = context->gl_info;
+        gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
+        checkGLcall("glDeleteTextures");
+        context_release(context);
+    }
+
+    HeapFree(GetProcessHeap(), 0, view);
+}
+
 ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
 {
     ULONG refcount = InterlockedDecrement(&view->refcount);
@@ -193,11 +649,14 @@ ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_v
 
     if (!refcount)
     {
+        struct wined3d_resource *resource = view->resource;
+        struct wined3d_device *device = resource->device;
+
         /* Call wined3d_object_destroyed() before releasing the resource,
          * since releasing the resource may end up destroying the parent. */
         view->parent_ops->wined3d_object_destroyed(view->parent);
-        wined3d_resource_decref(view->resource);
-        HeapFree(GetProcessHeap(), 0, view);
+        wined3d_cs_destroy_object(device->cs, wined3d_shader_resource_view_destroy_object, view);
+        wined3d_resource_decref(resource);
     }
 
     return refcount;
@@ -210,24 +669,340 @@ void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader
     return view->parent;
 }
 
-HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
-        const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view)
+static void wined3d_shader_resource_view_cs_init(void *object)
+{
+    struct wined3d_shader_resource_view *view = object;
+    struct wined3d_resource *resource = view->resource;
+    const struct wined3d_format *view_format;
+    const struct wined3d_gl_info *gl_info;
+    const struct wined3d_view_desc *desc;
+    GLenum view_target;
+
+    view_format = view->format;
+    gl_info = &resource->device->adapter->gl_info;
+    desc = &view->desc;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        struct wined3d_buffer *buffer = buffer_from_resource(resource);
+        struct wined3d_context *context;
+
+        context = context_acquire(resource->device, NULL, 0);
+        create_buffer_view(&view->gl_view, context, desc, buffer, view_format);
+        context_release(context);
+    }
+    else
+    {
+        struct wined3d_texture *texture = texture_from_resource(resource);
+
+        view_target = get_texture_view_target(gl_info, desc, texture);
+
+        if (resource->format->id == view_format->id && texture->target == view_target
+                && !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count
+                && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture->layer_count
+                && !is_stencil_view_format(view_format))
+        {
+            TRACE("Creating identity shader resource view.\n");
+        }
+        else if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1)
+        {
+            FIXME("Swapchain shader resource views not supported.\n");
+        }
+        else if (resource->format->typeless_id == view_format->typeless_id
+                && resource->format->gl_view_class == view_format->gl_view_class)
+        {
+            create_texture_view(&view->gl_view, view_target, desc, texture, view_format);
+        }
+        else
+        {
+            FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
+                    debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
+        }
+    }
+#if defined(STAGING_CSMT)
+
+    wined3d_resource_release(resource);
+#endif /* STAGING_CSMT */
+}
+
+static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
+        const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
+        void *parent, const struct wined3d_parent_ops *parent_ops)
+{
+    view->refcount = 1;
+    view->parent = parent;
+    view->parent_ops = parent_ops;
+
+    if (!(view->format = validate_resource_view(desc, resource, FALSE)))
+        return E_INVALIDARG;
+    view->desc = *desc;
+
+    wined3d_resource_incref(view->resource = resource);
+
+#if defined(STAGING_CSMT)
+    wined3d_resource_acquire(resource);
+#endif /* STAGING_CSMT */
+    wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view);
+
+    return WINED3D_OK;
+}
+
+HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
+        struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
+        struct wined3d_shader_resource_view **view)
 {
     struct wined3d_shader_resource_view *object;
+    HRESULT hr;
 
-    TRACE("resource %p, parent %p, parent_ops %p, view %p.\n", resource, parent, parent_ops, view);
+    TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
+            desc, resource, parent, parent_ops, view);
 
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    object->refcount = 1;
-    object->resource = resource;
-    wined3d_resource_incref(resource);
-    object->parent = parent;
-    object->parent_ops = parent_ops;
+    if (FAILED(hr = wined3d_shader_resource_view_init(object, desc, resource, parent, parent_ops)))
+    {
+        HeapFree(GetProcessHeap(), 0, object);
+        WARN("Failed to initialise view, hr %#x.\n", hr);
+        return hr;
+    }
 
     TRACE("Created shader resource view %p.\n", object);
     *view = object;
 
     return WINED3D_OK;
 }
+
+void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
+        unsigned int unit, struct wined3d_sampler *sampler, struct wined3d_context *context)
+{
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+    struct wined3d_texture *texture;
+
+    context_active_texture(context, gl_info, unit);
+
+    if (view->gl_view.name)
+    {
+        context_bind_texture(context, view->gl_view.target, view->gl_view.name);
+        wined3d_sampler_bind(sampler, unit, NULL, context);
+        return;
+    }
+
+    if (view->resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        FIXME("Buffer shader resources not supported.\n");
+        return;
+    }
+
+    texture = wined3d_texture_from_resource(view->resource);
+    wined3d_texture_bind(texture, context, FALSE);
+    wined3d_sampler_bind(sampler, unit, texture, context);
+}
+
+ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
+{
+    ULONG refcount = InterlockedIncrement(&view->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", view, refcount);
+
+    return refcount;
+}
+
+static void wined3d_unordered_access_view_destroy_object(void *object)
+{
+    struct wined3d_unordered_access_view *view = object;
+
+    if (view->gl_view.name || view->counter_bo)
+    {
+        const struct wined3d_gl_info *gl_info;
+        struct wined3d_context *context;
+
+        context = context_acquire(view->resource->device, NULL, 0);
+        gl_info = context->gl_info;
+        if (view->gl_view.name)
+            gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
+        if (view->counter_bo)
+            GL_EXTCALL(glDeleteBuffers(1, &view->counter_bo));
+        checkGLcall("delete resources");
+        context_release(context);
+    }
+
+    HeapFree(GetProcessHeap(), 0, view);
+}
+
+ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
+{
+    ULONG refcount = InterlockedDecrement(&view->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", view, refcount);
+
+    if (!refcount)
+    {
+        struct wined3d_resource *resource = view->resource;
+        struct wined3d_device *device = resource->device;
+
+        /* Call wined3d_object_destroyed() before releasing the resource,
+         * since releasing the resource may end up destroying the parent. */
+        view->parent_ops->wined3d_object_destroyed(view->parent);
+        wined3d_cs_destroy_object(device->cs, wined3d_unordered_access_view_destroy_object, view);
+        wined3d_resource_decref(resource);
+    }
+
+    return refcount;
+}
+
+void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view)
+{
+    TRACE("view %p.\n", view);
+
+    return view->parent;
+}
+
+void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
+        DWORD location)
+{
+    wined3d_view_invalidate_location(view->resource, &view->desc, location);
+}
+
+void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view *view,
+        const struct wined3d_uvec4 *clear_value, struct wined3d_context *context)
+{
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_format *format;
+    struct wined3d_resource *resource;
+    struct wined3d_buffer *buffer;
+    unsigned int offset, size;
+
+    resource = view->resource;
+    if (resource->type != WINED3D_RTYPE_BUFFER)
+    {
+        FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
+        return;
+    }
+
+    if (!gl_info->supported[ARB_CLEAR_BUFFER_OBJECT])
+    {
+        FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
+        return;
+    }
+
+    format = view->format;
+    if (format->id != WINED3DFMT_R32_UINT && format->id != WINED3DFMT_R32_SINT
+            && format->id != WINED3DFMT_R32G32B32A32_UINT
+            && format->id != WINED3DFMT_R32G32B32A32_SINT)
+    {
+        FIXME("Not implemented for format %s.\n", debug_d3dformat(format->id));
+        return;
+    }
+
+    buffer = buffer_from_resource(resource);
+    wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
+    wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
+
+    get_buffer_view_range(buffer, &view->desc, format, &offset, &size);
+    context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
+    GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal,
+            offset, size, format->glFormat, format->glType, clear_value));
+    checkGLcall("clear unordered access view");
+}
+
+static void wined3d_unordered_access_view_cs_init(void *object)
+{
+    struct wined3d_unordered_access_view *view = object;
+    struct wined3d_resource *resource = view->resource;
+    struct wined3d_view_desc *desc = &view->desc;
+    const struct wined3d_gl_info *gl_info;
+
+    gl_info = &resource->device->adapter->gl_info;
+
+    if (resource->type == WINED3D_RTYPE_BUFFER)
+    {
+        struct wined3d_buffer *buffer = buffer_from_resource(resource);
+        struct wined3d_context *context;
+
+        context = context_acquire(resource->device, NULL, 0);
+        gl_info = context->gl_info;
+        create_buffer_view(&view->gl_view, context, desc, buffer, view->format);
+        if (desc->flags & WINED3D_VIEW_BUFFER_COUNTER)
+        {
+            static const GLuint initial_value = 0;
+            GL_EXTCALL(glGenBuffers(1, &view->counter_bo));
+            GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view->counter_bo));
+            GL_EXTCALL(glBufferData(GL_ATOMIC_COUNTER_BUFFER,
+                    sizeof(initial_value), &initial_value, GL_STATIC_DRAW));
+            checkGLcall("create atomic counter buffer");
+        }
+        context_release(context);
+    }
+    else
+    {
+        struct wined3d_texture *texture = texture_from_resource(resource);
+        unsigned int depth_or_layer_count;
+
+        if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
+            depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
+        else
+            depth_or_layer_count = texture->layer_count;
+
+        if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
+        {
+            create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture),
+                    desc, texture, view->format);
+        }
+    }
+#if defined(STAGING_CSMT)
+
+    wined3d_resource_release(resource);
+#endif /* STAGING_CSMT */
+}
+
+static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
+        const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
+        void *parent, const struct wined3d_parent_ops *parent_ops)
+{
+    view->refcount = 1;
+    view->parent = parent;
+    view->parent_ops = parent_ops;
+
+    if (!(view->format = validate_resource_view(desc, resource, TRUE)))
+        return E_INVALIDARG;
+    view->desc = *desc;
+
+    if (desc->flags & WINED3D_VIEW_BUFFER_APPEND)
+        FIXME("Unhandled view flags %#x.\n", desc->flags);
+
+    wined3d_resource_incref(view->resource = resource);
+
+#if defined(STAGING_CSMT)
+    wined3d_resource_acquire(resource);
+#endif /* STAGING_CSMT */
+    wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
+
+    return WINED3D_OK;
+}
+
+HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
+        struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
+        struct wined3d_unordered_access_view **view)
+{
+    struct wined3d_unordered_access_view *object;
+    HRESULT hr;
+
+    TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
+            desc, resource, parent, parent_ops, view);
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    if (FAILED(hr = wined3d_unordered_access_view_init(object, desc, resource, parent, parent_ops)))
+    {
+        HeapFree(GetProcessHeap(), 0, object);
+        WARN("Failed to initialise view, hr %#x.\n", hr);
+        return hr;
+    }
+
+    TRACE("Created unordered access view %p.\n", object);
+    *view = object;
+
+    return WINED3D_OK;
+}