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[WINED3D]
[reactos.git]
/
reactos
/
dll
/
directx
/
wine
/
wined3d
/
wined3d_private.h
diff --git
a/reactos/dll/directx/wine/wined3d/wined3d_private.h
b/reactos/dll/directx/wine/wined3d/wined3d_private.h
index
db075cc
..
17988f7
100644
(file)
--- a/
reactos/dll/directx/wine/wined3d/wined3d_private.h
+++ b/
reactos/dll/directx/wine/wined3d/wined3d_private.h
@@
-25,9
+25,8
@@
#ifndef __WINE_WINED3D_PRIVATE_H
#define __WINE_WINED3D_PRIVATE_H
#ifndef __WINE_WINED3D_PRIVATE_H
#define __WINE_WINED3D_PRIVATE_H
-#define WIN32_NO_STATUS
-#define _INC_WINDOWS
-#define COM_NO_WINDOWS_H
+#include <wine/config.h>
+#include <wine/port.h>
#ifdef USE_WIN32_OPENGL
#define WINE_GLAPI __stdcall
#ifdef USE_WIN32_OPENGL
#define WINE_GLAPI __stdcall
@@
-35,25
+34,31
@@
#define WINE_GLAPI
#endif
#define WINE_GLAPI
#endif
-#include <stdarg.h>
-#include <math.h>
-//#include <limits.h>
+#ifdef HAVE_FLOAT_H
+# include <float.h>
+#endif
+
+#include <stdio.h>
+
+#define WIN32_NO_STATUS
+#define _INC_WINDOWS
+#define COM_NO_WINDOWS_H
+
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
+
#include <windef.h>
#include <windef.h>
-//#include "winbase.h"
-#include <winreg.h>
+#include <winbase.h>
#include <wingdi.h>
#include <winuser.h>
#include <wingdi.h>
#include <winuser.h>
-#include <wine/debug.h>
-#include <wine/unicode.h>
-
#include <objbase.h>
#include <objbase.h>
-#include <wine/wined3d.h>
-#include
"wined3d_gl.h"
+
+#include
<wine/debug.h>
#include <wine/list.h>
#include <wine/rbtree.h>
#include <wine/list.h>
#include <wine/rbtree.h>
+#include <wine/wined3d.h>
+#include "wined3d_gl.h"
#include <wine/wgl_driver.h>
/* Driver quirks */
#include <wine/wgl_driver.h>
/* Driver quirks */
@@
-2999,4
+3004,4
@@
static inline void context_apply_state(struct wined3d_context *context,
#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
-#endif
+#endif
/* __WINE_WINED3D_PRIVATE_H */